Goddamned Bats/Video Games/Turn-Based Strategy: Difference between revisions

no edit summary
m (cleanup categories)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1:
{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] games include:
* ''[[Battle for Wesnoth]]'''s bats were always irritating, but a recent upgrade made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.
 
* ''[[Battle for Wesnoth]]'''s bats were always irritating, but a recent{{when}} upgrade made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.
* Anything with a Sleep or Berserk staff in the ''[[Fire Emblem]]'' series.
** Hector mode for the 7th game adds Pegi Knights to early chapters, before the player has a method of countering them. One annoying one is in chapter 14. If a Peg Knight gets low on HP she will flee to a fortress to recover health. While a logical move, this is annoying for 3 reasons: 1. you can't reach said fortress, as it is over water. 2.It is a kill all enemies chapter. 3.If you are going for rankings (where you are ranked on, among other things, the number of turns you take), it will add about 4 turns to your total.
Line 7 ⟶ 9:
* ''[[Dominions]] 3'' has several spells that serve this function. They summon large numbers of 1 [[Hit Point]], fast-moving, hard-to-hit units that do minimal damage but distract enemy armies, who stop to kill them while your troops shoot/cast spells/get into formation. Nothing is more annoying than having your 50-man army swatting dragonflies while arrows rain down on them from the 20 enemy archers who by all rights should be being slaughtered by your infantry.
* Trolls from the game Dark Legion aren't very deadly, but have high health, and if facing another unit that is melee only, will wear them down considerably through chip damage. Killing them at long range is just plain annoying shoot-n-scoot...for about three minutes apiece.
* ''[[Super Robot Wars W]]'' has an exceptional number of Super Small-sized units compared to other games, mostly due to the inclusion of ''[[Tekkaman Blade]]'' and ''Detonator Orgun'', both [[Metal Hero]] series with a bent towards [[Powered Armor]]. This means lots of very small, very hard-to-hit enemies, such as Sol Tekkamen, Birdmen, and Alien Tekkamen that you usually have to use your Spirit abilities to get rid of. Especially aggravating in the fact that the game freely gives Birdmen to the ''[[GaoGaiGar]]'' and ''[[Full Metal Panic!]]'' bad guys to fill out their ranks.
** Replace "Orgun" and "Tekkaman" with [[Original Generation|Banpresto Original]] ''mooks'', and you have this for [[Super Robot Wars Destiny|Super Robot Wars D.]] [[Armor Is Useless]] in this game, requiring the usage of [[Fragile Speedster|Fragile Speedsters]]. Too bad your those mooks are faster and more accurate than most of the end game ''bosses''.
*** The [[Mobile Suit Victory Gundam|Victory Gundam]] units from the same game are also frustratingly thick-skinned, with health above 20,000 and stats similar to the the original mooks.
Line 20 ⟶ 22:
* Sister Miriam in ''[[Sid Meier's Alpha Centauri]]'' tends to 1) send huge waves of troops at once and 2) equip them with outdated armaments due to her faction's distrust of advanced scientific research. To a player with a competent research program, any one of them will just nick your defenses. On the other hand, [[Zerg Rush|12 of them in one turn?]]
 
{{tropesub-subpagefooter}}
{{reflist}}
[[Category:GoddamnedVideo BatsGames]]
[[Category:Turn-Based Strategy]]