Going Through the Motions: Difference between revisions

Content added Content deleted
(update links)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
Line 117: Line 117:
*** This might be also be a case of [[Fridge Brilliance]]. {{spoiler|The main character is [[Cain and Abel|Abel]], and in one of the paths Cain mentions how he stabbed him in the heart. One would be a little careful with ones heart after that.}}
*** This might be also be a case of [[Fridge Brilliance]]. {{spoiler|The main character is [[Cain and Abel|Abel]], and in one of the paths Cain mentions how he stabbed him in the heart. One would be a little careful with ones heart after that.}}
* Happens ''a lot'' in the first three ''[[Resident Evil]]'' games.
* Happens ''a lot'' in the first three ''[[Resident Evil]]'' games.
* ''[[The Movies]]'' is a movie studio simulation, but in fact can actually be used as a studio for Machinima. It puts the player in the seat of a cutscene director: You can actually write, direct and edit short cutscenes (or long ones if you have the patience) which can include many actors with a staggering array of backdrops, camera angles and costumes. The game has a very large assortment of possible character animations in each "scene", but most of the motions look extremely exaggerated or contrived, making it difficult to make anything which doesn't look like a satire of itself. Still, with the editing tools at your disposal, and a bit of talent it's quite possible to [http://www.machinima.com/channel/view&id=2 actually make a movie that looks reasonably good]. Some have won awards.
* ''[[The Movies]]'' is a movie studio simulation, but in fact can actually be used as a studio for Machinima. It puts the player in the seat of a cutscene director: You can actually write, direct and edit short cutscenes (or long ones if you have the patience) which can include many actors with a staggering array of backdrops, camera angles and costumes. The game has a very large assortment of possible character animations in each "scene", but most of the motions look extremely exaggerated or contrived, making it difficult to make anything which doesn't look like a satire of itself. Still, with the editing tools at your disposal, and a bit of talent it's quite possible to [https://web.archive.org/web/20070812024307/http://www.machinima.com/channel/view%26id%3D2 actually make a movie that looks reasonably good]. Some have won awards.
* ''[[Banjo-Kazooie]]'' has several of these looping animations (particularly noticeable in Tooie). During cutscenes, Banjo will repeatedly put his hands on his hips, nod, put a hand to his chin, and repeat while Kazooie shakes her head in the background. This can get annoying quickly. However, the idle animations are actually fun to watch.
* ''[[Banjo-Kazooie]]'' has several of these looping animations (particularly noticeable in Tooie). During cutscenes, Banjo will repeatedly put his hands on his hips, nod, put a hand to his chin, and repeat while Kazooie shakes her head in the background. This can get annoying quickly. However, the idle animations are actually fun to watch.
** One cutscene has him passively nodding right before getting sniffed and then eaten by a dinosaur!
** One cutscene has him passively nodding right before getting sniffed and then eaten by a dinosaur!