Gold Rush!: Difference between revisions

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* [[Red Herring]]: In the Brooklyn section of the game, you can visit a hardware store and buy a variety of different tools that would prove very useful for finding gold in California. Unfortunately, those tools never make it (see Bag Of Spilling above).
* [[Red Herring]]: In the Brooklyn section of the game, you can visit a hardware store and buy a variety of different tools that would prove very useful for finding gold in California. Unfortunately, those tools never make it (see Bag Of Spilling above).
* [[Super Drowning Skills]]: Falling into the ocean of Brooklyn Harbor kills you instantly. This can be done in less than a minute after starting the game.
* [[Super Drowning Skills]]: Falling into the ocean of Brooklyn Harbor kills you instantly. This can be done in less than a minute after starting the game.
* [[Timed Mission]]: Several varieties, even. At the beginning of the game, in Brooklyn, you have exactly 15 minutes to choose a method of traveling to California. After time is up, the announcement that gold has been discovered is broadcast, and all the travel prices increase dramatically (locking you out of all but one method). In addition, on the Overland route, if you instruct the wagon master to leave too early or too late, the journey is doomed to failure ([[Unwinnable By Design|and you might not know until much later]]). And this doesn't count the myriad smaller timed tasks, like getting your oxen down the hills without destroying your wagon, or figuring out a way to get food on an ocean-going ship [[Poison Mushroom|that hasn't exactly run out]].
* [[Timed Mission]]: Several varieties, even. At the beginning of the game, in Brooklyn, you have exactly 15 minutes to choose a method of traveling to California. After time is up, the announcement that gold has been discovered is broadcast, and all the travel prices increase dramatically (locking you out of all but one method). In addition, on the Overland route, if you instruct the wagon master to leave too early or too late, the journey is doomed to failure ([[Unwinnable by Design|and you might not know until much later]]). And this doesn't count the myriad smaller timed tasks, like getting your oxen down the hills without destroying your wagon, or figuring out a way to get food on an ocean-going ship [[Poison Mushroom|that hasn't exactly run out]].
* [[Unwinnable By Design]]: Surprisingly averted for a large number of puzzles. If you've forgotten to bring a particular item, there's generally another way to solve the puzzle. You can navigate a dark cave by bringing a lantern, ''or'' by feeling along the walls in the darkness (the latter being much more likely to result in death, however).
* [[Unwinnable by Design]]: Surprisingly averted for a large number of puzzles. If you've forgotten to bring a particular item, there's generally another way to solve the puzzle. You can navigate a dark cave by bringing a lantern, ''or'' by feeling along the walls in the darkness (the latter being much more likely to result in death, however).
** Of course, [[All There in the Manual|study of the manual]] is ''required'', in order to understand exactly why and how you've failed. Otherwise, you might end up forgetting a crucial piece of equipment, or missing a particular deadline that only results in failure many turns later.
** Of course, [[All There in the Manual|study of the manual]] is ''required'', in order to understand exactly why and how you've failed. Otherwise, you might end up forgetting a crucial piece of equipment, or missing a particular deadline that only results in failure many turns later.