Golden Sun: Difference between revisions

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(Moved YMMV tropes to its respectable page.)
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{{tropelist}}
* [[The Abridged Series]]: See ''[[Golden Sun the Abridged Series]]''.
* [[Absent Aliens|Absent Elves]]: While gnomes are random monsters, Loho has dwarfs (Whowho are explicitly called such in an item description), Prox has some kind of dragon-people and there's even a town of werewolves, the only mention of elves is a relatively weak weapon called the "Elven Rapier" and the relatively-weak-yet-practical "Elven Shirt".
* [[Aerith and Bob]]: The antagonists, especially: you have Alex and Felix alongside Karst (the most normal of the others), Saturos, Menardi and Agatio. Though it's somewhat justified as they're a slightly different civilization from a distant corner of the world, and possibly not even human to boot.
* [[Alas, Poor Villain]]: {{spoiler|Agatio and Karst}}. To elaborate, {{spoiler|after they unknowingly killed by the player party in dragon form, both fully set aside their anger and beg Felix to light the Lighthouse for them. For Agatio, the whole situation's pretty darn depressing even though he ''is'' [[The Generic Guy]], and Karst gets it even ''worse'': her death involves Felix comforting her, warming her with the heat of his hands before finally heading off}}. Following all that, {{spoiler|both of them vow to stay alive until they see the last lighthouse lit: [[Tear Jerker|it's unclear if they did, since it would have arguably revived them the way it did Isaac's dad and Felix and Jenna's parents]]}}. Ouch.
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* [[Locked Out of the Fight]]: Agatio and Karst make use of one of Jupiter Lighthouse's traps to separate Mia (who they believed would be their most dangerous opponent, due to her [[Shoot the Medic First|healing magic]] and [[Elemental Rock-Paper-Scissors|Mercury Psynergy]]) from the rest of the group. Garet ends up falling in as well, leaving Isaac and Ivan to fight Agatio and Karst two-on-two.
* [[Lost Forever]]: If you didn't transfer data, after a certain event the [[Bonus Dungeon]] (and thus the [[Bonus Boss]]) is not accessible anymore.
** However [[New Game+]] makes it possible to try again next time. (Andand you'll need the extra-XP of a second go for the [[Never Say That Again|mega huge enormous]] [[Bonus Boss]]!).
* [[Lucky Translation]]: Briggs's [[Eyelid-Pull Taunt|gesture]] upon {{spoiler|escaping from jail on the ship}} is more along the line of flipping someone off in Japan; outside it, it's just silly. Luckily for the scene it's noted how pathetic "payback" it is and adds to Briggs's childishness.
* [[Luke, I Am Your Father]]: Strangely played. {{spoiler|The final boss of ''The Lost Age'', the Doom Dragon, is a monster the Wise One forcibly fused together from Isaac's father Kyle and Felix's and Jenna's parents.}}.
* [[Machete Mayhem]]: Your weapon in the prologue/tutorial.
* [[Macross Missile Massacre]]: The Daedalus summon.
* [[Magical Negro]]: Literally true, but otherwise thoroughly averted by Akafubu, who instead follows [[Personality Powers|Fire Adept]] [[Hot-Blooded|personality]] [[Ambition Is Evil|standards]]. He assists your party, but only unwittingly, and is rather miffed to learn that he did, even though you helped him in the process.
* [[Magic by Any Other Name]]: Psynergy is elemental magic with [[Psychic Powers|psychic]] trappings and design influences.
* [[The Magic Goes Away]]: Inverted. The end goal is to bring the magic back.
* [[Magic Knight]]: Almost everyone who isn't a [[Squishy Wizard]], since all the characters have access to attack magic.
* [[Manipulative Bastard]]: {{spoiler|Alex.}}.
* [[Marathon Level]]: Plenty to be found, and most are necessary stops on the way to completing the game. Air's Rock in the second game is by far the worst offender.
* [[Meaningful Name]]: Karst's name may or may not be derived from the Lithuanian for "hot" (''karŝta''). Since she's both [[Ms. Fanservice]] and [[Playing with Fire]], this is completely appropriate.
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* [[The Medic]]: Mia and Piers, the latter of whom is about as far from a typical healer in personality as possible. Jenna can also work as a healer in a pinch. And whoever it is you gave all those Vials and Potions and Waters of Life. If you can be bothered to play around with the Djinn, any character except Garet can be a healer. Garet as a Brute can get Revive. That's probably about as [[Combat Medic]] as you can get, folks.
* [[Medium Awareness]]: In the scene displaying [[Chekhov's Skill|the force-field power]], Garet explicitly compares the force-fields to scoring critical hits in battle. Like the rest of the scene, [[Non Sequitur Scene|this never comes up again]].
* [[Metal Slime]]: Phoenix and its palette-swapped variants are very powerful and can wreck an unprepared or ambushed party.
* [[Mind Over Manners]]: Toyed with by Ivan, who doesn't see problems with [[Mind Probe|invading people's mental privacy]]. Garet objects, and it's implied that Isaac does, too.
* [[Mind Over Matter]]: Many non-combat Psynergy.
* [[Mind Probe]]: One of the trademark skills of the Jupiter element.
* [[Mineral MacGuffin]]: The Elemental Stars are said to have great power, but all they really do is light lighthouses.
* [[Minigame Zone]]: Tolbi in ''Golden Sun'' and Contigo in ''The Lost Age'' have several gambling minigames each.
* [[The Missing Faction]]: A lot is made about the Anemos tribe, of which (at least) two major characters are descendants and whose entire city apparently lifted off to become the Moon. Guess who ''doesn't'' show up in ''[[Dark Dawn]]''?
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* [[Mundane Utility]]: A Catching magic spell to pluck nuts and apples off trees, and various powers to mend or clear paths throughout the games.
** Isaac is also ([[Crack Pairing|infamously]]) repairing his roof with Psynergy in the beginning of the first game.
* [[Mysterious Waif]]: Sheba.
* [[Never Mess with Granny]]: Obaba, Briggs' grandmother, who is a highly skilled smith/alchemist/Adept (and probably the oldest character in the game who isn't [[Really Seven Hundred Years Old]]), who summons a salamander to fight the party when Briggs convinces her that they want to rob their town, and, after learning about Briggs' pirating and giving him a good scolding, reforges the Trident of Ankohl.
* [[Never Say Die]]: A reference to Mia thinking she had failed her dead father in the Japanese script is replaced with her just saying she failed her clan.
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* [[Non-Indicative Name]]: Sunshine the depressed blacksmith.
* [[Non-Lethal KO]].
* [[Nonstandard Game Over]]: At the start of the first game when the bad guys make off with the Elemental Stars, you are asked (not told) by your village elder to go after the stars. Refuse twice and the screen fades to a sepia tone, accompanied with the text "And so, the world drifted towards its fated destruction." You are then given the option of continuing from the beginning of the conversation. This is ironic because the destruction it is describing {{spoiler|is actually the slow erosion described in the second game, because alchemy would never be unlocked. The player at the time would assume the world ends because alchemy IS unlocked.}}.
** A small case of [[Fridge Logic]] followed by [[Fridge Brilliance]]: {{spoiler|the Logic half being that Saturos and Menardi would have gone about their quest unimpeaded, thus lighting the lighthouses. The Brilliance half being that it would still have failed, since Isaac still has the Mars Star. (Thisthis actually had to be explained to a friend)}}.
** Well, not quite. {{spoiler|Alex makes it clear in the second game that even if they had the Mars Star, Saturos and Menardi apparently did not understand the puzzles in the lighthouses, and so would have failed. This is probably because they were lacking 1) the Shaman's Rod, as there is no way they would have figured out it belonged to Ivan, 2) various necessary Psynergy-giving items, 3) The ability to satisfy the Wise One, 4) possibly some key items from the Lost Age, but anything after the Venus Lighthouse is up for grabs.}}.
* [[Noob Cave]]: Sol Sanctum in the original, Kandorean Temple in the sequel.
* [[Not Helping Your Case]]: ''Everything'' the Proxians do. This could be a case of [[Values Dissonance]], however. If Saturos and Agatio are anything to go by, they have quite a ruthless, militaristic tendency (Agatio does indeed express the desire for Prox to [[Take Over the World]] at one point). The return of Alchemy might be ruining their fishing waters, but several characters note that Champa turning to piracy was still a jerk move. Briggs faking a cold to get out of paying recompense to the people he robbed is ''definitely'' not helping his case.
* [[Not the Fall That Kills You]]: Played straight when {{spoiler|Sheba falls off Venus Lighthouse and Felix jumps after her; both}} survive thanks to [[Deus Ex Machina|the sea miraculously rising up as they fell]].
* [[Now Where Was I Going Again?]]: After getting a boat in the 2ndsecond game, you have to get three items in no relevant order.
* [[Obfuscating Stupidity]]: In a fashion;: Garet is by no means stupid, but is often assumed to be so due to his recklessness.
* [[Obviously Evil]]: The thiefs on Vault, thanks to their extremely pale skin and purple hair that makes them contrast even with the with the''grass''.
* [[Oculothorax]]: The Wise One.
* [[Old Save Bonus]]: You can transfer party and event data from the first game for some really ''necessary'' bonuses
* [[Omniscient Morality License]]: {{spoiler|The Wise One, particularly for what it does to the entire group at the end of ''The Lost Age''}}.
* [[One-Hit Kill]]:
** The Crystal Rod's unleash, Drown, will sometimes cause this via suffocation. [[Nightmare Fuel|Yeesh...]]
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* [[One Game for the Price of Two]]: The two games can be played alone, but you won't make much sense of the story, or get the best possible summons, magic and equipment.
* [[Orphan's Plot Trinket]]: Ivan's staff.
* [[Our Dragons Are Different]]: withWith a dash of [[Our Elves Are Better]]: Excludingexcluding the random encounter dragons, the Proxians may well be "dragons". They tend to transform into dragons, plus have oddly colored skin, pointed ears and patches of scaly shoulders (though the last is only noticeable on official art and a few it is designed in a way that it may be mistaken for armor). They seem to have a higher adept ratio than any of the other modern civilizations around the Lighthouses (and the Mars Lighthouse mentions dragons as masters of Mars Psynergy).
* [[Our Genies Are Different]]: For one thing, they don't grant wishes;: they just increase your characters' power, change their classes, and give them special abilities. For another, they aren't trapped in bottles, rings, or lamps. Though sometimes [[Muggles]] keep them as pets.
* [[Our Werewolves Are Different]]: They're psychic, and the result of [[Green Rocks|Psynergy-stone exposure]].
* [[Out-Gambitted]]: Oooh, you ''almost'' had ultimate power, {{spoiler|Alex}}! Too bad {{spoiler|The Wise One}} took a moment at the start of the ''first'' game to set up a plan to screw you over at the last possible second, huh?
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* [[Petal Power]]: Flora, an early-game summon in the second game.
* [[The Philosopher]]: Kraden the Sage.
* [[Planar Shockwave]]: Seen in quite a few Summons' attacks and weapons' Unleashes. Sol Blade's Unleash, Megiddo, is one of the more prominent examples.
* [[Player Versus Player]]: Both games have a two-player duel mode.
* [[Playing with Fire]]: Garet, Jenna, and each game's antagonistic duo of the first two games.
* [[Poke in the Third Eye]]: Adepts can detect their minds being read, and respond in a way that interrupts the reading. Alex, for instance, asks aloud if you really thought he'd let you do that, while Karst notices and starts mocking and threatening you in her mind. Even Garet gets in on this in the first game, [[Psychic Static|shielding his thoughts with mental complaints about Ivan reading his mind]].
* [[Polite Villains, Rude Heroes]]: Alex is always polite, even when making threats. Garet, the main speaker in the party of the first game, has a very rude/casual speaking style. The Japanese script has Ivan and Mia speak fairly politely as contrast, but you'd never notice in the English script, especially when it goes out of its way to add rude lines (with notes by other characters confirming the tone of these lines was intentional) to them on occasion.
* [[Poor Communication Kills]]: {{spoiler|The Proxians' goals are actually in the world's best interests and you end up siding with them in the end. If Saturos and Menardi had just bothered to explain, you would not have needed to fight and kill them. Though it's hard to tell that the Proxians are good natured considering their first set of champions [[Doomed Hometown|triggered the first destruction of the hero's hometown]], [[You Said You Would Let Them Go|tricked them into handing over the Shaman's Rod in exchange for not harming a hostage (never said anything about letting her go)]] and subsequently fought them to the death. It's implied that the people of Vale were told by the people of Prox about the state of the world, but didn't believe them and refused to grant them access to Sol Sanctum, so Saturos and Menardi had no choice but to use brute force and put down anyone who tried to stop them, including Isaac and his crew. Saturos &and Menardi weren't going to free Sheba because they still needed her for Jupiter Lighthouse. And they wanted to kill Isaac &and Coco. because they were an obstacle to their goals, along with still being in possession of the Mars Star. Then comes champion set number 2, being led by a man who openly believes that Prox plans to conquer the world. Prox was about to litterly fall off the face of the earth. Their town had very little time left, and when their plight fell on deff ears, they took matters into their own hands. However, you can't really fault the people of Vale for being skeptical, as the whole "world is eroding away without alchamy" bit is rather hard to swallow without a lot of tangeable proof (they only had the ''word'' of the Proxians, not physical evidence). Hell, the ''heroes'' had a hard time beliving it even though they had seen the evidence with their own eyes.}}.
* [[Port Town]]:
** Kalay, Lalivero, Alhafra, and Champa.
** Lemuria seems to have been a more active port town in it'sits heyday.
* [[Pound of Flesh Twist]]: {{spoiler|Alex getting screwed out of achieving god-like powers}} at the end of the second game by a [[Deus Ex Machina]] that was set up at the start of the ''first'' game by {{spoiler|the Wise One}}, who {{spoiler|altered the Mars Star in some way so that part of its power would be given to Isaac if all of the lighthouses were ever activated}}.
* [[Powers as Programs]]: Quite apart from the [[Class and Level System|Djinn-based class system]], many "utility" powers are [[Upgrade Artifact|gained from certain items]]—most: most [[Broken Bridge]]s throughout the games are dealt with by finding the relevant item. With the exception of Grind, which is limited to Earth adepts for some reason, these powers can be used by anyone who equips the item (''[[Dark Dawn]]'' changes this; ''all'' the psynergy-granting items - except the Slap Glove, which you only have for a single dungeon - are locked to certain elements like Grind was).
* [[Previous Player Character Cameo]]: In ''Golden Sun: The Lost Age'', you take on the role of Felix, who was a minor antagonist in the first game, and take on three new party members with him. Eventually, you run into the original party from the first game. {{spoiler|They join up with you in Contigo after the conflict that occurs at Jupiter Lighthouse.}}.
* [[Psychic Powers]]: Some forms of Psynergy. The English script tries to give Psynergy such a feel overall, emphasizing the role of the mind in it, while the Japanese script also notes that it causes major stress on the heart (as in the organ).
* [[Punny Name]]:
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*** There are also accessories that INCREASE the likelihood of random encounters. Great for [[Level Grinding]]!
* [[Randomly Drops]]: The game uses this, but it was discovered that the random number generator used to determine drop rates wasn't really random at all. Thus, by making a specific party and conducting battles in ''just'' the right amount of turns and action orders, you can ''guarantee'' that an enemy will drop [[Infinity+1 Sword|even the most powerful weapons and armor]] in the game.
* [[Rare Candy]]: Peanuts, cookies, bread, apples, mint leaves, and... pepper. Ground pepper. Spice of life, anyone? ''[[Luck Stat|Lucky]]'' ground pepper.
* [[Really Seven Hundred Years Old]]: {{spoiler|Babi}} and {{spoiler|the Lemurians}}. This is played with in the case of {{spoiler|Piers/Picard, the Lemurian sailor}}, who refuses to admit his age.
* [[Red Herring]]: In Lemuria, reading a dog's mind provides a hint to dig around for buried items. When the player uses Scoop near the dog, yields a bone -... a completely useless item. The dog may have actually been referring to a rusty sword buried some distance away on the same screen.
** Might also be a [[Call Back]] to a dog in the first game that, when given a bone, shows you where to find a short [[Bonus Dungeon]] leading to a Djinni.
* [[Run, Don't Walk]]: You walk so slowly outside of battle it is practically required to hold the B button down at all times.
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** And through glass panels.
*** Although, it could be argued that the glass panel didn't go all the way down to the rock, so they group could squeeze under the glass panel when they were in "sand" form.
* [[Save Point]]: Averted—youAverted: you can save anywhere, anytime outside of battles and cutscenes. Once the final battle is done in the second game, the game refuses to save if you try to do it until after the credits are over.
* [[Saving the World]]: {{spoiler|But ''Felix's'' party is the one that is actually working towards that goal, although no one (not even Felix himself) knew it until Lemuria.}}.
* [[Scarf of Asskicking]]:
** '''Isaac'''. 17-year-old + bright yellow scarf = many dead monsters.
** Menardi's Sash of Asskicking.
** Felix, too, has an amazing cape that billows over his shoulder.
** [[Golden Sun: Dark Dawn|Isaac's son]] [[Continuity Nod|inherited the scarf]] and kicks just as much ass.
* [[Schmuck Bait]]: There are at least two cases in the first game alone of a sign telling you ''not'' to do something necessary to advance in the game. [[Hilarity Ensues]].
* [[Secret Test of Character]]: {{spoiler|The Wise One gives one to the Adepts at the end of the second game in the form of tricking them into murdering their own parents before being able to light the last Lighthouse; when the heroes do light it, the parents are revived, and [[The Philosopher]] Kraden figures it was a test.}}.
* [[Sequel Escalation]]: The final boss for ''Golden Sun'', the first game, how about 5000 HP. The first form is two targets with 3000 HP each. In ''The Lost Age''? You meet a boss with 3000 HP in the ''middle of the game''. The final boss has a good ''10,000''. Also, you could beat the first ''Golden Sun'' decently equipped at level 24 -. The second will push you at least to level 30 if you're fully equipped,; otherwise, you may need to go much higher.
** Possibly justified by Isaac's party joining Felix's -: the games presumably expect the two parties to be pretty much equal by that point, so Jupiter Lighthouse was presumably intended for the same level range as Venus Lighthouse was.
* [[Sequel Hook]]: At the end of the first game, setting up the second. At the end of the second game, too, when {{spoiler|The Wise One takes some of the power from the Golden Sun and seals it away in the Mars Star}}, not to mention the fact that the villain, though vanquished, did not technically die, setting up... over six years of waiting until ''Golden Sun DS'' was finally revealed at E3 2009. Don't forget that if you cheat, you can give Felix mind read and you can read the minds of the people in Prox. This is normally impossible, but if you do do it, you will hear thoughts that hint at a sequel.
* [[Sequence Breaking]]:
** Easily possible in the first game. You can easily choose to go straight to Imil before ever going to Kolima, and you don't really ''have'' to go to the Fuchin Temple to beat the first game (you can get through the Mogall Forest by [[Trial and Error Gameplay]], and after that, all that Force is used for is getting one optional scene.). Unfortunately, if you fail to pick up the Orb of Force, you'll be unable to get [[One Hundred Percent Completion]] in ''The Lost Age'', as two of the Djinn in that game cannot be reached without the Force Psynergy.
** Normally, you need the Orb of Force to get the Lift-psyenergy, getting through the mines in Altin and ultimately progressing in the game -, but if you failed to pick it up, the game will [[Crowning Moment of Funny|change a few things to let you keep going]] and prevent an [[Unwinnable By Mistake]] situation. Likewise with the Lash Pebble in TLA''The Lost Age''.
** Possible in the second game, too, if you make the mistake of going to the Yampi Desert and Alhafra right away instead of heading south to Mikasalla. Unfortunately, in that case, the consequences are a little more dire—Briggsdire: Briggs and his friends are geared towards a higher-level party that picked up better equipment in Garoh and Air's Rock, and as a result can be ''[["Wake-Up Call" Boss|devastating]]'' to a party that didn't.
* [[Sequential Boss]]: The final bosses of both games. In the first game, {{spoiler|Saturos and Menardi battle Isaac's party, revitalize themselves after the fight and fuse into the Fusion Dragon}}. In the second game, {{spoiler|although you fight the Doom Dragon in one long battle, it has three forms with their own separate HP meters}}.
* [[Shifting Sand Land]]: ''Two'' deserts in ''Golden Sun'', one in ''The Lost Age''. Lamakan Desert in particular DOES become too hot for the group and they start ''taking damage from heatstroke'' unless they rest at hidden oases.
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** During [[Chinese Girl|Feizhi]]'s [[The Cameo|transfer-data appearance]] in ''The Lost Age'', Kraden points out and openly supports her crush on Isaac, [[Crowning Moment of Funny|much to Feizhi's dismay]].
* [[Ship Tease]]:
** What powers the above developed shipping fandom. Most of the major ships get a moment or two. I(i.e:. Jenna blushing when Kraden and Sheba call her and Isaac an "item.".
** How about a [[Ship Tease]] for both Valeshipping ''and'' Mudshipping in the first game? Go back to Vale, and some of the NPCs will express alarm that you're traveling with a girl who isn't Jenna. Isaac, you old two-timer, you!
* [[Shock and Awe]]: Ivan and Sheba again.
* [[Shout-Out]]:
** To... ''[[Monty Python's Flying Circus|Monty Python]]''? ''Yes.''. Amazing the [[Easter Egg]]s you can find with Mind Read... (inIn Kolima, one of the NPCs is thinking the Lumberjack Song to himself).
** If you keep telling the first Djinni in the second game "no", he'll eventually launch into a [[Billy Mays]]-esque sales pitch.
** There's a mob in the second game called an Alec Goblin, which may or may not be a shout out pun to Alec Baldwin.
** The Japanese version has a [[Star Trek: The Next Generation|Captain Picard]].
** Due to Camelot's (then Sonic! Software Planning) involvement with the ''[[Shining Force]]'' series there are a number of nods to it. Beyond the the easily noticed graphical similarities in the interface, one injured person in the 2ndsecond game thinks "Eyes... [[Shining in the Darkness]]... No! Go away!!!" and the final boss has an attack called "Darksol Gasp".
** Mia's Ply power, the few times it can be used in the overworld, is represented by Primula from ''[[Shining Force III]]''. Additionally, Deadbeard, the bonus boss of the first game, is referred to as Talos in the Japanese version (Talos is the name of a recurring enemy/boss in the ''Shining'' series).
** [[The Incredible Hulk]] is referenced with a random castle guard, who is thinking "Don't make me angry. You wouldn't like me when I'm angry" when you mind read him.
** <s>Chi</s> Ki is named [[Star Wars|Force]] in the West. Makes sense in context, and probably was unintentional, but it was too funny to let it pass.
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* [[Sidequest]]: Important if you want [[100% Completion]].
* [[Slap-On-The-Wrist Nuke]]: Being tossed into the sun, for starters.
* [[Sleeves Are for Wimps]]: The Proxians seem to follow this trope, and it [[Justified Trope|makes sense as well]] -: look closely, and you realiserealize that their arms are actually covered not in armour, but scales (with what seem to be jutting spikes on their shoulders). This is a fairly good hint towards their more draconian-than-human traits, too.
* [[Sole Entertainment Option]]
* [[Sorry I'm Late]]: {{spoiler|The fight against Karst and Agatio on Jupiter Lighthouse}} works like this—muchthis: much to the enemies' chagrin since their original plan was to fight the group two at a time.
* [[Sound Test]]: ''Golden Sun: The Lost Age'' has a pretty well-hidden one as an [[Easter Egg]], which requires talking to a specific NPC (the woman in the lower-left-most corner of the area) in the multiplayer Battle Mode lobby while holding the L or R button. The Sound Test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track. ''[[Golden Sun: Dark Dawn]]'' contains no such feature, however.
* [[Speaking Simlish]]
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** Some characters that appear or are referred to in both games have differently-spelled names, or different names altogether. The most notable are Hsu in the first game -> Ulmuch in the second, and Hama in the first game -> Hamma in the second.
** One of [[Bonus Boss|Dullahan]]'s attacks is called "Formina Sage". However, in ''Dark Dawn'', this attack is called "Fulminous Edge", most likely the correct translation.
* [[Spider Sense]]: apparentlyApparently, all Jupiter Adepts develop this after a while. Hama is particularly good at it.
* [[Spiritual Successor]]: The ''Golden Sun'' series is this to the ''[[Shining Force]]'' series, at least as it was back on the Sega Genesis and Game Gear, when Camelot was the developer. Those original ''SFShining Force'' games were strategy RPG's instead of ''Golden Sun's''s traditional RPG style, but the plots, graphics, menus, and visual effects carry obvious similarities regardless. More directly, to ''Beyond Thethe Beyond'', which itself was a [[Spiritual Successor]] to ''Shining in the Darkness'' and ''Shining the Holy Ark''.
* [[Spiteful AI]]: The Djinn you fight as random encounters plus the phoenix type monsters will usually decide to run away from battle before you can finish it off. In dungeons, Djinn that flee can be fought again by just leaving the area and returning while those on the overworld map just have to be found in the area again. The phoenix monsters, however, appear randomly like any other monster, but since they are [[Metal Slime]] type monsters, they give TONS of experience points.
* [[Squishy Wizard]]: Ivan, and Sheba should be shielded should the enemy single them out, in their default classes anyway.
* [[Start X to Stop X]]: Restoring Alchemy might destroy the world, and will most likely cause wars. Not restoring Alchemy will destroy the world eventually.
* [[Stealth-Based Mission]]: [[Bonus Dungeon|Lunpa Fortress]] in the first game, Kibombo Mountains in the second, both with [[Swiss Cheese Security]].
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* [[Strange Syntax Speaker]]: The people of Xian use some strange sentence structures (though not nearly as strange as some fanfic writers portray it), presumably to show that they normally speak a different language from the heroes. This is present even in the Japanese versions, as references to it are made in the ''4koma Gag Battle'' doujinshi. Curiously, Xian's successor-nations in ''Dark Dawn'' are filled with people who speak normally.
* [[Summon Magic]]: The Djinn. And, you know, the Summons themselves. Also the magic provided by the class-changing Trainer's Whip and Tomegathericon items.
* [[Take Your Time]]: Oh, yes. Lampshaded when Layana scolds your party after you {{spoiler|rescued Hammet}}.
* [[That's No Moon]]: {{spoiler|Anemos is said to be an artificial moon, specifically a city on Weyard that was raised into the sky}}.
* [[Title Drop]]: {{spoiler|The Golden Sun is a mass of energy that rises above Mt. Aleph in the second game.}}.
* [[Tome of Eldritch Lore]]: Tomegathericon, a spellbook in the second game which gives you a demon-summoning character class. The Japanese version even calls it "[[Cthulhu Mythos|Necronomicon]]". It lets you summon the [[Bonus Boss]] as a Psynergy attack.
* [[Too Awesome to Use]]: Waters of Life and Psy Crystals, although the second game is a bit more generous with the amount you can get. In the second game, you can get those as random drops, but both are in bonus dungeons, the latter of which is in the Anemos Sanctum, needing all djinn from the previous game.
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** Once Felix begins fighting for himself instead of apparently letting Saturos and Menardi kill everything, it's very possible for him to be more powerful than Isaac {{spoiler|when the two parties join up near the end of ''The Lost Age''}}.
* [[Trauma Inn]]: Only for HP and MP though. All status ailments like poison and death must be removed either by magic spells, elixirs or antidotes, or visiting the town's Sanctum and paying for each individual cure. Being haunted by the Grim Reaper can be fixed with Restore. Being haunted by evil spirits requires a professional exorcist.
* [[Turns Red]]: {{spoiler|Doom Dragon, as it loses its heads. Each form is programmed to act differently and has its own HP meter, which causes [[Your Princess Is in Another Castle|summon rush strategies to fail.]]}}.
* [[Uncanceled]]: Only to end on another cliffhanger that will soon be unresolved for as long as the previous one.
* [[Unfamiliar Ceiling]]: During the [[Inevitable Tournament]], dying in battle makes you wake up in the infirmary, surrounded by your friends, who will then inform you that you were just dreaming. Then you have to restart the tournament from the beginning. And if you win... you wake up in the infirmary, surrounded by your friends, who will then inform you that you won.
* [[The Unfought]]: {{spoiler|Alex. His final fate was left ambiguous (he was left atop Mt. Aleph as it collapsed).}}.
* [[Unwinnable By Mistake]]: Averted,: [[The Dev Team Thinks of Everything]]. If you give the Lash Pebble to Piers, and you go to Lemuria, when Piers will leave the party, you will need to Lash once to enter the house of {{spoiler|Lunpa}}. However, if you can't use Lash, {{spoiler|Lunpa}} will insult you and throw down a rope instead, preventing you from getting stuck.
** In the first game, if you enter Altin Mines without the Force Psynergy needed to cause a path-opening rockslide, Garet will get frustrated and kick a wall, causing the rockslide.
** Used the Retreat glitch to skip getting Mia at Mercury Lighthouse? Well, you also skipped the only locations where Ply is needed to continue, and getting the Frost Gem enables you to solve Frost puzzles without her.
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** Well, if Menardi could learn Wish...
* [[The Very Definitely Final Dungeon]]:
** Venus Lighthouse in ''Golden Sun'', Mars Lighthouse in ''The Lost Age''. On the contrary, many a gamer is disappointed to find {{spoiler|the Venus Lighthouse battle is the end of the game.}}.
* [[Video Game Cruelty Potential]]:
** You know that guy at the beginning of the game who appears to be injured, and asks you if he's going to die? If you say "no,", he gets up and finds that he's not injured at all. But if you say "yes,", ''he actually dies.''.
** Likewise, you can completely miss the tree situation at Bilbin Junction, so Jill the tree gets washed away downriver. Either she [[And I Must Scream|never reverts to being a human when Tret restores everybody else]], or she reverts to human and then drowns, or she washes ashore far away from her home and everybody she's ever loved, probably in monster-infested territory. Pick your [[Fridge Horror]].
** The [[Anti-Grinding]] mechanic in Sol Sanctum can be duped by getting Jenna KO'd. [[So Long and Thanks For All the Gear|You can also loot her stuff before she gets kidnapped]].
* [[Villain Episode]]: Subverted in ''The Lost Age''; Felix's quest is just as heroic as Isaac's.
* [[Villains Act, Heroes React]]: Subverted in ''The Lost age'';: your party acts, opposed by the Wise One. Inaction is what would end Weyard.
* [[Violation of Common Sense]]:
** There is a sign, deep within the Altin Mines, that says, "Do not strike the walls! Rocks may fall!". [[Schmuck Bait|Right next to it is one of those logs you keep knocking over with Force, positioned right by a wall...]] unfortunately, [[Stupidity Is the Only Option]] in this case -: using Psynergy on the wall/[[Crowning Moment of Funny|letting Garet kick it]] is ''necessary'' to advance further in the cave.
** In ''The Lost Age'', you must ''jump off the edge of the world'' to find a hidden Djinn.
* <s>Walk</s> [[Walking on Water|Hop On Water]]: theThe first section of Mercury Lighthouse involves reaching and activating a statue that lets you do this.
* [[Warmup Boss]]: The three thieves in the first game, the three <s> [[Everything's Better with Monkeys|gorillas]]</s> [[Call a Rabbit a Smeerp|Chestbeaters]] in the second.
* [[Warp Whistle]]:
** The Teleport Lapis, found in the second game's last dungeon.
** Retreat, a default power of the heroes, lets you escape a dungeon quickly, unless the plot actively wants to prevent you doing so.
* [[Wasted Song]]: Briggs has a [[Leitmotif]] in ''The Lost Age'' that is used in only one of the many scenes featuring him.
** It's also quite easy to go without hearing the theme for multiplayer battles more than once, because outside of that, it only plays when Isaac's party has to outrun a boulder in the first game and only has the former usage in the second.
* [[Watching Troy Burn]]
* [[Welcome to Corneria]]: An interesting variation;: all NPCs seem to follow this trope to the letter, but each one thinks a second static line of dialogue you can Mind Read for. Oftentimes, these reveal they're hypocrites. There's even a lampshade hanging: Talkingtalking to a certain servant will have him tell you to follow a red carpet to reach his master. Read his mind, and...
{{quote|* Thinking* "How many times do I have to tell them? Why won't they leave me alone?"}}
* [[Wham! Episode]]: The visit to Lemuria.
* [[What Do You Mean It's Not Awesome?]]: The GBA games feature an ''extremely'' dynamic camera that will quickly zoom in and out on anyone who's performing an action and sweep across the field often. Although for a GBA game, that ''is'' pretty awesome.
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* [[When Trees Attack]]: Tret, a talking tree that has been given a violent split personality, is one of the earliest boss battles.
** Amusingly enough, you don't have to go through his area before clearing Mercury Lighthouse, adding Mia to your party and grabbing the healing water you need to heal him so you can go that way anyway...
* [[Whip It Good]]: The Trainer's Whip in ''The Lost Age.''. It can't be used as a weapon, but it does bestow its wielder with (among other things) the Whiplash Psynergy spell.
* [[White-Haired Pretty Boy]]: Alex, just put blue instead of white. Saturos, as well.
* [[Who Wants to Live Forever?]]: Subverted. The Lemurians willingly keep drinking the elixir and could end their lives or choose to age normally at any time; a lot of them are simply supremely bored.
* [[World Sundering]]: Happens after {{spoiler|Venus Lighthouse is activated}}. This is commented by several NPCs.
* [[Wutai]]: Izumo, although it represents an older Japan than the standard trope.
* [[Xanatos Gambit]]: {{spoiler|The Wise One, knowing that someone might take advantage of the Golden Sun to become all powerful, modifies the Mars Star at the beginning of the first game so that whoever is at Mt. Aleph will only inherit 3/4 of its power. In addition to this, he sends Isaac on the quest to stop the lighthouses from being lit and, in case it fails, tests the group's resolve by pitting them against their transformed parents ensuring that they were willing to do whatever it takes to keep the world safe.}}.
** Alex's [[Plan]] is not this. {{spoiler|He gets [[Out-Gambitted]] at the last possible second by the aforementioned Wise One's plan.}}.
* [[You All Look Familiar]]: The shop and inn girls/dudes.
* [[You Can Barely Stand]]:
** Inverted. Four teenagers battle the extremely powerful Saturos on the top of Mercury Lighthouse about 25% through the game and would normally not be a match for him, but the location's influence on [[Elemental Powers]] lets the group manage to defeat him and render him in this position.
** Inverted again {{spoiler|after the second-to-last boss of the first game, where they do it again only without the bosses being handicapped. Of course, said bosses end up getting [[Fusion Dance|very creative]] with how they use the new fountain of Earth energy they just activated}}...}}
** And inverted again in the second game, when Felix &and co. do this to Agatio and Karst.
* [[You Can't Go Home Again]]:
** Inverted;: Inin the first game, after Isaac and Garet set out from their hometown on their journey after agreeing to the Wise One's instruction to stop the villains, they can return home at several points, and the villagers will even ask how things are going. This is double inverted because Dora apparently made Isaac promise (off-screen) not to come back before he has completed his quest, yet not only are you allowed to return to the home town, you are actually encouraged as there's a Bonus Dungeon hidden in there.
** Quasi-inverted in ''The Lost Age''. You can see the part of the world map where the first game took place (it takes maybe 1/4 of the overall map used in part 2), but it is surrounded on all sides by mountains and impassible barriers making it impossible to access in Part 2; however, there is a glitch somewhere on the western shore where if you angle your ship just right, you can exit, and your character will spawn on the other side of the mountains letting you onto the Part 1 world map complete with towns and dungeon icons all the way to Mt. Aleph and Venus Lighthouse. However, ''again'', these icons aren't linked to any actual towns or dungeons;: when your character walks over them, he passes right through them without shifting from the world map. Still, even though you can't actually go home, it makes for a nice sightseeing tour.
* [[You Fail Physics Forever]]: In TLA''The Lost Age'', when things start getting really cold after you light Jupiter Lighthouse, Kraden theorizes that the reason this happened after you lit the ''wind''-element lighthouse situated in a temperate climate rather than the ''water''-element one in the frozen North is that water doesn't cool as efficiently as wind. I don't... except... hang on... what is...[[Angrish|AGHLRPBNBNWHIODROCTAGONAPUSSLJKEWIOBJ]].<ref>Slightly more eloquently, air is a ''terrible'' conductor of heat; that's why people don't die of hypothermia in sixty-five degree weather (or for that matter, why some people can consider 65 degrees Fahrenheit to be "warm weather"). By contrast, water is a much better conductor of heat, which is why a hot piece of metal will stay hot for quite some time in open air, but cool almost instantly in a bucket of water.</ref>
** It's been suggested that Kraden is referring to the phenomenon of wind-chill, the relationship of wind and water in the elemental scheme, or possibly that things just work differently in Weyard, because "[[A Wizard Did It|alchemy]] [[Memetic Mutation|lolz]]".
* [[You Gotta Have Blue Hair]]: Lemuria in particular is dedicated to the color blue, but other examples appear here and there (not limited to just blue at that!). All Mercury Adepts have blue hair. The Fire Clan is as wild in hair colors as they are in [[Amazing Technicolor Population|skin colors]].
* [[You Have Outlived Your Usefulness]]: Agatio and Karst try to pull this on {{spoiler|Felix}}. It backfires if you win.
* [[You Killed My Father]]:
** Definitely invoked by {{spoiler|Karst}}, with the variation that {{spoiler|it's her sister who was killed, and Karst doesn't know she actually committed suicide}}.
** Strangely averted when you would expect it: although they are blamed for the storm, no one confronts Saturos and Menardi for said storm having caused the death of Isaac's father and both of Felix and Jenna's parents. Well, they have to be stopped anyway, but revenge doesn't seem to be a motivation. {{spoiler|Then again, all three are actually still alive... and held as hostages, but Isaac doesn't know that.}}. Possibly because by the time Isaac and Garet find out that it was those two who beat them up three years ago, Saturos and Menardi are long dead anyway.
* [[You Meddling Kids]]: One of the Champa Pirates delivers the line if Felix and the gang visit them in jail.
* [[Your Princess Is in Another Castle]]: The {{spoiler|Doom Dragon}} boss fight is set up in a way that severely nerfs summon damage and thus prevents "summon rush" strategies from working. ({{spoiler|Youyou're not fighting one huge monster, you're fighting three forms, each with its own damage calculation for summons.}}).
* [[You Said You Would Let Them Go]]: Played with at {{spoiler|the end of the first game, where the party trades the [[Plot Coupon|Shaman's Rod]] to Saturos for his hostage, Sheba, only to be tricked by crafty wording. (Toto be fair, Saturos only said he wouldn't hurt Sheba; her release was never mentioned.)}}.
** Subverted with Jenna and Kraden at the beginning of the first game, as Isaac and Garet are unable to hand over the Mars Star before Saturos and Menardi's party is forced to flee with the hostages.
* [[You Shouldn't Have]]: For some reason, the English script changes Hamet's genuine gratitude at being rescued from an unfurnished cave cell into scolding Ivan for risking himself.
 
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