Good Bad Bugs/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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** When in wolf form, the "eye" location on the 3D model was fractionally beyond the collision-avoidance radius, making it possible to peer through walls if you pressed hard against them, to scope out the situation in the next room before you entered.
** When in wolf form, the "eye" location on the 3D model was fractionally beyond the collision-avoidance radius, making it possible to peer through walls if you pressed hard against them, to scope out the situation in the next room before you entered.
* ''[[World of Warcraft (Video Game)|World of Warcraft]]'' once had a bug wherein players could jump off of and onto thin air by timing it right. Between discovery and fix, all the cities were deserted, and all the players were sitting in the air above.
* ''[[World of Warcraft (Video Game)|World of Warcraft]]'' once had a bug wherein players could jump off of and onto thin air by timing it right. Between discovery and fix, all the cities were deserted, and all the players were sitting in the air above.
** The [http://en.wikipedia.org/wiki/Corrupted_blood_incident famous bug that caused a raid-boss disease to spread into the rest of the world]. Said disease actually spreads between players, so the effects were comparable to real-life diseases -- to the point where academics expressed interest in studying it. That condition was later [[Ascended Glitch|replicated on purpose]], during the "in-game event" before the Wrath of the Lich King expansion went live, as a ''[[Zombie Apocalypse]]'' caused by [[The Virus]]. [[Unexpected Gameplay Change|It was either]] [[Crowning Moment of Awesome|awesome]] or horrible.
** The [[wikipedia:Corrupted blood incident|famous bug that caused a raid-boss disease to spread into the rest of the world]]. Said disease actually spreads between players, so the effects were comparable to real-life diseases -- to the point where academics expressed interest in studying it. That condition was later [[Ascended Glitch|replicated on purpose]], during the "in-game event" before the Wrath of the Lich King expansion went live, as a ''[[Zombie Apocalypse]]'' caused by [[The Virus]]. [[Unexpected Gameplay Change|It was either]] [[Crowning Moment of Awesome|awesome]] or horrible.
** Another popular bug was the one that allowed players to scale steep mountain terrain, allowing them to get into areas such as the Moonglade Troll Village, Old Ironforge, the Ironforge Airport, and an alternate Zul'Gurub. Exploiting this bug took a certain amount of skill, and players felt that the areas were there to be explored. Blizzard thought it was an exploit and removed it. An item that could allow slow-fall (Noggenfogger Elixir) was also changed so players couldn't leap off mountains safely.
** Another popular bug was the one that allowed players to scale steep mountain terrain, allowing them to get into areas such as the Moonglade Troll Village, Old Ironforge, the Ironforge Airport, and an alternate Zul'Gurub. Exploiting this bug took a certain amount of skill, and players felt that the areas were there to be explored. Blizzard thought it was an exploit and removed it. An item that could allow slow-fall (Noggenfogger Elixir) was also changed so players couldn't leap off mountains safely.
** Another bug that brought some players hours of enjoyment revolved around the Shaman's Fire Nova totem. This totem would do damage to all enemies around it every 3 seconds. If a Shaman timed it right, they could drop the totem then DC from the server right before the totem did its damage. Totems disappear slightly after the player when the player logs off, therefore, the totem would go hostile, damaging all players, whether they be on the totem's original owner's side or not. A level 70 shaman could team kill most lower level characters in the capital cities. Typically, panic would begin, with people wondering WTF was going on, then hilarity would ensue as those same people would realize what was happening. Blizzard fixed this one pretty quickly.
** Another bug that brought some players hours of enjoyment revolved around the Shaman's Fire Nova totem. This totem would do damage to all enemies around it every 3 seconds. If a Shaman timed it right, they could drop the totem then DC from the server right before the totem did its damage. Totems disappear slightly after the player when the player logs off, therefore, the totem would go hostile, damaging all players, whether they be on the totem's original owner's side or not. A level 70 shaman could team kill most lower level characters in the capital cities. Typically, panic would begin, with people wondering WTF was going on, then hilarity would ensue as those same people would realize what was happening. Blizzard fixed this one pretty quickly.
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*** Wonder why some level 60+ [[Dual-Wielding|Bla]][[Lightning Bruiser|des]] in pFlyFF used to [[Level Grinding|level grind]] on Glaphans? A [[Good Bad Bug]] involving good ol' [[Joke Item|Catchers]]. They would simply equip it, then unequip it, rinse and repeat ''really fast'', and presto, they have ''frickin' insane amounts of HP'' high enough to absorb whatever is thrown on them.
*** Wonder why some level 60+ [[Dual-Wielding|Bla]][[Lightning Bruiser|des]] in pFlyFF used to [[Level Grinding|level grind]] on Glaphans? A [[Good Bad Bug]] involving good ol' [[Joke Item|Catchers]]. They would simply equip it, then unequip it, rinse and repeat ''really fast'', and presto, they have ''frickin' insane amounts of HP'' high enough to absorb whatever is thrown on them.
* ''[[Star Warsthe Old Republic]]'' had an interesting one during Early Game Access when random NPCs would suddenly be reduced to a height of about six inches during cutscenes. The other characters would continue to talk while looking down at their lilliputian allies, while the camera would occasionally focus down on them.
* ''[[Star Warsthe Old Republic]]'' had an interesting one during Early Game Access when random NPCs would suddenly be reduced to a height of about six inches during cutscenes. The other characters would continue to talk while looking down at their lilliputian allies, while the camera would occasionally focus down on them.
* ''[[Ragnarok Online]]'' has a few. One i remember is when special equipment sets for [[Pv P]] were introduced. They decreased the damage you recevied from players but greatly increased the damage from monsters including bosses. Quite soon they were started to be used to kill bosses using damage reflecting skills. Was kinda fixed lately though
* ''[[Ragnarok Online]]'' has a few. One i remember is when special equipment sets for [[PvP]] were introduced. They decreased the damage you recevied from players but greatly increased the damage from monsters including bosses. Quite soon they were started to be used to kill bosses using damage reflecting skills. Was kinda fixed lately though
** Another one was with a monster - Increase Soil, that would copy itself by a small chance on attack. The atack needn't actually hit, so with stacking dogde, you could make hundreds of such mobs
** Another one was with a monster - Increase Soil, that would copy itself by a small chance on attack. The atack needn't actually hit, so with stacking dogde, you could make hundreds of such mobs