Good Bad Bugs/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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*** A similar (but much less powerful) thing happened to Shammies when they removed Dual Wield from the talent tree. They got a point back for the removed talent, but kept already slotted talents regardless if they had enough points, allowing them to get 41/21 builds.
*** Another similar thing almost happened to Warlocks (it got fixed in Beta, but MAN, what a Beta) between ''Burning Crusade'' and ''Wrath of the Lich King''. Tier 5 Warlock armor had a set bonus that increased the power of Corruption - a damage-over-time spell - with each Shadowbolt - a nuke spell - that struck that target. Then, WoTLK introduced a new talent called Everlasting Affliction, which ''refreshed the duration of Corruption'' when the afflicted target was hit with Shadowbolt. This got fixed immediately after a video appeared showing a Warlock's Corruption ticking for ''more digits than the game could handle'', estimated to be somewhere in the ''trillions.''
** A recent{{when}} bug with the new Looking For Dungeon instances allows druids to drive ground mounts ''through the air''. By zoning into a dungeon with the LFG function while in flight form and then leaving the dungeon while mounted, the druid would return to their original location in flight form with the mount hovering just under them. It's a bird! It's a plane! It's a druid riding a flying mammoth!
**** On a similar note, in the Icecrown Citadel raid instance, there is an encounter called the Gunship Battle, wherein players must shoot down an opposing airship with cannons, and as part of the encounter must leap back and forth between ships with the help of rocket packs. The problem was that Druids in Bear Form... displayed the rocket packs directly on their asses. This was 'fixed' very briefly by disallowing any shape-shifted player to use the pack - and then fixed right back due to outcry from tanks not really wanting to have to change forms just to fly over and do their jobs. To this day, Bear Tanks fly by ass power. [[The Daily Quest]] [http://daily-quests.com/comic/?p=285 illustrates it nicely]
**** This bug is still consistently referenced by my guild whenever our Bear tanks an instance. You haven't player WoW until you've seen a bear flying around with an ass-powered rocket pack. Another interesting one to see is the new Halls of Origination, where every player can ride on a camel-including shapeshifted Druids. Rocket bear on a camel? Fear it.
** After completing certain quests, whenever you enter the Brunnhildar Village zone in Storm Peaks, your character will automatically be transformed into a female Frost Vrykul to blend in and interact with the villagers. Up until recently{{when}} this disguise was unaffected by the various transformations available to certain classes. With the Shaman's Ghost Wolf or the Druid's Travel Form it only meant you'd have a very fast-running vrykul, but the Druid's Flight Form allowed your still Vrykul-shaped character to swim through the air.
** The infamous Reckoning Bomb: a talent in the Paladin tanking tree called Reckoning causes any damage dealt to the paladin to have a chance to cause their next attack to deal an extra hit, originally the number of hits that the talent could stack had no maximum. By having a low-level person with weak weapons but fast attack speed hit the Paladin repeatedly without him hitting back, the paladin was able to store up an unlimited number of bonus hits, all unleashed on the next attack. This was immediately fixed after a video was made showing a Paladin one-shotting the above mentioned 40 man raid boss, Doom Lord Kazzak.
** Warlocks had a series of fun glitches associated with their pet and enslaved demons, including being able to sacrifice a demon for one buff, then have it resurrected to gain a second buff. Even more fun was a glitch with mind control that allowed one to permanently enslave a demon. The (potentially Elite and two levels higher than you) demon would follow you around even after the enslave effect normally ended. You would lose the pet only upon zoning through a loading screen, or logging out and waiting for the displaced monster to realize it was far from home and despawn. If you logged out and back in quickly, you could summon a second demon and have two pets following you around. Also, logging out with this powerful beast enslaved would revert him to his hostile form, regardless of location. If you logged back in before he despawned or died he would revert to your control. Amidst corpses of your low-level "allies."
** There are several glitches with costumes. For one thing, if the costume uses a non-player race model, it defaults to the male gender if your character is female. This even affects gender-specific titles. Going from male to female is a lot harder, but not impossible with the help of engineering teleports.
*** Until recently{{when}}, using a costume while driving a bike with sidecar would glitch the sidecar to an unintended angle. While this was fixed, some costumes also change the size of your character (and the bike). As for vehicles in general, some costume models (and the druid moonkin form) refuse to sit down when they should.
**** Speaking of druids, while most costumes can't be used in conjunction with druid forms, the few that can lead to amusing results such as being able to mount in form.
*** Certain instances make player characters look human for story reasons. The human model will have the same gender as your race, unless you zone in while under the influence of a costume buff that is always the same gender, in which case the human model's gender will correspond to that of the costume. It's also possible to overwrite the human transformation by using a costume after zoning in. After the costume buff wears off, you'll revert to your true form.
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** Not so much a bug, but the Rikti Drop Ships that randomly invaded the game zones were meant to be avoided, not confronted. [http://www.youtube.com/watch?v=FHPk6oGXXcw Screw that!]
*** Which was, itself, an instance of The [[Lord British Postulate]].
**** With ''COH''{{'}}s return from the dead, a Drop Ship spawn during the tower phase was added to the Mother Ship Raid in the Rikti War Zone -- with the explicit intent of dogpiling and destroying it.
** In the early days there were even more noticeable, surreal, and hilarious bugs that were eventually fixed:
*** SWAT muggings: Occasionally, female civilian models would be replaced with SWAT officers. This resulted in a SWAT officer struggling over his purse, and then doing a [[Girly Run]] when you showed up to rescue him.
**** This glitch also occasionally happened with hostile NPCs. Trolls would routinely drop their purse, pull out a revolver, then scream like a girl and run away.
*** Similarly, there were for a short time a spate of muggings where the ''mugger'' never appeared, resulting in numerous women trying to keep their handbags from flying off into space under their own power.
*** The City of the Damned: A strange brown fog covered King's Row. All the civilians were locked in place at telephone poles, eerily unmoving and staring out to the street.
*** Super Fun Happy Slide: civilians would get stuck on a loop, running up the back of an underground bunker and then sliding down the front door. Sometimes 50 or more civilians would be taking the SFHS. (When the bug was fixed, the devs left a plaque on said bunker commemorating the villainous mind control plot that took place on the spot).
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** There was a enhancement that was supposed to increase the characters height by a few feet and increasing strength , instead it left them 50 feet tall. It was purely cosmetic, but I was sad when they fixed the bug.
** Using a slash command used to correct various animation glitches while dead used to be able to allow your character to ''stand back up'' and [[Dead Character Walking|move about with 0 health]]. You could do emotes while in this state, and the emote would loop repeatedly, even while moving. You could walk around, but were unable to use any powers and as soon as you targeted anything, you would fall back down again.
* In ''[[Gaia Online]]''{{'}}s ''[[ZOMG]]!'', players used to cherish the Turtle ring for its ability to raise your defense so high that enemy attacks would deal negative damage and heal you. A recent{{when}} update that overhauled the game's defense mechanics and rebalanced the rings put an end to this, and one of the devs stepped forward to declare that a) this behavior was due to a programming oversight that could have been easily corrected (but for some reason wasn't until now) and b) the Turtle ring was never intended to have any healing properties. Naturally, some players complained about the loss of such a beloved [[Game Breaker]].
* The physics engine of SOE's MMOFPS ''[[PlanetSide]]'' could be exploited in several useful, or amusing ways.
** It is possible to use techniques that cause aircraft to turn in a much tighter radius than normal, and even cause the plane to appear to teleport to an observer.