Good Bad Bugs/Video Games/Miscellaneous Games: Difference between revisions

Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 5: Line 5:
** This gets referenced again during an intermission in MSPA's next adventure, Homestuck - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.
** This gets referenced again during an intermission in MSPA's next adventure, Homestuck - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.
** This is a [[Mythology Gag|call-back]] to the pumpkin from the very first incarnation of MS Paint Adventures.
** This is a [[Mythology Gag|call-back]] to the pumpkin from the very first incarnation of MS Paint Adventures.
* ''[[Castlevania]]: [[Castlevania Symphony of the Night|Symphony of the Night]]'' [http://worldbeyondwalls.free.fr/ actually has a community] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
* ''[[Castlevania]]: [[Castlevania: Symphony of the Night|Symphony of the Night]]'' [http://worldbeyondwalls.free.fr/ actually has a community] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
** Another small exploit that's widely used in [[Castlevania Symphony of the Night|Symphony of the Night]] is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[Castlevania Aria of Sorrow|Aria of Sorrow]], to even greater effect with some of its slowest weapons.
** Another small exploit that's widely used in [[Castlevania: Symphony of the Night|Symphony of the Night]] is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[Castlevania Aria of Sorrow|Aria of Sorrow]], to even greater effect with some of its slowest weapons.
** ''[[Castlevania Portrait of Ruin|Portrait of Ruin]]'' had an item duplication glitch that allowed you to duplicate the rewards given for completing quests, which allows the player to get the gold necessary for the Holy Claymore weapon early in the game. When combined with the Miser Ring (an item that boosts attack power based on the current amount of gold held), most enemies in the game go down pretty quickly.
** ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]'' had an item duplication glitch that allowed you to duplicate the rewards given for completing quests, which allows the player to get the gold necessary for the Holy Claymore weapon early in the game. When combined with the Miser Ring (an item that boosts attack power based on the current amount of gold held), most enemies in the game go down pretty quickly.
*** It also had a glitch on the vampire sisters. You're supposed to use a purify spell that cures them of vampirism and keeps you from getting the bad ending. Unfortunately it takes around 15 seconds to charge, you can't get hit and the sisters love projectile spam. Using the "clear skies" spell that gets rid of all on screen projectile attacks causes a bug that makes them freeze in place, unable to attack. You can still damage them, so charging the purify spell is ridiculously easy.
*** It also had a glitch on the vampire sisters. You're supposed to use a purify spell that cures them of vampirism and keeps you from getting the bad ending. Unfortunately it takes around 15 seconds to charge, you can't get hit and the sisters love projectile spam. Using the "clear skies" spell that gets rid of all on screen projectile attacks causes a bug that makes them freeze in place, unable to attack. You can still damage them, so charging the purify spell is ridiculously easy.
** ''[[Castlevania Lament of Innocence|Lament of Innocence]]'' had a place where you could duplicate gems, which could be resold for infinite cash.
** ''[[Castlevania: Lament of Innocence|Lament of Innocence]]'' had a place where you could duplicate gems, which could be resold for infinite cash.
** ''[[Castlevania Circle of the Moon|Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.
** ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.
*** There's also a very handy little trick that works in the [[Bonus Dungeon]]. The main difficulty of said [[Bonus Dungeon]] comes from the fact that your MP is 0 throughout, meaning you can't use the aforementioned DSS system at all. But due to the way the game implements this, if you use an MP-healing item and then very quickly activate DSS, you'll have approximately 1 second in which to use your combination of choice. 1 second doesn't sound like much, but when that's all it takes to use [[Game Breaker|Uranus + Thunderbird]] (A screen-wide nuke)...
*** There's also a very handy little trick that works in the [[Bonus Dungeon]]. The main difficulty of said [[Bonus Dungeon]] comes from the fact that your MP is 0 throughout, meaning you can't use the aforementioned DSS system at all. But due to the way the game implements this, if you use an MP-healing item and then very quickly activate DSS, you'll have approximately 1 second in which to use your combination of choice. 1 second doesn't sound like much, but when that's all it takes to use [[Game Breaker|Uranus + Thunderbird]] (A screen-wide nuke)...
** ''[[Castlevania Order of Ecclesia|Order Of Ecclesia]]'' has the Death Ring exploit -- A ring which gives one insane stat boosts, doubling or even tripling one's killing power. However, you also turn into a [[One-Hit-Point Wonder]]. This is usually not in the best interests of the player, except for an exploit -- Monsters summoned while wearing two Death Rings retain the stats even after said rings are removed. In other words, the 3 guards summoned by Fidelis Alate have the potential to deal more damage than you do.
** ''[[Castlevania: Order of Ecclesia|Order Of Ecclesia]]'' has the Death Ring exploit -- A ring which gives one insane stat boosts, doubling or even tripling one's killing power. However, you also turn into a [[One-Hit-Point Wonder]]. This is usually not in the best interests of the player, except for an exploit -- Monsters summoned while wearing two Death Rings retain the stats even after said rings are removed. In other words, the 3 guards summoned by Fidelis Alate have the potential to deal more damage than you do.
* (Not Safe For Work) ''[[Heavy Rain]]'' has a fully playable naked Madison [http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity through a glitch].
* (Not Safe For Work) ''[[Heavy Rain]]'' has a fully playable naked Madison [http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity through a glitch].
** ''[[Heavy Rain]]'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads] [http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars] [http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads] and [http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]. [http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video] (Warning: These videos all have possible spoilers).
** ''[[Heavy Rain]]'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads] [http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars] [http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads] and [http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]. [http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video] (Warning: These videos all have possible spoilers).
Line 26: Line 26:
** Ships that have no good excuse for abnormal behaviour also occasionally smash themselves on clearly visible obstacles for no apparent reason whatsoever.
** Ships that have no good excuse for abnormal behaviour also occasionally smash themselves on clearly visible obstacles for no apparent reason whatsoever.
** The game has a device that makes everything up to ten times as fast when it's activated (necessary to avoid terminal boredom during long space trips in slow ships). Consider the problems examined so far, and think of what happens when the game gets ran at ten times that speed. Merely being in a sector when the time compressor is activated can cause the entire local population of capital ships and large freighters to commit station suicide after smashing smaller freighters out of the way. NPC ones get recreated by the game engine, but... let's just say you don't want to go into time-compression mode in sectors where any moderately fast capital ships belonging to you reside.
** The game has a device that makes everything up to ten times as fast when it's activated (necessary to avoid terminal boredom during long space trips in slow ships). Consider the problems examined so far, and think of what happens when the game gets ran at ten times that speed. Merely being in a sector when the time compressor is activated can cause the entire local population of capital ships and large freighters to commit station suicide after smashing smaller freighters out of the way. NPC ones get recreated by the game engine, but... let's just say you don't want to go into time-compression mode in sectors where any moderately fast capital ships belonging to you reside.
* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]] showcases it [http://www.youtube.com/watch?v=LkNvQYiM6bw here].
* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. [[The Angry Video Game Nerd]] showcases it [http://www.youtube.com/watch?v=LkNvQYiM6bw here].
* On the Atari 2600, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
* On the Atari 2600, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
** Asteroids: the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.
** Asteroids: the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.
Line 37: Line 37:
* In ''[[Oregon Trail]] II'', sometimes the game totally glitches up near the end of the California Trail, such as your leader going permanently missing in a blizzard, but the wagon train continues and he still somehow makes it to his destination. These bugs can also crash the game.
* In ''[[Oregon Trail]] II'', sometimes the game totally glitches up near the end of the California Trail, such as your leader going permanently missing in a blizzard, but the wagon train continues and he still somehow makes it to his destination. These bugs can also crash the game.
* In ''[[Nation States]]'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.
* In ''[[Nation States]]'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.
* In ''[[Duck Tales]]: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.
* In ''[[DuckTales]]: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.
* ''[[Dinosaur World]]'', an [[Obvious Beta]] [[Edutainment Game]], offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.
* ''[[Dinosaur World]]'', an [[Obvious Beta]] [[Edutainment Game]], offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.