Good Bad Bugs/Video Games/Puzzle Game: Difference between revisions

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* ''[[Pokémon]] Puzzle League'' has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a [[Game Breaking Bug]] and a [[Good Bad Bug]], as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.
* ''[[Pokémon]] Puzzle League'' has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a [[Game Breaking Bug]] and a [[Good Bad Bug]], as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.
* In Sega's 1988 arcade version of ''[[Tetris (Video Game)|Tetris]]'', a quirk in the randomizer causes [http://www.tetrisconcept.net/forum/showpost.html?p=23443&postcount=13 the same permutation of pieces] to be generated during the first game after a machine startup. High-level Sega ''Tetris'' players use it to [[Cap|max out their scores]] in the fewest pieces possible.
* In Sega's 1988 arcade version of ''[[Tetris]]'', a quirk in the randomizer causes [http://www.tetrisconcept.net/forum/showpost.html?p=23443&postcount=13 the same permutation of pieces] to be generated during the first game after a machine startup. High-level Sega ''Tetris'' players use it to [[Cap|max out their scores]] in the fewest pieces possible.
** ''Tetris DX'''s rotation system was such that your current piece, provided it wasn't the square "O" piece, could, through mashing of one of the rotation buttons, ''climb up the wall''.
** ''Tetris DX'''s rotation system was such that your current piece, provided it wasn't the square "O" piece, could, through mashing of one of the rotation buttons, ''climb up the wall''.
* The physics engine in ''[[Scribblenauts]]'' is decidedly fickle, and known for producing its fair share of bizarre (and hilarious) spazz-outs. Just for starters, objects made with lots of other objects (I.E., sticking together with glue) have a tendency to "creep" along the ground with steady momentum. Sticking too many things onto something Maxwell can pick up (like a BASEBALL BAT) can result in him being flung across the screen when the creation explodes.
* The physics engine in ''[[Scribblenauts]]'' is decidedly fickle, and known for producing its fair share of bizarre (and hilarious) spazz-outs. Just for starters, objects made with lots of other objects (I.E., sticking together with glue) have a tendency to "creep" along the ground with steady momentum. Sticking too many things onto something Maxwell can pick up (like a BASEBALL BAT) can result in him being flung across the screen when the creation explodes.
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*** This includes the "flying bridge" glitch, where using a fishing rod on a bridge Maxwell is standing on causes him to fly to the ceiling or off the screen, where he dies.
*** This includes the "flying bridge" glitch, where using a fishing rod on a bridge Maxwell is standing on causes him to fly to the ceiling or off the screen, where he dies.
* In ''Supaplex'', there are numerous small glitches to avoid getting killed in some occasions and how to manipulate with enemies and explosions. These have found various uses in many of the custom levels.
* In ''Supaplex'', there are numerous small glitches to avoid getting killed in some occasions and how to manipulate with enemies and explosions. These have found various uses in many of the custom levels.
* ''[[Blast Corps]]'' had the Z-Button trick, [[Exactly What It Says On the Tin|which is exactly what it sounds like.]] When in a vehicle, if you are in the right spot next to a building, you could hold the Z-Button down and wait for the [[Most Annoying Sound|doh! sound]] to go away, which was the cue that meant your character got out of the vehicle and, in the process, destroyed whatever building the vehicle was next to at the time.
* ''[[Blast Corps]]'' had the Z-Button trick, [[Exactly What It Says on the Tin|which is exactly what it sounds like.]] When in a vehicle, if you are in the right spot next to a building, you could hold the Z-Button down and wait for the [[Most Annoying Sound|doh! sound]] to go away, which was the cue that meant your character got out of the vehicle and, in the process, destroyed whatever building the vehicle was next to at the time.


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