Good Bad Bugs/Video Games/Role-Playing Game: Difference between revisions

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** One of the programmers for several of the Ultima games, Mike McShaffry, in his book "Game Coding Complete" mentions a bug which caused a spell to produce a wall of fire. They then decided they liked this and decided to leave it in.
** One of the programmers for several of the Ultima games, Mike McShaffry, in his book "Game Coding Complete" mentions a bug which caused a spell to produce a wall of fire. They then decided they liked this and decided to leave it in.
** [[Ultima Online]] had a rather famous incident of "it's not a bug it's a feature". A "creative use of magic" allowed someone to loot people's houses. Essentially robbing someone of all of their stored possessions.
** [[Ultima Online]] had a rather famous incident of "it's not a bug it's a feature". A "creative use of magic" allowed someone to loot people's houses. Essentially robbing someone of all of their stored possessions.
** ''[[Ultima VII Part II]]: Serpent Isle'' had a copious amount of bugs, due to the rushed completion. The most noteworthy ones are the "False Coin" spell, which is supposed to make illusionary money but fails at the "illusionary" part, "Vibrate" which doesn't do damage but makes people drop ''all'' their possessions (including some things they're not ''supposed'' to drop) and "Serpent Bond", which allows you to bypass script triggers. This can be used to, among other things, carry stuff out of a dream, and save a temporary party member from his scripted death.
** ''[[Ultima VII Part Two]]: Serpent Isle'' had a copious amount of bugs, due to the rushed completion. The most noteworthy ones are the "False Coin" spell, which is supposed to make illusionary money but fails at the "illusionary" part, "Vibrate" which doesn't do damage but makes people drop ''all'' their possessions (including some things they're not ''supposed'' to drop) and "Serpent Bond", which allows you to bypass script triggers. This can be used to, among other things, carry stuff out of a dream, and save a temporary party member from his scripted death.
** Once upon a time there were a lot of dupers in ''UO'', who would dupe all kinds of things, like scrolls that cast a magic arrow for 1 pt of damage. There were also slimes that would split in half every time they took damage. One enterprising player wrote up a script, barricaded himself behind some boxes, and promptly crashed the server.
** Once upon a time there were a lot of dupers in ''UO'', who would dupe all kinds of things, like scrolls that cast a magic arrow for 1 pt of damage. There were also slimes that would split in half every time they took damage. One enterprising player wrote up a script, barricaded himself behind some boxes, and promptly crashed the server.
* The steaming pile of code known as ''[[Ultima IX]]'' had a few bugs and glitches that turned out for the benefit of the player.
* The steaming pile of code known as ''[[Ultima IX]]'' had a few bugs and glitches that turned out for the benefit of the player.
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* ''[[Dark Souls]]'' Pre 1.04 had a pretty crazy exploit that involved the Dragon Stone you get for joining the path of dragons covenant that could net you infinite souls and humanity while using it.
* ''[[Dark Souls]]'' Pre 1.04 had a pretty crazy exploit that involved the Dragon Stone you get for joining the path of dragons covenant that could net you infinite souls and humanity while using it.
* ''[[Star Control]] 2'' had the infamous "planet-lander" bug: In the original version, selling your planet-lander when you had none to sell would cause an underflow bug, leaving you with around two million or so planet landers, that you could then sell for cash.
* ''[[Star Control]] 2'' had the infamous "planet-lander" bug: In the original version, selling your planet-lander when you had none to sell would cause an underflow bug, leaving you with around two million or so planet landers, that you could then sell for cash.
* ''[[The Elder Scrolls III Morrowind]]'' has a bug with alchemy that can quickly prove to be a gamebreaker, on two fronts. First, while simple alchemy ingredients are available in unlimited supply for 1 gold each, the potion created by combining two of these ingredients with alchemy sells for substantially more than 2 gold, making for a source of unlimited money right from the start of the game. Second, the potency of potions is partially based on your intelligence score, which can be boosted by an effect called Fortify Intelligence... and it just so happens that you can find the ingredients to make Fortify Intelligence potions in unlimited supply in the first major city you reach in the game. By creating potions, drinking them, and creating more potions, the player could easily create potions of horrifying power (boosting statistics by tens of thousands of points, or restoring thousands of points of health per second for literally days) within minutes of starting the game. Combined with the first alchemy bug, the money needed to buy these ingredients was no object... the free master alchemy set lying around for the taking in the mage's guild of another town only made it easier.
* ''[[The Elder Scrolls III: Morrowind]]'' has a bug with alchemy that can quickly prove to be a gamebreaker, on two fronts. First, while simple alchemy ingredients are available in unlimited supply for 1 gold each, the potion created by combining two of these ingredients with alchemy sells for substantially more than 2 gold, making for a source of unlimited money right from the start of the game. Second, the potency of potions is partially based on your intelligence score, which can be boosted by an effect called Fortify Intelligence... and it just so happens that you can find the ingredients to make Fortify Intelligence potions in unlimited supply in the first major city you reach in the game. By creating potions, drinking them, and creating more potions, the player could easily create potions of horrifying power (boosting statistics by tens of thousands of points, or restoring thousands of points of health per second for literally days) within minutes of starting the game. Combined with the first alchemy bug, the money needed to buy these ingredients was no object... the free master alchemy set lying around for the taking in the mage's guild of another town only made it easier.
** By 'juggling' weapons that grant stat bonuses, it's possible to have the effect stack with itself and render you nigh-godlike. This allows you to complete the game in a [http://speeddemosarchive.com/Morrowind.html matter of minutes].
** By 'juggling' weapons that grant stat bonuses, it's possible to have the effect stack with itself and render you nigh-godlike. This allows you to complete the game in a [http://speeddemosarchive.com/Morrowind.html matter of minutes].
** The hero could shoot arrows through closed doors to overcome staggering odds.
** The hero could shoot arrows through closed doors to overcome staggering odds.
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*** This works with spells other than fortify attribute, as well. Combining it with a spell to summon a golden saint, for instance, will summon a ''permanent'' golden saint to run around with. This can be done multiple times, to either slaughter them and take their gear or to stomp around followed by an army.
*** This works with spells other than fortify attribute, as well. Combining it with a spell to summon a golden saint, for instance, will summon a ''permanent'' golden saint to run around with. This can be done multiple times, to either slaughter them and take their gear or to stomp around followed by an army.
** Another endless gold trick involves selling gold pieces to merchants. Clicking the gold to sell it one piece at a time, then taking it all back at once, will result in the merchant buying it for face value then giving it back at a bulk discount. You can't have a transaction without buying or selling anything, though, so the end result can be selling one gold piece for as much as you have the patience for.
** Another endless gold trick involves selling gold pieces to merchants. Clicking the gold to sell it one piece at a time, then taking it all back at once, will result in the merchant buying it for face value then giving it back at a bulk discount. You can't have a transaction without buying or selling anything, though, so the end result can be selling one gold piece for as much as you have the patience for.
* ''[[The Elder Scrolls IV Oblivion]]'' had a bug that let you duplicate any object hundreds of times. Cue [http://www.youtube.com/watch?v=hmszTpK54Mk Youtube videos] of players flooding cities knee-deep in watermelons and human hearts.
* ''[[The Elder Scrolls IV: Oblivion]]'' had a bug that let you duplicate any object hundreds of times. Cue [http://www.youtube.com/watch?v=hmszTpK54Mk Youtube videos] of players flooding cities knee-deep in watermelons and human hearts.
** Make two copies of an enchanted wearable item. Equip one copy. Duplicate the unworn one. Both fall off, but the effect remains. Change clothing on another body part to make it permanent. Stack enchants to your heart's content. Alternatively, just be wearing enchanted items during one of the few moments where the game forcibly removes your gear.
** Make two copies of an enchanted wearable item. Equip one copy. Duplicate the unworn one. Both fall off, but the effect remains. Change clothing on another body part to make it permanent. Stack enchants to your heart's content. Alternatively, just be wearing enchanted items during one of the few moments where the game forcibly removes your gear.
** Also: paintbrushes aren't affected by gravity, allowing you to construct stairways, sniper's nests, and so forth out of dropped art supplies.
** Also: paintbrushes aren't affected by gravity, allowing you to construct stairways, sniper's nests, and so forth out of dropped art supplies.