Good Bad Bugs/Video Games/Role-Playing Game: Difference between revisions

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** In earlier versions, drakelings' speed would increase without bound when they were affected by heat. Drakeling + fire immunity + temple of elemental fire + time == a base speed as high as you like. This speed would slowly decline once you left the tower, but it was still enough to let you win the game by taking 50 actions for every one NPC action.
* Not as epic as some of the above, but rather satisfying: in the old [[Action RPG]] ''Ancient Evil'', undead enemies, when slain, would get up again after about ten seconds. The tougher undead could permanently drain your EXP if they hit with an attack, so the best response was to run like hell. However, if the game was saved and loaded, any bodies on the ground would be converted into bones, and this included the bodies of undead. Bring one down once, save and load, and it's gone forever, [[Demonic Spiders|probably to your relief]].
* The PSP version of ''[[Disgaea: Hour of Darkness]]'' has several bugged items that were not present in the [[PlayStation 2]] original. A pair of glasses known as Foresight, which is readily available in the shop once certain conditions are met, contains specialists that are far more powerful than those available on any other item in the game, including maxed-out Statisticians and Armsmasters (which increase the rate of XP gain and weapon skill gain respectively) which come pre-subdued and can be moved to any other item immediately. In a game that literally requires hundreds of hours of grinding to get to some of the highest-level content, this can speed things up dramatically.
** On the minus side, equipping one of these items will render a character unable to move, although equipping a second one will nullify this effect.
** Oh, and if you enter the Item World for one of these items, every enemy will be a Laharl clone.