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Good Bad Bugs/Video Games/Role-Playing Game: Difference between revisions

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** One of the programmers for several of the Ultima games, Mike McShaffry, in his book "Game Coding Complete" mentions a bug which caused a spell to produce a wall of fire. They then decided they liked this and decided to leave it in.
** [[Ultima Online]] had a rather famous incident of "it's not a bug it's a feature". A "creative use of magic" allowed someone to loot people's houses. Essentially robbing someone of all of their stored possessions.
** ''[[Ultima VII Part Two]]: Serpent Isle'' had a copious amount of bugs, due to the rushed completion. The most noteworthy ones are the "False Coin" spell, which is supposed to make illusionary money but fails at the "illusionary" part, "Vibrate" which doesn't do damage but makes people drop ''all'' their possessions (including some things they're not ''supposed'' to drop) and "Serpent Bond", which allows you to bypass script triggers. This can be used to, among other things, carry stuff out of a dream, and save a temporary party member from his [[Plotline Death|scripted death]].
** Once upon a time there were a lot of dupers in ''UO'', who would dupe all kinds of things, like scrolls that cast a magic arrow for 1 pt of damage. There were also slimes that would split in half every time they took damage. One enterprising player wrote up a script, barricaded himself behind some boxes, and promptly crashed the server.
* The steaming pile of code known as ''[[Ultima IX]]'' had a few bugs and glitches that turned out for the benefit of the player.
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