Good Bad Bugs/Video Games/Turn-Based Strategy: Difference between revisions

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** In FE10, an enemy Bishop with a Rescue staff can place an enemy on top of a pitfall trap in Chapter 3-11. This allows a unit with Pass to move through the square unimpeded, as well as creating a very silly situation where a unit can engage an enemy and then fall into a pit as soon as they try to pass through the recently occupied space. More importantly, this suggests that by placing your ''own'' flying units atop one of these spaces, you can move your non-fliers past the pitfalls, since the game will not allow two units to occupy the same space and therefore will not stop them as they go over the pitfalls.
* [[Final Fantasy Tactics]]. Ninja can attack twice. Knights can break equipment. Combining both (Knight+Two Swords or Ninja Break Tech) gives you two chances of breaking it in one turn. That's all intentional, but it seems the game only removes the 'Broken' item after the attack. So if the first strike breaks the target's weapon, there's still a chance that they somehow block the second strike.
 
 
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