Google Stadia: Difference between revisions
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== System Life == |
== System Life == |
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The market turned out to be not so kind to Stadia. Despite new consoles being hard to obtain and people having more time for gaming following the start of the [[COVID-19 pandemic]], there were a number of roadblocks that stopped the system from succeeding. |
The market turned out to be not so kind to Stadia. Despite new consoles being hard to obtain and people having more time for gaming following the start of the [[COVID-19 pandemic]], there were a number of roadblocks that stopped the system from succeeding. Initially the combination of a monthly subscription and full priced games proved hard to stomach for many gamers, especially those who encountered issues with latency or connectivity. |
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Still, Stadia had its moments, such as being one of the only platforms where ''[[Cyberpunk 2077]]'' was relatively stable at launch. |
Still, Stadia had its moments, such as being one of the only platforms where ''[[Cyberpunk 2077]]'' was relatively stable at launch. For some gamers who wanted to play demanding titles with old hardware, Stadia offered an easy way to have near next gen console quality at a fraction of the upfront cost, putting that entertainment within their means, which is no small thing to those individuals. |
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Game preservationists were |
Game preservationists were not jazzed about the inability to [[Keep Circulating the Tapes|preserve Stadia titles]], and others were concerned that their game library might be lost on a whim should Google ever kill Stadia. These fears bore out, albeit mixed, with games like ''Outlanders'' and ''[[Tech Demo Game|Worm Game]]'' being lost, fortunately most other exclusive titles were later ported to other systems. Full refunds were issued for many purchases, though not for subscriptions. |
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