Gothic: Difference between revisions

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* [[Ancient Tomb]] - Quite a number of them, since both Khorinis and the mainland (specially the desert of Varant) house ruins of ancient civilizations. Unsurprisingly, they tend to be full of undead.
* [[Ancient Tomb]] - Quite a number of them, since both Khorinis and the mainland (specially the desert of Varant) house ruins of ancient civilizations. Unsurprisingly, they tend to be full of undead.
* [[Animal Motifs]] - You'll never be able to guess what Raven's motif is.
* [[Animal Motifs]] - You'll never be able to guess what Raven's motif is.
* [[Anti Grinding]] - More or less. There aren't any [[Respawning Enemies]] except for the finite chapter transitions, so endless [[Level Grinding]] (without the use of [[Good Bad Bugs|some bugs]] or [[Game Mod|Game Mods]]) is impossible.
* [[Anti-Grinding]] - More or less. There aren't any [[Respawning Enemies]] except for the finite chapter transitions, so endless [[Level Grinding]] (without the use of [[Good Bad Bugs|some bugs]] or [[Game Mod|Game Mods]]) is impossible.
** It's not exactly true. The Skeleton mages can summon endless waves of undead skeletons to their protection, unless you kill them. It's a good way to grinding, especially if you have Death to the Undead magic rune.
** It's not exactly true. The Skeleton mages can summon endless waves of undead skeletons to their protection, unless you kill them. It's a good way to grinding, especially if you have Death to the Undead magic rune.
* [[Anyone Can Die]] - Subverted in the first two games, where you can kill anyone but the plot-important NPCs (who are [[Plot Armor|simply immune to all damage]]), played straight in the third one.
* [[Anyone Can Die]] - Subverted in the first two games, where you can kill anyone but the plot-important NPCs (who are [[Plot Armor|simply immune to all damage]]), played straight in the third one.
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** Archers have a weapon skill stat, but instead of regulating critical hits per se, it regulates the chance of actually inflicting a wound when the arrow hits. However, since every wound is a critical hit, you quickly learn [[Goddamn Bats|not to mess]] [[Game Breaker|with archers]].
** Archers have a weapon skill stat, but instead of regulating critical hits per se, it regulates the chance of actually inflicting a wound when the arrow hits. However, since every wound is a critical hit, you quickly learn [[Goddamn Bats|not to mess]] [[Game Breaker|with archers]].
* [[Crutch Character]] - Diego in 2 joins you briefly in chapter 2. He is strong enough to plow through the, otherwise nigh-unkillable at this point, enemies encountered when he is with you and will generally earn you a few levels.
* [[Crutch Character]] - Diego in 2 joins you briefly in chapter 2. He is strong enough to plow through the, otherwise nigh-unkillable at this point, enemies encountered when he is with you and will generally earn you a few levels.
* [[Damn You Muscle Memory]] - Combat controls are almost entirely changed between 1 and 2.
* [[Damn You, Muscle Memory!]] - Combat controls are almost entirely changed between 1 and 2.
** Or you could change it back in the options...
** Or you could change it back in the options...
* [[Dark Is Not Evil]] - Xardas. In the first game, he can actually teach a PC who has already taken both the Vow of Fire and the Vow of Water to become a Demon Summoner/Black Mage as well. So yes, you can totally be a hero that frequently uses a spell called "Army of Darkness" which summons six undead warriors. Though they will attack/be attacked when you summon them in a public zone.
* [[Dark Is Not Evil]] - Xardas. In the first game, he can actually teach a PC who has already taken both the Vow of Fire and the Vow of Water to become a Demon Summoner/Black Mage as well. So yes, you can totally be a hero that frequently uses a spell called "Army of Darkness" which summons six undead warriors. Though they will attack/be attacked when you summon them in a public zone.
* [[Deadpan Snarker]] - The Nameless Hero.
* [[Deadpan Snarker]] - The Nameless Hero.
* [[Death Mountain]] - Gothic II, the volcano of the Fire Dragon.
* [[Death Mountain]] - Gothic II, the volcano of the Fire Dragon.
* [[Death of a Thousand Cuts]] - In Gothic II, the easiest way to bring down the big Troll enemies ([[Linear Warriors Quadratic Wizards|if you weren't a caster]]) was to just keep whacking at them. Averted in Gothic I by your attacks doing nothing against a sufficiently tough opponent.
* [[Death of a Thousand Cuts]] - In Gothic II, the easiest way to bring down the big Troll enemies ([[Linear Warriors, Quadratic Wizards|if you weren't a caster]]) was to just keep whacking at them. Averted in Gothic I by your attacks doing nothing against a sufficiently tough opponent.
* [[Disc One Nuke]] - In the first game you can forge a sword that is better anything you can buy by just buying a piece of steel for 40 ore.
* [[Disc One Nuke]] - In the first game you can forge a sword that is better anything you can buy by just buying a piece of steel for 40 ore.
* [[Dracolich]] - The final boss of the second game.
* [[Dracolich]] - The final boss of the second game.
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** All trolls in ''Gothic 3''. Huge, physically imposing monsters with a loth of health... but so slow you can [[Death of a Thousand Cuts|repeatedly slash or maul them to death]] without sustaining any damage, since they just can't block your attacks and aren't fast enough to land a punch if you keep attacking again and again.
** All trolls in ''Gothic 3''. Huge, physically imposing monsters with a loth of health... but so slow you can [[Death of a Thousand Cuts|repeatedly slash or maul them to death]] without sustaining any damage, since they just can't block your attacks and aren't fast enough to land a punch if you keep attacking again and again.
** To some extent, Dragons in ''Gothic 3''. They only attack by throwing fireballs out of their mouths, and since [[Our Dragons Are Different|their wings seem to exist only for decorative purposes]], a player with good hunting skills can use any big enough environmental object as a shield and shoot arrows at them until they drop dead. With good timing, positioning and movements, even an average player character with average equipment can take down one of the (supposedly) toughest enemies in the entire game.
** To some extent, Dragons in ''Gothic 3''. They only attack by throwing fireballs out of their mouths, and since [[Our Dragons Are Different|their wings seem to exist only for decorative purposes]], a player with good hunting skills can use any big enough environmental object as a shield and shoot arrows at them until they drop dead. With good timing, positioning and movements, even an average player character with average equipment can take down one of the (supposedly) toughest enemies in the entire game.
* [[Fighter Mage Thief|Fighter Mage Archer]]
* [[Fighter, Mage, Thief|Fighter Mage Archer]]
** Though any combination of their individual skills is possible and by the end of Gothic I, you're most likely going to be a [[Magic Knight]] due to the mages being the highest rank in all the factions, so you have to go through the fighter-based ranks first. Though how many skills of theirs you learn is up to you.
** Though any combination of their individual skills is possible and by the end of Gothic I, you're most likely going to be a [[Magic Knight]] due to the mages being the highest rank in all the factions, so you have to go through the fighter-based ranks first. Though how many skills of theirs you learn is up to you.
* [[Five-Man Band]] - In Gothic III, albeit they split up from the beginning.
* [[Five-Man Band]] - In Gothic III, albeit they split up from the beginning.
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* [[Non-Lethal KO]] - One of the parts that make this game unique is that characters enjoy engaging in close-combat duels with each other, where the looser will fall to the ground, have his HP reduced to 1 and will often afterwards be robbed and have his weapon taken away by the winner. In many parts of the Gothic world, this is a perfectly regular pastime and will even have nearby characters cheer on the fighters. A downed adversary can be finished off by [[Impaled With Extreme Prejudice|driving one's weapon into their chest while they still lie on the ground]], but this is generally looked upon less favorably by onlookers. If you don't finish them, they'll get up after a short time, usually acknowledging your victory with an annoyed comment or even running away from you. However, none of this is true for combat with any kind of monster (in which emptying the health bar is always fatal for either player or enemy), some always-hostile characters (like bandits), ranged weapons or most kinds of spells.
* [[Non-Lethal KO]] - One of the parts that make this game unique is that characters enjoy engaging in close-combat duels with each other, where the looser will fall to the ground, have his HP reduced to 1 and will often afterwards be robbed and have his weapon taken away by the winner. In many parts of the Gothic world, this is a perfectly regular pastime and will even have nearby characters cheer on the fighters. A downed adversary can be finished off by [[Impaled With Extreme Prejudice|driving one's weapon into their chest while they still lie on the ground]], but this is generally looked upon less favorably by onlookers. If you don't finish them, they'll get up after a short time, usually acknowledging your victory with an annoyed comment or even running away from you. However, none of this is true for combat with any kind of monster (in which emptying the health bar is always fatal for either player or enemy), some always-hostile characters (like bandits), ranged weapons or most kinds of spells.
* [[Nonstandard Game Over]] - Swiming too far out to sea in 2 will result in a cutsceen of sea serpents eating your character.
* [[Nonstandard Game Over]] - Swiming too far out to sea in 2 will result in a cutsceen of sea serpents eating your character.
* [[Now Where Was I Going Again]] - The journal.
* [[Now Where Was I Going Again?]] - The journal.
* [[Obvious Beta]] - Gothic 1 has such unstable game coding that it was even prone to crashing on systems available at time of release. Gothic 3 was this to some extent, but [[Word of God|JoWood/Pirahna Bytes]] approved [[Game Mod|Community Patches]] have largely fixed this.
* [[Obvious Beta]] - Gothic 1 has such unstable game coding that it was even prone to crashing on systems available at time of release. Gothic 3 was this to some extent, but [[Word of God|JoWood/Pirahna Bytes]] approved [[Game Mod|Community Patches]] have largely fixed this.
** ''Forsaken Gods'' was a very obvious version of this, but the same team that fixed Gothic 3 has managed to turn this game into something, while somewhat weak story wise, is playable and fully functional in a gameplay sense.
** ''Forsaken Gods'' was a very obvious version of this, but the same team that fixed Gothic 3 has managed to turn this game into something, while somewhat weak story wise, is playable and fully functional in a gameplay sense.
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* [[Oxygen Meter]] - Interestingly, one of the few examples not instantly refilled on surfacing.
* [[Oxygen Meter]] - Interestingly, one of the few examples not instantly refilled on surfacing.
* [[Penal Colony]]
* [[Penal Colony]]
* [[Preexisting Encounters]] - [[Anti Grinding|They also won't respawn if killed.]]
* [[Preexisting Encounters]] - [[Anti-Grinding|They also won't respawn if killed.]]
** Somewhat averted in the Community Patched versions of Gothic 3 and Forsaken Gods, with some enemies set to respawn with a given percentage of posssibility.
** Somewhat averted in the Community Patched versions of Gothic 3 and Forsaken Gods, with some enemies set to respawn with a given percentage of posssibility.
* [[Prestige Class]] - Guards / Fire Magicians, Mercenaries / Water Magicians and Templars in Gothic 1, Paladins and Dragon Hunters in Gothic 2 <!-- Fire magicians in 2 aren't an example: Novice doesn't really count as a class. -->
* [[Prestige Class]] - Guards / Fire Magicians, Mercenaries / Water Magicians and Templars in Gothic 1, Paladins and Dragon Hunters in Gothic 2 <!-- Fire magicians in 2 aren't an example: Novice doesn't really count as a class. -->
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* [[Screen Shake]] - Trolls
* [[Screen Shake]] - Trolls
* [[Sequence Breaking]] - The [[Insurmountable Waist High Fence]] subversion above, combined with the willingness to run like a maniac past enemies you cannot overcome at low level, means you can get some nice loot early and basically run entire quests well before receiving them as actual tasks.
* [[Sequence Breaking]] - The [[Insurmountable Waist High Fence]] subversion above, combined with the willingness to run like a maniac past enemies you cannot overcome at low level, means you can get some nice loot early and basically run entire quests well before receiving them as actual tasks.
* [[Super Persistent Predator]] - Normally averted: "monster" enemies generally do give warning to back off for a few seconds and will break chase if you run far enough, though they don't react to being injured.
* [[Super-Persistent Predator]] - Normally averted: "monster" enemies generally do give warning to back off for a few seconds and will break chase if you run far enough, though they don't react to being injured.
* [[Sole Entertainment Option]]: The bubble-world of the first game has a single fighting arena in the Old Camp. The Sect Camp is composed of narcotics-users, and their whole religious cult around the Sleeper, so they have something to occupy their time with. The New Camp is most egregious: asides from mining and rice-growing, there's not much to do. (Well, except for going to the pub.)
* [[Sole Entertainment Option]]: The bubble-world of the first game has a single fighting arena in the Old Camp. The Sect Camp is composed of narcotics-users, and their whole religious cult around the Sleeper, so they have something to occupy their time with. The New Camp is most egregious: asides from mining and rice-growing, there's not much to do. (Well, except for going to the pub.)
** In the German version, the Old Camp had (on the gallow platform at the entrance to the inner keep) the real world Medieval Metal Band ''[http://en.wikipedia.org/wiki/In_Extremo In Extremo]'', performing their song ''Herr Manelig''. This was cut from all other language versions due to copyright problems.
** In the German version, the Old Camp had (on the gallow platform at the entrance to the inner keep) the real world Medieval Metal Band ''[[wikipedia:In Extremo|In Extremo]]'', performing their song ''Herr Manelig''. This was cut from all other language versions due to copyright problems.
* [[Sound-Coded for Your Convenience]]
* [[Sound-Coded for Your Convenience]]
* [[Sprint Shoes]] - The running jump gave you just a little extra speed--enough to outrun most sword-wielding maniacs. Well, OTHER sword-wielding maniacs.
* [[Sprint Shoes]] - The running jump gave you just a little extra speed--enough to outrun most sword-wielding maniacs. Well, OTHER sword-wielding maniacs.