Government Drug Enforcement: Difference between revisions

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** All people (in US, at least) have implants in their arms that allow for direct intravenous injections without risk of infection. Using syringes is seen as barbaric. The police make sure everyone stays tranquil and happy. If someone acts out, they shoot them... with a tranquilizer gun.
** All people (in US, at least) have implants in their arms that allow for direct intravenous injections without risk of infection. Using syringes is seen as barbaric. The police make sure everyone stays tranquil and happy. If someone acts out, they shoot them... with a tranquilizer gun.
* ''[[Star Trek]]''—Done several times over the series and movies, both in the Federation and on various [[Planet of Hats]] worlds.
* ''[[Star Trek]]''—Done several times over the series and movies, both in the Federation and on various [[Planet of Hats]] worlds.
** ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'' Episode "Symbiosis", where Planet A helps Planet B overcome a plague by selling them medicine...medicine which is also a highly addictive drug. When the plague is long gone, Planet A doesn't tell Planet B, so they will keep buying and using the drug, even though it's bankrupting their society.
** ''[[Star Trek: The Next Generation]]'' Episode "Symbiosis", where Planet A helps Planet B overcome a plague by selling them medicine...medicine which is also a highly addictive drug. When the plague is long gone, Planet A doesn't tell Planet B, so they will keep buying and using the drug, even though it's bankrupting their society.
** Also, in the ''[[Star Trek: The Next Generation|TNG]]'' pilot episode, Q mentions that, during the late-21st century wars [[After the End|of WW3 and its aftermath]], human supersoldiers were constantly hopped up on narcotics to give them endurance, strength, and artificial courage bordering on insanity.
** Also, in the ''[[Star Trek: The Next Generation|TNG]]'' pilot episode, Q mentions that, during the late-21st century wars [[After the End|of WW3 and its aftermath]], human supersoldiers were constantly hopped up on narcotics to give them endurance, strength, and artificial courage bordering on insanity.
** In ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'', the Jem'Hadar are kept under control by the Founders with their genetic addiction to Ketracel White, sort of a combination narcotic and nutrient supplement.
** In ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'', the Jem'Hadar are kept under control by the Founders with their genetic addiction to Ketracel White, sort of a combination narcotic and nutrient supplement.
** The movie ''[[Star Trek: Insurrection|Star Trek Insurrection]]'' features the alien Son'a, who want to take over a peaceful planet in order to use its naturally-occurring radiation as a mandatory life-extending drug for their own population.
** The movie ''[[Star Trek: Insurrection]]'' features the alien Son'a, who want to take over a peaceful planet in order to use its naturally-occurring radiation as a mandatory life-extending drug for their own population.
*** Manufacture of ketracel white was also stated to be one of the Son'a's main industries, with the implication, confirmed in an episode of [[Deep Space Nine]], that the Dominion were their main clients.
*** Manufacture of ketracel white was also stated to be one of the Son'a's main industries, with the implication, confirmed in an episode of [[Deep Space Nine]], that the Dominion were their main clients.
* Several episodes of ''[[The Twilight Zone]]'' and ''[[The Outer Limits]]''.
* Several episodes of ''[[The Twilight Zone]]'' and ''[[The Outer Limits]]''.
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**** It's less ''forced'' drugs (and more real food), but you can take more drugs voluntarily.
**** It's less ''forced'' drugs (and more real food), but you can take more drugs voluntarily.
* Many, many Cyberpunk Role-playing settings have governments or corporations using this trope to try and keep the little people in line.
* Many, many Cyberpunk Role-playing settings have governments or corporations using this trope to try and keep the little people in line.
* A fantasy-world version appears in the early ''[[Dungeons and Dragons]]'' adventure "B4: The Lost City", in which the [[Religion of Evil|corrupt priests]] of [[Eldritch Abomination|Zargon]] have gotten most of the population of [[Hidden Elf Village|Cynidecia]] addicted to an unspecified cocktail of drugs. Presumably this makes it easier to control the masses, and/or to convince them to worship a deity as grotesque as Zargon.
* A fantasy-world version appears in the early ''[[Dungeons & Dragons]]'' adventure "B4: The Lost City", in which the [[Religion of Evil|corrupt priests]] of [[Eldritch Abomination|Zargon]] have gotten most of the population of [[Hidden Elf Village|Cynidecia]] addicted to an unspecified cocktail of drugs. Presumably this makes it easier to control the masses, and/or to convince them to worship a deity as grotesque as Zargon.
* In ''[[Aberrant]]'', all newly erupted novas (people with superpowers) are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.
* In ''[[Aberrant]]'', all newly erupted novas (people with superpowers) are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.
* Happens from time to time in ''[[Warhammer 40000|Warhammer 40K]]''. Combat Stimulants range from being allowed to encouraged to mandated by law, depending on your regiment. It's mentioned that several of the [[Death World|less pleasant planets]] and [[Crapsack World|more brutal regimes]] tend to (subtly or otherwise) drug their citizens to prevent [[Driven to Suicide|drastic self-inflicted population reductions]]. The [[Space Marines]] don't even count, since 2/3 of their drug programs exist simply to make sure that their genetically-modified and cybernetically-enhanced bodies don't just go haywire shut down.
* Happens from time to time in ''[[Warhammer 40,000|Warhammer 40K]]''. Combat Stimulants range from being allowed to encouraged to mandated by law, depending on your regiment. It's mentioned that several of the [[Death World|less pleasant planets]] and [[Crapsack World|more brutal regimes]] tend to (subtly or otherwise) drug their citizens to prevent [[Driven to Suicide|drastic self-inflicted population reductions]]. The [[Space Marines]] don't even count, since 2/3 of their drug programs exist simply to make sure that their genetically-modified and cybernetically-enhanced bodies don't just go haywire shut down.




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[[Category:Politics Tropes]]
[[Category:Politics Tropes]]
[[Category:The Index Is Watching You]]
[[Category:The Index Is Watching You]]
[[Category:Government Drug Enforcement]]
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