Gradual Regeneration: Difference between revisions

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{{trope}}
An item or ability used in recovering a small amount of [[Hit Points]] and/or [[Mana Points]] per a certain amount of time, or just increasing the effects of an already-existing regeneration mechanic. In games that are turn-based or have the passage of time marked by actions performed by the player, health or mana may recover based on turns or steps taken rather than in real time.
 
Most [[RoguelikesRoguelike]]s let you recover hp and mp gradually over time without needing to do anything special, due to [[Hyperactive Metabolism]].
 
May overlap with [[Regenerating Health]] and [[Healing Factor]].
 
{{examples}}
== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'':
** The Ring of Regeneration, which healed one [[Hit Point]] of damage per turn (10 minutes).
** Regenerate Light Wounds spell in Dragon magazine #134. Heals 1 [[Hit Point]] per minute for 2–5 minutes.
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* In ''[[Legend of Dragoon]]'', the [[Defend Command]] also lets you recover 10% of your max HP whenever it is used, making it a vital combat tactic throughout the game, especially since the number of healing items you can carry is very small.
* ''[[Gaia Online|zOMG!]]'': the Healing Halo and Divinity rings greatly increase the amount of [[Hit Points]] and Stamina restored respectively, and the Fitness ring does both by a small amount. The Demon and Shaman ringsets do the same respectively. Sitting down restores more than standing up as well.
* ''[[RunescapeRuneScape]]'': the Rapid Heal and Rapid Renewal prayer abilities double and quintuples the amount of [[Hit Points]] restored.
* Roguelike ''[[Dungeon Crawl]]'' lets most species heal a fraction of their health and MP by every N:th turn. For mummies this is very convenient, because they don't need any food to survive, but any living species must carefully consider whether it's better to wait and heal, and become hungry, or risk an encounter with low health.
* Browser-based RPG ''[[Neopets|Neo Quest II]]'' lets the characters heal 1% of their total for the first ten moves after a battle.
* There are a few items and weapons in ''[[Demon's Souls]]'' that slowly regenerate HP or MP. [[Nintendo Hard|You're going to need them.]]
* In the ''[[MOTHER]]''/''[[EarthboundEarthBound]]'' series, recovery items or PSI (Which is the name given to 'magic' in this game) do not instantly recover all of your HP, even though they heal a predetermined amount of hit points, instead the points keep going up until they reach how much the item/spell heals.
* ''[[Last Scenario]]'' has two spells, one that slowly regenerates HP and one that regenerates MP. The latter is [[Awesome Yet Practical]], as the cost is very low and the amount regenerated each turn is rather generous.
* ''[[Alter AILA Genesis]]'' has [[Status Buff]]s that increase the amount of AP or EX you gain per turn, as well as one that regenerates 10% of your HP each round. There are also field effects that do the same, but for all combatants.
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Videogame Effects and Spells]]
[[Category:Gradual Regeneration]]