Green Demon Challenge: Difference between revisions

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The '''''Green Demon Challenge''''' is a [[ROM Hack]] created by [https://www.youtube.com/channel/UC8Q9nvsSDb4Tj_6DBlG6umA IngoH], based on a [[Self-Imposed Challenge]] for ''[[Super Mario 64]]'' that revolves around the [[Extra Lives|1-Up Mushroom]]. The challenge is a [[Meta Game]] of sorts that has players collect all 8 Red Coins and the corresponding Power Star in the game's worlds while avoiding a 1-UP Mushroom that homes in on you (the titular "Green Demon").
 
The original challenge was rather popular on [[Nico Nico Douga]] in Japan for several years after the game's release; some [https://www.youtube.com/user/psion0011 NicoNico.jp videos were uploaded to YouTube] in 2009, and their rediscovery caused a rise in said popularity as the videos began receiving more frequent comments as early as 2014. Another surge of interest occurred in 2017, after the [[Game Grumps]] posted videos [[Colbert Bump|showcasing their attempt at it]].
 
Before long, it finally became the subject of this ROM hack, most notably played by streamer and speedrunner [[SimpleFlips]]; SimpleFlips has an ongoing series of videos dedicated to the hack, found [https://www.youtube.com/playlist?list=PLNYIPC8hdvtaTXMs6zDxBOwlv04iTzC-p here] (All Red Coins, Star Road Edition, and All Stars) and [https://www.youtube.com/playlist?list=PL3Hg1a3VjI1aj75GBHpsdk_4K8B7dOxpe here] (All Stars only). IngoH himself was kind enough to update the hack regularly as the series went on.
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{{tropelist}}
 
* [[Ability Required to Proceed]]: Downplayed from the original game, as the Wing Cap is the bare minimum required if the player is only going for the Red Coin Stars; with sufficient skill, the other two caps are also not as heavily required, though they still make life easier. Several of the other Red Coin stars also naturally require stars from other (usually previous) stages to unlock.
* [[Boring But Practical]]: Successfully trapping the Green Demon (see [[Weaksauce Weakness]]) more often than not renders collecting the Star afterward ridiculously easy, afterward (at least for a while), at the cost of sucking away most/ or all of the intended challenge. Justified in that some stages [[Nintendo Hard|''may not'' leave you much choice in the matter otherwise]].
* [[Dead Character Walking]]: Mario's death animation won't actually start until he touches down on land with both feet or ends up in water; while this is true of ''Super Mario 64'' as well, it isn't as readily applicable there. This can be exploited in stages such as Bob-omb Battlefield and Wing Mario Over the Rainbow to keep control of him and maintain flight via cannons. You can even collect all eight Red Coins in the latter stage! [[Failure Is the Only Option|...but you won't be able to collect the Star]], since he can't restore his HP or interact with Stars in any way if he hit zero health previously.
** [[Failure Is the Only Option|...but you won't be able to collect the Star]], since he can't restore his HP or interact with Stars in any way if he hit zero health previously.
* [[Difficulty Spike]]: To be expected of a challenge hack. As for the unexpected...
** Doubling back is practically required for the Red Coin Stars in some of the more "linear" stages. One such stage, Bowser in the Fire Sea, forces you to dodge '''two of them''' on top of that!<ref>Two of the Red Coins require Mario to climb up a pole that releases a tracking 1-Up when he's near the top, and you ''have'' to climb to that height to get into the structure it extends from.</ref> The [[Marathon Level|already-long-and-difficult later levels]], such as Bowser in the Dark World, also become more hectic as well.
** Many boss battles and races also become markedly more difficult; the dialogue prior to each will stop Mario cold in his tracks - it also stops the mushroom as well, but unlike Mario the mushroomit retains its momentum afterward, and [[Failure Is the Only Option|if you didn't get enough distance...]]
** Dire Dire Docks, nearly to the point of being [[That One Level]]: you're immediately dropped in the water, which forces you to properly maximize swimming speed immediately or be killed in seconds, and maintaining that distance constantly while maneuvering underwater is just as grueling, to the point that it was thought to be ''actually'' impossible for some time. This also applies to the Secret Aquarium as well, which is an ''entire underwater stage''.
* [[Do Well, But Not Perfect]]: A significant amount of the challenge lies in keeping track of the Green Demon's location, and players who get ''too'' far away or [[Failed a Spot Check|assume it's stuck without double-checking]] may be in for a nasty surprise. There's plenty of cases where it ''seems'' stuck, [[Oh Crap|only for the player to be nearby when the Demon suddenly clips through something...]]
* [[Game- Breaking Bug]]: In earlier versions, Tiny-Huge Island's pipes havehad a tendency to cause a softlock during the transition, forcing a reset; it was all the more likely if the Green Demon iswas near, or else caught you on the way in.
* [[Implacable Man]]: Walls and platforms don't ''always'' stop the Green Demon, and not even [[Nigh Invulnerability|Metal Mario]] is safe from its wrath!
* [[Kaizo Trap]]: The mushroom can still catch Mario during or after touching the star-collecting animation. [[Anti-Frustration Features|If this happens, however,Fortunately]], [[Subverted Trope|the star still counts, and things will proceed as normal]];. inIn previous versions, Mario only diesdied after the player chooseschose to continue the game from the subsequent menu., usually punting him outside the castle; Moremore recent versions avert this completely for course-specific Stars (e.g. 100-coin Stars are excluded), restoring Mario's health to full upon leaving the portrait as usual.
* [[Meaningless Lives]]:
* [[Meaningless Lives]]:* Version 1.3 adds infinite lives, with some of the worst 'punishment' now coming from falling into pits in stages like Wing Mario Over the Rainbow - these send the player back to the castle grounds before the death animation actually plays, forcing them to wait much longer before they can start their trek back to the area. Dying is also quite painful if it results from a botch duringlate in the middle of a 100-coin or Red Coin Star attempt.
** The code alters the 1-Up to remove its ability to grant extra lives, which is an aversion of this trope normally.<ref>Some variants of the code instead retain the extra life-giving, which makes dying [[Death Is a Slap on The Wrist|a relative non-issue]].</ref>
* [[Memetic Mutation]]: After SimpleFlips tried his hand at the original challenge, the Green Demon became a recurring object within his community - this hack was one of the many results.
* [[Missile Lock On]]: The Green Demon constantly tracks Mario's position from the moment it appears.
* [[Names Toto Run Away From Really Fast]]: The titular Green Demon, literally.
* [[Nintendo Hard]]: Not only is a far higher level of quick thinking and path-making ability required for it than a normal playthrough, but your ability to improvise will be thoroughly tested - any mistake at all could be the one that lets the Green Demon close in. [[Disaster Dominoes|And that's without the potential for one miscue to lead into another...]]
* [[One-Hit Kill]]: All 1-Up Mushrooms are lethal on contact, and instantly set Mario's health to zero instead of inflicting "normal" damage, - this also has the effect bypassing the [[Nigh Invulnerable]] Metal Mario form.
* [[Poison Mushroom]]: The "demonized" 1-Up Mushroom. Version 1.2 even re-textures the 1-Ups to be purple like the Poison Mushrooms in other ''Mario'' games.
* [[ROM Hack]]: A relatively simple one that uses two "minor" tweaks to provide a solid amount of additional challenge.