Guide Dang It/Game Guides: Difference between revisions

no edit summary
m (update links)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 63:
* Prima's guide for ''[[Dragon Age]]: Origins'' has several glaring flaws. Among these are absolutely no information on the companion sidequests aside from small snippets in each character bio, containing at least one falsehood, (It claims that {{spoiler|Sten will abandon you if you defeat him in a duel at Haven}}, when in fact {{spoiler|it actually raises your approval with him}}), ''and'' leaves some key details about certain quests out. (For example, nowhere does it say that {{spoiler|its possible to make Wynne immediately hostile if you bring Morrigan along for the Circle Tower quest.}}) On the plus side, the guide's data tables for talents and items are decent enough.
* Prima's guide for Tomb Raider: The Last Revelation repeatedly tells you to use the revolver and laser sight to take out skeletons in the Coastal Ruins and Catacombs, while forgetting that you don't actually get the revolver until the first Cairo level, City of the Dead. Apparently Prima used the All Guns cheat to write their guide.
* The Brady Games strategy guide for ''[[Metal Gear Solid 3: Snake Eater]]'' featured a section that lists the location of the 64 Kerotans. Hitting all the Kerotans is one of the two methods for unlocking the Stealth Camouflage. The only problem is they only list the location of 61 Kerotan. The missing three have a section...but all it shows is a picture of a Kerotan with the words, "Find Me!". There also seems to be absolutely no mention of the Tsuchinoko or the method for unlocking the EZ Gun for difficulties other than Very Easy. They also give you the WRONG method for acquiring The End's special boss camo, twice!
* The Prima guide for the original Grandia is a monument to [[They Just Didn't Care]], lacking, among other things, any information on how to beat the many bosses in the game, any mention of some of the secret dungeons, any maps for any of the non-secret dungeons, and loss of synchronization between the guide text and the photos near the end of the game. Ultimately, the guide ends before the final boss is reached.
* The Prima guide for ''[[Digimon World]]'' deliberately omitted information on three Digimon from both the American and British types. Because of this, these three are considered secret characters by many and forums are flooded with questions on how to obtain them. The British version, otherwise pretty detailed, also forgets to mention the requirements for the second part of the Grey Lord's Mansion quest and gives one location for where you can encounter Nanimon (there are five, and you need to visit all to recruit the character).
Line 90:
* The Nintendo Power guide for ''[[Final Fantasy Tactics Advance]]'' gives no strategy for most missions out of the numbered 300. In other words, the missions to unlock Shara, Ritz, Babus and Ezel are without coverage, as well as the missions dealing with {{spoiler|the corrupt Judges}}. There are also 6 semi-unique characters that the guide does not mention anywhere.
* The no longer valid after patches variant is lampshaded in ''[[Dark Souls]]'', the patch notes for 1.05 contain "Official Guide nerfed".
* The ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' Prima guide says that when you need to return to the first room of the Great Bay Temple to change the direction of the water flow, you should use the Song of Time as a shortcut. If you didn't know, it's actually the Song of SOARING that's supposed to be the first-room shortcut. The Song of TIME takes you all the way back to the First Day, outside the Clock Tower in the middle of Clock Town. [[Face Palm|Now imagine if it was your first time playing the game]]...
* The Prima Guide for [[Time Splitters|TimeSplitters 2]] had a few problems. The big one was the entire (very helpful and extensive) Mapmaker guide told you how to make a map using the Gothic tileset - which unfortunately was [[Dummied Out]] before release, making the entire sample map they teach you to build (and various reference screenshots) completely irrelevant. In addition, some of the strategies for missions outright say "this is a good method for finishing the challenge, but you won't be able to get a gold medal with it", before offering no other alternative. Fortunately most of the time it is possible to get a gold with the methods provided anyway.
* Many guides from gamefaqs.com fall under this premise. Many of them are clearly guides for the ''japaneseJapanese'' game versions and thus contain information about features that were modified or removed entirely. Why else would a game guide use all japaneseJapanese names when the americanAmerican version does not, or advise you how to play minigames that were [[Dummied Out]] in the international export?
** Another frequent offender is advice that doesn't tell you anything useful at all. That impossible to find button for the locked door? It's not all that useful to be told to "unlock the door by finding the button and pushing it," when it doesn't explain where it is.
 
----
:<small>Back to [[:{{TOPLEVELPAGE}}]]</small>
{{reflist}}
[[Category:Guide Dang It{{TOPLEVELPAGE}}]]
[[Category:Literature]]