Guide Dang It/Game Guides: Difference between revisions

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*** The guide points out that from after that battle you have {{spoiler|permanent Auto-life}} and thus, ''cannot fail''.
** Ditto FF9. The guide goes up to Deathguise, and then tells you to look at their (now non-existent) website if you still need help.
** The official guide for ''[[Final Fantasy X 2|Final Fantasy X-2]]'' includes a section on how to earn 100% in one run. Unfortunately, it leaves out many important details, and some instructions are just plain wrong. You'd be lucky to break 95% using it.
** The Brady Games ''[[Mega Man Battle Network]] 6'' strategy guide doesn't include maps. This can be a problem since the areas in the Battle Network series areas are practically all mazes.
** Brady Games' guide for ''[[Star Fox Adventures]]'' contains a particularly egregious example. The guide omits any mention of the final boss, {{spoiler|Andross}}, offering no strategies for one of the toughest bosses in the game. That's bad enough, but what really seals it is that the cover of the guide explicitly says that it would reveal the identity of the aforementioned final boss, and implies that it would contain strategies for it. It doesn't.
** The guide for ''[[Mega Man Battle Network]] 3'' does not give any information on what the chips do, instead using the descriptions given in-game, which aren't exactly 100% reliable. Later guides are much better about this. Additionally, there is no map for Undernet 3, which is a rather large place. In addition to ''that'', while it says where to find the Omega bosses, it makes no mention that you must first fight through three waves of Omega viruses before actually taking on the boss.
** The guide for ''Xenosaga Episode III'' completely omits the whole Ha Kox mini-game, only telling you that it's where you get some powerful equipment.
* Prima's guide for ''[[Super Smash Bros.]] Brawl'' is pretty awful. The author was apparently unaware that ROB's Arm Rotor can deflect projectiles... and, worse, that Fox's Firefox (a move which dates back to the original SSB) can be aimed. Additionally, the fact that Lucario's recovery move can be controlled mid-dash seems to have been omitted.
** Their guide for the original game was worse. Pretty much the entire Jigglypuff section was dedicated to just whining about how crappy the character was, in particular her "completely useless" down+ B move, which the guide repeatedly urged to never, ever use. Apparently the author was completely unaware that said move can potentially be ''[[Game Breaker|one of the most powerful attacks in the game]]'' if it's pulled off correctly.
** You think the bios are bad enough? The unlockables section got incredibly lazy after the first few characters. The first few characters listed not only did not get ALL the info on unlocking (they didn't mention that playing 50 or 70 matches were one of the few requirements for challenging Falco and Captain Falcon respectively), but after all 3 of Ganondorf's unlocking methods were listed, every character afterward had their methods listed as "have (name) join you in The Subspace Emissary." Did they just give up and figure everyone used that mode for getting everyone?
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* ''Nintendo Magazine System's'' guide for ''[[Turok (series)|Turok]]'' had duplicate pages in the Treetop Village stage, leaving figuring out how to get one key up to the player.
* The Nintendo Power Guide for ''[[Final Fantasy Crystal Chronicles]]'' goes up to {{spoiler|Raem's first form}}; after this, the advice they give for the last boss (They don't show an image or anything) is that it requires you to clear your head and your memories ( {{spoiler|letting the boss do that will result in a game over}}). It doesn't help that the fight in question is a Guide Dang It.
* The Prima guide for ''[[Ogre Battle 64]]'' was so incomplete and error-prone that [http://www.gamefaqs.com/n64/198230-ogre-battle-64/faqs/9979 there is a guide] on [[Game FAQsGameFAQs]] solely devoted to pointing these errors out. Notable flub-ups include claiming you couldn't recruit a number of classes, including the titular Ogres, when you actually could, listing the locations you had to take specific characters to in order to get certain items, ''without telling you how to get said characters in the first place,'' and failing to mention the chaos frame, the scale that determines the ending to the game.
* The PSM guide for ''[[Silent Hill]]'' was based on a beta version of the game, where some of the puzzle solutions and/or hints were different, for example the astrological sign puzzle in Nowhere, which initially was a numerical order puzzle, but changed to a "count the appendages" puzzle in the final version.
** The guides for the game featured in ''Tips & Tricks'' and its competition, ''Xpert Gamer'', made the same mistake, as they were all based on the beta version. At least ''T&T'' corrected it, if not all of these three magazines.
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* Prima’s guide for ''[[The Legend of Dragoon]]'' contains [[Rouge Angles of Satin|numerous typographical errors]], [[Did Not Do the Research|describes enemies and items that do not actually exist in the game]], and makes only the vaguest mention of the [[Bonus Boss|Bonus Bosses]]. It was obviously a [[Obvious Beta|rushed first draft]], because at one point, it tells you to consult the “provided map” to navigate a confusing dungeon… except there are no maps to be found anywhere in the guide. However, that certainly doesn’t excuse it from ''spoiling every single plot point in the walkthrough.'' That said, it has HP totals for every monster in the game, and its boss fight strategies are usually pretty decent, so it isn’t a complete failure. [[Shmuck Bait|So long as you don’t read ahead.]]
* Prima's guide for ''[[Lego Adaptation Game|Lego Star Wars 2]]'' was incomplete in many ways; it skips the minikit where you need to drive a car up a ramp in one room, skips the power brick that is behind the x-wing at the beginning of one of the levels (or under one of the wings, depending on the version) and even skips the whole "driving around the road puzzle" in on the Dagobah stage, saying the power brick is already there.
* The guide for ''[[Dragon Quest IX]]'' is actually pretty good aversion of this trope - while it doesn't cover ''everything'' you'd want, you'd probably only find yourself looking up guides on [[Game FAQsGameFAQs]] to find stuff about grotto maps and how to complete come quests in specific. The game guide still tells you how to do several of the ones in the base game without DLC, too. Did we also mention that this is for a [[Nintendo DS]] game and that it's over 400 pages? That's a ''lot'' for a handheld game!
* Prima made a 2 pack guide for the GBA ''[[Golden Sun]]'' games. I don't know about any other copies, but one of the maps in mine was missing, and a jacked up image of a different map was in it's place.
* The official Nintendo Power guide for ''[[Final Fantasy Crystal Chronicles]]'' led you up until the penultimate boss, and states that the final battle requires to clear your memories. It doesn't tell you anything about the final boss. {{spoiler|Images of your family appear and you cast cure on them. They turn into "???" magicite, which will cast a level 3 spell or make you invincible for a while. Every image you turn into magic takes away one of your memories. I never lost all of them, but it will probably either make the images quit appearing or you will lose.}} On the upside, the battle is too awesome to spoil. Also, the book lists pretty much every single other variable possible in the game.