Guide Dang It/Video Games/Adventure Game: Difference between revisions

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** Most Atari 2600 adventure games had a certain amount of [[Read the Freaking Manual|RTFM]], which is one reason modern gamers on emulators often get frustrated. The king of RTFM (and also this trope), was ''[[Raiders of the Lost Ark (video game)|Raiders of the Lost Ark]]''. Unfortunately, the manual left out a couple of steps (and didn't describe one vital object) for solving the game. Leaving a bunch of kids to puzzle out, with no internet (even the magazines were tight-lipped). A LOT of kids gave up, some eventually made the necessary leaps of logic. A modern gamer with no manual, forget it.
** Most Atari 2600 adventure games had a certain amount of [[Read the Freaking Manual|RTFM]], which is one reason modern gamers on emulators often get frustrated. The king of RTFM (and also this trope), was ''[[Raiders of the Lost Ark (video game)|Raiders of the Lost Ark]]''. Unfortunately, the manual left out a couple of steps (and didn't describe one vital object) for solving the game. Leaving a bunch of kids to puzzle out, with no internet (even the magazines were tight-lipped). A LOT of kids gave up, some eventually made the necessary leaps of logic. A modern gamer with no manual, forget it.
* ''Manhunter: New York'' and ''San Francisco'' are the worst. [[Fission Mailed|You have to get a game over a specific way]], and then you are given a name to search for later in the game. Normally, a game over in these games are something you try and ''avoid''. Especially since they would often either say "rest in peace" or a silly message. Meaning you probably would not think to take these as a hint - ''especially'' since a lot of those snarky death endings often say "That wasn't a good move!" or "Here's a hint: Don't do what you just did!"
* ''Manhunter: New York'' and ''San Francisco'' are the worst. [[Fission Mailed|You have to get a game over a specific way]], and then you are given a name to search for later in the game. Normally, a game over in these games are something you try and ''avoid''. Especially since they would often either say "rest in peace" or a silly message. Meaning you probably would not think to take these as a hint - ''especially'' since a lot of those snarky death endings often say "That wasn't a good move!" or "Here's a hint: Don't do what you just did!"
* Too many to count in the original ''[[Alone in The Dark]]'' trilogy, as well as ''The New Nightmare'', but some examples from the first game:
* Too many to count in the original ''[[Alone in the Dark]]'' trilogy, as well as ''The New Nightmare'', but some examples from the first game:
** Pregzt, the final boss. What in the game hints at [[Kill It with Fire|burning him with the lamp]]?
** Pregzt, the final boss. What in the game hints at [[Kill It with Fire|burning him with the lamp]]?
*** Nothing in the game, but the [[All There in the Manual|instruction manual]] has specific directions for what to do, only written backwards, i.e. ''eert eht fo retnec eht ta ti worht dna pmal eht thgiL''. Guide Dang It, indeed, because most people ignore PC game instruction manuals outright, if they got one with the game at all.
*** Nothing in the game, but the [[All There in the Manual|instruction manual]] has specific directions for what to do, only written backwards, i.e. ''eert eht fo retnec eht ta ti worht dna pmal eht thgiL''. Guide Dang It, indeed, because most people ignore PC game instruction manuals outright, if they got one with the game at all.