Guide Dang It/Video Games/Adventure Game: Difference between revisions

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m (Robkelk moved page Guide Dang It/Adventure to Guide Dang It/Video Games/Adventure Game without leaving a redirect: Consistency with the rest of the wiki, and to avoid confusion with the game "Adventure")
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{{trope}}
{{quote|-''An obstacle stands in your way! There doesn't seem to be anything obvious...''|''[[Guide Dang It|guide]]''}}
 
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* The grand-daddy of them all: In a time in which there was no internet, it was considered a good thing that most Atari 2600 games were rather simple. When the ''[[Swordquest]]'' games were created, however, simplicity went out the window, and many gamers found themselves frustrated and nearly on the verge of insanity trying to solve these epic puzzles.
** Most Atari 2600 adventure games had a certain amount of [[Read the Freaking Manual|RTFM]], which is one reason modern gamers on emulators often get frustrated. The king of RTFM (and also this trope), was ''[[Raiders of the Lost Ark (video game)|Raiders of the Lost Ark]]''. Unfortunately, the manual left out a couple of steps (and didn't describe one vital object) for solving the game. Leaving a bunch of kids to puzzle out, with no internet (even the magazines were tight-lipped). A LOT of kids gave up, some eventually made the necessary leaps of logic. A modern gamer with no manual, forget it.
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* Older Than The Internet. Have you ever tried playing the original text-based adventure game? It's called Adventure, it invented the genre, and it's bloody difficulty to figure out.
 
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[[Category:Guide Dang It]]
[[Category:Adventure]]