Guide Dang It/Video Games/Other Games/Strategy: Difference between revisions

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* While ''[[Disgaea]]'' lets you know that there are [[Multiple Endings]], nowhere in the included material will they tell you what factors affect these endings. This could lead to a great deal of frustration when you finally check [[Game FAQs]] and realize that the one accidental ally kill you made (easier to do than it sounds, with no non-ending-related repercussions whatsoever) disqualifies you from getting the canon ending. Or for that matter, that having an obscenely high number of ally kills at certain points in the game can earn you an early bad ending. In the DS version, there is at least an indication that the game keeps track of ally kills, but no indication of ''why''.
* While ''[[Disgaea]]'' lets you know that there are [[Multiple Endings]], nowhere in the included material will they tell you what factors affect these endings. This could lead to a great deal of frustration when you finally check [[Game FAQs]] and realize that the one accidental ally kill you made (easier to do than it sounds, with no non-ending-related repercussions whatsoever) disqualifies you from getting the canon ending. Or for that matter, that having an obscenely high number of ally kills at certain points in the game can earn you an early bad ending. In the DS version, there is at least an indication that the game keeps track of ally kills, but no indication of ''why''.
** ''[[Makai Kingdom]]'' is a little more merciful. If you get a different ending, it does have the decency to tell you what you did to get it, so at least you can avoid ''that'' one.
** ''[[Makai Kingdom]]'' is a little more merciful. If you get a different ending, it does have the decency to tell you what you did to get it, so at least you can avoid ''that'' one.
** Speaking of ''Disgaea'', to find Etna's Journal in the [[Play Station 2]] version, you had to flip two switches there were no indication existed, then examine a random corner with no indication that there was anything special about it -- although all you miss out on by not finding it is a different perspective on the story and a rare item towards the end of the game. The remakes each make it a bit easier to discover, along with making it unlock an alternate storyline once you complete the game -- in the PSP version, a Prinny is added near the corner you have to examine, commenting that there's a draft. The DS version also has the Prinny, and further adds notification balloons when you're near something you can interact with, making it easier to stumble across the switches by chance.
** Speaking of ''Disgaea'', to find Etna's Journal in the [[PlayStation 2]] version, you had to flip two switches there were no indication existed, then examine a random corner with no indication that there was anything special about it -- although all you miss out on by not finding it is a different perspective on the story and a rare item towards the end of the game. The remakes each make it a bit easier to discover, along with making it unlock an alternate storyline once you complete the game -- in the PSP version, a Prinny is added near the corner you have to examine, commenting that there's a draft. The DS version also has the Prinny, and further adds notification balloons when you're near something you can interact with, making it easier to stumble across the switches by chance.
** The requirements for unlocking the Dark World maps in ''[[Disgaea 2 Cursed Memories]]'' range from the simple things like not taking damage, to bizarre ones like spending 30 turns on a particular map, or defeating all of the enemies with tower attacks. You're not given even the slightest hint about what the requirement for each level is.
** The requirements for unlocking the Dark World maps in ''[[Disgaea 2: Cursed Memories]]'' range from the simple things like not taking damage, to bizarre ones like spending 30 turns on a particular map, or defeating all of the enemies with tower attacks. You're not given even the slightest hint about what the requirement for each level is.
** Good luck getting to the Land of Carnage in Disgaea 4 on your own. The Promotionhell Tickets and the X-Dimension were one thing, but you need to get a '''very specific''' set of ship parts in order to get there. Parts that can only be found by torturing specific monsters for specific locations.
** Good luck getting to the Land of Carnage in Disgaea 4 on your own. The Promotionhell Tickets and the X-Dimension were one thing, but you need to get a '''very specific''' set of ship parts in order to get there. Parts that can only be found by torturing specific monsters for specific locations.
* The Variable Sword in ''[[Mega Man Battle Network]]'' looks like a regular Sword with 160 power. However, by inputting button combinations that the game gives only a few of the less useful ones over the ingame BBS, Variable Sword can change its shape. It still has only 160 power, but can hit 4 times against anything (and only in the 3rd game). Even Neo Variable Sword (added in 4), with 220 power (with one combination hitting twice), isn't great either, and even worse, Neo Variable Sword's button combinations (which again, are never told by the game to the player) are ''different from the regular Variable Sword.''
* The Variable Sword in ''[[Mega Man Battle Network]]'' looks like a regular Sword with 160 power. However, by inputting button combinations that the game gives only a few of the less useful ones over the ingame BBS, Variable Sword can change its shape. It still has only 160 power, but can hit 4 times against anything (and only in the 3rd game). Even Neo Variable Sword (added in 4), with 220 power (with one combination hitting twice), isn't great either, and even worse, Neo Variable Sword's button combinations (which again, are never told by the game to the player) are ''different from the regular Variable Sword.''