Guide Dang It/Video Games/Other Games/Strategy: Difference between revisions

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* ''[[Front Mission]] 3'' has two completely different story arcs. How do you choose between one or the other? You choose to either go or not go with a character to a location. This happens right after the games first mission. The kick? One arc leads to the bad ending, the other to the good, and I believe one is MUCH more difficult than the other.
* ''[[Front Mission]] 3'' has two completely different story arcs. How do you choose between one or the other? You choose to either go or not go with a character to a location. This happens right after the games first mission. The kick? One arc leads to the bad ending, the other to the good, and I believe one is MUCH more difficult than the other.
* ''[[Nintendo Wars|Game Boy Wars 3]]'' has a few medals as this. Granted, the game gives you no hints as to how to obtain any of them, but these are the ones that definitely fall into the trope:
* ''[[Nintendo Wars|Game Boy Wars 3]]'' has a few medals as this. Granted, the game gives you no hints as to how to obtain any of them, but these are the ones that definitely fall into the trope:
** The Honorable Wounded Prize - ''lose'' a battle in Campaign. This is clearly a case of [[Do Well but Not Perfect]].
** The Honorable Wounded Prize - ''lose'' a battle in Campaign. This is clearly a case of [[Do Well, But Not Perfect]].
** The Excellence Prize - clear all 45 Campaign maps in 54 battles. For starters, this automatically qualifies it as a Lost Forever. This is actually intended to keep players from [[Level Grinding]] on early maps and having a bunch of promoted units to work with--not that it will help much on the harder levels. However, it's particularly bad because in order to unlock certain maps without repeating others, you must clear certain maps ''[[Do Well but Not Perfect|slowly]]''. Which maps you'd have to clear quickly or slowly is its own Guide Dang It too.
** The Excellence Prize - clear all 45 Campaign maps in 54 battles. For starters, this automatically qualifies it as a Lost Forever. This is actually intended to keep players from [[Level Grinding]] on early maps and having a bunch of promoted units to work with--not that it will help much on the harder levels. However, it's particularly bad because in order to unlock certain maps without repeating others, you must clear certain maps ''[[Do Well, But Not Perfect|slowly]]''. Which maps you'd have to clear quickly or slowly is its own Guide Dang It too.
** The 2 Engineer Medals - you must build certain terrain a certain number of times. This terrain must count as man-made and strengthening properties ''does not count toward this''.
** The 2 Engineer Medals - you must build certain terrain a certain number of times. This terrain must count as man-made and strengthening properties ''does not count toward this''.
** The All Unit Medal - you know how bad a Guide Dang It this is when even the maintainer of [http://gbwn.main.jp/Medal_GBW3.htm Game Boy Wars Network] hasn't obtained it and must only even know of its existence due to hacking on somebody's part. It is possibly done by [[Gotta Catch Em All|building all 51 units]] due to cheat search results, but can't be sure with a Japan-only Revenue Enhancing Device being required for the mercenary units.
** The All Unit Medal - you know how bad a Guide Dang It this is when even the maintainer of [http://gbwn.main.jp/Medal_GBW3.htm Game Boy Wars Network] hasn't obtained it and must only even know of its existence due to hacking on somebody's part. It is possibly done by [[Gotta Catch Em All|building all 51 units]] due to cheat search results, but can't be sure with a Japan-only Revenue Enhancing Device being required for the mercenary units.
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** As for specific missions that are Guide Dang Its:
** As for specific missions that are Guide Dang Its:
*** Chapter 5. The mission starts out normally, until you reach the enemy camp, upon which {{spoiler|a big tank piloted by one of the enemy's main generals appears, forcing you into the game's first boss fight.}} Hope you didn't leave your {{spoiler|anti-tank}} units behind!
*** Chapter 5. The mission starts out normally, until you reach the enemy camp, upon which {{spoiler|a big tank piloted by one of the enemy's main generals appears, forcing you into the game's first boss fight.}} Hope you didn't leave your {{spoiler|anti-tank}} units behind!
*** Chapter 14. The mission is to capture the enemy's main camp, which is sucpiciously unguarded, not to mention that {{spoiler|a certain one of your characters has gone [[One Winged Angel]] and is [[Curb Stomp Battle|Curb Stomping]] the enemy.}} What the game doesn't tell you is that once you capture the base... {{spoiler|The enemy springs a trap on you and you are now surrounded. Your objective now is to destroy two massive tanks that have spawned at the top and bottom of the map and are now shelling you. Oh, and you have to contend with infinitely respawning Snipers, who are now positioned to shoot down whoever captured the camp and there's nothing you can do about it. Oh, and your [[One Winged Angel]] friend is gone, you're on your own now.}} Absolutley NOTHING in the briefing hints that this mission will probably need more {{spoiler|anti-tank firepower}} than you've ever used before.
*** Chapter 14. The mission is to capture the enemy's main camp, which is sucpiciously unguarded, not to mention that {{spoiler|a certain one of your characters has gone [[One-Winged Angel]] and is [[Curb Stomp Battle|Curb Stomping]] the enemy.}} What the game doesn't tell you is that once you capture the base... {{spoiler|The enemy springs a trap on you and you are now surrounded. Your objective now is to destroy two massive tanks that have spawned at the top and bottom of the map and are now shelling you. Oh, and you have to contend with infinitely respawning Snipers, who are now positioned to shoot down whoever captured the camp and there's nothing you can do about it. Oh, and your [[One-Winged Angel]] friend is gone, you're on your own now.}} Absolutley NOTHING in the briefing hints that this mission will probably need more {{spoiler|anti-tank firepower}} than you've ever used before.
*** Chapter 16 is pretty much pure [[Guide Dang It]] incarnate. You have to lure a giant land battleship into a minefield planted by your army. There are several problems: firstly, anyone hit by the battleship is [[Final Death|killed instantly, with no chance of calling a medic.]] Fine, all you have to do it stay out of its direct path, right? Actually, its 'hitbox' actually extends to ''everything to the left or right of it as well'', meaning the only way to stay safe is to keep running forward. Unfortunately, doing so will take you directly into a minefield (see above). But it turns out this ''isn't'' the minefield you have to lure it into! There's actually ''another half of the map to go'', which you won't know about until you try to scroll the map. Oh, and there's {{spoiler|a hidden Shocktrooper perfectly positioned to gun down your engineer while you're clearing the mines.}} Once you DO know all these things, the mission is really, REALLY easy though.
*** Chapter 16 is pretty much pure [[Guide Dang It]] incarnate. You have to lure a giant land battleship into a minefield planted by your army. There are several problems: firstly, anyone hit by the battleship is [[Final Death|killed instantly, with no chance of calling a medic.]] Fine, all you have to do it stay out of its direct path, right? Actually, its 'hitbox' actually extends to ''everything to the left or right of it as well'', meaning the only way to stay safe is to keep running forward. Unfortunately, doing so will take you directly into a minefield (see above). But it turns out this ''isn't'' the minefield you have to lure it into! There's actually ''another half of the map to go'', which you won't know about until you try to scroll the map. Oh, and there's {{spoiler|a hidden Shocktrooper perfectly positioned to gun down your engineer while you're clearing the mines.}} Once you DO know all these things, the mission is really, REALLY easy though.
*** Chapter 17. You have to take down {{spoiler|Jeager}}'s tank. Simple. What they didn't tell you, is that its covered in armoured plating, [[Dangerously Genre Savvy|even over its weak point!]] You have to blow the armor off, then destroy the tank itself. But there's another catch: if the tank reaches one of the camps, ''it regenerates its armor.'' Meaning, while the goal of the mission is to destroy the tank, that's near impossible without capturing all the camps first. If you maxed out on anti-armor and forgot to bring your Scouts, you're screwed. [[Running Gag|Again.]]
*** Chapter 17. You have to take down {{spoiler|Jeager}}'s tank. Simple. What they didn't tell you, is that its covered in armoured plating, [[Dangerously Genre Savvy|even over its weak point!]] You have to blow the armor off, then destroy the tank itself. But there's another catch: if the tank reaches one of the camps, ''it regenerates its armor.'' Meaning, while the goal of the mission is to destroy the tank, that's near impossible without capturing all the camps first. If you maxed out on anti-armor and forgot to bring your Scouts, you're screwed. [[Running Gag|Again.]]