Gungnir: Difference between revisions

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[[File:gungnirkeyvisual_9797.jpg|frame]]
 
The newest{{when}} work by [[Sting Entertainment]] and published by [[Atlus]], a [[Strategy RPG]]''[[Genre Busting|-ish]]'' game for the [[Play StationPlayStation Portable]]. It was announced at the end of February 2011, and then released in Japan that May, almost a full year after ''[[Blaze Union]]''. It is Episode IX of [[Dept. Heaven]]. ''Gungnir'' was announced for a 2012 summer release in North America, making it the first DHE game to escape [[No Export for You]] since the PSP remake of ''[[Knights in The Nightmare]]''.
 
The game's full title is ''Gungnir: Inferno of the Demon Lance and the War of Heroes'', and the story dawns in the year 983, on an empire torn by conflicts between its two races, the noble Daltania and the "accursed" Leonica, who are badly oppressed by the nobility. The Leonica and a few sympathetic Daltania have formed a resistance known as [[Meaningful Name|Esperanza]], but they're struggling to hold their own against the Imperial Army's greater force and skill.
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One day, fifteen-year-old Julio Raguel--a low-ranking captain in Esperanza--and his men come upon a slave trader and "liberate" his captive, a beautiful girl named Alyssa who (unbeknown to them) happens to be Daltanian. Julio invites Alyssa to join his cause with open arms, and although she has her worries, she accepts.
 
Not long after this, in a battle so desperate that it looks like Julio will be killed, he discovers the eponymous demonic lance Gungnir and takes it up, managing to turn the situation around. The resistance rejoices, but this marks the creaking of Destiny's cogwheels into motion. And remember: This is a Sting game. [[Yggdra Union|Destiny]] [[Blaze Union|is]] [[Knights in The Nightmare|a]] ''[[Baroque (Videovideo Gamegame)|total]] [[Hexyz Force|douche]].''
 
The game handles similarly to your garden-variety isometric SRPG such as ''[[Tactics Ogre]]'' or ''[[Final Fantasy Tactics]]'', but is [[Anti-Grinding|entirely linear]] in grand Sting tradition and includes a system that allows the player to completely ignore the established turn order for strategic purposes. This makes for a system where [[Weak but Skilled]] units stay just as useful (and ''[[Awesome Yet Practical|usable]]'') as powerful ones in the hands of a wily enough tactician.
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It should be noted that ''Gungnir'' portrays both sides of its racial conflict in a [[Black and Gray Morality|negative light]] and includes very intense depictions of bigotry from each major faction, so '''players with racism-related triggers should exercise caution'''.
 
And if you reached this page looking for the [[Blade Onon a Stick|mythological weapon]], try [[Norse Mythology]] or [[Public Domain Artifact]].
 
For more about the game's development, see [http://disaresta.livejournal.com/75948.html#cutid1 this interview with the creators] ('''SPOILERS!''').
 
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{{tropelist}}
=== ''Gungnir'' utilizes the following tropes: ===
* [[Adorkable]]: Elise.
* [[Alliterative Name]]: Ragnus Raguel.
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* [[Darker and Edgier]]: If you thought ''[[Knights in The Nightmare]]'' and ''[[Blaze Union]]'' were bad...
* [[Deadpan Snarker]]: Elise.
* [[Deal Withwith the Devil]]
* [[Deceased Parents Are the Best]]: Ricard.
* [[Development Hell]]: This game has been in the works for a whole two years now. Lampshaded by the cast in the attached image [http://jajanote.blog5.fc2.com/blog-date-201102.html here.]
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* [[Noble Bigot]]: Noah, Robertus.
* [[Offing the Offspring]]: Wolfgang did this in order to [[Nice Job Breaking It, Herod|escape a prophecy that his successor would kill him]]. Of course, he missed a couple.
* [[Orcus Onon His Throne]]: Justified with Wolfgang's illness, the political spats between Zaird and Robertus, and the difficulty Zaird would likely have on a battlefield with uneven ground in his war wheelchair/personal chariot.
* [[Our Angels Are Different]]
* [[Overly Long Title]]
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* [[Post Dramatic Stress Disorder]]: Julio manages to hold out despite his ordinarily fatal wounds long enough to get Gungnir and kick Pierre out, then faints and is in bed for about a week.
* [[Rapunzel Hair]]: Alyssa.
* [[Real Is Brown]]: ''Gungnir'' has the most subdued palette of any [[Dept. Heaven]] game released thus far--even ''[[Knights in The Nightmare]]'' had brightly colored characters and bullets.
* [[Scarf of Asskicking]]: Ragnus.
* [[Sequel Hook]]: We never find out what happens to {{spoiler|Ragnus or Valery}}, Robertus is still a problem, and then there's all that stuff Hierameir and Isabeli were saying about [[The End of the World Asas We Know It]].
* [[Shrinking Violet]]: Alyssa.
* [[Sibling Rivalry]]: Julio has an inferiority complex over how accomplished Ragnus is and wants to catch up to him.
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* [[Try Not to Die]]
* [[Unlucky Childhood Friend]]: Noah, Claude, and Teresa are ''so'' unlucky that {{spoiler|they die as soon as the third stage}}!
* [[Weapon of Choice]]: Julio and Alyssa both wield [[Blade Onon a Stick|lances]], Ragnus has an [[An Axe to Grind|axe]], and Elise uses [[The Archer|a bow]]. Julio, Ragnus, and Elise can also use [[Cool Sword|swords]], and Alyssa's secondary weapon is the [[Simple Staff|stave]].
* [[We Hardly Knew Ye]]: {{spoiler|Noah, Claude, Teresa}}.
* [[What Could Have Been]]: Ragnus was originally supposed to be the protagonist. Julio was chosen instead due to being less mature (and thus more prone to [[Character Development]]).
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{{reflist}}
[[Category:Strategy RPG]]
[[Category:Dept Heaven (Video Game){{PAGENAME}}]]
[[Category:Gungnir]]
[[Category:Video Game]]
[[Category:GungnirDept. Heaven]]