Guns in Church: Difference between revisions

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Some weapons (such as rifles, large machine guns, and [[Arm Cannon|Arm Cannons]]) can't be sheathed/holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the mine or the sword).
Some weapons (such as rifles, large machine guns, and [[Arm Cannon|Arm Cannons]]) can't be sheathed/holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the mine or the sword).


Compare [[Improbable Use of a Weapon]], when a weapon may be appropriate, but the one used is unlikely or impossible. Also, [[Ornamental Weapon]], where it is carried, but doesn't get used for other reasons. [[Brats With Slingshots]], which has a tendency to reflect this trope but with Children.
Compare [[Improbable Use of a Weapon]], when a weapon may be appropriate, but the one used is unlikely or impossible. Also, [[Ornamental Weapon]], where it is carried, but doesn't get used for other reasons. [[Brats with Slingshots]], which has a tendency to reflect this trope but with Children.


For when a shootout actually does take place in a church, see [[Bloodstained-Glass Windows]].
For when a shootout actually does take place in a church, see [[Bloodstained-Glass Windows]].
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== [[Live-Action TV]] ==
== [[Live-Action TV]] ==
* ''[[Brass Eye]]'' evoked this in a satirical [[News Parody]] about [http://www.youtube.com/watch?v=NAQy8v0d_qo America's fascination with handguns].
* ''[[Brass Eye]]'' evoked this in a satirical [[News Parody]] about [http://www.youtube.com/watch?v=NAQy8v0d_qo America's fascination with handguns].
* On ''[[Combat Hospital (TV)|Combat Hospital]]'' all the doctors and nurses wear a sidearm strapped to their hip. They are soldiers in a war zone and are required to carry a weapon.
* On ''[[Combat Hospital]]'' all the doctors and nurses wear a sidearm strapped to their hip. They are soldiers in a war zone and are required to carry a weapon.
* ''[[30 Rock (TV)|Thirty Rock]]'': Pete is justifiably alarmed when Kenneth turns in a gun as well along with his page's badge. For non-fans: they work on a television show, folks.
* ''[[30 Rock|Thirty Rock]]'': Pete is justifiably alarmed when Kenneth turns in a gun as well along with his page's badge. For non-fans: they work on a television show, folks.
** When Liz visits a bad neighborhood nicknamed "Little Chechnya", she asks if she just saw a man walking down the street holding a gun. She is told, "Yeah, but don't worry, he's not a cop."
** When Liz visits a bad neighborhood nicknamed "Little Chechnya", she asks if she just saw a man walking down the street holding a gun. She is told, "Yeah, but don't worry, he's not a cop."
* On ''[[Garth Marenghi's Darkplace]]'', most of the characters, who work in a hospital, seem to have guns at all times. This comes in handy when they're attacked by [[Animate Inanimate Object|Animate Inanimate Objects]], undead warlocks, and Scotsmen.
* On ''[[Garth Marenghi's Darkplace]]'', most of the characters, who work in a hospital, seem to have guns at all times. This comes in handy when they're attacked by [[Animate Inanimate Object|Animate Inanimate Objects]], undead warlocks, and Scotsmen.
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== [[Video Games]] ==
== [[Video Games]] ==
* ''[[Deus Ex (Video Game)|Deus Ex]]'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed NPCs to panic, and armed ones to attack you.
* ''[[Deus Ex]]'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed NPCs to panic, and armed ones to attack you.
** ''[[Twenty Twenty Seven|2027]]'' a [[Game Mod]] for ''Deus Ex'', cleverly averts this by forcing you to leave your weapons with a bouncer when you enter a nightclub.
** ''[[2027]]'' a [[Game Mod]] for ''Deus Ex'', cleverly averts this by forcing you to leave your weapons with a bouncer when you enter a nightclub.
* ''[[Deus Ex Invisible War (Video Game)|Deus Ex Invisible War]]'' averts this, though, as in certain areas you can have your weapons, but they are "locked down" so you can't use them. Also the strength mod is suppressed so you can't use items in the environment heavy enough to damage.
* ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' averts this, though, as in certain areas you can have your weapons, but they are "locked down" so you can't use them. Also the strength mod is suppressed so you can't use items in the environment heavy enough to damage.
* ''[[Deus Ex Human Revolution (Video Game)|Deus Ex Human Revolution]]'' averts this. Certain areas won't allow you to pull out your weapons, and in other areas civilians will panic and/or refuse to talk to you if your gun is drawn.
* ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' averts this. Certain areas won't allow you to pull out your weapons, and in other areas civilians will panic and/or refuse to talk to you if your gun is drawn.
* In the ''[[Gothic]]'' games, unsheathing a weapon or preparing an offensive spell out of combat will make people nervous, and they will attack you if you don't put it away after a few warnings.
* In the ''[[Gothic]]'' games, unsheathing a weapon or preparing an offensive spell out of combat will make people nervous, and they will attack you if you don't put it away after a few warnings.
* Radd Spencer of ''[[Bionic Commando (Video Game)|Bionic Commando]]'' is warned not to shoot within neutral zones, but the fact that he brought a bazooka with him is perfectly okay.
* Radd Spencer of ''[[Bionic Commando]]'' is warned not to shoot within neutral zones, but the fact that he brought a bazooka with him is perfectly okay.
** The computer, naturally, is not at all restricted, and [[My Rules Are Not Your Rules|can attack Radd freely]]. If he retaliates, ''he's killed by the peacekeepers.''
** The computer, naturally, is not at all restricted, and [[My Rules Are Not Your Rules|can attack Radd freely]]. If he retaliates, ''he's killed by the peacekeepers.''
* ''[[Duke Nukem]]'' 3D features a protagonist arming himself across various normal settings, including a movie theater, a burger chain, a theme park, a supermarket, and even a hotel. The trope is justified by the fact that there ''is'' an invasion underway.
* ''[[Duke Nukem]]'' 3D features a protagonist arming himself across various normal settings, including a movie theater, a burger chain, a theme park, a supermarket, and even a hotel. The trope is justified by the fact that there ''is'' an invasion underway.
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* Aversion in ''[[Fable]]'': When you enter Bowerstone, a guard will confiscate your weapons until you leave again. Played straight everywhere else, but "everywhere else" is a lot of small hamlets and the townspeople will still freak out if you actually draw a weapon.
* Aversion in ''[[Fable]]'': When you enter Bowerstone, a guard will confiscate your weapons until you leave again. Played straight everywhere else, but "everywhere else" is a lot of small hamlets and the townspeople will still freak out if you actually draw a weapon.
** While carrying your weapons on your back (or on your side for that matter) in ''Fable II'' is acceptable seeing as it is an archaic society, oddly enough, most NPCs keep their weapons in [[Hyperspace Arsenal|hammerspace]].
** While carrying your weapons on your back (or on your side for that matter) in ''Fable II'' is acceptable seeing as it is an archaic society, oddly enough, most NPCs keep their weapons in [[Hyperspace Arsenal|hammerspace]].
* Being unarmed in the world of ''[[Fallout]]'' is generally a bad idea. There are, however two notable exceptions: The New California Republic in ''Fallout 2'' doesn't allow drawn guns within the city (they have a police force, after all) and [[I Just Shot Marvin in The Face|waving you gun in someone else's face]] will penalize speech checks in ''Fallout 3''.
* Being unarmed in the world of ''[[Fallout]]'' is generally a bad idea. There are, however two notable exceptions: The New California Republic in ''Fallout 2'' doesn't allow drawn guns within the city (they have a police force, after all) and [[I Just Shot Marvin in the Face|waving you gun in someone else's face]] will penalize speech checks in ''Fallout 3''.
** And throughout ''Fallout 1'' and ''2'' there are several places where people will tell you to put your guns away, before they allow you to talk to them or walk into the town.
** And throughout ''Fallout 1'' and ''2'' there are several places where people will tell you to put your guns away, before they allow you to talk to them or walk into the town.
** Not exactly this trope but wearing your power armor everywhere can scare quite a few people.
** Not exactly this trope but wearing your power armor everywhere can scare quite a few people.
** The casinos in ''[[Fallout New Vegas|New Vegas]]'' frisk guests for weapons, and thus the guards get understandably upset when you draw a weapon. Gets hilarious when you're treated politely while wearing full [[Knight Templar|Brotherhood of Steel]] [[Powered Armor|power armour]] and accompanied by an eight foot tall [[Lightning Bruiser|Super Mutant]] and a [[Cyborg]] German Shepherd, but the guards all pull guns if you slip on brass knuckles.
** The casinos in ''[[Fallout: New Vegas|New Vegas]]'' frisk guests for weapons, and thus the guards get understandably upset when you draw a weapon. Gets hilarious when you're treated politely while wearing full [[Knight Templar|Brotherhood of Steel]] [[Powered Armor|power armour]] and accompanied by an eight foot tall [[Lightning Bruiser|Super Mutant]] and a [[Cyborg]] German Shepherd, but the guards all pull guns if you slip on brass knuckles.
* Avoidance of this is an actual play element of ''[[No One Lives Forever]]'', as civilians are less than cooperative when Cate is brandishing, so use of quiet weapons and timely holstering are both necessary when in public levels.
* Avoidance of this is an actual play element of ''[[No One Lives Forever]]'', as civilians are less than cooperative when Cate is brandishing, so use of quiet weapons and timely holstering are both necessary when in public levels.
* Subverted in ''[[Divine Divinity]]''. People notice when you talk to them with your weapon drawn, and you are given you the option to threaten them, or attack them.
* Subverted in ''[[Divine Divinity]]''. People notice when you talk to them with your weapon drawn, and you are given you the option to threaten them, or attack them.
* ''[[Cave Story (Video Game)|Cave Story]]''. No NPC will ever mind if you test your weapons inside their house. Not even [[Ultimate Blacksmith|Hermit Gunsmith]] while sleeping.
* ''[[Cave Story]]''. No NPC will ever mind if you test your weapons inside their house. Not even [[Ultimate Blacksmith|Hermit Gunsmith]] while sleeping.
* In ''[[Vampire: The Masquerade Redemption]]'', your characters could walk around in full tactical armour brandishing RPGs and flamethrowers, and police, store owners and private citizens didn't bat an eye (in NYC this was bad enough but London?). Just don't get caught [[Kiss of the Vampire|necking with someone in an alleyway]]...
* In ''[[Vampire: The Masquerade Redemption]]'', your characters could walk around in full tactical armour brandishing RPGs and flamethrowers, and police, store owners and private citizens didn't bat an eye (in NYC this was bad enough but London?). Just don't get caught [[Kiss of the Vampire|necking with someone in an alleyway]]...
* Given its relative realism you'd expect that drawing weapons in a city might cause a ruckus, but ''[[Mount and Blade (Video Game)|Mount and Blade]]'' averts this, and with good reason. Calradia is in a state of constant war, with raiding parties, bandits, and mercenaries pretty much everywhere. A person carrying weapons openly while covered in plate armor is hardly worth a second glance, but civilian NPCs won't fuss if you happen to draw a spear and shove the pointy end in their face while talking to them. Shopkeepers blithely ignore the mace being waved in their face by your character while you browse their wares, and even city guards will simply give you a generic 'don't cause trouble' message.
* Given its relative realism you'd expect that drawing weapons in a city might cause a ruckus, but ''[[Mount and Blade]]'' averts this, and with good reason. Calradia is in a state of constant war, with raiding parties, bandits, and mercenaries pretty much everywhere. A person carrying weapons openly while covered in plate armor is hardly worth a second glance, but civilian NPCs won't fuss if you happen to draw a spear and shove the pointy end in their face while talking to them. Shopkeepers blithely ignore the mace being waved in their face by your character while you browse their wares, and even city guards will simply give you a generic 'don't cause trouble' message.
* A gameplay element in ''[[Scarface the World Is Yours (Video Game)|Scarface the World Is Yours]]''. Waving a gun around causes people to flee and police interest to skyrocket. Paying off the cops is possible. Outright hiding works as well. Even crooks get nervous around your gun. It gets funky when you're trying to do in-game required missions in the middle of the street.
* A gameplay element in ''[[Scarface the World Is Yours]]''. Waving a gun around causes people to flee and police interest to skyrocket. Paying off the cops is possible. Outright hiding works as well. Even crooks get nervous around your gun. It gets funky when you're trying to do in-game required missions in the middle of the street.
* Explicitly averted in ''[[Persona 4]]''. The Protagonist and Yosuke are ready to go into the [[Eldritch Location|TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* Explicitly averted in ''[[Persona 4]]''. The Protagonist and Yosuke are ready to go into the [[Eldritch Location|TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* In ''[[Vampire: The Masquerade Bloodlines]]'', anywhere designated a 'combat' zone allows you to draw your heaviest artillery and blast away, with no worse repercussions than making nearby non-combatants panic. Normally, combat zones are in areas not covered by law enforcement anyway, but there are a few examples where you'd think you'd get some problems. The trope is inverted in one case, however: A certain enemy has to be killed without the use of firearms or you will be chewed out by the quest-giver, as the subsequent investigation into the enemy's death will have multiple witnesses hearing the gunshots.
* In ''[[Vampire: The Masquerade Bloodlines]]'', anywhere designated a 'combat' zone allows you to draw your heaviest artillery and blast away, with no worse repercussions than making nearby non-combatants panic. Normally, combat zones are in areas not covered by law enforcement anyway, but there are a few examples where you'd think you'd get some problems. The trope is inverted in one case, however: A certain enemy has to be killed without the use of firearms or you will be chewed out by the quest-giver, as the subsequent investigation into the enemy's death will have multiple witnesses hearing the gunshots.
* Played with in ''[[Mafia the City of Lost Heaven|Mafia]]'', where the player character stumbles in on the funeral of somebody that they murdered, and is recognized; the mourners draw their guns and a tactical shoot-out ensues. It turns out the family attending goes everywhere armed with their guns.
* Played with in ''[[Mafia: The City of Lost Heaven|Mafia]]'', where the player character stumbles in on the funeral of somebody that they murdered, and is recognized; the mourners draw their guns and a tactical shoot-out ensues. It turns out the family attending goes everywhere armed with their guns.
* The first gun obtained in ''[[They Hunger]]'', is in fact, found in a church. It lies next to the corpse of a Priest, who attempted to ring the church bell that unlocks his secret ''Dynamite stash''. [[Crazy Prepared|Someone]] apparently knew that a [[Zombie Apocalypse]] was going to happen sooner or later.
* The first gun obtained in ''[[They Hunger]]'', is in fact, found in a church. It lies next to the corpse of a Priest, who attempted to ring the church bell that unlocks his secret ''Dynamite stash''. [[Crazy Prepared|Someone]] apparently knew that a [[Zombie Apocalypse]] was going to happen sooner or later.