Gushing About Shows You Like (Sugar Wiki)/Video Games/A To F: Difference between revisions

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** Plus, it's extremely awesome to leap off a rooftop and simultaneously stab two fully-armored guards in the face.
*** Not to mention cathartic.
* [[Axelay]]. It combines the best things about the 16-bit era into a [[Crowning Moment of Awesome|Crowning Game of Awesome]]. It's a visual showpiece, and a treat to listen to, especially if you like jazz. (Yes, jazz in a [[Shoot 'Em UpsUp|shmup]].) Case in point: Stage 2. You start by flying into a space station from space. The whole station rotates, and at one point, you can see your home planet, poking through an opening in the walls. Then it goes away. All the while, a piece of music fit for a [[Determinator]] swells in the background, building to the point where you see the planet in the background. Finally, you reach a part of the space station that appears torn and blasted apart. Then the music changes to a panicky electronic beat. At the end of the tunnel is a [[Humongous Mecha]], with a distinct [[RoboCop]] style, and gorgeously rendered. As the fight continues, the music from the first part of the stage breaks out of the beat, and the robot starts using a big charging crush laser. Now imagine this, plus five other stages of [[SNES]] shmup glory. Words cannot describe how great this game is.
* [[Banjo-Kazooie]] took what [[Super Mario Bros.|Super Mario 64]] invented for 3D platforming and perfected it. I've never played a better game in my life. The worlds were beautiful and imaginative, the characters were funny, and the gameplay was easy yet magically fun.
** Its sequel Banjo-Tooie is just about as much fun with bigger levels, better moves and more transformations. Plus you can turn Kazooie into a dragon!
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** ''[[BioShock (series)]]'' is diabolically creepy fun, and looks and sounds ''sumptuous'' to boot. And the good ending is nothing short of [[Tear Jerker|heartbreakingly beautiful]].
** [[BioShock 2]] came out recently. Holy shit. Let me explain: Bioshock 2 is better than it's predecessor in every area. Better characters, better ending, better storyline, dialogue that's just as quotable as Bioshock 1, if not more so (But the parasites say no!), better graphics, more choice, better gameplay (Incinerate 3 + Machine Gun + Armour-Piercing Rounds = I CAN TAKE ANTHING YOU CAN THROW AT ME, LAMB, BRING IT THE FUCK ON), and to top it all off, the multiplayer. Jesus Christ, the multiplayer. There were so many different ways they could have gotten it wrong, and 2K avoided all of them, and made a multiplayer experience that works just as well as the single player campaign. There is only one complaint I have with it, and that's that it seems much shorter than the first game. Buy. This. Game.
* The [httphttps://wwwweb.archive.org/web/20131102211740/http://aksysgames.com/bittripbeat/ Bit] [httphttps://wwwweb.archive.org/web/20151025095028/http://commandervideo.com/ Trip] [http://www.explorethevoid.com Series] for [[Wii Ware]]. These gems combine wonderful retro-styled visuals, [[Ear Worm]] music and stupidly addictive points-based rhythm-action game play. Buy any one of these games and you won't need another game for months. They may be [[Nintendo Hard]], but the feeling of pure accomplishment you get when you master them is the pinnacle of gaming for me.
* [[Blaz BlueBlazBlue]] is not just a good fighting game. IT'S AWESOMENESS INCARNATE and everything in the game just OOZES STYLE. No main character plays the same as another, everyone has their own unique abilities and the designs in this game are nothing short of excellent--even the menus are a gorgeous sight to behold. Let's not forget the rockin' soundtrack and surprisingly good dub as well as storyline. And the ''Teach Me Ms. Litchi!'' segments are pure comedy gold. ''The Wheel Of Fate Is Turning...''
* [[Arutoa|This troper]] will likely be killed for saying it, but [[bob's game]]. The game AND the forums (which count as the Third Game, which is the site) With the game's dark humor, fun minigames, and [[Crowning Music of Awesome]], and the forum's lack of [[Fan Dumb|rabid fans]] and general niceness, it's hard not to like it, unless you were fooled by the viral and STILL hate Robert for some reason.
* I'm going to say this out loud. I. Love. [[Borderlands]]. You can say what you want about the ''plot'' but everything else is ''absolutely perfect''. Perfect controls. Perfect gameplay. Perfect [[RPG Elements]], for christ's sake! ''Gearbox have taken everything good about an FPS and transferred it into this game''. And the thing I love most? The thing that I absolutely ''adore'' about Borderlands? ''It has a sense of what is fucking fun.'' FPS's today (I'm looking at you, ''Modern Warfare'') have gotten ''far'' too caught up in making things ''gritty'' and ''realistic'', well let me put this in ways you can understand, ''Infinity Ward''. FUCK. THAT. SHIT. When ''I'' play an FPS, I don't want it to simulate ''realistic combat''! That's just boring. I. Want. To. Have. A. Revolver. That. Shoots. Alternating. Elemental. Effects. On. Each. Bullet. Terrorist plot? FIRELIGHTNINGACIDEXPLOSION, ''MOTHERFUCKERS''! I want a reference to ''nearly every work of note in the last hundred years'', all with quests and red text! I want to have a person over my intercom, not shouting "''Ramirez! Take down that AC-130 with your knife!''", but instead informing me that "''SWEET JEESUS TITTY CINNAMON THAT IS A MAWN-STER! THIS IS GON' BE SWEET!''". I want to be informed by the ''final boss of the next DLC'' via ''Twitter'' that my player character should "Dude, ''eat something.''" I want a game that, specifically, does ''not'' feel like a chore to play. And I think that every single game developer out there can learn something from gearbox: Realism does NOT always equal fun.
** Even when Gearbox does go to the realistic side of the spectrum, they're still amazing. The Brothers in Arms series is mentally taxing to play, because it puts you right in the action, makes you care about the characters, and provides the most realistic combat I've ever seen in a video game. No Call of Duty run-and-gun tactics here, just use your cover and find, fix, flank, and finish. The storylines and characterization is simply stunning, too.
** In all fairness to [[Modern Warfare]], it's not nearly as realistic as the mainstream media wants you to believe. Its tactical FPS fore bearers - like the original [[Rainbow Six]], [[Delta Force]] and [[Ghost Recon]] games; all of those series' first installments released before the [[PlayStation 2]] era - slanted much further in realism than any of the Modern Warfare games. In fact, a late 2011 issue of [[Game Informer]] brought up several realistic PC FPS games as an antithesis to [[Modern Warfare 3]], just to dismantle this myth. Hell, even ''[[Counter-Strike]]'' has more realism than [[Modern Warfare]], and no one mistook that game as anything beyond a more arcadey [[Rainbow Six]]. [[Modern Warfare]] is more [[Mis BlamedMisblamed]] than anything, thanks to its [[It's Popular, Now It Sucks|popularity]] pigeonholing it into [[Trope Codifier]] territory for gritty, realistic FPS games, even though this clearly isn't true. Sure, the [[Modern Warfare]] series has plenty of legitimate faults, but being too realistic ain't one of them.
* ''[[Braid]]'' is absolutely amazing. The innovation in game mechanics is... dare I say it... equal to ''Portal''. It makes you think, and it makes you feel like a total genius (or a total idiot) when you finally figure out the puzzles. The world needs more games like this.
** The final level of the game, World 1-1 or "Braid," is one of the most mind-blowing moments I've ever experienced in video games, [[Everyone Is Jesus in Purgatory|without even getting into all of the implications and undertones involved]]. The entire time I {{spoiler|held the rewind button, realizing that that was actually making time go forward and the princess was ''running away from Tim''}}, I was thinking "oh my god, this is insane. What is going on? I ''know'' what's going on, but ''[[Mind Screw|what is going on?!]]''" [[Small Name, Big Ego|Whatever the size of his ego,]] kudos to Jonathan Blow for creating such a powerful moment in video gaming.
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** Indeed. In fact, allow me to elaborate: Cave Story has the ''best'' stage design in a [[Metroidvania]] game ever, bar none. The feeling is not that you progress in the game, but that the game flows around you when you move. The music is about the pinnacle of 8-bit tunes - as was said in the [[Crowning Music of Awesome]] article, if you don't like the Outer Walls tune (Moonsong is its title), you should visit your local priest, because you're suffering from a serious lack of soul. And the characters are just awesome. HUZZAH!
** You said it! Cave Story really stands alone as one of the most memorable and polished indie games. Unfortunately, its 'indie' status means not nearly enough people will get to experience it (unless Nicalis hurries up with that port...).
* Another example of awesome freeware: ''Cho Ren Sha 68K'', a [[Shoot 'Em UpsUp|scrolling shooter]] originally developed for the Sharp X68000 computer. Barring the same background used for every stage (save for Stage 0), the game combines tense wave-based enemy action with some elements of [[Bullet Hell]] and has an absolutely killer soundtrack. Sadly, his new, piece-of-crap computer can't run it at full speed.
* I wish more people know about and play ''[[City of Heroes]]''. The character creator alone is worth the subscription fee.
** Agreed. The only thing that would make it better is if they included options for [[Magical Girl]] costumes... what? I want my [[Elegant Gothic Lolita|poofy dresses]].
** Thirded to the ultimate power. Even though I had to stop at some points, and at times even went to [[The Dark Side]] (i.e., [[World of Warcraft]]), I've always come back to this game. The recent sale of the IP to [[NC SoftNCSoft]] seems to have made the game even ''better,'' in that the devs are finally focusing on making a game that is just plain ''[[Rule of Fun|fun]]''!
*** Hell, use the forums. The devs ''themselves'' are pretty awesome to begin with. I still remember when Positron and Cuppajo showed up in-game to a mock wedding ceremony for two people getting married in real life.
** The world is relatively small, compared to some other MMOs, and the chat and search interfaces aren't terribly complex. Add the relatively low penalty for dying and the aforementioned costume generator, and you have an MMO that (aside from the occasional [["Stop Having Fun!" Guys|user]] [[Jerkass|conflicts]]) makes teaming not just rewarding, but easy.
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** How about ''Civilization V''? I know a lot of people [[They Changed It, Now It Sucks|bitch about it]], but I can't think of any other game I've played where I log in for a few minutes, then finally log off about half an hour after I'm normally in bed.
* ''[[Command & Conquer]]'' is my [[Most Triumphant Example (Sugar Wiki)|Most Triumphant Example]] of RTS, with a [[Crowning Music of Awesome|kick-ass soundtrack]] to boot. And ''Red Alert'' is even better, taking everything good about the original, turning it [[Up to Eleven]] and adding magnificent amounts of [[Large Ham]]-osity. [[Gushing About Characters You Like|And don't even get me started on]] [[Magnificent Bastard|Kane]]...
* When I played [[Company of Heroes]], I felt like it was a completely different game from the [[Age of Empires]] series and ''[[Age of Mythology]]'' RTS games that I played (I still love em') and it completely blew my mind. It felt realistic (in retrospect it technically just ''felt'' realistic, there was much about it that wasn't - it still does remain that way in feeling to me, however), which was a big jump from the aforementioned Age of-s I played. I'd feel the same about [[Dawn of War]] 2 with it being similar to [[Company of Heroes]] [[Recycled in Space]] (or, you know, [[Warhammer 4000040,000]]. I like [[Warhammer 4000040,000]]'s setting.), aside from Games For Windows Live disconnecting my Xbox Live Silver account all the time in multiplayer and some balance problems that are being ironed out.
* This Troper is a huge ''[[Crash Bandicoot]]'' fan, and not only does he love all of Naughty Dog's originals, he also loves Traveller's Tales' Crash: Twinsanity and Radical Entertainment's current line of games, which, although very different in style and gameplay, are very fun to play and brought the series back to just Crash fighting evil scientists and mutants in his islands.
** This Troper would like to add that Crash Team Racing was just as good as Mario Kart, if not 500 times better.