Half-Life (series)/Nightmare Fuel: Difference between revisions

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(Import from TV Tropes TVT:NightmareFuel.HalfLife 2012-07-01, editor history TVTH:NightmareFuel.HalfLife, CC-BY-SA 3.0 Unported license)
 
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** Listen to their audio clips [http://www.youtube.com/watch?v=mnhwN_w_0XQ&feature=related here]. It's made all the more creepy if you consider that it's either the headcrabs tying to talk through the body but can only repeat the last words said by the deceased, or ''the soldier is still alive and trying to contact his squadmates.''
** Listen to their audio clips [http://www.youtube.com/watch?v=mnhwN_w_0XQ&feature=related here]. It's made all the more creepy if you consider that it's either the headcrabs tying to talk through the body but can only repeat the last words said by the deceased, or ''the soldier is still alive and trying to contact his squadmates.''
*** "In-fest-a...*groan* -tion..." "perimeter is...*shuddering breath* not secure" "Necro-tics... inbound" "they're inside" "over...run" "''help...me''"
*** "In-fest-a...*groan* -tion..." "perimeter is...*shuddering breath* not secure" "Necro-tics... inbound" "they're inside" "over...run" "''help...me''"
* The City 17 Underground in the "Lowlife" chapter of ''Episode One''. Like Ravenholm before it, it serves absolutely no purpose other than having the player in tears, and it works. The majority of the level is in complete darkness (as in you literally can't see your hand in front of your face) without using Gordon's [[Ten Second Flashlight]], and the place is ''swarming'' with Headcrab Zombies, which will actually spawn faster if the flashlight isn't activated. As a small relief only a few zombies are encountered at any one time... until the last part that is, in which the player must wait for another of the series' notoriously slow elevators while an unending horde of zombies crawl out of the darkness. There are few things worse than a Fast Headcrab Zombie which was ''completely invisible'' a second ago leaping at you from nowhere and clawing at your face while a nearby Zombine decides to become a suicide bomber.
* The City 17 Underground in the "Lowlife" chapter of ''Episode One''. Like Ravenholm before it, it serves absolutely no purpose other than having the player in tears, and it works. The majority of the level is in complete darkness (as in you literally can't see your hand in front of your face) without using Gordon's [[Ten-Second Flashlight]], and the place is ''swarming'' with Headcrab Zombies, which will actually spawn faster if the flashlight isn't activated. As a small relief only a few zombies are encountered at any one time... until the last part that is, in which the player must wait for another of the series' notoriously slow elevators while an unending horde of zombies crawl out of the darkness. There are few things worse than a Fast Headcrab Zombie which was ''completely invisible'' a second ago leaping at you from nowhere and clawing at your face while a nearby Zombine decides to become a suicide bomber.
** "Alyx, normally I love working with you, but ''goddamnit''! Stop making zombie noises behind me when we're heading into headcrab territory!"
** "Alyx, normally I love working with you, but ''goddamnit''! Stop making zombie noises behind me when we're heading into headcrab territory!"