Hard Corps: Uprising: Difference between revisions

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[[File:Hard Corps cover.jpg|framed]]
[[File:Hard Corps cover.jpg|framed]]
''Hard Corps: Uprising'' is Konami's first downloadable entry in the [[Contra]] series for [[Xbox Live Arcade]] and [[Playstation Network]], despite not having the Contra name directly attached to it, although the game makes it [[Nintendo Hard|pretty clear]] [[Recurring Riff|that it is indeed]] part of the franchise. Produced by [[Arc System Works]] - best known for the critically acclaimed ''[[Guilty Gear]]'' and ''[[Blaz Blue]]'' series of [[Fighting Game|fighters]] - it's the prequel to ''Contra: Hard Corps'', the spinoff entry released on the Sega Genesis, hence the name.
''Hard Corps: Uprising'' is Konami's first downloadable entry in the [[Contra]] series for [[Xbox Live Arcade]] and [[Playstation Network]], despite not having the Contra name directly attached to it, although the game makes it [[Nintendo Hard|pretty clear]] [[Recurring Riff|that it is indeed]] part of the franchise. Produced by [[Arc System Works]] - best known for the critically acclaimed ''[[Guilty Gear]]'' and ''[[BlazBlue]]'' series of [[Fighting Game|fighters]] - it's the prequel to ''Contra: Hard Corps'', the spinoff entry released on the Sega Genesis, hence the name.


The [[Excuse Plot|story]] of Uprising involves the, well, ''[[Exactly What It Says on the Tin|uprising]]'' in the far future against the world's current tyrannical dictatorship, [[The Empire|the Commonwealth]], and its leader Emperor Tiberius. Leading the [[La Résistance|Union Forces]] in the fight is [[Defector From Decadence|ex-Commonwealth soldier]] Bahamut<ref>the final boss of Hard Corps</ref>, who deserted and switched sides after realizing it was evil. His unit also consists of fellow soldiers Krystal, a young woman with considerable combat skills whose village was destroyed during a Commonwealth attack and joins the fight so nobody else would have to suffer a tragedy like hers; Harley, a boisterous guy with [[Cool Shades]] and an awesome pompadour; and female samurai Sayuri, who forgoes the whole shooting thing in favor of a more [[Katanas Are Just Better|close up and personal approach to fighting]]. Of the quartet, only Bahamut and Krystal are initally available as playable characters, with the other two, as well as Tiberius' [[The Dragon|right hand man]] Leviathan, available as premium [[Downloadable Content]].
The [[Excuse Plot|story]] of Uprising involves the, well, ''[[Exactly What It Says on the Tin|uprising]]'' in the far future against the world's current tyrannical dictatorship, [[The Empire|the Commonwealth]], and its leader Emperor Tiberius. Leading the [[La Résistance|Union Forces]] in the fight is [[Defector From Decadence|ex-Commonwealth soldier]] Bahamut<ref>the final boss of Hard Corps</ref>, who deserted and switched sides after realizing it was evil. His unit also consists of fellow soldiers Krystal, a young woman with considerable combat skills whose village was destroyed during a Commonwealth attack and joins the fight so nobody else would have to suffer a tragedy like hers; Harley, a boisterous guy with [[Cool Shades]] and an awesome pompadour; and female samurai Sayuri, who forgoes the whole shooting thing in favor of a more [[Katanas Are Just Better|close up and personal approach to fighting]]. Of the quartet, only Bahamut and Krystal are initally available as playable characters, with the other two, as well as Tiberius' [[The Dragon|right hand man]] Leviathan, available as premium [[Downloadable Content]].


Gameplay wise, ''Uprising'' combines the classic run-and-gun ''Contra'' formula - wherein you move forward mowing down hooded [[Mooks]] and other dangerous opponents, picking up weapon powerups and dodging hailstorms of bullets - with the style and some of the mechanics of ''[[Blaz Blue]]''. By default, your character can sprint forward, double jump and dash in midair, which makes evading enemy fire just a tiny bit easier. In addition to the Arcade Mode's challenge of blowing through all eight stages in a single go with [[Nintendo Hard|limited lives and continues]], there's the more manageable "Rising Mode" where you can use upgrades to your characters purchased with your hard-earned points. These range from increasing your maximum amount of starting lives and health, improving your basic mobility, instantly receiving upgraded versions of weapons when you pick up their corresponding capsules, and adding new contextual moves such as dodging during a run (and counterattacking), reflecting certain enemy shots, or busting through barricades and enemy cover.
Gameplay wise, ''Uprising'' combines the classic run-and-gun ''Contra'' formula - wherein you move forward mowing down hooded [[Mooks]] and other dangerous opponents, picking up weapon powerups and dodging hailstorms of bullets - with the style and some of the mechanics of ''[[BlazBlue]]''. By default, your character can sprint forward, double jump and dash in midair, which makes evading enemy fire just a tiny bit easier. In addition to the Arcade Mode's challenge of blowing through all eight stages in a single go with [[Nintendo Hard|limited lives and continues]], there's the more manageable "Rising Mode" where you can use upgrades to your characters purchased with your hard-earned points. These range from increasing your maximum amount of starting lives and health, improving your basic mobility, instantly receiving upgraded versions of weapons when you pick up their corresponding capsules, and adding new contextual moves such as dodging during a run (and counterattacking), reflecting certain enemy shots, or busting through barricades and enemy cover.
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* [[Arc Number]]: 573 (which stands for Konami, in case you somehow didn't know by now) is all over the damn place and probably shows up more than in any other Konami game: the stage 3 midboss and boss are called 573-Tigris and 573-Draconis respectively, the Rising mode upgrade that gives you 30 lives costs 57,300,000 points to buy and if you use a variation of [[Konami Code]] that allows you to buy it without beating the game first with that character, the main menu reads "CODE 573". Finally, the longer you play the game, the more continues you get: the number starts from 3 and goes steadily up to 20 before finally jumping up to, you guessed it, 573.
* [[Arc Number]]: 573 (which stands for Konami, in case you somehow didn't know by now) is all over the damn place and probably shows up more than in any other Konami game: the stage 3 midboss and boss are called 573-Tigris and 573-Draconis respectively, the Rising mode upgrade that gives you 30 lives costs 57,300,000 points to buy and if you use a variation of [[Konami Code]] that allows you to buy it without beating the game first with that character, the main menu reads "CODE 573". Finally, the longer you play the game, the more continues you get: the number starts from 3 and goes steadily up to 20 before finally jumping up to, you guessed it, 573.
* [[Anime Hair]]: Harley
* [[Anime Hair]]: Harley
* [[Art Shift]]: With Arc Systems at the helm, the game heavily resembles [[Blaz Blue]], as in high-res sprites, anime characters, and 3-D environments combined.
* [[Art Shift]]: With Arc Systems at the helm, the game heavily resembles [[BlazBlue]], as in high-res sprites, anime characters, and 3-D environments combined.
* [[Background Boss]]: {{spoiler|Tiberius Invictus}}
* [[Background Boss]]: {{spoiler|Tiberius Invictus}}
* [[Badass Biker]]: Harley
* [[Badass Biker]]: Harley
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* [[Downloadable Content]]: To the frustration of many, two of the four characters displayed and showed off in the intro, Sayuri and Harley, must be purchased to be used. Afterward, a fifth character, the boss Leviathan, was released.
* [[Downloadable Content]]: To the frustration of many, two of the four characters displayed and showed off in the intro, Sayuri and Harley, must be purchased to be used. Afterward, a fifth character, the boss Leviathan, was released.
* [[Drives Like Crazy]]: In Stage 4, you have cars trying to run you over. Leads to some funny moments when two cars are trying to do it at once and crash into each other. And then of course there's driving on the ceiling later in the level.
* [[Drives Like Crazy]]: In Stage 4, you have cars trying to run you over. Leads to some funny moments when two cars are trying to do it at once and crash into each other. And then of course there's driving on the ceiling later in the level.
* [[Epic Rocking]]: Would you [[Heavy Metal|expect]] [[Guilty Gear|anything]] [[Blaz Blue|less]] [[Badass|from]] [[Daisuke Ishiwatari]]?
* [[Epic Rocking]]: Would you [[Heavy Metal|expect]] [[Guilty Gear|anything]] [[BlazBlue|less]] [[Badass|from]] [[Daisuke Ishiwatari]]?
* [[Expy]]: Sayuri = [[Guilty Gear|Baiken]].
* [[Expy]]: Sayuri = [[Guilty Gear|Baiken]].
** Bahamut = Sol Badguy
** Bahamut = Sol Badguy
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* [[Luke, I Am Your Father]]: {{spoiler|Sayuri's loading screens reveal that Tiberius is her adoptive father.}}
* [[Luke, I Am Your Father]]: {{spoiler|Sayuri's loading screens reveal that Tiberius is her adoptive father.}}
* [[Meteor Move]]: Sayuri can use one if you connect with her upward palm strike. Useful if timed correctly since it has plenty of invincibility frames and the victim also kills any other enemies they come in contact with. Amusingly enough, it can also be performed on power-up capsules and otherwise immobile large flowers.
* [[Meteor Move]]: Sayuri can use one if you connect with her upward palm strike. Useful if timed correctly since it has plenty of invincibility frames and the victim also kills any other enemies they come in contact with. Amusingly enough, it can also be performed on power-up capsules and otherwise immobile large flowers.
* [[Meaningful Name]]: [[Nintendo Hard|Hard]] [[Badass|Corps]]. Think about it.
* [[Meaningful Name]]: [[Nintendo Hard|Hard]] [[Badass|Corps]]. Think about it.
* [[Money Grinding]]: There are various methods of doing this to get upgrades...
* [[Money Grinding]]: There are various methods of doing this to get upgrades...
** [[The Dev Team Thinks of Everything]] / [[No Fair Cheating]]: But if you do this too long you'll get a [[Guilty Gear|Negative Penalty]] and your score will be locked for the remainder of the stage. Usually happens when you hit a 40x combo multiplier.
** [[The Dev Team Thinks of Everything]] / [[No Fair Cheating]]: But if you do this too long you'll get a [[Guilty Gear|Negative Penalty]] and your score will be locked for the remainder of the stage. Usually happens when you hit a 40x combo multiplier.
* [[More Dakka]]
* [[More Dakka]]
* [[Nintendo Hard]]: Well, it ''is'' Contra. And it is called "'''Hard''' Corps". Not even Rising Mode subverts this.
* [[Nintendo Hard]]: Well, it ''is'' Contra. And it is called "'''Hard''' Corps". Not even Rising Mode subverts this.
** In Arcade Mode, you get 3 continues. There is an achievement for beating the first stage in arcade mode. This is much, much, MUCH harder than it sounds (you only get 3 lives to start, and are only able to use the various evasive moves and character-specific special abilities).
** In Arcade Mode, you get 3 continues. There is an achievement for beating the first stage in arcade mode. This is much, much, MUCH harder than it sounds (you only get 3 lives to start, and are only able to use the various evasive moves and character-specific special abilities).
*** And then there's the following two achievements: [[Self-Imposed Challenge|"The definition of a warrior"]] means going through the game without picking up a special weapon.<ref>[[Exact Words|Although it says nothing about actually being alive when the first 7 stages are cleared...]]</ref> [[Nintendo Hard|"I'll make them pay..."]] is going through ''without dying''. To say that only God could perform these feats would be the '''understatement of the century'''.
*** And then there's the following two achievements: [[Self-Imposed Challenge|"The definition of a warrior"]] means going through the game without picking up a special weapon.<ref>[[Exact Words|Although it says nothing about actually being alive when the first 7 stages are cleared...]]</ref> [[Nintendo Hard|"I'll make them pay..."]] is going through ''without dying''. To say that only God could perform these feats would be the '''understatement of the century'''.
**** [[Doom (Comic Book)|Better believe it, soldier!]]
**** [[Doom (Comic Book)|Better believe it, soldier!]]
*** Another special mention is [[We Have Reserves|''Disposable Warrior'']] which you have to stock up to 20 or more lives. The main reason this is so hard is because not only are a lot of the lives littered throughout levels, they can reach [[Guide Dang It]] level of finding them, not to mention some lives are in very... volatile areas. Thankfully, it's made easier because you simply have to get 20 lives, and you don't need to keep them. Keeping the lives while you climb up to 20 is the hard part.
*** Another special mention is [[We Have Reserves|''Disposable Warrior'']] which you have to stock up to 20 or more lives. The main reason this is so hard is because not only are a lot of the lives littered throughout levels, they can reach [[Guide Dang It]] level of finding them, not to mention some lives are in very... volatile areas. Thankfully, it's made easier because you simply have to get 20 lives, and you don't need to keep them. Keeping the lives while you climb up to 20 is the hard part.
* [[No Fair Cheating]] / [[Anti-Grinding]]: Attempting to milk a safespot for CP and score will eventually result in a [[Guilty Gear|NEGATIVE PENALTY]], locking your score for the rest of the stage. That being said, the negative penalty takes a while to activate, meaning that one can theoretically grind for quite some time, die, then go back to the same spot and do it all over again for more points. It also seems to be easily fooled by doing anything except holding the fire button, allowing you to easily get enough points to max out your character several times over before it kicks in if you're bored enough to keep shooting the said respawning enemies manually or park your character on one of the conveyer belts in level 5 so that they're constantly pushed by the boxes coming out of the machine.
* [[No Fair Cheating]] / [[Anti-Grinding]]: Attempting to milk a safespot for CP and score will eventually result in a [[Guilty Gear|NEGATIVE PENALTY]], locking your score for the rest of the stage. That being said, the negative penalty takes a while to activate, meaning that one can theoretically grind for quite some time, die, then go back to the same spot and do it all over again for more points. It also seems to be easily fooled by doing anything except holding the fire button, allowing you to easily get enough points to max out your character several times over before it kicks in if you're bored enough to keep shooting the said respawning enemies manually or park your character on one of the conveyer belts in level 5 so that they're constantly pushed by the boxes coming out of the machine.
* [[One-Hit-Point Wonder]]: Leviathan starts out this way. He can also only wield one weapon at a time.
* [[One-Hit-Point Wonder]]: Leviathan starts out this way. He can also only wield one weapon at a time.
* [[One-Hit Kill]]: The sole reason [[That One Boss|Vitus Engine]] is sometimes referred to as the [[Game Breaker|Sayuri]] killer. It's last attack consists of it rolling around the rim you stand on, and if it hits you, it deals one HP of damage... and sends you flying off the platform into a pit. The only way to avoid it is to successfully hit it, something that only Sayuri has trouble with due to her limited range, especially since it keeps gaining speed with every hit which eventually makes it so quick that it's extremely difficult for her to hit it even with autofire before it hits her.
* [[One-Hit Kill]]: The sole reason [[That One Boss|Vitus Engine]] is sometimes referred to as the [[Game Breaker|Sayuri]] killer. It's last attack consists of it rolling around the rim you stand on, and if it hits you, it deals one HP of damage... and sends you flying off the platform into a pit. The only way to avoid it is to successfully hit it, something that only Sayuri has trouble with due to her limited range, especially since it keeps gaining speed with every hit which eventually makes it so quick that it's extremely difficult for her to hit it even with autofire before it hits her.
** There's actually an alternate way to defeat it without leaving yourself open to the mercy of the game's collision detection: leaving one of the pillars extending from the ceiling intact and using it to climb up and hang from the ceiling before destroying it allows you to just attack downwards to hit the boss without getting rammed. You still need to take care that the rotation of the rim doesn't cause you to fall down since it moves faster than you do while hanging and thus need to spam airdashes when necessary.
** There's actually an alternate way to defeat it without leaving yourself open to the mercy of the game's collision detection: leaving one of the pillars extending from the ceiling intact and using it to climb up and hang from the ceiling before destroying it allows you to just attack downwards to hit the boss without getting rammed. You still need to take care that the rotation of the rim doesn't cause you to fall down since it moves faster than you do while hanging and thus need to spam airdashes when necessary.
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** In mission 5 you can hide in boxes like [[Metal Gear Solid]]. The game even has similar alarm sound effects.
** In mission 5 you can hide in boxes like [[Metal Gear Solid]]. The game even has similar alarm sound effects.
** All the increases to your max number of starting lives in Rising Mode reference previous Contra titles in their names: "Uprising S" = Super Contra, "Uprising III" = Contra III, "Uprising SS" = Shattered Soldier, ect. And then there's the prohibitively expensive [[Konami Code|"Uprising 30"]] earned by completing Rising Mode. . .
** All the increases to your max number of starting lives in Rising Mode reference previous Contra titles in their names: "Uprising S" = Super Contra, "Uprising III" = Contra III, "Uprising SS" = Shattered Soldier, ect. And then there's the prohibitively expensive [[Konami Code|"Uprising 30"]] earned by completing Rising Mode. . .
** One of Krystal's alternate colors gives her outfit the same scheme as [[Blaz Blue|Noel Vermillion's]]; combined with the fact that her rifle looks a lot like Noel's "Zero Gun: Fenrir" Distortion Drive, this is most likely not coincidental.
** One of Krystal's alternate colors gives her outfit the same scheme as [[BlazBlue|Noel Vermillion's]]; combined with the fact that her rifle looks a lot like Noel's "Zero Gun: Fenrir" Distortion Drive, this is most likely not coincidental.
** Might be bit of a stretch, but the first battle against Tiberius has several things in common with the battle against Colonel in ''[[Mega Man X]] 4'': both involve high-ranked military men with [[Commissar Cap|Commissar Caps]] that use swords as their main form of offense and can block your attacks in a game where enemies rarely do so and both battles take place near a location with flying battleships.
** Might be bit of a stretch, but the first battle against Tiberius has several things in common with the battle against Colonel in ''[[Mega Man X]] 4'': both involve high-ranked military men with [[Commissar Cap|Commissar Caps]] that use swords as their main form of offense and can block your attacks in a game where enemies rarely do so and both battles take place near a location with flying battleships.
** Leviathan has a [[Halo|Master Chief]] and [[Neon Genesis Evangelion|EVA-01]] palette.
** Leviathan has a [[Halo|Master Chief]] and [[Neon Genesis Evangelion|EVA-01]] palette.
** The rocket-hopping part in Stage 6 is more than a passing resemblance to the fourth stage (and boss) of Contra III.
** The rocket-hopping part in Stage 6 is more than a passing resemblance to the fourth stage (and boss) of Contra III.
* [[Spread Shot]]: ''Obviously''. While it's still invaluable against [[Mook|Mooks]] due to, well, being spread out, it's not nearly as useful against bosses since each projectile does less damage than a normal shot, you need to get close enough to most bosses in order for all the shots to hit and even then it only equals the damage output of most other weapons.
* [[Spread Shot]]: ''Obviously''. While it's still invaluable against [[Mook|Mooks]] due to, well, being spread out, it's not nearly as useful against bosses since each projectile does less damage than a normal shot, you need to get close enough to most bosses in order for all the shots to hit and even then it only equals the damage output of most other weapons.
* [[Theme Naming]]: Sayuri's sword upgrades, as follows.
* [[Theme Naming]]: Sayuri's sword upgrades, as follows.
** Kikuichimonji: Named after the 13 Japanese swords that bear the imperial chrysanthemum crest for each month of the year.
** Kikuichimonji: Named after the 13 Japanese swords that bear the imperial chrysanthemum crest for each month of the year.
** Raikiri: [[Naruto]] reference. Translates to "Lightning Blade".
** Raikiri: [[Naruto]] reference. Translates to "Lightning Blade".
** Muramasa: The name of a real Japanese swordsmith who, in legends, created swords that were bloodthirsty and evil. This is a commonly used name for swords in fiction.
** Muramasa: The name of a real Japanese swordsmith who, in legends, created swords that were bloodthirsty and evil. This is a commonly used name for swords in fiction.
** Masamune: Like Muramasa, the name of a very famous Japanese swordsmith. Often used as a name for swords of superior quality in fiction.
** Masamune: Like Muramasa, the name of a very famous Japanese swordsmith. Often used as a name for swords of superior quality in fiction.
** Amanomurakumo: The sword used by Susano'o to slay Orochi, renamed Kusanagi afterward. Also a ''[[Blaz Blue]]'' reference.
** Amanomurakumo: The sword used by Susano'o to slay Orochi, renamed Kusanagi afterward. Also a ''[[BlazBlue]]'' reference.
*** This specific name counts as a minor [[Genius Bonus]] because the sword Kusanagi could control the wind, and guess what Sayuri's [[Razor Wind|Charge Attack]] is?
*** This specific name counts as a minor [[Genius Bonus]] because the sword Kusanagi could control the wind, and guess what Sayuri's [[Razor Wind|Charge Attack]] is?
* [[Unexpected Gameplay Change]]: In Stage 4, the boss is a flying 2D homage to [[Gradius]], and Stage 5 starts off as a [[Metal Gear Solid|stealth sequence]].
* [[Unexpected Gameplay Change]]: In Stage 4, the boss is a flying 2D homage to [[Gradius]], and Stage 5 starts off as a [[Metal Gear Solid|stealth sequence]].
** Of course, you can skip the stealth altogether and storm the lab with guns-a-blazin', the way the game is meant to be played.
** Of course, you can skip the stealth altogether and storm the lab with guns-a-blazin', the way the game is meant to be played.
* [[Video Game Settings]]
* [[Video Game Settings]]
** Level 1: [[Shifting Sand Land]]
** Level 1: [[Shifting Sand Land]]
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** Level 7: [[It's All Upstairs From Here]]
** Level 7: [[It's All Upstairs From Here]]
** Level 8: [[Battleship Raid]]
** Level 8: [[Battleship Raid]]
* [[Wake Up Call Boss]]: '''ARACHNE'''. [[That One Boss]] who teaches you that health wont protect you from falling.
* [["Wake-Up Call" Boss]]: '''ARACHNE'''. [[That One Boss]] who teaches you that health wont protect you from falling.
** To put this in perspective, imagine you're riding on the top of a train car. Suddenly, you enter a tunnel, and when you come out of it the view has changed to you grabbing on the car for dear life as the camera switches vertically. Then this big mecha comes in, sending out mechanical BEES like his [[Blaz Blue|namesake]]. While it's doing this it's charging up a laser that causes the entire line of cars you're holding onto to explode. You need to dodge both the bees and the lasers while jumping to the set of cars opposite you. Woe to anyone playing Harley at this point.
** To put this in perspective, imagine you're riding on the top of a train car. Suddenly, you enter a tunnel, and when you come out of it the view has changed to you grabbing on the car for dear life as the camera switches vertically. Then this big mecha comes in, sending out mechanical BEES like his [[BlazBlue|namesake]]. While it's doing this it's charging up a laser that causes the entire line of cars you're holding onto to explode. You need to dodge both the bees and the lasers while jumping to the set of cars opposite you. Woe to anyone playing Harley at this point.
* [[War Has Never Been So Much Fun]]: Applies to the game...but Harley [[Blood Knight|actually believes this]].
* [[War Has Never Been So Much Fun]]: Applies to the game...but Harley [[Blood Knight|actually believes this]].
* [[What Measure Is a Mook?]]: The enemy soldier deaths in cutscenes are almost always played for laughs.
* [[What Measure Is a Mook?]]: The enemy soldier deaths in cutscenes are almost always played for laughs.