Hard Levels, Easy Bosses: Difference between revisions

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Compare [[Mooks but No Bosses]].
 
Contrast [[Easy Levels, Hard Bosses]], [[SNK Boss]].
{{examples}}
 
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* Captain Cabot Toth of ''[[Star Wars]]: Jedi Starfighter'' is mindnumbingly easy. Especially compared to the level you just faced. Made all the worse by the fact that he's vulnerable to your [[Values Dissonance|Force lightning]].
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
== [[MMORPG|MMORPGs]] ==
* ''[[World of Warcraft]]'':
** The high level dungeons tend to fall in this category. Getting to a boss requires carefully planned engagement with mook groups using every bit of "crowd control" the party has to offer, but most of the bosses are fairly straightforward. Some bosses do require comparable efforts... because they are accompanied by minor mooks.
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** Also, near every ''[[Super Mario World (video game)|Super Mario World]]'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, [[Nintendo Hard]] levels, meaning that the bosses go down in about 2 seconds as a result.
*** Subverted by ''[[Kaizo Mario World]]''. The first game featured two boss fights, against {{spoiler|the Big Boo and Invisible Bowser.}} The second had two, {{spoiler|Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.}}
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[Chrono Trigger|The Mammon Machine]] and [[Donkey Kong Country (video game)|King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
** ''Mario'' games have eventually shaken the trend a bit. ''[[Super Mario Sunshine]]'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''[[Super Mario Galaxy]]'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''[[Super Mario Galaxy 2]]'' has an easy final Bowser battle compared to the trials before him, while the fight in [[Super Mario 3D Land]] is quite tough.
* ''[[Sonic the Hedgehog]]'': In general, the bosses are significantly easier than the levels themselves, with the exception of [[That One Boss|one or two bosses per game]]. See [[Easy Levels, Hard Bosses]] for the exceptions.
** As is to be expected of a fangame, ''[[Sonic Robo Blast 2|SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[Shout-Out|familiar]] [[That One Boss|mechanical behemoth]]. Of course, this could be attributed to the [[Development Hell|ten years spent designing the game]].
* The first ''[[Spyro the Dragon]]'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of [[Get Back Here Boss]], took no more than three hits to defeat, and were usually no more powerful than the [[Mooks]] populating the rest of their respective levels.
* The first ''[[Donkey Kong Country]]'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
* ''[[I Wanna Be the Guy]]'' is like this to an extent. Both parts are [[Platform Hell|incredibly hard]], but the bosses are easier... "easi'''''er'''''" being the key word here.
* ''Super [[Ghosts 'n Goblins (series)|Ghouls & Ghosts]]'', which lives on almost every [[Nintendo Hard|top-10 hardest games of all times lists]], has some of the easiest bosses ever. Not just easy for SG&G, or easier than the levels around them. Drop dead simple. The Hydra is perhaps the easiest boss in any videogame (and his level is one of the hardest. There's dissonance right there); you stand there and shoot him with his weapon, while dodging rock attacks that he telegraphs a mile away and only throws out every 3-53–5 seconds anyway. The final boss is pathetically wimpy.
* The original ''[[Prince of Persia]]'' has levels filled with precipitous falls and [[Spikes of Doom]] of the deadliest sort. The almost only boss in the game is Jaffar, who fights like all the other [[Mooks]] and can be killed just by pushing him off the platform if you get behind him. (This doesn't apply to the SNES version, which has completely different bosses and many more of them.)
* ''[[Wario Land]] 1-3'', being based off the Mario series, fell into this, bar the one boss in the first game that actually posed a challenge.
* While ''[[Banjo Tooie]]'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[Anticlimax Boss|Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
* In ''[[YoshisYoshi's Island]]'', Marching Milde was a relatively easy boss, but she came at the end of a frustratingly long stage, one of the longest in the game.
* ''[[Battletoads]]'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''[[I Wanna Be the Guy]]'' in difficulty.
* ''[[New Super Marisa Land]]'''s bosses are, with the exception of the World 7 boss, much easier than the stages preceding them.
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* ''[[Pokémon Mystery Dungeon]]''. The dungeons themselves will see you using up the majority of your wiles and resources, while most bosses can be made utterly harmless with a single [[Standard Status Effects|status seed]]. Bosses with minions are exceptions, though, depending on your items and moves.
 
== [[Role -Playing Game]] ==
* In the RPG ''[[The 7th Saga]]'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of [[Forced Level Grinding]]. There are a few [[That One Boss|obscenely overpowered bosses]], but they're [[Rubber Band AI|special]].
* In the first two ''[[Shin Megami Tensei]]'' games, random encounters come hard and fast and you're pretty lucky if you can get to the end of the boss without being horribly mangled. The Boss you fight, on the other hand is at best marginally harder than one of the standard enemies outside... that you had to fight like eighteen of every two steps.
* The ''[[Final Fantasy]]'' series varies widely, but the most pronounced example of [[Boss Dissonance]] would likely be ''[[Final Fantasy II]]''. Bosses are, with few exceptions, strategically simple to kill and not possessed of extraordinary strengths. The rest of the game is an [[Fake Difficulty|infamous]] veritable [[Nintendo Hard|nightmare]].
* [[Demon's Souls]]:
** Some players call it this. Helps that there's sometimes an exploit that makes the boss a breeze. (safe zones, inability to attack at a distance, etc.)
** A straight forward example is [[That One Level|5-2]], Most players have a load of trouble with the level it's self, however, the Boss is pretty easy and is weak to both Fire and Magic.
* [[Touhou Mother]] is often stated to have fairly easy bosses, but many dangerous random encounters that make the dungeons themselves much more difficult to go through than any boss fight.
* ''[[The Spirit Engine 2]]'' is usually this type, since normal enemies can be quite difficult (generally they accomplish almost as much in one turn as a boss, except there'll be three of them and they mostly have enough health that you can't just hope they run out first) and are very numerous. Certain regular enemies also have armor values far outstripping the bosses, since the author learned his lesson after giving a few bosses in the first game too much armor; this means that dealing significant damage to them is only possible with a few specific moves. And that's ignoring the two sections where you have to fight several defensively-oriented groups of enemies on a time limit.
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== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'', regrettably, often works out like this - singular powerful monsters can often be a trivial challenge, simply because everybody gets their one set of actions a round. So the boss gets to move and attack... and then four to six party members get to do the same thing. Boss monsters tend to get buried in a pile of player character actions. Not to mention how many spells, even at low levels, can win such fights with a single dice roll, and at high levels with ''no'' dice roll. Fourth Edition attempts to avert this with Solo monsters, which get a lot more HP than normal enemies, and may also receive multiple actions to make them a challenge for a full party. And, since the boss is usually at the end of a day, in 4th edition players may decide to use their daily powers against them (since you lose your chance after an extended rest), speeding things up a bit. A Balor? No sweat. [http://www.tuckerskobolds.com/ Tucker's kobolds]? Run.
 
== [[Third-Person Shooter]] ==
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== [[Wide Open Sandbox]] ==
* ''[[The Godfather (video game)|The Godfather]]: The Game'', was like this, mostly because the only characters that could be considered to be bosses (stronger body armor, powerful weapons, pinpoint aim), also had the same weaknesses as the rest of the enemies (basically, headshot kills no matter what and the ability to waltz right up to them and choke them to death), and also took you on basically one on one, or with less minions, which meant a boss fight was much more favorable than the normal swarm of enemies coming to take you out.
* In ''[[Arkham City]]'' you will be killed by random groups of street thugs more often then Mr. Freeze, {{spoiler|Solomon Grundy}}, {{spoiler|Clayface}}, {{spoiler|Ras Al Ghul}} and {{spoiler|Deadshot}} combined especially if you're playing on Hard.
* No gunslinger in ''[[Red Dead Redemption]]'' is as deadly as a pack of wolves or a solitary cougar, or worse, a pack of bears.
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[[Category:Boss Battle]]
[[Category:Video Game Difficulty Tropes]]
[[Category:Hard Levels Easy Bosses{{PAGENAME}}]]