Hard Levels, Easy Bosses: Difference between revisions

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* In ''[[Castlevania]] Rebirth'', The amount of damage you sustain by the normal stage enemies is determined by the stage number, in the vein of Castlevania I and III. However, every boss in the game always inflicts the minimum amount of damage for the particular difficulty mode you are playing through.
* In ''[[Castlevania]] Rebirth'', The amount of damage you sustain by the normal stage enemies is determined by the stage number, in the vein of Castlevania I and III. However, every boss in the game always inflicts the minimum amount of damage for the particular difficulty mode you are playing through.
* In ''[[Super Castlevania IV]]'', Stage 8 is frustratingly difficult, but the boss (Frankenstein) is one of the easiest in the game.
* In ''[[Super Castlevania IV]]'', Stage 8 is frustratingly difficult, but the boss (Frankenstein) is one of the easiest in the game.
* ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'s'' [[That One Level|Water Temple]], one of the most hair-pulling 3D temples with [[Anticlimax Boss|Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
* ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'s'' [[That One Level|Water Temple]], one of the most hair-pulling 3D temples with [[Anticlimax Boss|Morpha]], one of the easiest bosses ever (sit in a corner, and watch how you effortlessly get a no-damage win).
** In ''[[The Legend of Zelda Majoras Mask (Video Game)|The Legend of Zelda Majoras Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[Mind Screw|convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[Visual Pun|battle arena]].
** In ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', there's the Stone Tower Temple, likely the most diabolical and [[Mind Screw|convoluted]] dungeon in the game (and one of the most in the entire series, for that matter), but whose boss simply requires you to turn into a giant and constantly hit its permanently exposed weak points (tail and head) to be defeated. This boss, Twinmold, doesn't even try to attack you, since it just moves around the [[Visual Pun|battle arena]].
** ''[[The Legend of Zelda Oracle Games (Video Game)|Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing [[Electric Jellyfish]] boss.
** ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle Of Ages]]'' has the ''very'' long Jabu-Jabu's Belly, with the disappointing [[Electric Jellyfish]] boss.
* Richter Mode in ''[[Castlevania Symphony of the Night]]'' is a fairly extreme example. Even the easiest mooks can kill you if you aren't careful, and some of the more challenging mooks can kill you in one or two hits. On the other hand, bosses can usually be kept at a distance and killed without too much difficulty (and if you use [[Game Breaker|Hydro Storm]] on them, most die as fast as your average mook).
* Richter Mode in ''[[Castlevania: Symphony of the Night]]'' is a fairly extreme example. Even the easiest mooks can kill you if you aren't careful, and some of the more challenging mooks can kill you in one or two hits. On the other hand, bosses can usually be kept at a distance and killed without too much difficulty (and if you use [[Game Breaker|Hydro Storm]] on them, most die as fast as your average mook).
* There are three bosses in ''[[Castlevania II Simons Quest]]'': Carmilla, Death, and -of course- Dracula. Carmilla sticks to a laughably easy pattern that can be avoided by simply standing still and deflecting her fireballs with Dracula's Rib and Dracula himself can be taken out in roughly 15 seconds with either the Sacred Flame or the Golden Knife. Meanwhile, Death -normally among the hardest bosses in the series- can be dealt with here by simply dropping a garlic in front of him [[Zero Effort Boss|and leaving to make a plate of nachos]].
* There are three bosses in ''[[Castlevania II: Simon's Quest]]'': Carmilla, Death, and -of course- Dracula. Carmilla sticks to a laughably easy pattern that can be avoided by simply standing still and deflecting her fireballs with Dracula's Rib and Dracula himself can be taken out in roughly 15 seconds with either the Sacred Flame or the Golden Knife. Meanwhile, Death -normally among the hardest bosses in the series- can be dealt with here by simply dropping a garlic in front of him [[Zero Effort Boss|and leaving to make a plate of nachos]].


== [[Action Game]] ==
== [[Action Game]] ==
* ''Spider-Man: The Movie'' game has harder bosses in the beginning of the game, when you're fighting faceless mooks, and harder levels towards the end, when you fight omnipowerful robots.
* ''Spider-Man: The Movie'' game has harder bosses in the beginning of the game, when you're fighting faceless mooks, and harder levels towards the end, when you fight omnipowerful robots.
* ''[[God of War (Video Game)|God of War]]'' featured several really difficult and lethal environmental challenges, along with a few miniboss pile-on challenges. Fighting the bosses, particularly the end boss, was practically a relief.
* ''[[God of War (series)|God of War]]'' featured several really difficult and lethal environmental challenges, along with a few miniboss pile-on challenges. Fighting the bosses, particularly the end boss, was practically a relief.
* ''[[Ninja Gaiden]]'' games tend to have hard levels early on. For example: Even the second level in Ninja Gaiden 2 for the NES has gusts that blow Ryu into pits and takes a bit of mastery, but Baron Spider (the boss) is trivial, especially if you have the Fire Wheel and the Clones. A lot of the difficulty of bosses comes from having half one's life bar from the previous stage and trying not to die.
* ''[[Ninja Gaiden]]'' games tend to have hard levels early on. For example: Even the second level in Ninja Gaiden 2 for the NES has gusts that blow Ryu into pits and takes a bit of mastery, but Baron Spider (the boss) is trivial, especially if you have the Fire Wheel and the Clones. A lot of the difficulty of bosses comes from having half one's life bar from the previous stage and trying not to die.
* Captain Cabot Toth of ''[[Star Wars]]: Jedi Starfighter'' is mindnumbingly easy. Especially compared to the level you just faced. Made all the worse by the fact that he's vulnerable to your [[Values Dissonance|Force lightning]].
* Captain Cabot Toth of ''[[Star Wars]]: Jedi Starfighter'' is mindnumbingly easy. Especially compared to the level you just faced. Made all the worse by the fact that he's vulnerable to your [[Values Dissonance|Force lightning]].
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== [[Platform Game]] ==
== [[Platform Game]] ==
* ''[[Crash Bandicoot]]''... in the first two games, the bosses were oftentimes the only thing that ''didn't'' kill you.
* ''[[Crash Bandicoot]]''... in the first two games, the bosses were oftentimes the only thing that ''didn't'' kill you.
* ''[[Super Mario Bros|Mario]]'':
* ''[[Super Mario Bros.|Mario]]'':
** Sometime appears, though it varies; earlier games in the series tended to have bosses as difficult or harder than their levels (though they were [[Nintendo Hard]] overall.)
** Sometime appears, though it varies; earlier games in the series tended to have bosses as difficult or harder than their levels (though they were [[Nintendo Hard]] overall.)
** Also, near every ''[[Super Mario World (Video Game)|Super Mario World]]'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, [[Nintendo Hard]] levels, meaning that the bosses go down in about 2 seconds as a result.
** Also, near every ''[[Super Mario World (video game)|Super Mario World]]'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, [[Nintendo Hard]] levels, meaning that the bosses go down in about 2 seconds as a result.
*** Subverted by ''[[Kaizo Mario World]]''. The first game featured two boss fights, against {{spoiler|the Big Boo and Invisible Bowser.}} The second had two, {{spoiler|Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.}}
*** Subverted by ''[[Kaizo Mario World]]''. The first game featured two boss fights, against {{spoiler|the Big Boo and Invisible Bowser.}} The second had two, {{spoiler|Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.}}
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[Chrono Trigger (Video Game)|The Mammon Machine]] and [[Donkey Kong Country|King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[Chrono Trigger|The Mammon Machine]] and [[Donkey Kong Country|King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
** ''Mario'' games have eventually shaken the trend a bit. ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' has an easy final Bowser battle compared to the trials before him, while the fight in [[Super Mario 3D Land]] is quite tough.
** ''Mario'' games have eventually shaken the trend a bit. ''[[Super Mario Sunshine]]'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''[[Super Mario Galaxy]]'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''[[Super Mario Galaxy 2]]'' has an easy final Bowser battle compared to the trials before him, while the fight in [[Super Mario 3D Land]] is quite tough.
* ''[[Sonic the Hedgehog]]'': In general, the bosses are significantly easier than the levels themselves, with the exception of [[That One Boss|one or two bosses per game]]. See [[Easy Levels Hard Bosses]] for the exceptions.
* ''[[Sonic the Hedgehog]]'': In general, the bosses are significantly easier than the levels themselves, with the exception of [[That One Boss|one or two bosses per game]]. See [[Easy Levels Hard Bosses]] for the exceptions.
** As is to be expected of a fangame, ''[[Sonic Robo Blast 2 (Video Game)|SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[Shout-Out|familiar]] [[That One Boss|mechanical behemoth]]. Of course, this could be attributed to the [[Development Hell|ten years spent designing the game]].
** As is to be expected of a fangame, ''[[Sonic Robo Blast 2|SRB2]]'' is also a large offender, with bosses that are very basic compared to the stage, at least until (of course) you reach a [[Shout-Out|familiar]] [[That One Boss|mechanical behemoth]]. Of course, this could be attributed to the [[Development Hell|ten years spent designing the game]].
* The first ''[[Spyro the Dragon]]'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of [[Get Back Here Boss]], took no more than three hits to defeat, and were usually no more powerful than the [[Mooks]] populating the rest of their respective levels.
* The first ''[[Spyro the Dragon]]'' game had tricky platforming aplenty, but the bosses were laughably pathetic. Each was a case of [[Get Back Here Boss]], took no more than three hits to defeat, and were usually no more powerful than the [[Mooks]] populating the rest of their respective levels.
* The first ''[[Donkey Kong Country]]'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
* The first ''[[Donkey Kong Country]]'' game. The levels get increasingly harder, but all the bosses (except for K. Rool) are a cakewalk.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
** ''Donkey Kong Country 2'' qualifies as well. The bosses are more challenging than those in the first game, but none of them will make you tear your hair out in frustration. Many of the levels, however, are absolutely brutal.
* ''[[I Wanna Be the Guy]]'' is like this to an extent. Both parts are [[Platform Hell|incredibly hard]], but the bosses are easier... "easi'''''er'''''" being the key word here.
* ''[[I Wanna Be the Guy]]'' is like this to an extent. Both parts are [[Platform Hell|incredibly hard]], but the bosses are easier... "easi'''''er'''''" being the key word here.
* ''Super [[Ghosts N Goblins (Video Game)|Ghouls & Ghosts]]'', which lives on almost every [[Nintendo Hard|top-10 hardest games of all times lists]], has some of the easiest bosses ever. Not just easy for SG&G, or easier than the levels around them. Drop dead simple. The Hydra is perhaps the easiest boss in any videogame (and his level is one of the hardest. There's dissonance right there); you stand there and shoot him with his weapon, while dodging rock attacks that he telegraphs a mile away and only throws out every 3-5 seconds anyway. The final boss is pathetically wimpy.
* ''Super [[Ghosts 'n Goblins (series)|Ghouls & Ghosts]]'', which lives on almost every [[Nintendo Hard|top-10 hardest games of all times lists]], has some of the easiest bosses ever. Not just easy for SG&G, or easier than the levels around them. Drop dead simple. The Hydra is perhaps the easiest boss in any videogame (and his level is one of the hardest. There's dissonance right there); you stand there and shoot him with his weapon, while dodging rock attacks that he telegraphs a mile away and only throws out every 3-5 seconds anyway. The final boss is pathetically wimpy.
* The original ''[[Prince of Persia]]'' has levels filled with precipitous falls and [[Spikes of Doom]] of the deadliest sort. The almost only boss in the game is Jaffar, who fights like all the other [[Mooks]] and can be killed just by pushing him off the platform if you get behind him. (This doesn't apply to the SNES version, which has completely different bosses and many more of them.)
* The original ''[[Prince of Persia]]'' has levels filled with precipitous falls and [[Spikes of Doom]] of the deadliest sort. The almost only boss in the game is Jaffar, who fights like all the other [[Mooks]] and can be killed just by pushing him off the platform if you get behind him. (This doesn't apply to the SNES version, which has completely different bosses and many more of them.)
* ''[[Wario Land (Video Game)|Wario Land]] 1-3'', being based off the Mario series, fell into this, bar the one boss in the first game that actually posed a challenge.
* ''[[Wario Land]] 1-3'', being based off the Mario series, fell into this, bar the one boss in the first game that actually posed a challenge.
* While ''[[Banjo Tooie]]'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[Anticlimax Boss|Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
* While ''[[Banjo Tooie]]'' wasn't really hard, the bosses actually got easier as the stages progressed, with the final boss being difficult more due to length than challenge. The sequel didn't have bosses per se, but the challenges offered by Grunty were all pathetically easy with the proper application of creative thinking. This is because the characters grow disproportionately powerful compared to the bosses, provided you find the items. There's no excusing [[Anticlimax Boss|Minji-Jongo]]. Try the bosses on Boss Replay, and the final boss suddenly becomes hair-pulling.
* In ''[[Yoshis Island (Video Game)|Yoshis Island]]'', Marching Milde was a relatively easy boss, but she came at the end of a frustratingly long stage, one of the longest in the game.
* In ''[[Yoshis Island]]'', Marching Milde was a relatively easy boss, but she came at the end of a frustratingly long stage, one of the longest in the game.
* ''[[Battletoads (Video Game)|Battletoads]]'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''[[I Wanna Be the Guy]]'' in difficulty.
* ''[[Battletoads]]'' might as well be the level-focused poster-boy. The bosses are rather easy, but several of the stages are almost up there with ''[[I Wanna Be the Guy]]'' in difficulty.
* ''[[New Super Marisa Land]]'''s bosses are, with the exception of the World 7 boss, much easier than the stages preceding them.
* ''[[New Super Marisa Land]]'''s bosses are, with the exception of the World 7 boss, much easier than the stages preceding them.
* ''[[Mega Man X|Megaman X6]]'' tends to have extremely brutal stages ([[That One Level|Blaze Heatnix and Metal Sharkplayer come to mind]]) followed by insultingly easy bosses in comparison. The only exception is Gate's second stage, which has both a difficult level, and two difficult boss fights (High Max and Gate himself). Played straight once again with Sigma, who's an absolute joke.
* ''[[Mega Man X|Megaman X6]]'' tends to have extremely brutal stages ([[That One Level|Blaze Heatnix and Metal Sharkplayer come to mind]]) followed by insultingly easy bosses in comparison. The only exception is Gate's second stage, which has both a difficult level, and two difficult boss fights (High Max and Gate himself). Played straight once again with Sigma, who's an absolute joke.
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* In the RPG ''[[The 7th Saga]]'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of [[Forced Level Grinding]]. There are a few [[That One Boss|obscenely overpowered bosses]], but they're [[Rubber Band AI|special]].
* In the RPG ''[[The 7th Saga]]'', random encounters are invariably more dangerous than a typical boss; just walking from one town to the next requires a ton of [[Forced Level Grinding]]. There are a few [[That One Boss|obscenely overpowered bosses]], but they're [[Rubber Band AI|special]].
* In the first two ''[[Shin Megami Tensei (Franchise)|Shin Megami Tensei]]'' games, random encounters come hard and fast and you're pretty lucky if you can get to the end of the boss without being horribly mangled. The Boss you fight, on the other hand is at best marginally harder than one of the standard enemies outside... that you had to fight like eighteen of every two steps.
* In the first two ''[[Shin Megami Tensei]]'' games, random encounters come hard and fast and you're pretty lucky if you can get to the end of the boss without being horribly mangled. The Boss you fight, on the other hand is at best marginally harder than one of the standard enemies outside... that you had to fight like eighteen of every two steps.
* The ''[[Final Fantasy]]'' series varies widely, but the most pronounced example of [[Boss Dissonance]] would likely be ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. Bosses are, with few exceptions, strategically simple to kill and not possessed of extraordinary strengths. The rest of the game is an [[Fake Difficulty|infamous]] veritable [[Nintendo Hard|nightmare]].
* The ''[[Final Fantasy]]'' series varies widely, but the most pronounced example of [[Boss Dissonance]] would likely be ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. Bosses are, with few exceptions, strategically simple to kill and not possessed of extraordinary strengths. The rest of the game is an [[Fake Difficulty|infamous]] veritable [[Nintendo Hard|nightmare]].
* [[Demons Souls]]:
* [[Demons Souls]]:
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* [[Touhou Mother]] is often stated to have fairly easy bosses, but many dangerous random encounters that make the dungeons themselves much more difficult to go through than any boss fight.
* [[Touhou Mother]] is often stated to have fairly easy bosses, but many dangerous random encounters that make the dungeons themselves much more difficult to go through than any boss fight.
* ''[[The Spirit Engine 2]]'' is usually this type, since normal enemies can be quite difficult (generally they accomplish almost as much in one turn as a boss, except there'll be three of them and they mostly have enough health that you can't just hope they run out first) and are very numerous. Certain regular enemies also have armor values far outstripping the bosses, since the author learned his lesson after giving a few bosses in the first game too much armor; this means that dealing significant damage to them is only possible with a few specific moves. And that's ignoring the two sections where you have to fight several defensively-oriented groups of enemies on a time limit.
* ''[[The Spirit Engine 2]]'' is usually this type, since normal enemies can be quite difficult (generally they accomplish almost as much in one turn as a boss, except there'll be three of them and they mostly have enough health that you can't just hope they run out first) and are very numerous. Certain regular enemies also have armor values far outstripping the bosses, since the author learned his lesson after giving a few bosses in the first game too much armor; this means that dealing significant damage to them is only possible with a few specific moves. And that's ignoring the two sections where you have to fight several defensively-oriented groups of enemies on a time limit.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up [[That One Boss]] anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[Stop Helping Me!|gives you an assist for the puzzles]], which made it [[It's Easy, So It Sucks|painfully easy for some fans]].
* ''[[Golden Sun]]'' as a general rule tends to involve more tricky puzzles than tough battles, and most of the bosses are no exception (the few that are tend to end up [[That One Boss]] anyway). ''The Lost Age'' mitigates this somewhat by having a Hard Mode, ramping up the difficulty of the bosses for you. ''Dark Dawn'' does not have a Hard Mode, and [[Stop Helping Me!|gives you an assist for the puzzles]], which made it [[It's Easy, So It Sucks|painfully easy for some fans]].


== [[Shoot'Em Up]] ==
== [[Shoot'Em Up]] ==
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** And in ''Thunder Force VI'', if you're using the Rynex-R, and have at least one Over Weapon gauge ready, most bosses will go down in at most ''five'' seconds. I'm not exaggerating. On [[Harder Than Hard|Maniac]] difficulty, this is a big relief from a normal shooter-turned-[[Bullet Hell]].
** And in ''Thunder Force VI'', if you're using the Rynex-R, and have at least one Over Weapon gauge ready, most bosses will go down in at most ''five'' seconds. I'm not exaggerating. On [[Harder Than Hard|Maniac]] difficulty, this is a big relief from a normal shooter-turned-[[Bullet Hell]].
* ''Sly Spy'', an obscure [[Data East]] game, has extremely simple boss fights. All the actual bosses have only a single, easily dodgeable attack with the motorcycle and underwater levels being the worst offenders. However, some boss fights are just rushes of [[Elite Mooks]] which are very good at eating away at your health.
* ''Sly Spy'', an obscure [[Data East]] game, has extremely simple boss fights. All the actual bosses have only a single, easily dodgeable attack with the motorcycle and underwater levels being the worst offenders. However, some boss fights are just rushes of [[Elite Mooks]] which are very good at eating away at your health.
* In ''[[Space Harrier (Video Game)|Space Harrier]]'', the levels consist of tricky controlling around dangerous scenery and large amounts of [[Everything Trying to Kill You]]; the bosses are fought in clean areas with incredibly predictable movement and attack patterns.
* In ''[[Space Harrier]]'', the levels consist of tricky controlling around dangerous scenery and large amounts of [[Everything Trying to Kill You]]; the bosses are fought in clean areas with incredibly predictable movement and attack patterns.


== [[Sports Game]] ==
== [[Sports Game]] ==
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** In general, while the levels are very difficult, the bosses ([[That One Boss|save for the Mothership]]) are relatively simple, especially if the player has used multiple deaths to level up weapons.
** In general, while the levels are very difficult, the bosses ([[That One Boss|save for the Mothership]]) are relatively simple, especially if the player has used multiple deaths to level up weapons.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* In the various ''[[Final Fantasy Tactics]]'' games, bosses are almost always easier than regular battles. This is because you have five people and they have only one, so you can move five times as fast as them, and more often than not their attacks can't hit everyone at once, or take a long time to charge. Story battles also don't scale with you and you're always facing the same general type of [[Mooks]] (plus an occasional [[Elite Mook]]) from beginning to end while you unlock more and more ways to break the game over your knee.
* In the various ''[[Final Fantasy Tactics]]'' games, bosses are almost always easier than regular battles. This is because you have five people and they have only one, so you can move five times as fast as them, and more often than not their attacks can't hit everyone at once, or take a long time to charge. Story battles also don't scale with you and you're always facing the same general type of [[Mooks]] (plus an occasional [[Elite Mook]]) from beginning to end while you unlock more and more ways to break the game over your knee.
* ''[[X-COM]]'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[Demonic Spiders|Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive [[Mind Control]] and [[One-Hit Kill]] for the final showdown.
* ''[[X-COM]]'''s end boss is technically a four tiles terrain with 40 armor, who dies if one of its tiles is destroyed, and is guarded by [[Demonic Spiders|Etherals, Sectopods, and Chryssalids]]. So you are basically trying to shoot a terrain tile (explosives deal a fixed 50% damage to terrain, other weapons deal between 25 and 75% damage), while trying to have at least one soldier survive [[Mind Control]] and [[One-Hit Kill]] for the final showdown.


== [[Wide Open Sandbox]] ==
== [[Wide Open Sandbox]] ==
* ''[[The Godfather (Video Game)|The Godfather]]: The Game'', was like this, mostly because the only characters that could be considered to be bosses (stronger body armor, powerful weapons, pinpoint aim), also had the same weaknesses as the rest of the enemies (basically, headshot kills no matter what and the ability to waltz right up to them and choke them to death), and also took you on basically one on one, or with less minions, which meant a boss fight was much more favorable than the normal swarm of enemies coming to take you out.
* ''[[The Godfather (video game)|The Godfather]]: The Game'', was like this, mostly because the only characters that could be considered to be bosses (stronger body armor, powerful weapons, pinpoint aim), also had the same weaknesses as the rest of the enemies (basically, headshot kills no matter what and the ability to waltz right up to them and choke them to death), and also took you on basically one on one, or with less minions, which meant a boss fight was much more favorable than the normal swarm of enemies coming to take you out.
* In ''[[Arkham City]]'' you will be killed by random groups of street thugs more often then Mr. Freeze, {{spoiler|Solomon Grundy}}, {{spoiler|Clayface}}, {{spoiler|Ras Al Ghul}} and {{spoiler|Deadshot}} combined especially if you're playing on Hard.
* In ''[[Arkham City]]'' you will be killed by random groups of street thugs more often then Mr. Freeze, {{spoiler|Solomon Grundy}}, {{spoiler|Clayface}}, {{spoiler|Ras Al Ghul}} and {{spoiler|Deadshot}} combined especially if you're playing on Hard.
* No gunslinger in ''[[Red Dead Redemption]]'' is as deadly as a pack of wolves or a solitary cougar, or worse, a pack of bears.
* No gunslinger in ''[[Red Dead Redemption]]'' is as deadly as a pack of wolves or a solitary cougar, or worse, a pack of bears.