Hardwar: Difference between revisions

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{{quote|The Future is Greedy}}
 
''[['''Hardwar]]''''' (Also ''HardWar'' or ''<nowiki>HardW[a]r</nowiki>'' depending on how one takes the game's logo) is an obscure <s>space</s> planetary air-trading sim developed by The Software Refinery and released in 1998. Considered at the time a [[Spiritual Successor]] to ''[[Elite]]''.
 
The game takes place in a city complex built among the craters of Titan. Misplaced Optimism is a [[Dystopia|dystopian]] slum, earning the label "Misplaced" following the abandonment of the formerly lucrative mining city by the company that ran it, leaving all the workers behind with no means of escape. MO is being fought over by two rival faction, Klamp-G and the Lazarus Family; with various smaller groups thriving in the cracks. The preferred mode of transportation around MO are Moths: solar-powered speeder/aircraft crossovers available in a variety of models. It's this dynamic that makes the game interesting: During the day, Moths generally have no problem staying aloft and engaging in combat, but once night ticks around, energy starts to drain rapidly from the Moths' cells, leaving them stranded in conveniently placed Lightwells while better equipped combatants tear them apart.
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* [[Dummied Out]]: there was to be an additional tunnel linking Downtown to Reservoir, which got removed before the final release. The tunnel still existed in the game world, but all AI pathing through it had been disabled and the openings blocked, so it was completely unreachable until one of the latest fan-made patches reopened it.
* [[Earthshattering Kaboom]]: {{spoiler|By the end of the game, Saturn has one less moon to brag about.}}
* [[Easter Egg]]: Due to one of the developers having a very bad experience on a [[The Lord of the Rings]] chat room, attempting to name the player character 'Gandalf' will result in the game [[You Suck|mocking you]] and refusing to let you start the game until you pick a new name.
* [[Easy Logistics]]: Oh so averted. Everything must be built, or stocks run out. In order to build something, a suitable hangar must have the resources, which in turn must be delivered by hand from the hangar that produces them, which in turn... Basically, the game's stock of Largest (Cargo) Pods will run out within minutes of starting the game, and more have to be manufactured. And aside from stumbling across an unowned Swallow Moth in a hangar, the only way to get one is to feed a Moth manufacturing plant with just the right combination of materials.
* [[Everything Trying to Kill You]]: Near the end of the game, {{spoiler|plot events cause ''every AI player in the game'', no matter how far they are from you, to head straight for you with single-minded purpose.}}