Harry Potter: Wizards Unite: Difference between revisions

update link
No edit summary
(update link)
Line 85:
** Additionally, there is a variable daily reward that you receive simply for opening the game that day. If you skip a day, you skip that day's reward.
* [[Play the Game, Skip the Story]]: Cleverly averted. Story and plot elements manifest organically as you accomplish various tasks, presented as dialogues between you and various personages at the Ministry of Magic.
* [[Trope Workshop:Point of Interest]]: The game has three varieties:
** Inns, where players can dine and regain Spell Energy, as well as deploy Dark Detectors to attract high-risk Traces.
** Greenhouses, where they can find random potions ingredients or grow their own. (And very infrequently get a little Spell Energy, too.)
** Fortresses, where they can face difficult challenges for high rewards.
** In a borderline case, some areas may appear with a flag to indicate that Traces of a particular Family commonly appear there.
* [[Product Placement]]: Some inns and fortresses are ''sponsored'', meaning that the establishment in their real-world location has paid to become a [[Point of Interest]]. Known sponsors include select AT&T stores, and Simon Malls, Mills, and Premium Outlets malls. Sponsored inns grant more Spell Energy on the average, and sponsored fortresses offer more and tougher opponents and higher rewards for defeating them. (Allegedly; at least one [https://jibsentertainment.com/2019/07/26/how-sponsored-fortresses-compare-to-regular-fortresses-in-wizards-unite/ analysis] indicates the benefits/rewards of sponsored fortresses are not nearly as great as promised.) Sponsored locations have a QR code and a sponsor banner instead of the Google Maps photo of the location; special offers for game players appear in a floating storyboard panel.
 
* [[Repeatable Quest]]: Even when you have recovered a Foundable, you won't stop re-encountering it.