Heavy Gear: Difference between revisions

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** Then you had the [[Gatling Good|Gatling Laser]], combining the firing rate of an autocannon with the effectiveness of a laser.
** Also the preferred infantry weapon of Earth's Colonial Expeditionary Force.
* [[Hover Tank]] - The fastest armored vehicles around, even Terra Nova's less advanced Hetairoi. Have weak underside and often other less-protected parts.
* [[Metaplot]] - Heavy Gear was very upfront about having one, even going so far as to publish the date of setting on the back of each game book.
* [[Huge Guy, Tiny Girl]] - Back story material covers at least one instance of a normal woman pairing up with a deserted GREL trooper. In the letter she was described as being small, and most male GREL lean heavily towards the large end.
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* [[Show Within a Show]] - According to the second edition of the Duelist's Handboook, the television series is, in fact, a ''live action series'' in-universe.
* [[Shown Their Work]] - The team at Dream Pod 9 did their research and as a result, none of the technology presented in-game breaks known physical laws.
* [[Spider Tank]] - Somewhere between humanoid Gears and tracked tanks in durability and weaponry; in Blitz some (Thunderhammer, Fire Dragon) have 3 Actions like tanks; usually have Improved Off-road ability, but no arms to climb. Caprice "mounts" come with arms ''and'' climbing equipment, but they are fairly light.
* [[Super Soldier]] - GREL troopers- genetically enhanced warriors and damn good gear pilots.
* [[Tank Goodness]]- The first computer game won many fans by making tanks tougher and more heavily armed than gears to the point that it was suicide to go against a Northern Alliance railgun tank.
** The second game nerfs tanks considerably. Fans reacted badly to this and declared the the second game "illogical junk" in spite of the better controls and graphics.
** It qualifies as considerable [[Fan Dumb]] in regards to the tank nerf, as what had actually been changed was the way armor values and weapon penetration was rated by the system. Many pilotable machines in the second game were actually more vulnerable than their [[HG 1]]HG1 iterations as a result. [[Cherry Tapping|A constant barrage of light machine gun fire will eventually kill even an assault-weight Gear.]] Ironically, the real complaints most likely came about from the efficiency of the panzerfaust-class weapons against tanks... a class of weapons ''specifically designed'' to kill the heavily armored but less agile vehicles.
** Actually, the tanks being nerfed is justified in-universe: There really is less armor on a Colonial Expiditionary Force hovertank simply because the CEF has to haul their tanks between worlds- a process that requires them to lift them into orbit. The lighter the tank, the less fuel they use per tank, and the more they can bring up in one go. It's an efficency thing.
** Tanks proper remain hilariously tough bruisers in ''Heavy Gear Blitz'' - both Aller (Heavy Railgun) and Visigoth (Heavy Field Gun) compared to the heaviest humanoid gears (Mammoth, etc) have 2x speed, almost 2x armor, 3 Actions vs. 2 (which allows to either aim better or reserve 1 for [[Reaction Fire]] in case enemy forward observer or air support approaches), and turreted main weapons vs. [[Fixed Forward-Facing Weapon]], both with much greater effective range than heavy anti-tank missile (the greatest long-range threat from gears) which of course have limited ammunition.
* [[What Could Have Been]] - The original plotline for the TV Show.
* [[X Meets Y]] - A Japanese review of Heavy Gear called it "''[[Armored Trooper VOTOMS|Votoms]]'' mecha in a ''[[Fang of the Sun Dougram|Dougram]]'' setting."