Hell Is That Noise/Video Games: Difference between revisions

no edit summary
m (Mass update links)
No edit summary
 
(16 intermediate revisions by 5 users not shown)
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
 
You'll forget you're safe behind your screen when you hear [[Hell Is That Noise|these]]...
 
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
== Works that have their own pages: ==
* [[Hell Is That Noise/The Legend of Zelda|The Legend of Zelda]]
* [[Hell Is That Noise/Silent Hill|Silent Hill]]
 
== Subpages ==
{{examples}}
{{subpages}}
== Other Examples ==
* ''[[Sinistar]]''. "''BEWARE, COWARD!''" [http://www.youtube.com/watch?v=xvtZ3F1nypg&feature=related Every single sound he makes] is pure [[Nightmare Fuel]].
* The original Atari/C64 ''[[Spelunker]]'' game blasted a stock spooky theme out at the maximum volume whenever a ghost was nearby. Sure it doesn't seem so bad... until you hear the tune when you are about to scroll the screen and one is RIGHT THERE and KILLS YOU while the screen is scrolling to the next area. At that point it goes from annoying to downright panic inducing. The infamous NES version has the theme too, but it sounds a LOT less scary, as it's is mixed in with the incredibly bouncy background music that is completely absent in other versions.
Line 27 ⟶ 29:
*** Guess what else? It was remixed and put into Mario Strikers Charged. Sure, it lessens the creepiness, but it's the theme for Boo, so there you go.
** There's also that sound Bowser makes in the background the first time you enter Peach's castle or when you ran into a door when you didn't have enough stars to open it, or if you die: DAH DAH DAAAAAAAH NAH! BWOAR WOAR! HAR! HAR! HAR!
** The main background music for the "Big Boos Haunt" level is creepy enough but there's also the piano with teeth. If you get close enough it comes after you angrily mashing its teeth together along with something that sounds like someone angrily banging their fists on the piano keys.
* ''[[Banjo-Kazooie|Welcome to my world... stupid bear and bird... lots to do and seeeee... Stop and Swop on 360...]]''
** [[Banjo-Kazooie|"THAAAANK YOOOU..."]]
Line 37 ⟶ 39:
** One of those sounds is also used in the first two games when a Lifter or Diamond Claw attacks you.
** Heck, ''any'' sound made by a robot in any one of the [[Descent]] games, as well as the sound the [[Mook Maker]] makes when it spawns a robot (which, ironically, is the same sound made when you spawn), '''''[[Scare Chord|especially]]''''' [[Scare Chord|when you don't expect a]] [[Mook Maker]] [[Scare Chord|to even]] '''''[[Scare Chord|be]]''''' [[Scare Chord|there]].....
* The death scene music from the NES game ''[[The Uninvited]]'' does an outstanding job of letting you know that you've just royally ''fucked up''. [http://www.youtube.com/watch?v=iQCRSUN69yQ Here it is, along with the freakiest death in the entire game].
** The Windows version caps its death scenes with an echoing voice saying, "I've got you..." Just for that extra "You suck" potential.
* ''[[Secret of Mana]]''- '[http://www.youtube.com/watch?v=becZP7Zhjmo Ceremony]' and '[http://www.youtube.com/watch?v=G1S7gJ6J-xw The Oracle]' -- themes associated with Thanatos, unsurprisingly.
Line 43 ⟶ 45:
** Another in the Thanatos category - {{spoiler|the creepy little ''kcrrrtschk'' sound Dark Lich's hands make when he clenches his fists.}} Particularly bad if a character is affected - you find yourself wondering if some part of your anatomy made that noise.
** The weird whale-esque moaning ''uuuwwwwuuuuuooooOOOUUUuuuuooOOoouuUUUUuuuuwwwwhhhhh....'' sound {{spoiler|the Mana Fortress}} makes. This is the first sound you hear when you turn the game on, and you don't learn what the hell it is until {{spoiler|it reoccurs seconds before Thanatos beamspams the Mana Tree to death}}. THEN it becomes apparent.
* ''[[Shadow Hearts]]'' has quite a few, both in exploration and combat. In the first game, you walk on blood and corpses quite often, producing a disgusting wet noise with every step. And the music for some areas would include screams, hysterical laughter and strange pants. Then the monsters come along and assault your ears with their weird moaning, nauseating squishy noises or gut-wrenching screams.
** In the dungeon called the Dollhouse, there is, in the boss room, a doll sitting on a rocking horse, creaking slowly back and forth as you examine [[Room Full of Crazy|this creepy room]]. When you try to leave the room, the rocking stops, but you'll swear you hear that sound for a few seconds afterwards.
** There's also a scene in this game where an old woman tells the party a horror story, with sound effects. At first, the woman is going "Shloop, shloop, screee!" to describe a man who returned from a death by drowning (the shloop being the sound of him dragging his corpse slowly across the pier, the screee being the noise the seagulls made, drawn to the smell of death), but steadily, in the background, you hear the noises in the background of her telling this story, to the point that it becomes very disturbing. (Scariest description of a zombie walk ever.)
* ''[[StarcraftStarCraft]]'' - The Battle Aboard the Amerigo cutscene has this, shortly after one of the Marines is stabbed through the face and lifted away by a lurking Hydralisk, the remaining troopers are watching all corners, trying to hear the sound of the Zerg. All they hear is the whirl of the large fan blades...which turns out to be scraping along at a pitch that quickly synchronizes with the screeches of the oncoming [[Zerg Rush]].
** [[Oh Crap|"NUCLEAR LAUNCH DETECTED"]].
* ''[[StarcraftStarCraft II]]'': "Class 12 psionic waveform pattern detected, the Queen of Blades is inbound"
** A legitimate [[Oh Crap]] moment in itself, ''worse'' if you're familiar with [[Expanded Universe]] material - yup, that scale usually caps out at 10.
** Also, the Nydus Worms. Not only is their scream freaky by itself, but it heralds the arrival of a potential horde of the Zerg and you have no idea where from.
Line 58 ⟶ 60:
*** What, nobody still cringes to this day at the sound of a chainsaw and "Te voy a matar!"?
*** Another one from the ''4'' is the dry, shuffling sound made by the [[Big Creepy-Crawlies|Novistadors]]. Particularly horrific because they're essentially invisible, half the time. Not to mention the first encounter in the sewer. A very loud SPLOSH followed by an increasingly louder series of sploshes indicating footsteps...
*** In ''RE5'', the distinctive pitter-patter of the lickers walking on metal catwalks (and the metal ''ceiling'' will also have you aiming your shotgun in a frantic 360.
** There's also the horrible screech of the Reapers. I've emptied magnums and machine guns into the walls because of that sound.
** A friend told me that the thumping steps of the giant spiders are even scarier.
** The sounds of the hunters are scarier still. Tap, tap, tap, AYIAAAR!!! BWEER, YOU DIED.
** "* STARS* ", Nemesis comes crashing through the window with a bazooka.
*** And ''the music'' that plays when he is stalking you. As well as the police station's first floor music in RE2. Even creepier, the BGM is dead silent until you encounter the Licker, then after you defeat it and enter the next hall, only then does the main music start.
Line 69 ⟶ 71:
** [http://www.youtube.com/watch?v=5x1XgjwQ_kA The first floor revisit theme]. The most pants-wetting music in the first game. [http://www.youtube.com/watch?v=G5t3P14l3G0&feature=related And the underground].
** In the ''[[Resident Evil 1]]'' remake, you enter the Aqua Ring, silence except for water dripping, then suddenly [[Psycho Strings]] start up and a giant mutant shark (the one that kills you instantly) is after you.
** The [[Psycho Strings]] [http://www.youtube.com/watch?v=hJM8gtsImuQ theme of the leech zombies] in ''[[Resident Evil 0Zero]]''.
*** [[Older Than They Think|Even if they did crib the music from]] [[Nocturne]].
* In one area of ''[[Neverwinter Nights 2]]: Mask of the Betrayer'', an insane hag is making loud screeching noises and rambling on about killing and eating people. Other players in your party occasionally comment that they would like to either kill the noisemaker or cast Silence on her.
* The motion sensor in the Marine campaign of ''[[Alien vs. Predator]]''. In the remake, they also use the [[Scare Chord]] from the movies whenever xenomorphs appear in the Marine Campaign.
** Also the sound of xenomorphs bursting out of air vents; that combination of clattering metal and alien screech, after a few ambushes, can swiftly induce emptying the clip of whatever weapon you're holding while screaming swearwords incoherently at your monitor.
* ''[[Haunting Ground]]'': The disturbing sounds heard during the Game Over/"Acta est Fabula" screen for each of the stalkers. The music that plays when a stalker is not currently chasing Fiona is also quite creepy, especially Debilitas' (which is more or less all ambient sounds like a dog panting, a strange swallowing noise, and obscure clicking).
** The second half of "White and Red Carousel". Where did that horn come from?!
** The failed homunculis' gibberish.
* ''[[Clock Tower (series)|Clock Tower]]'' has the noise Scissorman's scissors make as he follows you. SNIP SNIP SNIP!
** It's even worse in the second game, where the sound of Scissorman's scissors can be heard even if he's in a different room. Not to mention how they changed it from a somewhat loud *SNIP* into a ''very'' loud *SHING*. The music that accompanies this is pretty scary on its own.
* ''[[Blood]]'': The Choking Hand's squeaking "I'll swallow your soul!" Once you hear it, the proper response is to leap in panic at the nearest table or run away into a corner while blasting randomly at the floor.
** The [[Our Zombies Are Different|zombies]]' death screams. While their "knock down" groans are very mild and the kind you'd expect from an undead, when they die they emit an '''''incredibly loud''''' and heart-stopping mix of a shriek and a yell. Trust me, you ''will'' [[Jump Scare|jump out of your seat]] the first time you kill a zombie, even if it's from a good distance (and sometimes, not only for the first time either). At least, when you happen to decapitate them, you have the option of [[Just for Fun|kicking the head around like a ball]].
** ''Blood II'' has the various sounds of the Bone Leeches. Whether they're just in idle in a pool of water or jumping to attach to your face, you will not be able to focus until you're absolutely sure every leech in the area is dead. Same goes for the Thieves. Strangely enough, the Hands are mostly silent in this game, and the sound they make is rather funny.
Line 124 ⟶ 126:
** Just the metroids? How about the Chozo Ghosts? The scariest part isn't just the room going dark, or even the doors locking you in - it's the bone-chilling shriek that signals your impending doom.
*** The [[Nightmare Fuel|insanely creepy]] music with the weird synth and [[Psycho Strings]] that plays in their presence doesn't help matters.
** One of the most terrifying sounds in the series is the high pitched "eeee" noise that happens when you shoot the corpse of a metroid victim and it instantly rots away in Metroid Prime 3.
** The Game Over Screen from Metroid Prime 2: Echoes. The BGM is already filled with metallic grinding and clunking, and then you get the Game Over screen, complete with heavy static and flatlining EKG pulse. [http://www.youtube.com/watch?v=lGMnkdCuI1c Check it out.]
*** Not to mention that when you actually DIE, you hear a noise over the static that could very well be Samus screaming as whatever she's fighting rips her guts out... Or something to that effect.
Line 144 ⟶ 146:
** Huh? What's that clicking sound? It's coming from behind—OHFUCKRUNAGIANTRADSCORPION!
** ''Everything'' inside the Virulent Chambers section of the Dunwich Building. If you actually go all the way down, and get into a certain passageway, you end up at a weird monolith that seems taken out of H.P. Lovecraft's literature. Then the background sound starts sounding ''very creepy''.
* [[Fallout: New Vegas]]. Bacon sizzling. That means there's a Cazador in the area, which is basically a wasp about the size of a lap pet. That flies several times faster than you can run. And stings for around sixty hit points per attack. And poisons you. And usually flies in ''swarms''. Travel too far off the roads before you have a damned good weapon, and you're bug food.
** It Gets Worse. First, if those aren't lap-pet sized Young Cazadors, those are bigger than coyote-sized wasps. Then, it goes Up To Eleven with the boss-level unique Legendary Cazador and Specimen 73, which are considerably larger than you are, and faster than a freaking Deathclaw. Plus, they have LETHAL poison, and without an sprayed full-auto or a shotgun, you're going to be missing often if the bastard knows where you are. This Troper's pretty damn good with this, and he still stims up and brings out his Riot Shotgun if I hear that damn noise.
** BEEP BEEP BEEP BEEBEEBEE. Especially on Hardcore.
Line 151 ⟶ 153:
* Sound effects and background music in ''[[Saya no Uta]]'', when experiencing the world through Fuminori's twisted perspective. Special mention should go to "Scare Shadow" - which, despite being only about 16 seconds long on the OST, is still a guaranteed tipoff that something ''[[Nightmare Fuel|seriously nasty]]'' is about to happen.
* In ''[[Max Payne (series)|Max Payne]]'', the sharp ''clack... clack'' of a grenade bouncing on the ground. Scripted sequences often involved fleeing enemies suddenly tossing them through doors or down flights of stairs, and they are often difficult to see. Once you hear that sound, you've got about a second or two to haul ass, or you're toast.
** Also, strangely, the sound of someone knocking on a door that repeats throughout the first game's [[Dream Sequence]].
*** Let's not forget the [[Most Annoying Sound|baby crying]] during that.
*** And the scream when you fall during the second [[Nightmare Sequence]]. You will ''never'' forget that.
** The ''Address Unknown'' theme park in ''Max Payne 2'', even though there's [[Nothing Is Scarier|no one there]] -- it's almost a comfort to meet Mooks on the second trip through the area. Also, quotes from that [[Show Within a Show]] that blare randomly from TV sets.
* The chirping sound of the Thief Bot in ''[[Descent]]'', one of the most annoying enemies in a video game. The agile Thief Bots are incredibly hard to kill and will use hit-and-run tactics to steal your weapons and flee, forcing you to hunt them down through enemy-saturated territory to get your hard-earned stuff back. ''Descent'' players soon learn to dread and despise the mocking chirp of a nearby Thief Bot.
** Worse is the screech of the [[Demonic Spiders|demonic Drillers]] in the first game, which sounds like a malfunctioning car starter.
** The engine sounds of many of the bosses, especially the Level 8 boss in ''D2''. That is [[Nightmare Fuel]].
Line 163 ⟶ 165:
** Actually, that's the [[Nightmare Fuel|patient's organs petrifying]].
*** Oh, that makes it [[Sarcasm Mode|much better]].
* The cry of ''[[Left 4 Dead]]'''s witch.
** Or the Hunter's high-pitched screech. Or the Smoker's wheezing scream. Or the Boomer's putrid belching.
** Hell, only [[Valve]] could make three notes signaling an [[This Is Gonna Suck|incoming zombie rush]] seem so menacing.
Line 170 ⟶ 172:
* The creepy muttering of the Disciples of D'Sparil in ''[[Heretic]]''. They weren't scary, just the sound was.
* {{spoiler|Hammer Haunts}} in the ''[[Thief]]'' series. First you'd hear rattling chains, followed by creepy, ghostly whispering, and then you'd pray it didn't turn into [[Evil Laugh|blood-curdling maniacal laughter,]] because that meant ''they saw you.''
** [[Nightmare Fuel|(ratling of chains, creepy whispers) "Flames around you, flames around you, flames, nothing but flames..." (gets suspicious, starts looking around, chains ratling) "Join usss, join usss,]] [[Memetic Mutation|JOIN US NOOOW !!!"]] [[Nightmare Fuel|(finds you, starts running insanely fast and cackling)]]
** In ''[[Thief]] : Deadly Shadows'', '''the whole damn''' [[Bedlam House|Shalebridge]] [[Orphanage of Fear|Cradle]] level, often acknowledged as not only the most horrifying level of the series, but of gaming history as well! The banging sound of a door at the attic.
*** If you dare, you can listen to the Cradle's ambience [http://www.youtube.com/watch?v=Md0FLVpdPnw here]. Don't say we didn't warn you. Prepair lots of [[Brain Bleach]]...
* ''[[Mother 3]]'': The Chimera Lab. Oink, grunt, oink, grunt... ''oinkgruntoinkgruntoinkgrunt'' SQUEAL SQUEAL SQUEAL '''REEERRRRRRRR'''
** '''KA-TING!''' ''Chomp chompy chomp''
Line 180 ⟶ 182:
** [http://www.youtube.com/watch?v=mTiLBXsFRW4&feature=related Battle Against the Masked Man], the final boss theme. Not quite as discordant as the Giygas theme, but every bit as nightmarish.
* The hellish shriek of the Flood Combat Forms in ''[[Halo]] 2'' and ''3''. The Scarab in ''3'' makes a demonic roaring sound. In fact, its core is organic, composed of the same Lekgolo worms as the Hunters.
** In ''[[Halo]] Combat Evolved'' in the level 343 Guilty Spark in the underground complex in certain rooms you can hear flood screeches.
** Also, the music and ambient sounds that accompany them.
** Plasma grenades. ''[[Clickbwwwweee EEEEEEEEE]]''
Line 201 ⟶ 203:
* Everyone who's ever played the old ''[[Super Solvers]]'' games (the original MS-DOS versions, '''not''' the Windows remakes) has a hard time forgetting the absolutely '''freaky''' sound effects when the robots show up to kick your ass.
** Don't forget the sound effect that plays if you run out of time or make a wrong guess. Now '''that''' was scary!
* "A in C Major" from the [[.hack|.hack series]] that generally plays before the appearance of [[The Virus|A Virus]] or [[AIA.I. Is a Crapshoot|Hostile AI]], but always signifies that the player is drawn too deeply into the world. Experienced fans learn to cringe when they hear it.
** It is the pitch (A440) to which musicians in most places tune most instruments, pinged out on a tuning fork. {{spoiler|Presumably, this is why Mai Minase is one of the few in-series people who can isolate this in-series [[Brown Note]]; she is a talented violinist.}}
* ''[[Okami]]'', in the Sunken Ship. Baww. Look at the cute dollies. Wait... are they giggling? [http://www.youtube.com/watch?v=4q1np17yEUE Oh god make them stop.] (1:30 in is the best quality.)
** Also the music that plays when you enter the spider queen's lair before fighting her. You know shit's about to go down when you hear [http://www.youtube.com/watch?v=5bBUfLeBEmc this.]
* Most of the music in ''[[Albion]]'' is either cheery enough to make your ears bleed, or mildly dark by way of cacophonic. However, the music in the second plotline dungeon does ''something'' that outdoes [[Jaws (film)|almost]] every purely instrumental tune on this page.
* The bellowing roar made by the Big Daddies of ''[[BioshockBioShock (series)]]'' can only be described as a whale song from Hell.
** Let's not even get ''started'' on the Splicers' insanely creepy [[Madness Mantra|Madness Mantras]] ....
** "Jesus loves me, this I know, for the Bible tells me so..."
** "Mr. Bubbles, Mr. Bubbles, are you there? Are you there?"
** "In the house of upside-down...cellar's top floor...attic's ground..."
** ''[http://www.youtube.com/watch?v=5Cx-QiGElx4#t=0m34s "Big Sister doesn't want you playing with me..."]''
** [[Bio ShockBioShock Infinite]] hasn't even been released yet, and Songbird's screaming is already ''terrifying''.
* ''[[Eversion]]'': {{spoiler|[[Sugar Bowl|Ta-naaaa, na-na-na-na]]--'''[[Wham! Episode|DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!]]''' [[Sugar Apocalypse|Ta-na-na-na na-na-na-na...]]}}
** To clarify, you get past obstacles in this game by, essentially, turning the universe inside out. {{spoiler|In level 3, you're walking along, probably in the aforementioned [[Sugar Bowl]], and suddenly you're involuntarily shifted into a darker realm with accompanying music and accompanying [[Advancing Wall of Doom]]. This is even worse in level 7, since the music for the level you're shifted into is a ''very'' [[Dark Reprise]] of the [[Sugar Bowl]] music.}}
Line 243 ⟶ 245:
** The cave music isn't much more than some eerie tones sliding up and down very quietly.
** The path up to the Devil's Machine, the conversation before the battle with {{spoiler|Pokey}}, and after the Devil's Machine was turned off, and everything after that. The battle against Giygas was only MORE traumatic because of the music (if that's what you want to call it). Some people have claimed to be able to hear wailing and crying once you defeat Giygas.
*** Actually, most of these accounts of the wailing and crying after Giygas' defeat also claim you can only hear it if you're playing the actual cartridge, therefore you can't hear it with emulators or by watching videos directly recorded from a SNES.
*** And, of course, the [http://www.youtube.com/watch?v=nj8nv5sk1Kc#t=3m25s Giygas music itself], in all its horrific, discordant, jarring glory. If an [[Eldritch Abomination]] became a song, this would be it.
** Ambush! and Whoops!... whichever one plays when a) {{spoiler|the zombies in the Threed hotel attack you.}} b) {{spoiler|you eat the [[What Do You Mean It Wasn't Made on Drugs?|Magic Cake]] in Summers.}}
** The intercom chime in the Fourside Department Store.
Line 253 ⟶ 255:
** There's a track that only plays on dark floors that ''starts'' with a long, drawn out, eery gurgling sound.
** The original is even worse in this regard. While the noises don't match enemies, it almost makes them scarier because of the fear there may be a new enemy just around the corner. On top of that, many of the songs are primarily dissonance. Without a doubt, though, the worst of it all is The Little's theme. The remake's was terrifying enough, but it's nothing compared to hearing babies laughing then slowly falling into a faint cry in the original.
* In ''[[Paper Mario: theThe Thousand -Year Door]]'', the bell that [[Baleful Polymorph|turns the people of Twilight Town into pigs]]. If that sounds funny to you, you probably haven't played the game. Trust me, when the bell tolls its deep, slow, mournful toll, you will not find it funny ''at all''.
** From ''[[Super Paper Mario]]'': [http://www.youtube.com/watch?v=tV67I1yOawA Crick..crick-crick-CRRSSSH] The sound of Mimi{{spoiler|'s [[Abnormal Limb Rotation Range|neck turning 180 degrees]] as she becomes...that THING.}}
** And the River Twygz. If the bony hands weren't disturbing enough, the background music is a jumble of distorted noises that ''will'' haunt your nightmares.
Line 268 ⟶ 270:
**** Worse still is {{spoiler|when you figure out that it's not just random screaming, but a phrase repeated every time you hear that scream: "'''''[[Nightmare Fuel|QUIET PLEASE MAKE IT STOP!]]'''''"}}
* [[Mass Effect 3]] has the loud, mechanical 'GNRRRRGHHRGRGRHHGRGRHRR' that the Reapers make. Either during a mission or in space, hearing that foghorn from hell is never a good sound. It's mentioned in the game as well; supplementary materials reveal the Reaper horns are specifically tuned to produce a panic response in many organics.
** And then there's the scream of a [[Boss in Mook Clothing|Banshee]]. ''You will learn to fear this scream.''
** The sound of a [[Demonic Spiders|Cerberus turret]] firing.
* The sonar pings of the Slicers in ''[[Spectre (video game)|Spectre]] Supreme'' and ''VR''. [[Nightmare Fuel]] much.
Line 277 ⟶ 279:
** This tropette can go unphased by the above themes, but [http://www.youtube.com/watch?v=J6GrZYE2il0 JENOVA] makes her at very least shiver.
* [[Crisis Core]] has a wonderful roulette-based limit break machine and you'll love hearing ''Modulating Phase'' .. but then you come to [[Bolivian Army Ending|the end]] and it's proof that {{spoiler|Zack is dying and losing his memories}}.
* The [[Scare Chord]] in the original ''[[Alone in Thethe Dark]]''. Even worse, the guttural demonic chanting when a ghost is disturbed.
* In ''[[Parasite Eve]]'', the song that plays when the final boss chases you on the ship.
** The "DUN DUN DUN" noise increases in speed to match the weakened Ultimate Being's final, futile attempt to catch up to and kill you. DUN DUN DUN DUN DUNDUNDUNDUN ''DUNDUNDUNDUN''...!
Line 290 ⟶ 292:
* ''[[Starlancer]]'' has the impossible-to-describe torpedo launch noise, which generally lead to a mad rush to blow up the launched torpedoes before everything went to hell.
** Whenever your copilot screams "THE ION CANNON IS TARGETING US! GET OUT OF ITS RANGE!".
* While not a ''game'', behold: [http://www.youtube.com/watch#!v=kOVnnSDFFig The Playstation 2 "Wrong Disk Format" message.] It's not so much scary as it is absolutely unnerving. And this is ''ALL BECAUSE YOU PUT IN A DISK THE [[Play StationPlayStation 2]] CAN'T READ!''...which includes legitimate games if the lens gets too messed up to read the disk as well.
** And the original Playstation has a [http://www.youtube.com/watch?v=WjS3LGzHrI0&feature=related number] of [http://www.youtube.com/watch?v=Hox6hB0sy1k creepy] things happen when the disc fails.
** [[Sarcasm Mode|Some lovely person]] put a [[Screamer Prank|screamer]] on the end of one [[YouTube]] version of this message. Needless to say, this Troper has a hard time watching it now.
** The ill-fated Atari Jaguar and CD add-on had an equally creepy/anger inducing error message, where [http://www.youtube.com/watch?v=u9VtZVvJHvU the screen would turn red and a jaguar roar sounds] if an error occurred during startup.
* In ''[[Ridge Racer|Rage Racer]]'' the [[Infinity+1 Sword|Infinity Plus One Car]], the [http://www.youtube.com/watch?v=pKtZo8sQdtU Assoluto Squaldon], has a high pitched whining engine sound.
* The protagonist of ''The Crystal Key'' is an extreme [[AFGNCAAPFeatureless Protagonist]]--you don't even see his / her hand reach out to pick up items, instead seeing the items levitate into your inventory. However, he / she is most definitely ''not'' a [[Heroic Mime]] if captured and [[Cold-Blooded Torture|tortured]] by the villain. Gender neutrality is preserved anyway, because the resultant screaming is barely recognizable as human.
* [[Demons Souls|Demon's Souls]] has the Tower of Latria, which in turn has Illithids, which carry tiny little bells that will haunt your dreams.
* ''[[Gradius]] Gaiden'''s announcers, on you dying in later stages: "Get outta here, forget about it!" [[Evil Laugh|"HAHAHAHAHA!"]]
** The penultimate boss of ''Gaiden'' doesn't get background music. Instead, you get ''constant klaxons.''
* ''[[Cave Story]]'' brings us [http://www.youtube.com/watch?v=j8-oEHDTpPY "Quiet"], the music that plays {{spoiler|in the emptied-out Mimiga Village or any Mimiga's home after [[Complete Monster|the Doctor]] snatches away the Mimigas.}} It really [[Nightmare Fuel|makes you feel like you're in a ghost town, with not a single living organism around]].
* {{spoiler|[[Big Bad|Manfred von Karma]]}}'s '''''{{color|red|Objection!}}''''' in ''[[Phoenix Wright: Ace Attorney]]''. In ''[[Ace Attorney Investigations: Miles Edgeworth|Ace Attorney Investigations]]'', {{spoiler|Ambassador Alba}} gets his own villainous '''''{{color|red|Objection!}}''''' as well, despite {{spoiler|not being a lawyer or prosecutor!}} And the music... Every time it starts playing, your argument is about to get SAVAGED.
** And then in AAI2, you have {{spoiler|Bansai Ichiyanagi}} who's somewhow manages to be worse that the two above examples ''combined''.
* In ''[[Lands of Lore]]'', the Throne of Chaos. The player cannot wander off the paths into the scenery - but apparently the monsters can. Even when you [[Nothing Is Scarier|can't see anything around, you can hear them pacing]]. TEP-TEP. TEP TEP TEP. TEP. The worst part is that when you clear an area out for real, the pacing stops. But if you can't find the monsters...
Line 310 ⟶ 312:
** And the spiders. Spiders don't make noise, right? ''Right???'' Then why do they make this unassuming sound of water gently trickling down a small rivulet? [[Demonic Spiders|OH GOD THEY'RE NEAR!!!]]
** The malfunctioning protocol droids say friendly things as they saunter towards you...
* ''[[Pokémon]]''. Anyone remember the broadcast that would play at the [http://www.youtube.com/watch?v=XdMq5hakfMU Ruins of Alph?]
** How about the original [http://www.youtube.com/watch?v=_411G29lfy4 Lavender Town theme]?
** Back with the broadcasts, the [http://www.youtube.com/watch?v=7vSNOEK2b-A Lake of Rage signal] is pretty distressing itself.
Line 322 ⟶ 324:
** [http://www.youtube.com/watch?v=P3tLTaxEON4 Silph Co music] takes the cake for creepy music in this game series. The original version starts out kind of cool, and quickly descends into increasing horror. The version of the songs in the remake is something more akin to riding a merry-go-round through a carnival run by the devil himself as the last houldouts of sanity and virtue in a dying universe fall one by one to the madness of their own minds. Made appropriate when you realize that this company has been under siege for quite some time by a terrorist organization who operates throughout the world in a nearly dominating aspect without any sort of organized opposition.
** Maybe it's just me, but those creepy bells in Mt. Pyre and Shoal Cave sound like something just died...
** If glitches count, boy oh boy could some of the RBY glitches give [[Yume Nikki|Uboa]] one hell of a run for its money. Try [https://web.archive.org/web/20120116032441/http://www.viddler.com/explore/Metroixer/videos/70/ Yellow Missingno] on for starters!
** The Unknown Dungeon and Cinnabar Mansion themes. [[Nightmare Fuel|Brrrrr.]]
** Several of the battle cries can also fall under this. Honorable mentions goes to [http://www.youtube.com/watch?v=nkRqPg99Zkg&feature=related Musharna], and [http://www.youtube.com/watch?v=S0UjPtGv9Y0&feature=related Gochiruzeru].
** On rare occasions in the Gen 3 games, you can sometimes hear a wild pokemon's cry when wandering around in the area. When it happens in Mt. Pyre, well...
** Some of the attack sound-effects from R/B/Y can fall under this, most notably Screech.
* Every enemy in ''Ghoul's Forest'' (a mod for ''[[Doom]]''). Whether it's the high pitched and eardrum breaking screech of the Sjas soaring towards you from behind or the low, choking cackle of the Jitterskull as it strafes towards you with gratuitous [[Teleport Spam]].
* The bloodcurdling screams of [[Man On Fire|people on fire]] in ''[[Syphon Filter]]''.
** Also, the ''thump'' you hear just before an [[Stuff Blowing Up|explosion]] from an [[Grenade Launcher|M79]] being fired at you.
Line 340 ⟶ 342:
** that is the music you will ''constantly hear'' for this game. [[Paranoia Fuel|What is it building up to?]]''[[Nothing Is Scarier|Why does it stop!?]]''
** You're on a Terror Mission with Snakemen. Suddenly you hear the high pitch shriek of a Chryssalid attacking. Hope you brought enough firepower for a mini-[[Zombie Apocalypse]].
** The sequel, ''Apocalypse'', also does a fairly good job at making your next night miserable.
*** The soundtrack is outright terrifying and wouldn't feel out of place in a horror game. It starts off with creepy ambience that freely alternates between alien noises and sounds of machinery to keep you constantly paranoid... and then it'll make you jump at the first sight of an alien. Oh yes, it will.
*** Assuming you've chosen the real-time mode, you'll hear ''every'' alien on the map move. You will literally just sit there, listening to all the stomping and hissing, futilely trying to gauge their numbers. The moment you get used to one sort of aliens, the game gleefully breaks out the next, even more powerful one, with its accompanying sound effects. Makes for one massive [[Oh Crap]] moment when it's accompanied by a [[Giant Mook|huge blip]] the likes of which you've never seen before on the motion scanner.
*** And for the icing on the cake, the little [[Face Full of Alien Wingwong|Brainsuckers]] [[Nothing Is Scarier|don't make any noise at all]].
* The NES adaption of ''Friday the 13th'' plays a rather unnerving [[Scare Chord]] whenever Jason appears, or has killed one of the children. The Commodore 64 version of ''Friday the 13th'' turns this [[Up to Eleven]], delivering a ''[[Nightmare Fuel|blood-curdling scream]]'' whenever Jason shows up, or kills someone. Even worse, the deaths are accompanied with unsettling images, like an axe in someone's head.
* Two things in [[Mitadake High]]. The sound of an axe hitting a door, because it either means that somebody is a bad roleplayer, [[Axe Crazy|or sombody's lost it.]] And [[Nightmare Fuel|Ramiel's Music.]] 'Nuff said.
* The makers of [[Call of Cthulhu (tabletop game)]] [[Dark Corners of the Earth]] used a lot of very creepy ambient sounds, some of them very subtle, to back up the "sanity loss" mechanisms. They did their job ''very'' well, possibly too well: playing the game at midday through cruddy laptop speakers=unnerving; playing it at 3AM, with a decent 4.1 set of speakers? Pretty soon the ''player'' will fancy checking into that hotel with the rubber walls and those dashing jackets with the extra-long sleeves.
* ''[[Monster Hunter|Monster Hunter Tri]]'' gives us the ear-splitting scream of Diablos, also in previous games, where it was arguably worse since you couldn't dive to avoid it.
** Also, the roar of [[Names to Run Away From Really Fast|Deviljho]] that sounds more like a cannon just went off, signifying that [[Oh Crap|you're about]] [[Hopeless Boss Fight|to wish that was the case.]]
Line 359 ⟶ 361:
* [http://www.youtube.com/watch?v=QVKa9weI-e4 Cougars]. Just... [[Red Dead Redemption|cougars]].
* The music and moaning heard just before fighting {{spoiler|Necron}} in ''[[Final Fantasy IX]]''. Even creepier in the Black Mages' remixed version.
* The battle music when facing {{spoiler|Encroaching Parallel Universe: Kuiper Belt}} in ''[[Wild ArmsARMs 2]]''.
* In ''[[Splinter Cell]] Conviction'', if you hear the distinctive ping of an active sonar and know it isn't from Sam's goggles, prepare for {{spoiler|enemy Splinter Cells.}} The enemy has LOS on Sam and detected sounds are also harbingers of Bad Stuff.
* ''[[Painkiller]]'' has Daniel's grunt when you get hurt, with the blurred screen only making it worse.
* ''[[DJMAX]] Technika 2'': '''[http://www.youtube.com/watch?v=b_yVCYoo0bo#t=1m45s YOU FAILED!]'''
* Some songs by [[Beatmania IIDX|DJ Yoshitaka]] (specifically, ones done under his [[The Four Gods|"Suzaku"]] alias) have a signature [[Scare Chord]]. You can hear it [http://www.youtube.com/watch?v=-EuE5oW9YDg#t=4m17s here], [http://www.youtube.com/watch?v=7NxoeB2jenk&t=1m28s here], and [http://www.youtube.com/watch?v=J9jy1Sau-dc#t=21s here].
* ''[[Point Blank (video game)|Point Blank]]'': The "BZ-BZZZZZ!!" that's played whenever you shoot a target marked "Don't Shoot!", thus costing you a life.
* On Pogo.com's ''Yahtzee Party'' game, at the end of every game you get a bonus "Free Play" round. If you don't score any points in this round, it makes an awful, jarring wolf-howling sort of noise.
* '''[[Donkey Kong 64|GET OUT.]]'''
** There are [http://www.youtube.com/watch?v=B3vBKW7nybU&feature=related others] [http://www.youtube.com/watch?v=z3LY3gKCCUo&feature=related that] [http://www.youtube.com/watch?v=y30r88k5M0A&feature=related qualify].
*** From the same game: The creepy, ominous laugh that plays whenever you're about to face a boss. The music of the room is all nice and peaceful, then you enter the door, which shuts behind you and you hear that evil laugh.
* In the opening of ''Battlefield: [[Bad Company]]'' 2 when you're in WWII, half way through the mission, you hear this odd sound. Once you find the scientist you came to save, you will hear it again. (by this time you've gotten a bit used to the sound, although it is still a bit unnerving...) This time however, the scientist FLIPS at the sound. He begins saying how you're all doomed etc. {{spoiler|At the end of the level, the secret weapon that was making that sound completely DESTROYS you, the boat you're on, and sends a huge tidal wave crashing down on you and your squad. Cue time skip to present day}} Towards the end of the game, you start hearing it again. Your squad is commenting on [[Hell Is That Noise|hell is that noise?]] you the player of course KNOW what it is, and as far as you're aware, there's nothing you can do about it but watch them die again. {{spoiler|granted the weapon goes off and practically LEVELS the city, but your team is [[Made of Iron]] so yeah.}}
** In the game as well, buildings can collapse. [[One-Hit Kill|While you are in it.]] It's distinctive creaking sound prior to that happening will lead you to attempt to sprint out of the building no matter how many people are firing at you at the moment.
* Special mention for [[Final Fantasy XI]] in the Gusgen Mines. One of the creepier sections of the game, an old haunted, abandoned mineshaft with a vaguely-defined horrific tragedy in its past. You can occasionally see the ghosts of miners or children walk right through you in places, and it's loaded with a variety of undead. Still, it's a great place to prospect for ore...and then the evacuation/emergency siren goes off, and a random mineshaft will be haunted by one of several similar bosses that can threaten you even if you brush off the regular enemies around here (apparently the vengeful ghosts of various miners killed in cave-ins). They're also remarkably aggressive at seeking you out, and you can't really run or it brings down tons of undead on you.
* ''[[Limbo]]'' has buzzsaws with disturbingly realistic sound effects. And you'll have to dodge some of them really close.
* [[Killing Floor|"I'm going to sing, they love it when I sing"]]
Line 379 ⟶ 381:
* The ''O2Jam'' song "Electro Fantasy [[Harder Than Hard|HD]] [http://www.youtube.com/watch?v=JZX0nGBhBKg starts off] with a [[Scare Chord]]. It's the song's way of telling you, [[That One Boss|"You are going to die."]]
* Because [[Nothing Is Scarier]], a quiet stretch in the middle of a BGM can take a creepy or dissonant song straight into nightmare fuel territory. See [http://www.youtube.com/watch?v=8TgZGn8WR90&feature=related "Ruins Dungeon"] (1:52) from ''[[Skies of Arcadia]]'' and "Voice of the Darkness, from the Abyss" from the first ''[[Mana Khemia]]''. You'll be begging for a random encounter just to change the music.
* Anyone who has been playing too much ''[[Command and& Conquer|Red Alert 2]]'' '''will''' cringe at the sound of Tesla coils discharging AKA the "[[You Suck|You just lost tanya. Game over.]]" [[Leitmotif]]. Don't even ''start'' me on the Gatling guns from Yuri’s Revenge.
* In a similar vein, the little bleeping noise when a sentry gun on ''[[Team Fortress 2]]'' as it acquires its target, if you know its target is you.
** Or if you are an [[Fan Nickname|Engy]], the sound of your kit getting sapped.
Line 391 ⟶ 393:
*** Take a turret through an Emancipation Grill sometime. It terrified me the first time I heard it. Very unexpected.
** In ''[[Portal 2]]'', the creaking and groaning of the facility in {{spoiler|Old Aperture.}} It creates an impression that the place could cave in at any time...
*** [[G La DOSGLaDOS]]' agonized, autotuned shriek {{spoiler|1=[http://www.youtube.com/watch?v=LovYNScgReY&t=4m50s as her head module gets ripped off]}}.
*** How about that one Den found in one of the earlier chambers of the game? Get too close to the wall and you begin to hear a man psychotically chanting.
* The sound of a Droideka unfurling in ''Battlefront 2''. ''Click-clik-chunk'' followed shortly by ''deedeedeedee'' followed by death.
* In ''[[Penumbra (video game series)|Penumbra]]'', a tone plays whenever monsters are nearby.
** You can hear most monsters before you see them. The low, demonic growl of a rabid dog, or the shuffling of a spider getting closer...
Line 404 ⟶ 406:
** [http://www.youtube.com/watch?v=SFVufWdP4YI This particular track] from the ''[[Quake (series)|Quake]]'' soundtrack serves a lot to set in the freaking eldritch mood of the game. Halfway through the BGM you will hear ''something'' that sounds like meat-slurping sounds. All in all, it sounds like a soundtrack for H.P. Lovecraft's stories.
* The [[Avernum]] series' Vahnatai make unearthly, bloodcurdling shrieks as they die.
* [[EveEVE Online|"You cannot warp because you are warp scrambled"]]
* For experienced and rookie [[STALKER|stalkers]] alike, that [http://www.youtube.com/watch?v=x453hzdKmOM distinctive wheezing] coming from nowhere but at the same time closing in on you usually means panic. One night trek through the Zone is all it takes to make you paranoid for life.
* [[Pikmin|The Final Trial]] - [http://www.youtube.com/watch?v=BLN-5AV3WRY\]
Line 410 ⟶ 412:
* ''[[Last Window]]'': [http://www.youtube.com/watch?v=pcC5ci8Hv5o "Creeping Shadows"], the music for the [[Abandoned Area|4th]] [[Nothing Is Scarier|floor]]. Also played when you're {{spoiler|snooping into Will's and Margaret's rooms}}.
* The sounds of every single non-human opponent in [[Blood|Blood2]]. Especially the attack sounds of the [[Goddamn Bats]], because once you hear them, you know the screen is about to be completely obscured by something really ugly and disgusting. And let's not forget the Cabal Stormtroopers, and the threats they scream on the top of their lungs, or their loud battle-cries, used just before they blow themselves up, or the creepy mash of [[Gratuitous Foreign Language|Latin and Sanskrit]] words uttered by the Cabal's mages... yeah, Blood loves these.
* Most of the music from [[Creatures]] 3. Maybe it just comes from [[What Do You Mean It's Not for Kids?|playing it when one's age is in the single digits]], but the music depresses me still today. It's all right, if a little melancholy, until you realize that it seems to change subtly in response to events like a Norn dying, and your Norns just keep dying all the time, and the [[Always ChaoticExclusively Evil|Grendels]] keep coming over and [[Nightmare Fuel|beating them to death]], and you have [[Guide Dang It|no idea how to]] [[Nintendo Hard|succeed at this game]].
* ''[[Ray Storm]]'''s Stage 6 and 7 boss music, [http://www.youtube.com/watch?v=FjHcN7JirWM "Molecular Clock"].
* ''[[Oregon Trail]] 2''. The [[Scare Chord]]. The goddamn scare chord. (For those who hadn't played 2/5: Most negative events come with a ''loud'' "Dun-DUN!")
Line 416 ⟶ 418:
** You'll also hear that tune in the NES games if one of your save files gets erased.
* The song "Pressure Road" in ''[[Ys]] II'', which plays at the very end of the game, sounds a lot more unsettling than most other music in the series (especially in the PSP version), which tends to consist of catchy and upbeat songs.
** In the [[Turbo Grafx TurboGrafx-16]] version, it sounds like "glitch chiptune".
* The Taken from ''[[Alan Wake]]'' are constantly talking. What they're saying isn't scary...but their words are slurred, halting, and often dip alarmingly into an [[Evil Sounds Deep|almost incomprehensible growl]]. And they always talk when you can't see them...
{{quote| CARL...''Stucky''. Pleased...{{smallcaps|to ''meetcha''}}.}}
** The noise made by Elite Taken when they're running around, almost completely invisible and moving to fast for you to hit them, is quiet, constant, and nerve-wracking.
* [[Plants vs. Zombies|The zombies...are coming...]]
Line 431 ⟶ 433:
** If you're in Hellfire Peninsula, a buzzing rumble that rises to a mechanical squeal is a [[Boss in Mook Clothing|very bad sign]].
** "Bask in his power! Rise as an agent of the master's rage!" This is a sign that Corla has turned either one of your party members or one of her cultists into a drakonid under her command, and you will likely wipe unless you're in a good group and/or on a well-organized attempt at the achievement.
* Three words: [[YoshisYoshi's Island|Baby Mario crying]]
* From ''[[Xenosaga]]'', we have Albedo's [[Evil Laugh]]. Made even more terrifying as he is laughing while ''decapitating himself'' in front of a little girl.
* From [[RunescapeRuneScape]], the loud WAWAWAWAWAWA noise that heralds a [[Demonic Spider|Revenant]] attacking. Any veteran Runescaper knows the first thing to do is lunge for the run button and the prayer tab the moment you hear that.
** Also, if you're in a PVP area, that hideous screeching Ice spells used to make.
** The ambient sounds in the Wilderness are terrifying, ''especially'' with the music turned off.
* There's the quirky SNESSuper Famicom sci-fi RPG ''[[Idea no Hi]]'' (''"Day of the Idea"'', a spiritual sequel to [[Maka- Maka (video game)|Maka Maka]]) which starts with the protagonist getting tortured in a lab by means of some kind of machine. It's accompanied by a truly awful [[Sensory Abuse|rending, glitchy noise]] that really lets you sympathize with him.
* In the (defunct) MMO [[Tabula Rasa]], the sound of an incoming Bane dropship, especially the part where it came complete with indecipherable whispering.
* ''Any'' submarine simulation, from the [[Silent Hunter Series]] to DOS-era games, has the "ping!" of an inbound active sonar. Means that they know you're in the area and they're trying to localize you ([[Nightmare Fuel|if they haven't already]]) as you frantically attempt to dive out of depth-charge range. The pings get higher-pitched and louder as your hunter closes in.
* ''[[Metal Gear Solid]]'' has the series' iconic '''"[http://www.youtube.com/watch?v=2P5qbcRAXVk !]"''' [[Scare Chord]].
** The song [http://www.youtube.com/watch?v=v-UD-EMZh9k Arsenal's Guts] from [[Metal Gear Solid 2: Sons of Liberty]]. Especially considering [[Mind Screw|when]] [[Breaking the Fourth Wall|it]] [[Nightmare Fuel|plays]]...
* [[Shivers]] [http://www.youtube.com/watch?v=VwaV62m6Jf0 has] [http://www.youtube.com/watch?v=KJQ6JtVro5c quite] [http://www.youtube.com/watch?v=gVeehWzyyB8&feature=related a few] [http://www.youtube.com/watch?v=jlO1kyWA3Tk&feature=related for] [http://www.youtube.com/watch?v=2zlJhedCr4w&feature=related background] [http://www.youtube.com/watch?v=jUwlvdiPIf0&feature=related music.]
* A [[Most Annoying Sound]] from ''[[Mega Man 8]]'' becomes this [[Nintendo Hard|after you spend about ten minutes trying to beat the level.]] It involves a part where Mega Man rides a surfboard and has to jump and slide through a [[Battletoads|Turbo Tunnel-esque]] obstacle course. This wouldn't be too bad except that for ''EACH'' jump, a little robot enters the screen and says "Jump! Jump!" There are so many jumps, you'll often just hear "JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP-"
Line 446 ⟶ 448:
** And as if that wasn't bad enough, the robot often comes in too early, so since you're under so much pressure, you ''jump'' too early.
* ''[[Umineko no Naku Koro ni]]'' has plenty of this in the soundtrack, but it really perfected it with EP7's "[http://www.youtube.com/watch?v=lrmr_vHpZI8 ridicule]," which may not even count as music anymore.
* ''[[Devil May Cry]]'': "[http://www.youtube.com/watch?v=1szPFxgQVk0 Psycho Siren]." The experienced player knows there are only two proper responses to those dissonant opening chords. An electric cage appears? [http://ui03.gamespot.com/738/11-98716_2.jpg Death Scissors]{{Dead link}} are attacking, pull out your shotgun. Nothing apparently happening? ''A [http://images.wikia.com/devilmaycry/images/d/df/Shadow.jpg Shadow] is about to skewer you from offscreen'', '''''JUMP!'''''
** Somehow, the echoing cries during [http://www.youtube.com/watch?v=f34v5KLTA7g Mental Machine] make the fights against the amorphous Nightmare that much more, well...[[Nightmare Fuel|nightmarish]].
* The sound of a Panzer tank in the ''[[Medal of Honor]]'' games.
Line 468 ⟶ 470:
*** [http://www.youtube.com/watch?v=B8TR_ZsDdBc Curse Zone]
*** [http://www.youtube.com/watch?v=739g4uvgqZY Door of Holy Spirits]
*** [http://www.youtube.com/watch?v=qf_Nh1DC0wg The Door to the Abyss]
* The cackle of a Heaven Smile from ''[[Killer 7Killer7]]''.
** Even worse is that if you listen closely and don't fire a shot, you can hear them ''whispering something...''
* The grinding noise heard when running out of HP in ''Yoshi's Story'' -- surprisingly scary for a game aimed at a young audience.
* ''[[Devil Survivor]]'': [http://www.youtube.com/watch?v=jvInU-J0MHo Accident], often played during disastrous events.
* If you ever had to walk anywhere on foot in [[Far Cry|Far Cry 2]] you understand how scary a revving car engine can be, especially when it's behind you.
* You wouldn't think that an infant would ever be able to utter one of these, but ''[[Pathologic]]'' accomplishes it. The game is game already known for being one of the most horrific experiences ever created ([[Cult Classic|by the few who have heard of it]]) and it has this gem: if you kill an innocent person, you get treated to the disturbing sound of a baby crying. The fact that this means your [[Karma Meter]] just took a hit (in a game where keeping it high is [[Nintendo Hard|problematic]] and ''very, very important'') doesn't help matters. The sound that plays if you kill an evil person (a boy laughing maniacally and applauding) is arguably even ''worse''.
** There's also the sound effect that plays when you're infected. It sounds like a distorted, drawn-out sound of glass screeching and then shattering, all while freaky whispers that sound like they're played backwards assault your ears. It doesn't help that infection level is one of the hardest meters to manage, so this will quickly evoke feelings of dread from players due to gameplay reasons as well.
* [[Game Boy Camera]] had [http://www.youtube.com/watch?v=rIkGS_a97A4 "who are you running from?"] which is Hell to every sense.
* ''Company of Heroes'': [[Death From Above|on map Artillery]], [[Macross Missile Massacre|Nebelwerfers and V-1 Rockets]].
* Read this whole article, for one ''[[Dead Space (video game)|Dead Space]]'' reference, I mean, that crap was messed up... The Twinkle Twinkle Little Star in [[Dead Space (video game)|Dead Space]] 1, ruined childrens songs for me forever. Or the lack of sound running through the {{spoiler|Ishimura}}, before the first fight in [[Dead Space 2]].
** The roars of the [[High Octane Nigh Invulnerable|Hunter]]. ''Especially'' when it wasn't attacking you, because you ''knew'' it could sense you, was hunting for you, could at any moment pop out an-'''[[Jump Scare|ROOOOOOOAAAAAAGGGGHHHH]]'''
** Near the end, when Issac reaches {{spoiler|the marker he built}}, the noise generated is terrifying to say the least. '''[http://www.youtube.com/watch?v=f_GgoqiF-_k#at=2m21s MAJOR SPOILER WARNING]'''
* Simple sound that inspires terror; a door opening. Why is it terrifying? Because you're playing ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]'' and you're walking down what you -thought- was a blank hallway...until you hear that sound behind you. Cue you getting your face eaten off.
* [[Spyro the Dragon|Nyeh Nyeh NyehNyeh Nyah!]]
* ''[[VVVVVV]]'' has the unused music, [http://www.youtube.com/watch?v=rY9-Suw8RG0&feature=related "Phear."] It's tough to describe.
* ''[[Super Mario World (video game)|Super Mario World]]'' has the key sound effect, which sometimes glitches up and [[Last-Note Nightmare|ends with a shrill, unpleasant noise]]. Unique in that it was supposed to be a [[Most Wonderful Sound]].
Line 488 ⟶ 490:
** [[That One Boss|Those foolish enough to defy his rule will not be pardoned!!]] [[Oh Crap|All those in rebellion WILL PERISH!!]]
** [[Humanoid Abomination|Wiseman's]] [[Evil Sounds Deep|voice]] is scary, but what little we hear of {{spoiler|Seginus'}} voice is even worse, sounding like if a [[Sinister Scraping Sound]] was talking. It doesn't help that {{spoiler|you're inside Seginus when it starts talking to you}}.
{{quote| {{spoiler|I KNOW YOU'RE THERE...MAL...PER...CI...O...!!}}}}
** On the subject of voices, {{spoiler|[[True Final Boss|Verus-Wiseman's]]}} voice, especially his [[Evil Laugh]]. Hear it [http://www.youtube.com/watch?v=FEaXyFB3Bvw&feature=related here]. '''Massive spoilers'''.
{{quote| '''[[That One Attack|SURRENDER!!]]'''}}
** More Wiseman goodness; this time, it's his [http://www.youtube.com/watch?v=wVwmR8J_y-Y battle...noises]. Don't listen to this at night. ''Ever''.
* The DANGER noise in ''[[Endless Ocean]]: Blue World''. Partly because it ''usually'' means there's a predatory or territorial creature within a certain range, but also because, while it's going on, you can't salvage anything. It's especially bad if you're in an area with tons of aggressive sharks, or even in the Mangrove Maze, where instead of sharks, you have electric eels that move around -- including bumping carelessly into you -- and can't be made harmless by the Pulsar.
Line 498 ⟶ 500:
* From ''[[Gauntlet (1985 video game)]]: Dark Legacy'': "(color) (class) has '''[[Level Drain|lost a level!]]'''"
* ''[[Summoner]]'' had the noise of howling wind, which always accompanies the worst of the [[Wutai|Orenian]] [[Humanoid Abomination|bosses]]. Gives you a real scare in a couple places when you think you're about to encounter such a boss, and then it turns out to ''actually'' be the wind.
* ''[[Skyrim]]'', the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
*** Subverted when you don't hear the wings or the roar. Then the awesome [http://www.youtube.com/watch?v=cUAeh0jw1aw dragon fight theme] reminds you of it. The first time is brilliant: Oh, I forgot how good their soundtracks are. I like this...what the...AAAAAAAAAAAAGH!
** The rattling sound of a chaurus is even scarier, at least the dragons make for an epic fight, while the chauruses are giant poisonous bugs that stalk you in dark underground areas.
*** The chattering of a falmer, made even creepier when you're attempting to sneak past them.
* The incessent, wordless whispering of the Imps in ''[[Rule of Rose]]'' definately qualifies. As it turns out, it's inverted speech, and in one cutscene you can hear what they're really saying:
{{quote| '''Imps:''' {{spoiler|A bright red crayon just for you. Lots and lots and lots for you.}} }}
* [http://www.youtube.com/watch?v=JEq6cnHBk7Q&feature=related This] charming scene from [[Drakengard]]. Warning, massive spoilers for one of the endings. Also, here [http://www.youtube.com/watch?v=wbouw4HSigE for the setup to said spoilerific ending]. Yeah, [[Crapsack World|perfectly normal in the world]] of [[Drakengard]].
* [[Terraria]] has the noise burrowing enemies make when nearby. Not too bad when it's a giant worm, terrifying if it's the [[Segmented Serpent|Eater]] [[Asteroids Monster|of Worlds]]. The worst part? As they get closer, it gets ''faster''.
* '''[[The Elder Scrolls II: Daggerfall|VEEEEEEENGEEEEAAAAAAAAANNNNNNCEEEEE!!!]]'''
* Courtesy of [[Resident Evil: Revelations]] come the distorted 'Mayday' cries from the infected communications officer when you approach the promenade, right before [[This Is Gonna Suck|you have to get the key to the communications room]]. There are tales of tropers who had their nightmares haunted by that voice.
* [[Ghostbusters the Video Game]] was loaded with these.
** The library, dear lord the library. Especially once you hit the children section. The disembodied sounds of children laughing, playing, crying... pleading. Goodbye!
** The whispers coming from the Dark Slime. Some are everyday conversations, as if you are listening to past conversations. Then some are warnings... some are welcoming you in. Some... don't like you very much. In combination with the previous entry, so... so disturbing.
** The... ''noise'' you hear once you are seperated from the rest of the team on the risen island. Going through the basement of the slime producing facility and finally ending up in some kind of underground reservoir. That wailing, screaming noise in the background. The hell is that noise?
Line 516 ⟶ 518:
* ''[[Touhou]]'' is not immune. In the eleventh game, after you've fought your way to the Hell of Blazing Fires, you are greeted by a cute little crow girl, her [[Badass Boast]], and her [[Awesome Music|sweet battle music]]... periodically interrupted by ''freaking air-raid sirens'' whenever she pulls a spellcard. What the hell is that noise? It's the sound of [[I Love Nuclear Power|YOU'RE ABOUT TO GET NUKED]].
* ''[[Cry of Fear]]'' is a game with a great soundtrack, but the track [http://www.youtube.com/watch?v=8no8kyLDEto Fucked] is one of the more horrifying songs that play. It triggers when the world around Simon swiftly changes to a nightmare, and the song is downright psychotic.
* ''[[Mortal Kombat: Deception]]'': Shao Kahn saying "[[Finishing Move|Hara]] [[Driven to Suicide|Kiri]]!"
* The alarm in [[DEFCON]] that sounds whenever a nuke is launched.
* The Suicide Bombers from the ''[[Serious Sam]]'' series. The minute you hear one of them screaming, you know [[This Is Gonna Suck]]. Especially if you hear [[It Got Worse|multiple screams at once.]] [[Nintendo Hard|While a million other things are on the screen trying to kill you.]] And then there's the times they spawn from ''behind'', or around corners you can't see past. The minute you hear them coming, you know you have to find and kill them fast, or your health's going to drop like a rock.
Line 527 ⟶ 529:
** [http://www.youtube.com/watch?v=FY4RDIN8RiA&feature=relmfu "Werewolf"] starts as church bells combined with the sound of wind, and after two minutes it turns into a chaotic mess of static ([[Nightmare Fuel|which sounds a lot like screaming]]) combined with growling sounds.
* Due to the rather simplistic graphics, ''[[Survival Crisis Z]]'' has to scare the player with sounds, and boy does it succeed. There's the the unhinged laughter of the newly infected, the low growls and moans of the rotted ones, the sirens that sound in the night, {{spoiler|the screech of the ghost children...}}
* ''[[Subnautica]]'': The howls/roars of leviathans. If they suddenly get very loud, very fast... well, you may be out of luck.
 
{{tropesubpagefooter}}
{{reflist}}
[[Category:Hell Is That Noise]]