Hell Is That Noise/Video Games: Difference between revisions

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** The gurgling baby-talk noise the Cherubs make is ''terrifying'', especially when you can't tell where it's coming from.
** The gurgling baby-talk noise the Cherubs make is ''terrifying'', especially when you can't tell where it's coming from.
*** "''Mama. Maama. Maa-ma.''" Now imagine that coming with a distinct insect-like quality. Yes, it's that disturbing.
*** "''Mama. Maama. Maa-ma.''" Now imagine that coming with a distinct insect-like quality. Yes, it's that disturbing.
* ''[[Psychonauts (Video Game)|Psychonauts]]'' has the [[Demonic Spiders|asylum rats]] squeaking. It's not that scary at first, but once you get [[Action Bomb|kamikaze'd]], [[Interface Screw|confused]], and [[Demonic Spiders|swiftly dispatched]] several times, you will learn to ''loathe'' that noise, as every time you hear it, you are about to get rushed by 5-10 of those things, exploding for several [[Call a Hit Point A Smeerp|brains]] of health. Also, sometimes the sound glitches so you hear it when they're not actually there...
* ''[[Psychonauts]]'' has the [[Demonic Spiders|asylum rats]] squeaking. It's not that scary at first, but once you get [[Action Bomb|kamikaze'd]], [[Interface Screw|confused]], and [[Demonic Spiders|swiftly dispatched]] several times, you will learn to ''loathe'' that noise, as every time you hear it, you are about to get rushed by 5-10 of those things, exploding for several [[Call a Hit Point a Smeerp|brains]] of health. Also, sometimes the sound glitches so you hear it when they're not actually there...
** The sound repeating is not because of a glitch, it's because the rats get stuck behind obstacles. [[Paranoia Fuel|But you can't tell if they're behind you or ahead of you...]]
** The sound repeating is not because of a glitch, it's because the rats get stuck behind obstacles. [[Paranoia Fuel|But you can't tell if they're behind you or ahead of you...]]
** The hissing voices of {{spoiler|the nightmares. If you thought Boyd's were bad, wait 'till you find the hidden ones in Milla's mind. ''They're speaking to you.''}}
** The hissing voices of {{spoiler|the nightmares. If you thought Boyd's were bad, wait 'till you find the hidden ones in Milla's mind. ''They're speaking to you.''}}
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* [http://www.youtube.com/watch?v=wn4-auF2MQs The Drowning Music] from ''[[Sonic the Hedgehog]]''.
* [http://www.youtube.com/watch?v=wn4-auF2MQs The Drowning Music] from ''[[Sonic the Hedgehog]]''.
** De...de...de...de...''de...de...de...de''..de..de..de..de..''de..de..de..de''..de-de-de-de-''de-de-de-de''-'''de- de-de-de-de-de-de-de-DE-DE-DE-DE-DE-DE-DE-DE-DEDEDEDEDEDEDEDEDEDEDEDE''DE!''''' BWOP... ... ... ... ...blub-blub-blub-blub-blub-blub...
** De...de...de...de...''de...de...de...de''..de..de..de..de..''de..de..de..de''..de-de-de-de-''de-de-de-de''-'''de- de-de-de-de-de-de-de-DE-DE-DE-DE-DE-DE-DE-DE-DEDEDEDEDEDEDEDEDEDEDEDE''DE!''''' BWOP... ... ... ... ...blub-blub-blub-blub-blub-blub...
** [[Sonic Colors (Video Game)|Sonic Colors]] made it ever [http://www.youtube.com/watch?v=HMUOMZNEzXw&feature=related WORSE].
** [[Sonic Colors]] made it ever [http://www.youtube.com/watch?v=HMUOMZNEzXw&feature=related WORSE].
** The worst has to be [http://www.youtube.com/watch?v=bIMHwOGIb2U&feature=related the one] from [[Sonic Generations (Video Game)|Sonic Generations]].
** The worst has to be [http://www.youtube.com/watch?v=bIMHwOGIb2U&feature=related the one] from [[Sonic Generations]].
* ''[[Super Mario 64 (Video Game)|Super Mario 64]]'': In the world "Big Boo's Haunt" if you plummet into a certain pit from inside the mansion the first thing to greet you will be the creepy calliope music from the carousel. Listen [http://www.youtube.com/watch?v=1FH99_W3qn4&feature=related to it here].
* ''[[Super Mario 64]]'': In the world "Big Boo's Haunt" if you plummet into a certain pit from inside the mansion the first thing to greet you will be the creepy calliope music from the carousel. Listen [http://www.youtube.com/watch?v=1FH99_W3qn4&feature=related to it here].
** Topped big-time with the endless staircase at the end of the game, with its [http://www.youtube.com/watch?v=XwZIF9VCfvc&feature=related chromatic xylophone scales '''OF DOOM'''].
** Topped big-time with the endless staircase at the end of the game, with its [http://www.youtube.com/watch?v=XwZIF9VCfvc&feature=related chromatic xylophone scales '''OF DOOM'''].
*** Guess what else? It was remixed and put into Mario Strikers Charged. Sure, it lessens the creepiness, but it's the theme for Boo, so there you go.
*** Guess what else? It was remixed and put into Mario Strikers Charged. Sure, it lessens the creepiness, but it's the theme for Boo, so there you go.
** There's also that sound Bowser makes in the background the first time you enter Peach's castle or when you ran into a door when you didn't have enough stars to open it, or if you die: DAH DAH DAAAAAAAH NAH! BWOAR WOAR! HAR! HAR! HAR!
** There's also that sound Bowser makes in the background the first time you enter Peach's castle or when you ran into a door when you didn't have enough stars to open it, or if you die: DAH DAH DAAAAAAAH NAH! BWOAR WOAR! HAR! HAR! HAR!
** The main background music for the "Big Boos Haunt" level is creepy enough but there's also the piano with teeth. If you get close enough it comes after you angrily mashing its teeth together along with something that sounds like someone angrily banging their fists on the piano keys.
** The main background music for the "Big Boos Haunt" level is creepy enough but there's also the piano with teeth. If you get close enough it comes after you angrily mashing its teeth together along with something that sounds like someone angrily banging their fists on the piano keys.
* ''[[Banjo Kazooie|Welcome to my world... stupid bear and bird... lots to do and seeeee... Stop and Swop on 360...]]''
* ''[[Banjo-Kazooie|Welcome to my world... stupid bear and bird... lots to do and seeeee... Stop and Swop on 360...]]''
** [[Banjo Kazooie|"THAAAANK YOOOU..."]]
** [[Banjo-Kazooie|"THAAAANK YOOOU..."]]
** The sound of Gruntilda's evil laughter that you hear when you hit the "Save and Quit" option in Banjo-Kazooie or sometimes when you die.
** The sound of Gruntilda's evil laughter that you hear when you hit the "Save and Quit" option in Banjo-Kazooie or sometimes when you die.
** The first game works an evil laugh into the beginning of the "Grunty's Lair" theme and all its variants, which restarts every time the music loops back to the beginning.
** The first game works an evil laugh into the beginning of the "Grunty's Lair" theme and all its variants, which restarts every time the music loops back to the beginning.
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*** Oh no, the noise from those two is much worse then Vader's. His is just in and out, creepy but simple. Their's is this [[Nightmare Fuel|Godawful gasping, wheezing breath. Like someone who's drowned or what one would imagine someone with their throat cut sounds like.]] [http://youtu.be/NwVYeQLO-R8 Sweet dreams]
*** Oh no, the noise from those two is much worse then Vader's. His is just in and out, creepy but simple. Their's is this [[Nightmare Fuel|Godawful gasping, wheezing breath. Like someone who's drowned or what one would imagine someone with their throat cut sounds like.]] [http://youtu.be/NwVYeQLO-R8 Sweet dreams]
*** What, nobody still cringes to this day at the sound of a chainsaw and "Te voy a matar!"?
*** What, nobody still cringes to this day at the sound of a chainsaw and "Te voy a matar!"?
*** Another one from the ''4'' is the dry, shuffling sound made by the [[Big Creepy Crawlies|Novistadors]]. Particularly horrific because they're essentially invisible, half the time. Not to mention the first encounter in the sewer. A very loud SPLOSH followed by an increasingly louder series of sploshes indicating footsteps...
*** Another one from the ''4'' is the dry, shuffling sound made by the [[Big Creepy-Crawlies|Novistadors]]. Particularly horrific because they're essentially invisible, half the time. Not to mention the first encounter in the sewer. A very loud SPLOSH followed by an increasingly louder series of sploshes indicating footsteps...
*** In ''RE5'', the distinctive pitter-patter of the lickers walking on metal catwalks (and the metal ''ceiling'' will also have you aiming your shotgun in a frantic 360.
*** In ''RE5'', the distinctive pitter-patter of the lickers walking on metal catwalks (and the metal ''ceiling'' will also have you aiming your shotgun in a frantic 360.
** There's also the horrible screech of the Reapers. I've emptied magnums and machine guns into the walls because of that sound.
** There's also the horrible screech of the Reapers. I've emptied magnums and machine guns into the walls because of that sound.
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* The motion sensor in the Marine campaign of ''[[Alien vs. Predator]]''. In the remake, they also use the [[Scare Chord]] from the movies whenever xenomorphs appear in the Marine Campaign.
* The motion sensor in the Marine campaign of ''[[Alien vs. Predator]]''. In the remake, they also use the [[Scare Chord]] from the movies whenever xenomorphs appear in the Marine Campaign.
** Also the sound of xenomorphs bursting out of air vents; that combination of clattering metal and alien screech, after a few ambushes, can swiftly induce emptying the clip of whatever weapon you're holding while screaming swearwords incoherently at your monitor.
** Also the sound of xenomorphs bursting out of air vents; that combination of clattering metal and alien screech, after a few ambushes, can swiftly induce emptying the clip of whatever weapon you're holding while screaming swearwords incoherently at your monitor.
* ''[[Haunting Ground (Video Game)|Haunting Ground]]'': The disturbing sounds heard during the Game Over/"Acta est Fabula" screen for each of the stalkers. The music that plays when a stalker is not currently chasing Fiona is also quite creepy, especially Debilitas' (which is more or less all ambient sounds like a dog panting, a strange swallowing noise, and obscure clicking).
* ''[[Haunting Ground]]'': The disturbing sounds heard during the Game Over/"Acta est Fabula" screen for each of the stalkers. The music that plays when a stalker is not currently chasing Fiona is also quite creepy, especially Debilitas' (which is more or less all ambient sounds like a dog panting, a strange swallowing noise, and obscure clicking).
** The second half of "White and Red Carousel". Where did that horn come from?!
** The second half of "White and Red Carousel". Where did that horn come from?!
** The failed homunculis' gibberish.
** The failed homunculis' gibberish.
* ''[[Clock Tower (Video Game)|Clock Tower]]'' has the noise Scissorman's scissors make as he follows you. SNIP SNIP SNIP!
* ''[[Clock Tower (series)|Clock Tower]]'' has the noise Scissorman's scissors make as he follows you. SNIP SNIP SNIP!
** It's even worse in the second game, where the sound of Scissorman's scissors can be heard even if he's in a different room. Not to mention how they changed it from a somewhat loud *SNIP* into a ''very'' loud *SHING*. The music that accompanies this is pretty scary on its own.
** It's even worse in the second game, where the sound of Scissorman's scissors can be heard even if he's in a different room. Not to mention how they changed it from a somewhat loud *SNIP* into a ''very'' loud *SHING*. The music that accompanies this is pretty scary on its own.
* ''[[Blood]]'': The Choking Hand's squeaking "I'll swallow your soul!" Once you hear it, the proper response is to leap in panic at the nearest table or run away into a corner while blasting randomly at the floor.
* ''[[Blood]]'': The Choking Hand's squeaking "I'll swallow your soul!" Once you hear it, the proper response is to leap in panic at the nearest table or run away into a corner while blasting randomly at the floor.
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*** Especially since by that point in the music you should be to the point where ''something'' happens.
*** Especially since by that point in the music you should be to the point where ''something'' happens.
** The sounds of certain enemies, especially when off screen. In particular the lightning from Horrors and the chittering of Trappers.
** The sounds of certain enemies, especially when off screen. In particular the lightning from Horrors and the chittering of Trappers.
* The Ravenholm chapter of ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' is very good at conditioning players to jump at audio cues. Rattling gutters? Incoming fast zombie (though the bastards don't always show up [[Paranoia Fuel|immediately]]). Soft little chirping hiss? Cue vitriolic cursing and emptying of clip into anything even vaguely shaped like a [[Demonic Spiders|poison headcrab]].
* The Ravenholm chapter of ''[[Half-Life 2]]'' is very good at conditioning players to jump at audio cues. Rattling gutters? Incoming fast zombie (though the bastards don't always show up [[Paranoia Fuel|immediately]]). Soft little chirping hiss? Cue vitriolic cursing and emptying of clip into anything even vaguely shaped like a [[Demonic Spiders|poison headcrab]].
** As has been mentioned in developer interviews, upon hearing the poison headcrab hiss playtesters would often compleatly ignore anything and everything else in order to find the poison headcrab, even going so far as to throw all their grenades and empty entire weapons' worth of ammo.
** As has been mentioned in developer interviews, upon hearing the poison headcrab hiss playtesters would often compleatly ignore anything and everything else in order to find the poison headcrab, even going so far as to throw all their grenades and empty entire weapons' worth of ammo.
** Or the sound of the headcrab zombie moans. Or even worse, the poison headcrab zombie moan. And in Episode 1, Alyx thinks it's funny to freak you out by imitating one.
** Or the sound of the headcrab zombie moans. Or even worse, the poison headcrab zombie moan. And in Episode 1, Alyx thinks it's funny to freak you out by imitating one.
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*** Also, some of the caches you need to hide in are filled waist-high with blood, causing you to squelch with each step.
*** Also, some of the caches you need to hide in are filled waist-high with blood, causing you to squelch with each step.
** That loud 'PHFREEH' noise Acid Antlions make. Especially when it's coming from behind.
** That loud 'PHFREEH' noise Acid Antlions make. Especially when it's coming from behind.
** Not an example (well, YMMV), but related to one from [[Real Life]]: ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' featured, right after Dog opens the Combine gate for you at the beginning of "Anticitizen One", some [http://www.youtube.com/watch?v=tFeK9PwgjtI really creepy music] that seems to be coming from nowhere in particular (it is actually coming from a TV set tucked out of the way). It sounds suspiciously similar to the introductory music from some of the numbers stations mentioned below (particularly "Bugle" and "Swedish Rhapsody" respectively).
** Not an example (well, YMMV), but related to one from [[Real Life]]: ''[[Half-Life 2]]'' featured, right after Dog opens the Combine gate for you at the beginning of "Anticitizen One", some [http://www.youtube.com/watch?v=tFeK9PwgjtI really creepy music] that seems to be coming from nowhere in particular (it is actually coming from a TV set tucked out of the way). It sounds suspiciously similar to the introductory music from some of the numbers stations mentioned below (particularly "Bugle" and "Swedish Rhapsody" respectively).
** The weird digital horn sound that the Striders make.
** The weird digital horn sound that the Striders make.
*** Anything by the Striders is unnerving. The loud BURKABURKABURKA of their machine guns, the ''thunp'' they make when they walk, and the ray-gun sound their lasers make.
*** Anything by the Striders is unnerving. The loud BURKABURKABURKA of their machine guns, the ''thunp'' they make when they walk, and the ray-gun sound their lasers make.
** Then there's the bizarre [http://www.youtube.com/watch?v=ipKKqXRhXPQ moaning/wheezing sounds] heard in ''[[Half-Life 1 (Video Game)|Half-Life 1]]'', during the chapter "On a Rail". They're only heard in a couple of places, but they're really creepy sounding and never explained.
** Then there's the bizarre [http://www.youtube.com/watch?v=ipKKqXRhXPQ moaning/wheezing sounds] heard in ''[[Half-Life (video game)|Half-Life 1]]'', during the chapter "On a Rail". They're only heard in a couple of places, but they're really creepy sounding and never explained.
** Speaking of the first ''[[Half Life]]''... The Ichthyousaurs' horrible growling as they charge at you. BMABMABMABMABMABMA
** Speaking of the first ''[[Half Life]]''... The Ichthyousaurs' horrible growling as they charge at you. BMABMABMABMABMABMA
* Any sufficiently creepy enemy that's given a distinctive audio cue to warn you when it's around can become subject to this, including the various malefactors from ''[[The Suffering]]'', the Necromorphs from ''[[Dead Space (Franchise)|Dead Space]]'', or the drones from ''[[The Chronicles of Riddick]]: Assault on Dark Athena''.
* Any sufficiently creepy enemy that's given a distinctive audio cue to warn you when it's around can become subject to this, including the various malefactors from ''[[The Suffering]]'', the Necromorphs from ''[[Dead Space (series)|Dead Space]]'', or the drones from ''[[The Chronicles of Riddick]]: Assault on Dark Athena''.
** Speaking of ''[[The Suffering]]'', The Creeper from ''Ties That Bind'' has a very... distinctive voice. If it doesn't do this to you just from sounding really creepy, it will start getting this reaction once you get to know him. Not what he says, mind you -- that's creepy enough all on its own, but not what we're talking about -- just the sound of his voice.
** Speaking of ''[[The Suffering]]'', The Creeper from ''Ties That Bind'' has a very... distinctive voice. If it doesn't do this to you just from sounding really creepy, it will start getting this reaction once you get to know him. Not what he says, mind you -- that's creepy enough all on its own, but not what we're talking about -- just the sound of his voice.
** The Gorgers. When they were eating something, it was the most sickening sound I've ever heard.
** The Gorgers. When they were eating something, it was the most sickening sound I've ever heard.
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** Huh? What's that clicking sound? It's coming from behind—OHFUCKRUNAGIANTRADSCORPION!
** Huh? What's that clicking sound? It's coming from behind—OHFUCKRUNAGIANTRADSCORPION!
** ''Everything'' inside the Virulent Chambers section of the Dunwich Building. If you actually go all the way down, and get into a certain passageway, you end up at a weird monolith that seems taken out of H.P. Lovecraft's literature. Then the background sound starts sounding ''very creepy''.
** ''Everything'' inside the Virulent Chambers section of the Dunwich Building. If you actually go all the way down, and get into a certain passageway, you end up at a weird monolith that seems taken out of H.P. Lovecraft's literature. Then the background sound starts sounding ''very creepy''.
* [[Fallout New Vegas]]. Bacon sizzling. That means there's a Cazador in the area, which is basically a wasp about the size of a lap pet. That flies several times faster than you can run. And stings for around sixty hit points per attack. And poisons you. And usually flies in ''swarms''. Travel too far off the roads before you have a damned good weapon, and you're bug food.
* [[Fallout: New Vegas]]. Bacon sizzling. That means there's a Cazador in the area, which is basically a wasp about the size of a lap pet. That flies several times faster than you can run. And stings for around sixty hit points per attack. And poisons you. And usually flies in ''swarms''. Travel too far off the roads before you have a damned good weapon, and you're bug food.
** It Gets Worse. First, if those aren't lap-pet sized Young Cazadors, those are bigger than coyote-sized wasps. Then, it goes Up To Eleven with the boss-level unique Legendary Cazador and Specimen 73, which are considerably larger than you are, and faster than a freaking Deathclaw. Plus, they have LETHAL poison, and without an sprayed full-auto or a shotgun, you're going to be missing often if the bastard knows where you are. This Troper's pretty damn good with this, and he still stims up and brings out his Riot Shotgun if I hear that damn noise.
** It Gets Worse. First, if those aren't lap-pet sized Young Cazadors, those are bigger than coyote-sized wasps. Then, it goes Up To Eleven with the boss-level unique Legendary Cazador and Specimen 73, which are considerably larger than you are, and faster than a freaking Deathclaw. Plus, they have LETHAL poison, and without an sprayed full-auto or a shotgun, you're going to be missing often if the bastard knows where you are. This Troper's pretty damn good with this, and he still stims up and brings out his Riot Shotgun if I hear that damn noise.
** BEEP BEEP BEEP BEEBEEBEE. Especially on Hardcore.
** BEEP BEEP BEEP BEEBEEBEE. Especially on Hardcore.
** Nightstalkers. Take a perfectly good coyote, [[Lego Genetics|splice a rattlesnake head and tail onto it]], and then make them highly-damage pack hunters that half of your bullets [[The Computer Is a Cheating Bastard|will just pass through for no reason.]] Finally, while they aren't as fast as cazadors, they can close the distance fast enough that all you will see in VATS is [[Personal Space Invader|a mouthful of sharp, horrid teeth.]] [[No Kill Like Overkill|And they're poisonous.]] Point is, you now have ''more'' reason to fear the sound of a rattlesnake's rattle.
** Nightstalkers. Take a perfectly good coyote, [[Lego Genetics|splice a rattlesnake head and tail onto it]], and then make them highly-damage pack hunters that half of your bullets [[The Computer Is a Cheating Bastard|will just pass through for no reason.]] Finally, while they aren't as fast as cazadors, they can close the distance fast enough that all you will see in VATS is [[Personal Space Invader|a mouthful of sharp, horrid teeth.]] [[No Kill Like Overkill|And they're poisonous.]] Point is, you now have ''more'' reason to fear the sound of a rattlesnake's rattle.
** The wheezing sounds of the Ghost People. Similarly, the weird, metallic noise the holograms make when they spot you.
** The wheezing sounds of the Ghost People. Similarly, the weird, metallic noise the holograms make when they spot you.
* Sound effects and background music in ''[[Saya no Uta (Visual Novel)|Saya no Uta]]'', when experiencing the world through Fuminori's twisted perspective. Special mention should go to "Scare Shadow" - which, despite being only about 16 seconds long on the OST, is still a guaranteed tipoff that something ''[[Nightmare Fuel|seriously nasty]]'' is about to happen.
* Sound effects and background music in ''[[Saya no Uta]]'', when experiencing the world through Fuminori's twisted perspective. Special mention should go to "Scare Shadow" - which, despite being only about 16 seconds long on the OST, is still a guaranteed tipoff that something ''[[Nightmare Fuel|seriously nasty]]'' is about to happen.
* In ''[[Max Payne (Video Game)|Max Payne]]'', the sharp ''clack... clack'' of a grenade bouncing on the ground. Scripted sequences often involved fleeing enemies suddenly tossing them through doors or down flights of stairs, and they are often difficult to see. Once you hear that sound, you've got about a second or two to haul ass, or you're toast.
* In ''[[Max Payne (series)|Max Payne]]'', the sharp ''clack... clack'' of a grenade bouncing on the ground. Scripted sequences often involved fleeing enemies suddenly tossing them through doors or down flights of stairs, and they are often difficult to see. Once you hear that sound, you've got about a second or two to haul ass, or you're toast.
** Also, strangely, the sound of someone knocking on a door that repeats throughout the first game's [[Dream Sequence]].
** Also, strangely, the sound of someone knocking on a door that repeats throughout the first game's [[Dream Sequence]].
*** Let's not forget the [[Most Annoying Sound|baby crying]] during that.
*** Let's not forget the [[Most Annoying Sound|baby crying]] during that.
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** In ''[[Thief]] : Deadly Shadows'', '''the whole damn''' [[Bedlam House|Shalebridge]] [[Orphanage of Fear|Cradle]] level, often acknowledged as not only the most horrifying level of the series, but of gaming history as well! The banging sound of a door at the attic.
** In ''[[Thief]] : Deadly Shadows'', '''the whole damn''' [[Bedlam House|Shalebridge]] [[Orphanage of Fear|Cradle]] level, often acknowledged as not only the most horrifying level of the series, but of gaming history as well! The banging sound of a door at the attic.
*** If you dare, you can listen to the Cradle's ambience [http://www.youtube.com/watch?v=Md0FLVpdPnw here]. Don't say we didn't warn you. Prepair lots of [[Brain Bleach]]...
*** If you dare, you can listen to the Cradle's ambience [http://www.youtube.com/watch?v=Md0FLVpdPnw here]. Don't say we didn't warn you. Prepair lots of [[Brain Bleach]]...
* ''[[Mother 3 (Video Game)|Mother 3]]'': The Chimera Lab. Oink, grunt, oink, grunt... ''oinkgruntoinkgruntoinkgrunt'' SQUEAL SQUEAL SQUEAL '''REEERRRRRRRR'''
* ''[[Mother 3]]'': The Chimera Lab. Oink, grunt, oink, grunt... ''oinkgruntoinkgruntoinkgrunt'' SQUEAL SQUEAL SQUEAL '''REEERRRRRRRR'''
** '''KA-TING!''' ''Chomp chompy chomp''
** '''KA-TING!''' ''Chomp chompy chomp''
** '''BWAAAAAA!!!!''' [character] took mortal damage!
** '''BWAAAAAA!!!!''' [character] took mortal damage!
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* ''[[Okami]]'', in the Sunken Ship. Baww. Look at the cute dollies. Wait... are they giggling? [http://www.youtube.com/watch?v=4q1np17yEUE Oh god make them stop.] (1:30 in is the best quality.)
* ''[[Okami]]'', in the Sunken Ship. Baww. Look at the cute dollies. Wait... are they giggling? [http://www.youtube.com/watch?v=4q1np17yEUE Oh god make them stop.] (1:30 in is the best quality.)
** Also the music that plays when you enter the spider queen's lair before fighting her. You know shit's about to go down when you hear [http://www.youtube.com/watch?v=5bBUfLeBEmc this.]
** Also the music that plays when you enter the spider queen's lair before fighting her. You know shit's about to go down when you hear [http://www.youtube.com/watch?v=5bBUfLeBEmc this.]
* Most of the music in ''[[Albion]]'' is either cheery enough to make your ears bleed, or mildly dark by way of cacophonic. However, the music in the second plotline dungeon does ''something'' that outdoes [[Jaws (Film)|almost]] every purely instrumental tune on this page.
* Most of the music in ''[[Albion]]'' is either cheery enough to make your ears bleed, or mildly dark by way of cacophonic. However, the music in the second plotline dungeon does ''something'' that outdoes [[Jaws (film)|almost]] every purely instrumental tune on this page.
* The bellowing roar made by the Big Daddies of ''[[Bio Shock]]'' can only be described as a whale song from Hell.
* The bellowing roar made by the Big Daddies of ''[[Bioshock]]'' can only be described as a whale song from Hell.
** Let's not even get ''started'' on the Splicers' insanely creepy [[Madness Mantra|Madness Mantras]] ....
** Let's not even get ''started'' on the Splicers' insanely creepy [[Madness Mantra|Madness Mantras]] ....
** "Jesus loves me, this I know, for the Bible tells me so..."
** "Jesus loves me, this I know, for the Bible tells me so..."
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** "In the house of upside-down...cellar's top floor...attic's ground..."
** "In the house of upside-down...cellar's top floor...attic's ground..."
** ''[http://www.youtube.com/watch?v=5Cx-QiGElx4#t=0m34s "Big Sister doesn't want you playing with me..."]''
** ''[http://www.youtube.com/watch?v=5Cx-QiGElx4#t=0m34s "Big Sister doesn't want you playing with me..."]''
** [[Bio Shock Infinite (Video Game)|Bio Shock Infinite]] hasn't even been released yet, and Songbird's screaming is already ''terrifying''.
** [[Bio Shock Infinite]] hasn't even been released yet, and Songbird's screaming is already ''terrifying''.
* ''[[Eversion]]'': {{spoiler|[[Sugar Bowl|Ta-naaaa, na-na-na-na]]--'''[[Wham! Episode|DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!]]''' [[Sugar Apocalypse|Ta-na-na-na na-na-na-na...]]}}
* ''[[Eversion]]'': {{spoiler|[[Sugar Bowl|Ta-naaaa, na-na-na-na]]--'''[[Wham! Episode|DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!]]''' [[Sugar Apocalypse|Ta-na-na-na na-na-na-na...]]}}
** To clarify, you get past obstacles in this game by, essentially, turning the universe inside out. {{spoiler|In level 3, you're walking along, probably in the aforementioned [[Sugar Bowl]], and suddenly you're involuntarily shifted into a darker realm with accompanying music and accompanying [[Advancing Wall of Doom]]. This is even worse in level 7, since the music for the level you're shifted into is a ''very'' [[Dark Reprise]] of the [[Sugar Bowl]] music.}}
** To clarify, you get past obstacles in this game by, essentially, turning the universe inside out. {{spoiler|In level 3, you're walking along, probably in the aforementioned [[Sugar Bowl]], and suddenly you're involuntarily shifted into a darker realm with accompanying music and accompanying [[Advancing Wall of Doom]]. This is even worse in level 7, since the music for the level you're shifted into is a ''very'' [[Dark Reprise]] of the [[Sugar Bowl]] music.}}
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*** Actually, most of these accounts of the wailing and crying after Giygas' defeat also claim you can only hear it if you're playing the actual cartridge, therefore you can't hear it with emulators or by watching videos directly recorded from a SNES.
*** Actually, most of these accounts of the wailing and crying after Giygas' defeat also claim you can only hear it if you're playing the actual cartridge, therefore you can't hear it with emulators or by watching videos directly recorded from a SNES.
*** And, of course, the [http://www.youtube.com/watch?v=nj8nv5sk1Kc#t=3m25s Giygas music itself], in all its horrific, discordant, jarring glory. If an [[Eldritch Abomination]] became a song, this would be it.
*** And, of course, the [http://www.youtube.com/watch?v=nj8nv5sk1Kc#t=3m25s Giygas music itself], in all its horrific, discordant, jarring glory. If an [[Eldritch Abomination]] became a song, this would be it.
** Ambush! and Whoops!... whichever one plays when a) {{spoiler|the zombies in the Threed hotel attack you.}} b) {{spoiler|you eat the [[What Do You Mean It Wasn't Made On Drugs?|Magic Cake]] in Summers.}}
** Ambush! and Whoops!... whichever one plays when a) {{spoiler|the zombies in the Threed hotel attack you.}} b) {{spoiler|you eat the [[What Do You Mean It Wasn't Made on Drugs?|Magic Cake]] in Summers.}}
** The intercom chime in the Fourside Department Store.
** The intercom chime in the Fourside Department Store.
* Your reward for defeating {{spoiler|Marx, zombified}} in ''[[Kirby]] Super Star Ultra'' is a cut-your-ear-off scream as the boss splits into two halves. Followed by {{spoiler|[[Mood Whiplash|Kirby holding all three Arena trophies and a victorious fanfare]].}}
* Your reward for defeating {{spoiler|Marx, zombified}} in ''[[Kirby]] Super Star Ultra'' is a cut-your-ear-off scream as the boss splits into two halves. Followed by {{spoiler|[[Mood Whiplash|Kirby holding all three Arena trophies and a victorious fanfare]].}}
** Agreed. That's the infamous "[[Kirby (Video Game)/Nightmare Fuel|Marx Scream]]".
** Agreed. That's the infamous "[[Kirby/Nightmare Fuel|Marx Scream]]".
** ''Kirby 64'' has the music on Ripple Star, stage 2, also known as "[http://www.youtube.com/watch?v=029GLL15qig Ripple Star Catacombs]". What makes this even worse is that [[Mood Whiplash|the level right before it was extremely cheerful]].
** ''Kirby 64'' has the music on Ripple Star, stage 2, also known as "[http://www.youtube.com/watch?v=029GLL15qig Ripple Star Catacombs]". What makes this even worse is that [[Mood Whiplash|the level right before it was extremely cheerful]].
* Every Track in the OST of ''[[Baroque (Video Game)|Baroque]]'''s remake contains the noise one of the enemies on those floors will make. They make this noise only when you can't see them.
* Every Track in the OST of ''[[Baroque (video game)|Baroque]]'''s remake contains the noise one of the enemies on those floors will make. They make this noise only when you can't see them.
** There's a track that only plays on dark floors that ''starts'' with a long, drawn out, eery gurgling sound.
** There's a track that only plays on dark floors that ''starts'' with a long, drawn out, eery gurgling sound.
** The original is even worse in this regard. While the noises don't match enemies, it almost makes them scarier because of the fear there may be a new enemy just around the corner. On top of that, many of the songs are primarily dissonance. Without a doubt, though, the worst of it all is The Little's theme. The remake's was terrifying enough, but it's nothing compared to hearing babies laughing then slowly falling into a faint cry in the original.
** The original is even worse in this regard. While the noises don't match enemies, it almost makes them scarier because of the fear there may be a new enemy just around the corner. On top of that, many of the songs are primarily dissonance. Without a doubt, though, the worst of it all is The Little's theme. The remake's was terrifying enough, but it's nothing compared to hearing babies laughing then slowly falling into a faint cry in the original.
* In ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]'', the bell that [[Baleful Polymorph|turns the people of Twilight Town into pigs]]. If that sounds funny to you, you probably haven't played the game. Trust me, when the bell tolls its deep, slow, mournful toll, you will not find it funny ''at all''.
* In ''[[Paper Mario the Thousand Year Door]]'', the bell that [[Baleful Polymorph|turns the people of Twilight Town into pigs]]. If that sounds funny to you, you probably haven't played the game. Trust me, when the bell tolls its deep, slow, mournful toll, you will not find it funny ''at all''.
** From ''[[Super Paper Mario (Video Game)|Super Paper Mario]]'': [http://www.youtube.com/watch?v=tV67I1yOawA Crick..crick-crick-CRRSSSH] The sound of Mimi{{spoiler|'s [[Abnormal Limb Rotation Range|neck turning 180 degrees]] as she becomes...that THING.}}
** From ''[[Super Paper Mario]]'': [http://www.youtube.com/watch?v=tV67I1yOawA Crick..crick-crick-CRRSSSH] The sound of Mimi{{spoiler|'s [[Abnormal Limb Rotation Range|neck turning 180 degrees]] as she becomes...that THING.}}
** And the River Twygz. If the bony hands weren't disturbing enough, the background music is a jumble of distorted noises that ''will'' haunt your nightmares.
** And the River Twygz. If the bony hands weren't disturbing enough, the background music is a jumble of distorted noises that ''will'' haunt your nightmares.
** The various sounds in Forever Forest from the first Paper Mario: The rustling of trees, bat wings, owls, ''laughter''...
** The various sounds in Forever Forest from the first Paper Mario: The rustling of trees, bat wings, owls, ''laughter''...
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** And then there's the scream of a [[Boss in Mook Clothing|Banshee]]. ''You will learn to fear this scream.''
** And then there's the scream of a [[Boss in Mook Clothing|Banshee]]. ''You will learn to fear this scream.''
** The sound of a [[Demonic Spiders|Cerberus turret]] firing.
** The sound of a [[Demonic Spiders|Cerberus turret]] firing.
* The sonar pings of the Slicers in ''[[Spectre (Video Game)|Spectre]] Supreme'' and ''VR''. [[Nightmare Fuel]] much.
* The sonar pings of the Slicers in ''[[Spectre (video game)|Spectre]] Supreme'' and ''VR''. [[Nightmare Fuel]] much.
* [http://www.youtube.com/watch?v=MK84iaAjI2c 'Who... Are You?'] from ''[[Final Fantasy VII]]''. It's a relatively simple chord played on a saloon piano, on an infinite loop. It's known to cause old-school ''FF7'' players to panic if they hear it with the lights off.
* [http://www.youtube.com/watch?v=MK84iaAjI2c 'Who... Are You?'] from ''[[Final Fantasy VII]]''. It's a relatively simple chord played on a saloon piano, on an infinite loop. It's known to cause old-school ''FF7'' players to panic if they hear it with the lights off.
** Or the infamous 'gong', a loud shrill note thundering over and over. That's when you know that ''[[Oh Crap|really]]'' [[Oh Crap|bad shit is going to happen]].
** Or the infamous 'gong', a loud shrill note thundering over and over. That's when you know that ''[[Oh Crap|really]]'' [[Oh Crap|bad shit is going to happen]].
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* In ''[[Parasite Eve]]'', the song that plays when the final boss chases you on the ship.
* In ''[[Parasite Eve]]'', the song that plays when the final boss chases you on the ship.
** The "DUN DUN DUN" noise increases in speed to match the weakened Ultimate Being's final, futile attempt to catch up to and kill you. DUN DUN DUN DUN DUNDUNDUNDUN ''DUNDUNDUNDUN''...!
** The "DUN DUN DUN" noise increases in speed to match the weakened Ultimate Being's final, futile attempt to catch up to and kill you. DUN DUN DUN DUN DUNDUNDUNDUN ''DUNDUNDUNDUN''...!
* [[Chrono Trigger (Video Game)|Lavos']] cry. Even after all these years.
* [[Chrono Trigger|Lavos']] cry. Even after all these years.
** Ditto the death cry of [[Final Fantasy V|Syldra]]. [http://www.destructoid.com/the-memory-card-18-syldra-s-final-cry-46685.phtml It'll haunt you forever.]
** Ditto the death cry of [[Final Fantasy V|Syldra]]. [http://www.destructoid.com/the-memory-card-18-syldra-s-final-cry-46685.phtml It'll haunt you forever.]
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'': [http://www.youtube.com/watch?v=mwSJRLJpRPc Star Tower], fittingly played inside the [[The Very Definitely Final Dungeon]].
* ''[[Chrono Cross]]'': [http://www.youtube.com/watch?v=mwSJRLJpRPc Star Tower], fittingly played inside the [[The Very Definitely Final Dungeon]].
** [http://www.youtube.com/watch?v=j-nHIY-ahn8&feature=related Prisoners of Fate], which is initially played over a big [[Tear Jerker]]. Then it becomes the battle theme for [[That One Boss|Miguel]], and you associate it with [[That One Attack|TurnBlack + HolyDragSwd]].
** [http://www.youtube.com/watch?v=j-nHIY-ahn8&feature=related Prisoners of Fate], which is initially played over a big [[Tear Jerker]]. Then it becomes the battle theme for [[That One Boss|Miguel]], and you associate it with [[That One Attack|TurnBlack + HolyDragSwd]].
* So you're wandering through an underground tunnel in [[STALKER|post-Chernobyl Russia]], when you see something in the distance, vaguely humanoid, lit from behind and thus completely in shadow. And a noise begins to fill your mind [[Mind Rape|as you're drawn into it...]]
* So you're wandering through an underground tunnel in [[STALKER|post-Chernobyl Russia]], when you see something in the distance, vaguely humanoid, lit from behind and thus completely in shadow. And a noise begins to fill your mind [[Mind Rape|as you're drawn into it...]]
* Kefka's laugh from ''[[Final Fantasy VI]]'' is one of the "[[Guns N' Roses (Music)|You're in the jungle, baby, you're gonna DIE]]" indicators that seem to make so many noises qualify for this page.
* Kefka's laugh from ''[[Final Fantasy VI]]'' is one of the "[[Guns N' Roses|You're in the jungle, baby, you're gonna DIE]]" indicators that seem to make so many noises qualify for this page.
* [[Irem]]'s old shmup X-Multiply has a lot of music that falls somewhere in the "eerie" spectrum (makes sense, considering that the entire game takes place in an [[Body Horror|alien-parasitized]] [[Womb Level|woman's body]]), but the first version of the st. 3 theme "The Rolling Worms" really takes the cake. Oscillating synth in the foreground, rapid liquid bass line in the background, all the while with you surrounded by rampaging larvae and [[Eyes Do Not Belong There|eyes studded in the surrounding tissue]]...Brrr.
* [[Irem]]'s old shmup X-Multiply has a lot of music that falls somewhere in the "eerie" spectrum (makes sense, considering that the entire game takes place in an [[Body Horror|alien-parasitized]] [[Womb Level|woman's body]]), but the first version of the st. 3 theme "The Rolling Worms" really takes the cake. Oscillating synth in the foreground, rapid liquid bass line in the background, all the while with you surrounded by rampaging larvae and [[Eyes Do Not Belong There|eyes studded in the surrounding tissue]]...Brrr.
* The ticking clock in the main hall from the [[Nancy Drew (Video Game)|Nancy Drew]] game ''Message in a Haunted Mansion''. Never play that game at night (or even during the day with the shades pulled down, for that matter).
* The ticking clock in the main hall from the [[Nancy Drew (video game)|Nancy Drew]] game ''Message in a Haunted Mansion''. Never play that game at night (or even during the day with the shades pulled down, for that matter).
* ''[[Starlancer]]'' has the impossible-to-describe torpedo launch noise, which generally lead to a mad rush to blow up the launched torpedoes before everything went to hell.
* ''[[Starlancer]]'' has the impossible-to-describe torpedo launch noise, which generally lead to a mad rush to blow up the launched torpedoes before everything went to hell.
** Whenever your copilot screams "THE ION CANNON IS TARGETING US! GET OUT OF ITS RANGE!".
** Whenever your copilot screams "THE ION CANNON IS TARGETING US! GET OUT OF ITS RANGE!".
* While not a ''game'', behold: [http://www.youtube.com/watch#!v=kOVnnSDFFig The Playstation 2 "Wrong Disk Format" message.] It's not so much scary as it is absolutely unnerving. And this is ''ALL BECAUSE YOU PUT IN A DISK THE [[PS 2]] CAN'T READ!''...which includes legitimate games if the lens gets too messed up to read the disk as well.
* While not a ''game'', behold: [http://www.youtube.com/watch#!v=kOVnnSDFFig The Playstation 2 "Wrong Disk Format" message.] It's not so much scary as it is absolutely unnerving. And this is ''ALL BECAUSE YOU PUT IN A DISK THE [[Play Station 2]] CAN'T READ!''...which includes legitimate games if the lens gets too messed up to read the disk as well.
** And the original Playstation has a [http://www.youtube.com/watch?v=WjS3LGzHrI0&feature=related number] of [http://www.youtube.com/watch?v=Hox6hB0sy1k creepy] things happen when the disc fails.
** And the original Playstation has a [http://www.youtube.com/watch?v=WjS3LGzHrI0&feature=related number] of [http://www.youtube.com/watch?v=Hox6hB0sy1k creepy] things happen when the disc fails.
** [[Sarcasm Mode|Some lovely person]] put a [[Screamer Prank|screamer]] on the end of one [[YouTube]] version of this message. Needless to say, this Troper has a hard time watching it now.
** [[Sarcasm Mode|Some lovely person]] put a [[Screamer Prank|screamer]] on the end of one [[YouTube]] version of this message. Needless to say, this Troper has a hard time watching it now.
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* ''[[Gradius]] Gaiden'''s announcers, on you dying in later stages: "Get outta here, forget about it!" [[Evil Laugh|"HAHAHAHAHA!"]]
* ''[[Gradius]] Gaiden'''s announcers, on you dying in later stages: "Get outta here, forget about it!" [[Evil Laugh|"HAHAHAHAHA!"]]
** The penultimate boss of ''Gaiden'' doesn't get background music. Instead, you get ''constant klaxons.''
** The penultimate boss of ''Gaiden'' doesn't get background music. Instead, you get ''constant klaxons.''
* ''[[Cave Story (Video Game)|Cave Story]]'' brings us [http://www.youtube.com/watch?v=j8-oEHDTpPY "Quiet"], the music that plays {{spoiler|in the emptied-out Mimiga Village or any Mimiga's home after [[Complete Monster|the Doctor]] snatches away the Mimigas.}} It really [[Nightmare Fuel|makes you feel like you're in a ghost town, with not a single living organism around]].
* ''[[Cave Story]]'' brings us [http://www.youtube.com/watch?v=j8-oEHDTpPY "Quiet"], the music that plays {{spoiler|in the emptied-out Mimiga Village or any Mimiga's home after [[Complete Monster|the Doctor]] snatches away the Mimigas.}} It really [[Nightmare Fuel|makes you feel like you're in a ghost town, with not a single living organism around]].
* {{spoiler|[[Big Bad|Manfred von Karma]]}}'s '''''{{color|red|Objection!}}''''' in ''[[Phoenix Wright Ace Attorney]]''. In ''[[Ace Attorney Investigations Miles Edgeworth|Ace Attorney Investigations]]'', {{spoiler|Ambassador Alba}} gets his own villainous '''''{{color|red|Objection!}}''''' as well, despite {{spoiler|not being a lawyer or prosecutor!}} And the music... Every time it starts playing, your argument is about to get SAVAGED.
* {{spoiler|[[Big Bad|Manfred von Karma]]}}'s '''''{{color|red|Objection!}}''''' in ''[[Phoenix Wright: Ace Attorney]]''. In ''[[Ace Attorney Investigations Miles Edgeworth|Ace Attorney Investigations]]'', {{spoiler|Ambassador Alba}} gets his own villainous '''''{{color|red|Objection!}}''''' as well, despite {{spoiler|not being a lawyer or prosecutor!}} And the music... Every time it starts playing, your argument is about to get SAVAGED.
** And then in AAI2, you have {{spoiler|Bansai Ichiyanagi}} who's somewhow manages to be worse that the two above examples ''combined''.
** And then in AAI2, you have {{spoiler|Bansai Ichiyanagi}} who's somewhow manages to be worse that the two above examples ''combined''.
* In ''[[Lands of Lore]]'', the Throne of Chaos. The player cannot wander off the paths into the scenery - but apparently the monsters can. Even when you [[Nothing Is Scarier|can't see anything around, you can hear them pacing]]. TEP-TEP. TEP TEP TEP. TEP. The worst part is that when you clear an area out for real, the pacing stops. But if you can't find the monsters...
* In ''[[Lands of Lore]]'', the Throne of Chaos. The player cannot wander off the paths into the scenery - but apparently the monsters can. Even when you [[Nothing Is Scarier|can't see anything around, you can hear them pacing]]. TEP-TEP. TEP TEP TEP. TEP. The worst part is that when you clear an area out for real, the pacing stops. But if you can't find the monsters...
* [http://www.youtube.com/watch?v=EctW7EtfOzg The nightmare level music] in ''[[Alundra (Video Game)|Alundra]]'' gives a good impression that "THIS IS A FUCKING NIGHTMARE! SCARY SHIT IS BOUND TO HAPPEN IN SCARY SETTING!".
* [http://www.youtube.com/watch?v=EctW7EtfOzg The nightmare level music] in ''[[Alundra]]'' gives a good impression that "THIS IS A FUCKING NIGHTMARE! SCARY SHIT IS BOUND TO HAPPEN IN SCARY SETTING!".
* Several of the creatures from ''[[System Shock]] 2'':
* Several of the creatures from ''[[System Shock]] 2'':
** Hybrids running towards you while they scream things like "Kill me, KILL ME"
** Hybrids running towards you while they scream things like "Kill me, KILL ME"
** The psychic monkeys are also really creepy, their screams echo throughout the halls.
** The psychic monkeys are also really creepy, their screams echo throughout the halls.
** And even with the monkeys and the hybrids the game still ups the ante considerably when it introduces the damn [[System Shock (Video Game)/Nightmare Fuel|Cyborg Midwifes]]. Not only is their cry of "I worry so much for my little ones" realy scary they also make a horrible sound whenever you hit them or shoot them.
** And even with the monkeys and the hybrids the game still ups the ante considerably when it introduces the damn [[System Shock/Nightmare Fuel|Cyborg Midwifes]]. Not only is their cry of "I worry so much for my little ones" realy scary they also make a horrible sound whenever you hit them or shoot them.
** And the spiders. Spiders don't make noise, right? ''Right???'' Then why do they make this unassuming sound of water gently trickling down a small rivulet? [[Demonic Spiders|OH GOD THEY'RE NEAR!!!]]
** And the spiders. Spiders don't make noise, right? ''Right???'' Then why do they make this unassuming sound of water gently trickling down a small rivulet? [[Demonic Spiders|OH GOD THEY'RE NEAR!!!]]
** The malfunctioning protocol droids say friendly things as they saunter towards you...
** The malfunctioning protocol droids say friendly things as they saunter towards you...
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* The Sound Effects of the Loputousu and Naga Spells in ''[[Fire Emblem]] 4''. Both very similar, both very creepy. Worse on an most Emulators, because the effect can only be done properly with the SNES's Hardware... [[SNES 9 X]]'s attempt at them is noted for being pure [[Nightmare Fuel]]... and it should be noted, that the [[Final Boss]] fight usually consists of the spells going off against each other repeatedly.
* The Sound Effects of the Loputousu and Naga Spells in ''[[Fire Emblem]] 4''. Both very similar, both very creepy. Worse on an most Emulators, because the effect can only be done properly with the SNES's Hardware... [[SNES 9 X]]'s attempt at them is noted for being pure [[Nightmare Fuel]]... and it should be noted, that the [[Final Boss]] fight usually consists of the spells going off against each other repeatedly.
* The part in [[Dragon Age|Dragon Age Origins]] where Hespith is reciting her kid's song style poem from behind the walls of the passageway - about betrayal, cannibalism and rape.
* The part in [[Dragon Age|Dragon Age Origins]] where Hespith is reciting her kid's song style poem from behind the walls of the passageway - about betrayal, cannibalism and rape.
* Many ambient noises in ''[[Marathon (Video Game)|Marathon]] 2: Durandal'', eg the electric hums(especially with the volume at max), the "printing press" and other mechanical noises(one sounds just like the [[Doom Doors|Cyberdemon stomping]]), and the alien ship sounds.
* Many ambient noises in ''[[Marathon Trilogy|Marathon]] 2: Durandal'', eg the electric hums(especially with the volume at max), the "printing press" and other mechanical noises(one sounds just like the [[Doom Doors|Cyberdemon stomping]]), and the alien ship sounds.
** ''Marathon Infinity'' went crazy with this. Since the first level the sounds of metal rattling and ominous roaring sort of justified the [[Eldritch Abomination|W'rkncacnter]]'s existence.
** ''Marathon Infinity'' went crazy with this. Since the first level the sounds of metal rattling and ominous roaring sort of justified the [[Eldritch Abomination|W'rkncacnter]]'s existence.
* ''[[X-COM]] Terror From The Deep''. Imagine these two noises happening at the same time.
* ''[[X-COM]] Terror From The Deep''. Imagine these two noises happening at the same time.
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* Two things in [[Mitadake High]]. The sound of an axe hitting a door, because it either means that somebody is a bad roleplayer, [[Axe Crazy|or sombody's lost it.]] And [[Nightmare Fuel|Ramiel's Music.]] 'Nuff said.
* Two things in [[Mitadake High]]. The sound of an axe hitting a door, because it either means that somebody is a bad roleplayer, [[Axe Crazy|or sombody's lost it.]] And [[Nightmare Fuel|Ramiel's Music.]] 'Nuff said.
* The makers of [[Call of Cthulhu]] [[Dark Corners of the Earth]] used a lot of very creepy ambient sounds, some of them very subtle, to back up the "sanity loss" mechanisms. They did their job ''very'' well, possibly too well: playing the game at midday through cruddy laptop speakers=unnerving; playing it at 3AM, with a decent 4.1 set of speakers? Pretty soon the ''player'' will fancy checking into that hotel with the rubber walls and those dashing jackets with the extra-long sleeves.
* The makers of [[Call of Cthulhu]] [[Dark Corners of the Earth]] used a lot of very creepy ambient sounds, some of them very subtle, to back up the "sanity loss" mechanisms. They did their job ''very'' well, possibly too well: playing the game at midday through cruddy laptop speakers=unnerving; playing it at 3AM, with a decent 4.1 set of speakers? Pretty soon the ''player'' will fancy checking into that hotel with the rubber walls and those dashing jackets with the extra-long sleeves.
* ''[[Monster Hunter (Video Game)|Monster Hunter Tri]]'' gives us the ear-splitting scream of Diablos, also in previous games, where it was arguably worse since you couldn't dive to avoid it.
* ''[[Monster Hunter|Monster Hunter Tri]]'' gives us the ear-splitting scream of Diablos, also in previous games, where it was arguably worse since you couldn't dive to avoid it.
** Also, the roar of [[Names to Run Away From Really Fast|Deviljho]] that sounds more like a cannon just went off, signifying that [[Oh Crap|you're about]] [[Hopeless Boss Fight|to wish that was the case.]]
** Also, the roar of [[Names to Run Away From Really Fast|Deviljho]] that sounds more like a cannon just went off, signifying that [[Oh Crap|you're about]] [[Hopeless Boss Fight|to wish that was the case.]]
** Conversely, you can inflict such a noise on some monsters in the form of a Sonic Bomb. Take the aforementioned Diablos for example: if you toss one while it's burrowing/tunneling (and it's [[Oh Crap|not enranged]]) you can cause it to prematurely surface and get stuck for a while.
** Conversely, you can inflict such a noise on some monsters in the form of a Sonic Bomb. Take the aforementioned Diablos for example: if you toss one while it's burrowing/tunneling (and it's [[Oh Crap|not enranged]]) you can cause it to prematurely surface and get stuck for a while.
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* [http://www.youtube.com/watch?v=QVKa9weI-e4 Cougars]. Just... [[Red Dead Redemption|cougars]].
* [http://www.youtube.com/watch?v=QVKa9weI-e4 Cougars]. Just... [[Red Dead Redemption|cougars]].
* The music and moaning heard just before fighting {{spoiler|Necron}} in ''[[Final Fantasy IX]]''. Even creepier in the Black Mages' remixed version.
* The music and moaning heard just before fighting {{spoiler|Necron}} in ''[[Final Fantasy IX]]''. Even creepier in the Black Mages' remixed version.
* The battle music when facing {{spoiler|Encroaching Parallel Universe: Kuiper Belt}} in ''[[Wild Arms 2 (Video Game)|Wild Arms 2]]''.
* The battle music when facing {{spoiler|Encroaching Parallel Universe: Kuiper Belt}} in ''[[Wild Arms 2]]''.
* In ''[[Splinter Cell]] Conviction'', if you hear the distinctive ping of an active sonar and know it isn't from Sam's goggles, prepare for {{spoiler|enemy Splinter Cells.}} The enemy has LOS on Sam and detected sounds are also harbingers of Bad Stuff.
* In ''[[Splinter Cell]] Conviction'', if you hear the distinctive ping of an active sonar and know it isn't from Sam's goggles, prepare for {{spoiler|enemy Splinter Cells.}} The enemy has LOS on Sam and detected sounds are also harbingers of Bad Stuff.
* ''[[Painkiller]]'' has Daniel's grunt when you get hurt, with the blurred screen only making it worse.
* ''[[Painkiller]]'' has Daniel's grunt when you get hurt, with the blurred screen only making it worse.
* ''[[DJMAX]] Technika 2'': '''[http://www.youtube.com/watch?v=b_yVCYoo0bo#t=1m45s YOU FAILED!]'''
* ''[[DJMAX]] Technika 2'': '''[http://www.youtube.com/watch?v=b_yVCYoo0bo#t=1m45s YOU FAILED!]'''
* Some songs by [[Beatmania IIDX|DJ Yoshitaka]] (specifically, ones done under his [[The Four Gods|"Suzaku"]] alias) have a signature [[Scare Chord]]. You can hear it [http://www.youtube.com/watch?v=-EuE5oW9YDg#t=4m17s here], [http://www.youtube.com/watch?v=7NxoeB2jenk&t=1m28s here], and [http://www.youtube.com/watch?v=J9jy1Sau-dc#t=21s here].
* Some songs by [[Beatmania IIDX|DJ Yoshitaka]] (specifically, ones done under his [[The Four Gods|"Suzaku"]] alias) have a signature [[Scare Chord]]. You can hear it [http://www.youtube.com/watch?v=-EuE5oW9YDg#t=4m17s here], [http://www.youtube.com/watch?v=7NxoeB2jenk&t=1m28s here], and [http://www.youtube.com/watch?v=J9jy1Sau-dc#t=21s here].
* ''[[Point Blank (Video Game)|Point Blank]]'': The "BZ-BZZZZZ!!" that's played whenever you shoot a target marked "Don't Shoot!", thus costing you a life.
* ''[[Point Blank (video game)|Point Blank]]'': The "BZ-BZZZZZ!!" that's played whenever you shoot a target marked "Don't Shoot!", thus costing you a life.
* On Pogo.com's ''Yahtzee Party'' game, at the end of every game you get a bonus "Free Play" round. If you don't score any points in this round, it makes an awful, jarring wolf-howling sort of noise.
* On Pogo.com's ''Yahtzee Party'' game, at the end of every game you get a bonus "Free Play" round. If you don't score any points in this round, it makes an awful, jarring wolf-howling sort of noise.
* '''[[Donkey Kong 64|GET OUT.]]'''
* '''[[Donkey Kong 64|GET OUT.]]'''
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* Special mention for [[Final Fantasy XI]] in the Gusgen Mines. One of the creepier sections of the game, an old haunted, abandoned mineshaft with a vaguely-defined horrific tragedy in its past. You can occasionally see the ghosts of miners or children walk right through you in places, and it's loaded with a variety of undead. Still, it's a great place to prospect for ore...and then the evacuation/emergency siren goes off, and a random mineshaft will be haunted by one of several similar bosses that can threaten you even if you brush off the regular enemies around here (apparently the vengeful ghosts of various miners killed in cave-ins). They're also remarkably aggressive at seeking you out, and you can't really run or it brings down tons of undead on you.
* Special mention for [[Final Fantasy XI]] in the Gusgen Mines. One of the creepier sections of the game, an old haunted, abandoned mineshaft with a vaguely-defined horrific tragedy in its past. You can occasionally see the ghosts of miners or children walk right through you in places, and it's loaded with a variety of undead. Still, it's a great place to prospect for ore...and then the evacuation/emergency siren goes off, and a random mineshaft will be haunted by one of several similar bosses that can threaten you even if you brush off the regular enemies around here (apparently the vengeful ghosts of various miners killed in cave-ins). They're also remarkably aggressive at seeking you out, and you can't really run or it brings down tons of undead on you.
* ''[[Limbo]]'' has buzzsaws with disturbingly realistic sound effects. And you'll have to dodge some of them really close.
* ''[[Limbo]]'' has buzzsaws with disturbingly realistic sound effects. And you'll have to dodge some of them really close.
* [[Killing Floor (Video Game)|"I'm going to sing, they love it when I sing"]]
* [[Killing Floor|"I'm going to sing, they love it when I sing"]]
** "Everything is black...everything..."
** "Everything is black...everything..."
* Horrifically done and well executed in the semi-obscure RPG [[Live a Live]]. {{spoiler|The [[One-Winged Angel|true form]] of Orsted, the final boss of the game}} uses a move which emits a terrifying, high pitched wail that sounds like a woman in distress...while a sprite of a woman's face melts into an enraged, screaming skull with a mouthful of fangs, with no warning the first time you see it as to what will happen. Thanks Squaresoft.
* Horrifically done and well executed in the semi-obscure RPG [[Live a Live]]. {{spoiler|The [[One-Winged Angel|true form]] of Orsted, the final boss of the game}} uses a move which emits a terrifying, high pitched wail that sounds like a woman in distress...while a sprite of a woman's face melts into an enraged, screaming skull with a mouthful of fangs, with no warning the first time you see it as to what will happen. Thanks Squaresoft.
* ''[[S 4 League]]'': The BGM for the Chaser in Chaser Mode, [http://www.youtube.com/watch?v=aM5CWzvO5SU MonoXide].
* ''[[S4 League]]'': The BGM for the Chaser in Chaser Mode, [http://www.youtube.com/watch?v=aM5CWzvO5SU MonoXide].
* The ''O2Jam'' song "Electro Fantasy [[Harder Than Hard|HD]] [http://www.youtube.com/watch?v=JZX0nGBhBKg starts off] with a [[Scare Chord]]. It's the song's way of telling you, [[That One Boss|"You are going to die."]]
* The ''O2Jam'' song "Electro Fantasy [[Harder Than Hard|HD]] [http://www.youtube.com/watch?v=JZX0nGBhBKg starts off] with a [[Scare Chord]]. It's the song's way of telling you, [[That One Boss|"You are going to die."]]
* Because [[Nothing Is Scarier]], a quiet stretch in the middle of a BGM can take a creepy or dissonant song straight into nightmare fuel territory. See [http://www.youtube.com/watch?v=8TgZGn8WR90&feature=related "Ruins Dungeon"] (1:52) from ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' and "Voice of the Darkness, from the Abyss" from the first ''[[Mana Khemia]]''. You'll be begging for a random encounter just to change the music.
* Because [[Nothing Is Scarier]], a quiet stretch in the middle of a BGM can take a creepy or dissonant song straight into nightmare fuel territory. See [http://www.youtube.com/watch?v=8TgZGn8WR90&feature=related "Ruins Dungeon"] (1:52) from ''[[Skies of Arcadia]]'' and "Voice of the Darkness, from the Abyss" from the first ''[[Mana Khemia]]''. You'll be begging for a random encounter just to change the music.
* Anyone who has been playing too much ''[[Command and Conquer|Red Alert 2]]'' '''will''' cringe at the sound of Tesla coils discharging AKA the "[[You Suck|You just lost tanya. Game over.]]" [[Leitmotif]]. Don't even ''start'' me on the Gatling guns from Yuri’s Revenge.
* Anyone who has been playing too much ''[[Command and Conquer|Red Alert 2]]'' '''will''' cringe at the sound of Tesla coils discharging AKA the "[[You Suck|You just lost tanya. Game over.]]" [[Leitmotif]]. Don't even ''start'' me on the Gatling guns from Yuri’s Revenge.
* In a similar vein, the little bleeping noise when a sentry gun on ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' as it acquires its target, if you know its target is you.
* In a similar vein, the little bleeping noise when a sentry gun on ''[[Team Fortress 2]]'' as it acquires its target, if you know its target is you.
** Or if you are an [[Fan Nickname|Engy]], the sound of your kit getting sapped.
** Or if you are an [[Fan Nickname|Engy]], the sound of your kit getting sapped.
** Hell, hearing the sound of a Spy's cloak. You might only have a second to respond before you get a knife in your spine.
** Hell, hearing the sound of a Spy's cloak. You might only have a second to respond before you get a knife in your spine.
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*** Or, if you're the heavy, the *chk-chk-chk* when you're out of ammo
*** Or, if you're the heavy, the *chk-chk-chk* when you're out of ammo
** What about enemy Spies that cloak and abuse their voice commands to frighten the hell out of the other team? The worst one is the Spy's hiss. ''Especially'' if you hear it while playing on a Zombie Fortress server.
** What about enemy Spies that cloak and abuse their voice commands to frighten the hell out of the other team? The worst one is the Spy's hiss. ''Especially'' if you hear it while playing on a Zombie Fortress server.
* And combing the above with [[Creepy Child]] and [[Uncanny Valley]], the sentry turrets from ''[[Portal (Video Game)|Portal]]''.
* And combing the above with [[Creepy Child]] and [[Uncanny Valley]], the sentry turrets from ''[[Portal (series)|Portal]]''.
** What about the radios? If you pick one up and move it around the music turns to static followed by beeping.
** What about the radios? If you pick one up and move it around the music turns to static followed by beeping.
*** Even worse, the noise the radios make if it goes through the Material Emancipation Grill.
*** Even worse, the noise the radios make if it goes through the Material Emancipation Grill.
*** Take a turret through an Emancipation Grill sometime. It terrified me the first time I heard it. Very unexpected.
*** Take a turret through an Emancipation Grill sometime. It terrified me the first time I heard it. Very unexpected.
** In ''[[Portal 2 (Video Game)|Portal 2]]'', the creaking and groaning of the facility in {{spoiler|Old Aperture.}} It creates an impression that the place could cave in at any time...
** In ''[[Portal 2]]'', the creaking and groaning of the facility in {{spoiler|Old Aperture.}} It creates an impression that the place could cave in at any time...
*** [[G La DOS]]' agonized, autotuned shriek {{spoiler|1=[http://www.youtube.com/watch?v=LovYNScgReY&t=4m50s as her head module gets ripped off]}}.
*** [[G La DOS]]' agonized, autotuned shriek {{spoiler|1=[http://www.youtube.com/watch?v=LovYNScgReY&t=4m50s as her head module gets ripped off]}}.
*** How about that one Den found in one of the earlier chambers of the game? Get too close to the wall and you begin to hear a man psychotically chanting.
*** How about that one Den found in one of the earlier chambers of the game? Get too close to the wall and you begin to hear a man psychotically chanting.
* The sound of a Droideka unfurling in ''Battlefront 2''. ''Click-clik-chunk'' followed shortly by ''deedeedeedee'' followed by death.
* The sound of a Droideka unfurling in ''Battlefront 2''. ''Click-clik-chunk'' followed shortly by ''deedeedeedee'' followed by death.
* In ''[[Penumbra (Video Game)|Penumbra]]'', a tone plays whenever monsters are nearby.
* In ''[[Penumbra (video game series)|Penumbra]]'', a tone plays whenever monsters are nearby.
** You can hear most monsters before you see them. The low, demonic growl of a rabid dog, or the shuffling of a spider getting closer...
** You can hear most monsters before you see them. The low, demonic growl of a rabid dog, or the shuffling of a spider getting closer...
* The song that plays in ''[[Amnesia the Dark Descent (Video Game)|Amnesia: The Dark Descent]]'' whenever a monster is nearby. And the roars made by said monsters. And their footsteps. And the random screaming/crying/etc. you hear while wandering around. Actually, pretty much every sound in the entire game.
* The song that plays in ''[[Amnesia: The Dark Descent]]'' whenever a monster is nearby. And the roars made by said monsters. And their footsteps. And the random screaming/crying/etc. you hear while wandering around. Actually, pretty much every sound in the entire game.
** Particularly the slow, grating sound that begins to play as you lose sanity. Nails on the blackboard, and hugely freaky. And then you realise what it is: [[Fridge Horror|your character's teeth grinding together as he loses his grasp on sanity]].
** Particularly the slow, grating sound that begins to play as you lose sanity. Nails on the blackboard, and hugely freaky. And then you realise what it is: [[Fridge Horror|your character's teeth grinding together as he loses his grasp on sanity]].
** ''Amnesia'''s DLC ''Justine'' has some [http://www.youtube.com/watch?v=ZiRpfH0w868 even more terrifying monster encounter music].
** ''Amnesia'''s DLC ''Justine'' has some [http://www.youtube.com/watch?v=ZiRpfH0w868 even more terrifying monster encounter music].
*** {{spoiler|Malo, the third Suitor}}. Being blind, he can only detect you by noise, and it's highly unnerving when he shambles past your cowering form and says in that unearthly voice "Hide and seek, hide and seek..."
*** {{spoiler|Malo, the third Suitor}}. Being blind, he can only detect you by noise, and it's highly unnerving when he shambles past your cowering form and says in that unearthly voice "Hide and seek, hide and seek..."
* The [http://www.youtube.com/watch?v=Mv5Jvr2Fp48 title theme] of ''[[Quake (Video Game)|Quake]]'' has a very freakish distorted screaming noise. Also, the roars/shrieks of Shamblers and Vores.
* The [http://www.youtube.com/watch?v=Mv5Jvr2Fp48 title theme] of ''[[Quake (series)|Quake]]'' has a very freakish distorted screaming noise. Also, the roars/shrieks of Shamblers and Vores.
** The sound of a nailgun being fired, when it's not your nailgun. Usually accompanied by a pain sound from the Ranger.
** The sound of a nailgun being fired, when it's not your nailgun. Usually accompanied by a pain sound from the Ranger.
** [http://www.youtube.com/watch?v=SFVufWdP4YI This particular track] from the ''[[Quake (Video Game)|Quake]]'' soundtrack serves a lot to set in the freaking eldritch mood of the game. Halfway through the BGM you will hear ''something'' that sounds like meat-slurping sounds. All in all, it sounds like a soundtrack for H.P. Lovecraft's stories.
** [http://www.youtube.com/watch?v=SFVufWdP4YI This particular track] from the ''[[Quake (series)|Quake]]'' soundtrack serves a lot to set in the freaking eldritch mood of the game. Halfway through the BGM you will hear ''something'' that sounds like meat-slurping sounds. All in all, it sounds like a soundtrack for H.P. Lovecraft's stories.
* The [[Avernum]] series' Vahnatai make unearthly, bloodcurdling shrieks as they die.
* The [[Avernum]] series' Vahnatai make unearthly, bloodcurdling shrieks as they die.
* [[Eve Online|"You cannot warp because you are warp scrambled"]]
* [[Eve Online|"You cannot warp because you are warp scrambled"]]
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* The ''[[Dragon Quest]]'' series has a [[Scare Chord]] that plays when you don a cursed item that can [[Your Mileage May Vary|scare the pants off]] of an unsuspecting player, especially when it's their first time equipping a cursed piece of equipment.
* The ''[[Dragon Quest]]'' series has a [[Scare Chord]] that plays when you don a cursed item that can [[Your Mileage May Vary|scare the pants off]] of an unsuspecting player, especially when it's their first time equipping a cursed piece of equipment.
** You'll also hear that tune in the NES games if one of your save files gets erased.
** You'll also hear that tune in the NES games if one of your save files gets erased.
* The song "Pressure Road" in ''[[Ys (Video Game)|Ys]] II'', which plays at the very end of the game, sounds a lot more unsettling than most other music in the series (especially in the PSP version), which tends to consist of catchy and upbeat songs.
* The song "Pressure Road" in ''[[Ys]] II'', which plays at the very end of the game, sounds a lot more unsettling than most other music in the series (especially in the PSP version), which tends to consist of catchy and upbeat songs.
** In the [[Turbo Grafx 16]] version, it sounds like "glitch chiptune".
** In the [[Turbo Grafx 16]] version, it sounds like "glitch chiptune".
* The Taken from ''[[Alan Wake]]'' are constantly talking. What they're saying isn't scary...but their words are slurred, halting, and often dip alarmingly into an [[Evil Sounds Deep|almost incomprehensible growl]]. And they always talk when you can't see them...
* The Taken from ''[[Alan Wake]]'' are constantly talking. What they're saying isn't scary...but their words are slurred, halting, and often dip alarmingly into an [[Evil Sounds Deep|almost incomprehensible growl]]. And they always talk when you can't see them...
{{quote| CARL...''Stucky''. Pleased...{{smallcaps|to ''meetcha''}}.}}
{{quote| CARL...''Stucky''. Pleased...{{smallcaps|to ''meetcha''}}.}}
** The noise made by Elite Taken when they're running around, almost completely invisible and moving to fast for you to hit them, is quiet, constant, and nerve-wracking.
** The noise made by Elite Taken when they're running around, almost completely invisible and moving to fast for you to hit them, is quiet, constant, and nerve-wracking.
* [[Plants vs. Zombies (Video Game)|The zombies...are coming...]]
* [[Plants vs. Zombies|The zombies...are coming...]]
* While not exactly a creepy tune, [http://www.youtube.com/watch?v=ybWTXKEfXww Mr. Resetti's music] in ''Animal Crossing'' leaves the player with just the right amount of regret and that they could have ''just saved the damn game'', even after multiple occurrences.
* While not exactly a creepy tune, [http://www.youtube.com/watch?v=ybWTXKEfXww Mr. Resetti's music] in ''Animal Crossing'' leaves the player with just the right amount of regret and that they could have ''just saved the damn game'', even after multiple occurrences.
** Also from ''Animal Crossing'': that horrible [[Scary Scorpions|rattling]] [[Giant Spider|sound]] you hear on summer nights... pretty creepy on its own, but combined with the fact that there's one of the two scariest insects in the game out there with you...
** Also from ''Animal Crossing'': that horrible [[Scary Scorpions|rattling]] [[Giant Spider|sound]] you hear on summer nights... pretty creepy on its own, but combined with the fact that there's one of the two scariest insects in the game out there with you...
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** If you're in Hellfire Peninsula, a buzzing rumble that rises to a mechanical squeal is a [[Boss in Mook Clothing|very bad sign]].
** If you're in Hellfire Peninsula, a buzzing rumble that rises to a mechanical squeal is a [[Boss in Mook Clothing|very bad sign]].
** "Bask in his power! Rise as an agent of the master's rage!" This is a sign that Corla has turned either one of your party members or one of her cultists into a drakonid under her command, and you will likely wipe unless you're in a good group and/or on a well-organized attempt at the achievement.
** "Bask in his power! Rise as an agent of the master's rage!" This is a sign that Corla has turned either one of your party members or one of her cultists into a drakonid under her command, and you will likely wipe unless you're in a good group and/or on a well-organized attempt at the achievement.
* Three words: [[Yoshis Island (Video Game)|Baby Mario crying]]
* Three words: [[Yoshis Island|Baby Mario crying]]
* From ''[[Xenosaga (Video Game)|Xenosaga]]'', we have Albedo's [[Evil Laugh]]. Made even more terrifying as he is laughing while ''decapitating himself'' in front of a little girl.
* From ''[[Xenosaga]]'', we have Albedo's [[Evil Laugh]]. Made even more terrifying as he is laughing while ''decapitating himself'' in front of a little girl.
* From [[Runescape]], the loud WAWAWAWAWAWA noise that heralds a [[Demonic Spider|Revenant]] attacking. Any veteran Runescaper knows the first thing to do is lunge for the run button and the prayer tab the moment you hear that.
* From [[Runescape]], the loud WAWAWAWAWAWA noise that heralds a [[Demonic Spider|Revenant]] attacking. Any veteran Runescaper knows the first thing to do is lunge for the run button and the prayer tab the moment you hear that.
** Also, if you're in a PVP area, that hideous screeching Ice spells used to make.
** Also, if you're in a PVP area, that hideous screeching Ice spells used to make.
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* There's the quirky SNES sci-fi RPG ''Idea no Hi'' (''"Day of the Idea"'', a spiritual sequel to [[Maka-Maka]]) which starts with the protagonist getting tortured in a lab by means of some kind of machine. It's accompanied by a truly awful [[Sensory Abuse|rending, glitchy noise]] that really lets you sympathize with him.
* There's the quirky SNES sci-fi RPG ''Idea no Hi'' (''"Day of the Idea"'', a spiritual sequel to [[Maka-Maka]]) which starts with the protagonist getting tortured in a lab by means of some kind of machine. It's accompanied by a truly awful [[Sensory Abuse|rending, glitchy noise]] that really lets you sympathize with him.
* In the (defunct) MMO [[Tabula Rasa]], the sound of an incoming Bane dropship, especially the part where it came complete with indecipherable whispering.
* In the (defunct) MMO [[Tabula Rasa]], the sound of an incoming Bane dropship, especially the part where it came complete with indecipherable whispering.
* ''Any'' submarine simulation, from the [[Silent Hunter Series (Video Game)|Silent Hunter Series]] to DOS-era games, has the "ping!" of an inbound active sonar. Means that they know you're in the area and they're trying to localize you ([[Nightmare Fuel|if they haven't already]]) as you frantically attempt to dive out of depth-charge range. The pings get higher-pitched and louder as your hunter closes in.
* ''Any'' submarine simulation, from the [[Silent Hunter Series]] to DOS-era games, has the "ping!" of an inbound active sonar. Means that they know you're in the area and they're trying to localize you ([[Nightmare Fuel|if they haven't already]]) as you frantically attempt to dive out of depth-charge range. The pings get higher-pitched and louder as your hunter closes in.
* ''[[Metal Gear Solid]]'' has the series' iconic '''"[http://www.youtube.com/watch?v=2P5qbcRAXVk !]"''' [[Scare Chord]].
* ''[[Metal Gear Solid]]'' has the series' iconic '''"[http://www.youtube.com/watch?v=2P5qbcRAXVk !]"''' [[Scare Chord]].
** The song [http://www.youtube.com/watch?v=v-UD-EMZh9k Arsenal's Guts] from [[Metal Gear Solid 2]]. Especially considering [[Mind Screw|when]] [[Breaking the Fourth Wall|it]] [[Nightmare Fuel|plays]]...
** The song [http://www.youtube.com/watch?v=v-UD-EMZh9k Arsenal's Guts] from [[Metal Gear Solid 2 Sons of Liberty]]. Especially considering [[Mind Screw|when]] [[Breaking the Fourth Wall|it]] [[Nightmare Fuel|plays]]...
* [[Shivers]] [http://www.youtube.com/watch?v=VwaV62m6Jf0 has] [http://www.youtube.com/watch?v=KJQ6JtVro5c quite] [http://www.youtube.com/watch?v=gVeehWzyyB8&feature=related a few] [http://www.youtube.com/watch?v=jlO1kyWA3Tk&feature=related for] [http://www.youtube.com/watch?v=2zlJhedCr4w&feature=related background] [http://www.youtube.com/watch?v=jUwlvdiPIf0&feature=related music.]
* [[Shivers]] [http://www.youtube.com/watch?v=VwaV62m6Jf0 has] [http://www.youtube.com/watch?v=KJQ6JtVro5c quite] [http://www.youtube.com/watch?v=gVeehWzyyB8&feature=related a few] [http://www.youtube.com/watch?v=jlO1kyWA3Tk&feature=related for] [http://www.youtube.com/watch?v=2zlJhedCr4w&feature=related background] [http://www.youtube.com/watch?v=jUwlvdiPIf0&feature=related music.]
* A [[Most Annoying Sound]] from ''[[Mega Man 8 (Video Game)|Mega Man 8]]'' becomes this [[Nintendo Hard|after you spend about ten minutes trying to beat the level.]] It involves a part where Mega Man rides a surfboard and has to jump and slide through a [[Battletoads (Video Game)|Turbo Tunnel-esque]] obstacle course. This wouldn't be too bad except that for ''EACH'' jump, a little robot enters the screen and says "Jump! Jump!" There are so many jumps, you'll often just hear "JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP-"
* A [[Most Annoying Sound]] from ''[[Mega Man 8]]'' becomes this [[Nintendo Hard|after you spend about ten minutes trying to beat the level.]] It involves a part where Mega Man rides a surfboard and has to jump and slide through a [[Battletoads|Turbo Tunnel-esque]] obstacle course. This wouldn't be too bad except that for ''EACH'' jump, a little robot enters the screen and says "Jump! Jump!" There are so many jumps, you'll often just hear "JUMP JUMP JUMP JUMP JUMP JUMP JUMP JUMP-"
** For some, the "Bwoom, Bwoom, Bwoom..." of the disappearing blocks. Play it for any old school player, and you'll see a look on their faces that might remind you of somebody experiencing a 'Nam flashback.
** For some, the "Bwoom, Bwoom, Bwoom..." of the disappearing blocks. Play it for any old school player, and you'll see a look on their faces that might remind you of somebody experiencing a 'Nam flashback.
** And as if that wasn't bad enough, the robot often comes in too early, so since you're under so much pressure, you ''jump'' too early.
** And as if that wasn't bad enough, the robot often comes in too early, so since you're under so much pressure, you ''jump'' too early.
* ''[[Umineko no Naku Koro Ni]]'' has plenty of this in the soundtrack, but it really perfected it with EP7's "[http://www.youtube.com/watch?v=lrmr_vHpZI8 ridicule]," which may not even count as music anymore.
* ''[[Umineko no Naku Koro ni]]'' has plenty of this in the soundtrack, but it really perfected it with EP7's "[http://www.youtube.com/watch?v=lrmr_vHpZI8 ridicule]," which may not even count as music anymore.
* ''[[Devil May Cry]]'': "[http://www.youtube.com/watch?v=1szPFxgQVk0 Psycho Siren]." The experienced player knows there are only two proper responses to those dissonant opening chords. An electric cage appears? [http://ui03.gamespot.com/738/11-98716_2.jpg Death Scissors] are attacking, pull out your shotgun. Nothing apparently happening? ''A [http://images.wikia.com/devilmaycry/images/d/df/Shadow.jpg Shadow] is about to skewer you from offscreen'', '''''JUMP!'''''
* ''[[Devil May Cry]]'': "[http://www.youtube.com/watch?v=1szPFxgQVk0 Psycho Siren]." The experienced player knows there are only two proper responses to those dissonant opening chords. An electric cage appears? [http://ui03.gamespot.com/738/11-98716_2.jpg Death Scissors] are attacking, pull out your shotgun. Nothing apparently happening? ''A [http://images.wikia.com/devilmaycry/images/d/df/Shadow.jpg Shadow] is about to skewer you from offscreen'', '''''JUMP!'''''
** Somehow, the echoing cries during [http://www.youtube.com/watch?v=f34v5KLTA7g Mental Machine] make the fights against the amorphous Nightmare that much more, well...[[Nightmare Fuel|nightmarish]].
** Somehow, the echoing cries during [http://www.youtube.com/watch?v=f34v5KLTA7g Mental Machine] make the fights against the amorphous Nightmare that much more, well...[[Nightmare Fuel|nightmarish]].
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** Even worse is that if you listen closely and don't fire a shot, you can hear them ''whispering something...''
** Even worse is that if you listen closely and don't fire a shot, you can hear them ''whispering something...''
* The grinding noise heard when running out of HP in ''Yoshi's Story'' -- surprisingly scary for a game aimed at a young audience.
* The grinding noise heard when running out of HP in ''Yoshi's Story'' -- surprisingly scary for a game aimed at a young audience.
* ''[[Devil Survivor (Video Game)|Devil Survivor]]'': [http://www.youtube.com/watch?v=jvInU-J0MHo Accident], often played during disastrous events.
* ''[[Devil Survivor]]'': [http://www.youtube.com/watch?v=jvInU-J0MHo Accident], often played during disastrous events.
* If you ever had to walk anywhere on foot in [[Far Cry|Far Cry 2]] you understand how scary a revving car engine can be, especially when it's behind you.
* If you ever had to walk anywhere on foot in [[Far Cry|Far Cry 2]] you understand how scary a revving car engine can be, especially when it's behind you.
* You wouldn't think that an infant would ever be able to utter one of these, but ''[[Pathologic]]'' accomplishes it. The game is game already known for being one of the most horrific experiences ever created ([[Cult Classic|by the few who have heard of it]]) and it has this gem: if you kill an innocent person, you get treated to the disturbing sound of a baby crying. The fact that this means your [[Karma Meter]] just took a hit (in a game where keeping it high is [[Nintendo Hard|problematic]] and ''very, very important'') doesn't help matters. The sound that plays if you kill an evil person (a boy laughing maniacally and applauding) is arguably even ''worse''.
* You wouldn't think that an infant would ever be able to utter one of these, but ''[[Pathologic]]'' accomplishes it. The game is game already known for being one of the most horrific experiences ever created ([[Cult Classic|by the few who have heard of it]]) and it has this gem: if you kill an innocent person, you get treated to the disturbing sound of a baby crying. The fact that this means your [[Karma Meter]] just took a hit (in a game where keeping it high is [[Nintendo Hard|problematic]] and ''very, very important'') doesn't help matters. The sound that plays if you kill an evil person (a boy laughing maniacally and applauding) is arguably even ''worse''.
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* [[Game Boy Camera]] had [http://www.youtube.com/watch?v=rIkGS_a97A4 "who are you running from?"] which is Hell to every sense.
* [[Game Boy Camera]] had [http://www.youtube.com/watch?v=rIkGS_a97A4 "who are you running from?"] which is Hell to every sense.
* ''Company of Heroes'': [[Death From Above|on map Artillery]], [[Macross Missile Massacre|Nebelwerfers and V-1 Rockets]].
* ''Company of Heroes'': [[Death From Above|on map Artillery]], [[Macross Missile Massacre|Nebelwerfers and V-1 Rockets]].
* Read this whole article, for one ''[[Dead Space (Video Game)|Dead Space]]'' reference, I mean, that crap was messed up... The Twinkle Twinkle Little Star in [[Dead Space (Video Game)|Dead Space]] 1, ruined childrens songs for me forever. Or the lack of sound running through the {{spoiler|Ishimura}}, before the first fight in [[Dead Space 2 (Video Game)|Dead Space 2]].
* Read this whole article, for one ''[[Dead Space (video game)|Dead Space]]'' reference, I mean, that crap was messed up... The Twinkle Twinkle Little Star in [[Dead Space (video game)|Dead Space]] 1, ruined childrens songs for me forever. Or the lack of sound running through the {{spoiler|Ishimura}}, before the first fight in [[Dead Space 2]].
** The roars of the [[High Octane Nigh Invulnerable|Hunter]]. ''Especially'' when it wasn't attacking you, because you ''knew'' it could sense you, was hunting for you, could at any moment pop out an-'''[[Jump Scare|ROOOOOOOAAAAAAGGGGHHHH]]'''
** The roars of the [[High Octane Nigh Invulnerable|Hunter]]. ''Especially'' when it wasn't attacking you, because you ''knew'' it could sense you, was hunting for you, could at any moment pop out an-'''[[Jump Scare|ROOOOOOOAAAAAAGGGGHHHH]]'''
** Near the end, when Issac reaches {{spoiler|the marker he built}}, the noise generated is terrifying to say the least. '''[http://www.youtube.com/watch?v=f_GgoqiF-_k#at=2m21s MAJOR SPOILER WARNING]'''
** Near the end, when Issac reaches {{spoiler|the marker he built}}, the noise generated is terrifying to say the least. '''[http://www.youtube.com/watch?v=f_GgoqiF-_k#at=2m21s MAJOR SPOILER WARNING]'''
* Simple sound that inspires terror; a door opening. Why is it terrifying? Because you're playing ''[[The Elder Scrolls II Daggerfall (Video Game)|Daggerfall]]'' and you're walking down what you -thought- was a blank hallway...until you hear that sound behind you. Cue you getting your face eaten off.
* Simple sound that inspires terror; a door opening. Why is it terrifying? Because you're playing ''[[The Elder Scrolls II Daggerfall|Daggerfall]]'' and you're walking down what you -thought- was a blank hallway...until you hear that sound behind you. Cue you getting your face eaten off.
* [[Spyro the Dragon|Nyeh Nyeh NyehNyeh Nyah!]]
* [[Spyro the Dragon|Nyeh Nyeh NyehNyeh Nyah!]]
* ''[[VVVVVV (Video Game)|VVVVVV]]'' has the unused music, [http://www.youtube.com/watch?v=rY9-Suw8RG0&feature=related "Phear."] It's tough to describe.
* ''[[VVVVVV]]'' has the unused music, [http://www.youtube.com/watch?v=rY9-Suw8RG0&feature=related "Phear."] It's tough to describe.
* ''[[Super Mario World (Video Game)|Super Mario World]]'' has the key sound effect, which sometimes glitches up and [[Last-Note Nightmare|ends with a shrill, unpleasant noise]]. Unique in that it was supposed to be a [[Most Wonderful Sound]].
* ''[[Super Mario World (video game)|Super Mario World]]'' has the key sound effect, which sometimes glitches up and [[Last-Note Nightmare|ends with a shrill, unpleasant noise]]. Unique in that it was supposed to be a [[Most Wonderful Sound]].
* [[Baten Kaitos|Just try and escape ME!]] '''[[Early Bird Boss|THRASHINGALE!!]]'''
* [[Baten Kaitos|Just try and escape ME!]] '''[[Early Bird Boss|THRASHINGALE!!]]'''
** [[That One Boss|Those foolish enough to defy his rule will not be pardoned!!]] [[Oh Crap|All those in rebellion WILL PERISH!!]]
** [[That One Boss|Those foolish enough to defy his rule will not be pardoned!!]] [[Oh Crap|All those in rebellion WILL PERISH!!]]
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* The DANGER noise in ''[[Endless Ocean]]: Blue World''. Partly because it ''usually'' means there's a predatory or territorial creature within a certain range, but also because, while it's going on, you can't salvage anything. It's especially bad if you're in an area with tons of aggressive sharks, or even in the Mangrove Maze, where instead of sharks, you have electric eels that move around -- including bumping carelessly into you -- and can't be made harmless by the Pulsar.
* The DANGER noise in ''[[Endless Ocean]]: Blue World''. Partly because it ''usually'' means there's a predatory or territorial creature within a certain range, but also because, while it's going on, you can't salvage anything. It's especially bad if you're in an area with tons of aggressive sharks, or even in the Mangrove Maze, where instead of sharks, you have electric eels that move around -- including bumping carelessly into you -- and can't be made harmless by the Pulsar.
* [[I Wanna Be the Guy]] has at least TWO for sure, with one even [[Ludicrous Gibs|leading directly to the other]]: the SHANNNNNNNNNG sound that spike walls make as they bear down (and up, and from either side) on you, and the out-of-nowhere metal riff that plays as the screen surprises you with GIANT letters telling you "GAME OVER - PRESS 'R' TO TRY AGAIN."
* [[I Wanna Be the Guy]] has at least TWO for sure, with one even [[Ludicrous Gibs|leading directly to the other]]: the SHANNNNNNNNNG sound that spike walls make as they bear down (and up, and from either side) on you, and the out-of-nowhere metal riff that plays as the screen surprises you with GIANT letters telling you "GAME OVER - PRESS 'R' TO TRY AGAIN."
* [[Batman Arkham Asylum|Batman]] causes this for the thugs out to stop him on orders of the Joker. Especially once you buy the upgrade that allows you to drop down from a stone gargoyle to take down enemies and dangle them from it. Though it is turned on Batman by [[I'm a Humanitarian|Killer]] [[Reptiles Are Abhorrent|Croc]] in the sewer level.
* [[Batman: Arkham Asylum|Batman]] causes this for the thugs out to stop him on orders of the Joker. Especially once you buy the upgrade that allows you to drop down from a stone gargoyle to take down enemies and dangle them from it. Though it is turned on Batman by [[I'm a Humanitarian|Killer]] [[Reptiles Are Abhorrent|Croc]] in the sewer level.
** ''[[Scary Scarecrows|Get outta here... get outta here... get outta here...]]''
** ''[[Scary Scarecrows|Get outta here... get outta here... get outta here...]]''
* From ''[[Gauntlet]]: Dark Legacy'': "(color) (class) has '''[[Level Drain|lost a level!]]'''"
* From ''[[Gauntlet (1985 video game)]]: Dark Legacy'': "(color) (class) has '''[[Level Drain|lost a level!]]'''"
* ''[[Summoner]]'' had the noise of howling wind, which always accompanies the worst of the [[Wutai|Orenian]] [[Humanoid Abomination|bosses]]. Gives you a real scare in a couple places when you think you're about to encounter such a boss, and then it turns out to ''actually'' be the wind.
* ''[[Summoner]]'' had the noise of howling wind, which always accompanies the worst of the [[Wutai|Orenian]] [[Humanoid Abomination|bosses]]. Gives you a real scare in a couple places when you think you're about to encounter such a boss, and then it turns out to ''actually'' be the wind.
* ''[[Skyrim]]'', the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
* ''[[Skyrim]]'', the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
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* [http://www.youtube.com/watch?v=JEq6cnHBk7Q&feature=related This] charming scene from [[Drakengard]]. Warning, massive spoilers for one of the endings. Also, here [http://www.youtube.com/watch?v=wbouw4HSigE for the setup to said spoilerific ending]. Yeah, [[Crapsack World|perfectly normal in the world]] of [[Drakengard]].
* [http://www.youtube.com/watch?v=JEq6cnHBk7Q&feature=related This] charming scene from [[Drakengard]]. Warning, massive spoilers for one of the endings. Also, here [http://www.youtube.com/watch?v=wbouw4HSigE for the setup to said spoilerific ending]. Yeah, [[Crapsack World|perfectly normal in the world]] of [[Drakengard]].
* [[Terraria]] has the noise burrowing enemies make when nearby. Not too bad when it's a giant worm, terrifying if it's the [[Segmented Serpent|Eater]] [[Asteroids Monster|of Worlds]]. The worst part? As they get closer, it gets ''faster''.
* [[Terraria]] has the noise burrowing enemies make when nearby. Not too bad when it's a giant worm, terrifying if it's the [[Segmented Serpent|Eater]] [[Asteroids Monster|of Worlds]]. The worst part? As they get closer, it gets ''faster''.
* '''[[The Elder Scrolls II Daggerfall (Video Game)|VEEEEEEENGEEEEAAAAAAAAANNNNNNCEEEEE!!!]]'''
* '''[[The Elder Scrolls II Daggerfall|VEEEEEEENGEEEEAAAAAAAAANNNNNNCEEEEE!!!]]'''
* Courtesy of [[Resident Evil Revelations (Video Game)|Resident Evil Revelations]] come the distorted 'Mayday' cries from the infected communications officer when you approach the promenade, right before [[This Is Gonna Suck|you have to get the key to the communications room]]. There are tales of tropers who had their nightmares haunted by that voice.
* Courtesy of [[Resident Evil Revelations]] come the distorted 'Mayday' cries from the infected communications officer when you approach the promenade, right before [[This Is Gonna Suck|you have to get the key to the communications room]]. There are tales of tropers who had their nightmares haunted by that voice.
* [[Ghostbusters the Video Game]] was loaded with these.
* [[Ghostbusters the Video Game]] was loaded with these.
** The library, dear lord the library. Especially once you hit the children section. The disembodied sounds of children laughing, playing, crying... pleading. Goodbye!
** The library, dear lord the library. Especially once you hit the children section. The disembodied sounds of children laughing, playing, crying... pleading. Goodbye!
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** And who could forget the noise the [[Demonic Spiders]] make? Yes, those laughing little cherubs. On higher difficulties you certainly won't be laughing very much.
** And who could forget the noise the [[Demonic Spiders]] make? Yes, those laughing little cherubs. On higher difficulties you certainly won't be laughing very much.
* ''[[Touhou]]'' is not immune. In the eleventh game, after you've fought your way to the Hell of Blazing Fires, you are greeted by a cute little crow girl, her [[Badass Boast]], and her [[Awesome Music|sweet battle music]]... periodically interrupted by ''freaking air-raid sirens'' whenever she pulls a spellcard. What the hell is that noise? It's the sound of [[I Love Nuclear Power|YOU'RE ABOUT TO GET NUKED]].
* ''[[Touhou]]'' is not immune. In the eleventh game, after you've fought your way to the Hell of Blazing Fires, you are greeted by a cute little crow girl, her [[Badass Boast]], and her [[Awesome Music|sweet battle music]]... periodically interrupted by ''freaking air-raid sirens'' whenever she pulls a spellcard. What the hell is that noise? It's the sound of [[I Love Nuclear Power|YOU'RE ABOUT TO GET NUKED]].
* ''[[Cryof Fear]]'' is a game with a great soundtrack, but the track [http://www.youtube.com/watch?v=8no8kyLDEto Fucked] is one of the more horrifying songs that play. It triggers when the world around Simon swiftly changes to a nightmare, and the song is downright psychotic.
* ''[[Cry of Fear]]'' is a game with a great soundtrack, but the track [http://www.youtube.com/watch?v=8no8kyLDEto Fucked] is one of the more horrifying songs that play. It triggers when the world around Simon swiftly changes to a nightmare, and the song is downright psychotic.
* ''[[Mortal Kombat Deception]]'': Shao Kahn saying "[[Finishing Move|Hara]] [[Driven to Suicide|Kiri]]!"
* ''[[Mortal Kombat Deception]]'': Shao Kahn saying "[[Finishing Move|Hara]] [[Driven to Suicide|Kiri]]!"
* The alarm in [[DEFCON]] that sounds whenever a nuke is launched.
* The alarm in [[DEFCON]] that sounds whenever a nuke is launched.