Heroic Mime: Difference between revisions

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** In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' Link has no recorded dialogue, but does have scripted statements chosen by the player while addressing NPCs, most of them brief. He can even sneak up on one and shout "BOO!" if the player desires.
*** ''Breath'' actually gives an explanation for Link’s silence, [[Gameplay and Story Integration]] making him [[The Silent Bob]] as well. Supposedly, he was far more talkative as a child, but once he realized his calling and the heavy burden placed upon him, he felt remaining silent and stoic was the best way to put up a strong front while facing his foes.
*** [[Word of God]] has also stated that Link's silence and his androgynous appearance in this era of games is done so the player can identify with him (as the player's avatar) making it easier to relate to him and become more immersed in the story.
** Quite possibly the biggest reason for the failure of ''[[The Legend of Zelda (animation)|The Legend of Zelda]]'' cartoon was because fans liked Link ''much'' better when he ''didn't'' talk.
** Zelda has, much like Link, been silent in most of her appearances in the franchise, though this trend ended in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' where she was given a voice actress and quite a bit of dialogue. [[Broken Base| Fan reaction was split.]]
* ''[[Cave Story]]'' and its silent robot protagonist, {{spoiler|Quote}}.
** Inverted in the [[Wii Ware]] port: {{spoiler|Curly Story gives Curly Brace several lines where Quote had none previously. Quote is still mostly mute (scenes involving him have Curly speak for him), except for one situation in the Plantation; performing a sidequest required to access the [[Bonus Level of Hell]] actually gives Quote a couple of lines.}}
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* The protagonist of ''[[Alundra 2: A New Legend Begins|Alundra 2]]'', Flint, is a mute and he only communicates by [[Going Through the Motions|hand gestures]].
* In ''[[Billy Hatcher and the Giant Egg]]'' Billy is completely speechless (if you exclude his occasional "ok!" and "good morning!").
* Hat Kid in ''[[A Hat in Time]]'' never vocally speaks in a way the player can interpret, although her diary shows her personality quite a bit through her writing.
 
== Action Games ==
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*** In the second installments of the ''Mystery Dungeon'' series, if your starter character is a member of your rescue squad while in a dungeon (but not the leader), s/he will speak in ellipses when the player-controlled leader talks to him/her.
** Downplayed in ''[[Pokémon Colosseum]]''. Wes is usually as quiet as any other protagonist, except during Pokémon Battles when the player uses the Call command, a game mechanic unique for this game. Most often this is used to make a Shadow Pokémon snap out of the rage it tends to fly into due to the dark corruption that Shadow Pokémon are cursed with. When this happens, Wes simply shouts the Pokémon's name.
** This is again lampshaded in ''[[Pokémon Sun and Moon]]'' when the player meets Red and Blue at the Battle Tower. As usual, Red doesn't speak, Blue telling the player that he doesn't talk much.
** Inverted completely in the manga adaptation, however, where Red talks as much as any other Shojen hero - meaning he never shuts up.
* In ''[[EarthBound]]'', whoever is the current party leader (which varies between chapters) won't utter a peep, but will promptly start speaking once the leader role changes. Ness is only heard once, through a magical mind-reading screen.
** Also done in ''[[Mother 3]]'' where the character the player controls never talks, but will once the player is controlling someone else. One scene, which takes place at the start of Duster's chapter, is a repeat of a scene from Flint's chapter, with Flint actually saying something this time around, to symbolize the role of player character moving to Duster, who doesn't speak for the rest of his chapter.