Hey, It's That Sound: Difference between revisions
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* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''. |
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (film)|Iron Man]]'' is the shot sound from ''[[Space Invaders]]''. |
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* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title. |
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title. |
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* As mentioned on the [[The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem with Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons|Bart vs. the Space Mutants]]''. These were both developed by Imagineering |
* As mentioned on the [[The Angry Video Game Nerd]]: [[A Christmas Carol]] special, the NES ''[[Home Alone]] 2'' [[The Problem with Licensed Games|game]] recycled quite a few sounds from ''[[The Simpsons|Bart vs. the Space Mutants]]''. These were both developed by Imagineering (not to be confused with [[Disney Theme Parks|the Imagineers]]), but they ''do not share the publishers''. |
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* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''. |
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''. |
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** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario: The Thousand-Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games. |
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario: The Thousand-Year Door]]'' is ''very'' similar to Rayquaza's ID cry from the third Generation Pokemon games. |
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** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing. |
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing. |
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** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up. |
** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up. |
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* This trope can also apply to [[Game Show |
* This trope can also apply to [[Game Show]]s, especially from the same producer: |
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** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare 1976|Double Dare]]'' (not to be confused with the [[Double Dare 1986|kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses. |
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare 1976|Double Dare]]'' (not to be confused with the [[Double Dare 1986|kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses. |
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** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''. |
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''. |
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** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' ( |
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987–88) whenever someone rolled doubles. |
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** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''. |
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''. |
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** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound. |
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound. |