Hey, It's That Sound: Difference between revisions
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** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''. |
** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''. |
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** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''. |
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''. |
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*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission Impossible]]'' N64 game and ''[[Perfect Dark]]''. |
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission: Impossible]]'' N64 game and ''[[Perfect Dark]]''. |
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* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''. |
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''. |
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* The pause and enemy scream sound effects in ''[[Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''. |
* The pause and enemy scream sound effects in ''[[Wario Land]]: Super Mario Land 3'' originally appeared in ''[[Metroid]] II: Return of Samus''. |
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* ''[[Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers. |
* ''[[Chrono Trigger]]'' reuses a good number of sound effects from ''[[Final Fantasy VI]]'', from the same developers. |
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** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragon Ball]]. |
** The anime opening in the playstation and DS rereleases use stock sound effects from [[Dragon Ball]]. |
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* The 1953 ''[[The War of the Worlds]]'' film. |
* The 1953 ''[[The War of the Worlds (novel)|The War of the Worlds]]'' film. |
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** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing. |
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing. |
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** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up. |
** ''[[Scooby-Doo (animation)|Scooby Doo]] Where Are You'' episode "Spooky Space Kook". The flying UFO used the "electronic rattlesnake" noise from the Heat Ray warming up. |
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* This trope can also apply to [[Game Show]]s, especially from the same producer: |
* This trope can also apply to [[Game Show]]s, especially from the same producer: |
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** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare 1976|Double Dare]]'' (not to be confused with the [[Double Dare 1986|kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses. |
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare (1976 TV Show)||Double Dare]]'' (not to be confused with the [[Double Dare (1986 TV Show)||kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The Joker's Wild]], and even a truncated version of the infamous "losing horns" from [[The Price Is Right]] for [[Bonus Round]] losses. |
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** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''. |
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''. |
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** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987–88) whenever someone rolled doubles. |
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (1987–88) whenever someone rolled doubles. |
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[[Category:Trivia Trope]] |
[[Category:Trivia Trope]] |
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[[Category:Sound FX Tropes]] |
[[Category:Sound FX Tropes]] |
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[[Category:{{PAGENAME}}]] |