High-Speed Missile Dodge: Difference between revisions

Content added Content deleted
m (delink camelcase)
m (update links)
Line 2: Line 2:
<!-- %%Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=04u9m8x8cbhfur7sklg9w82i -->
<!-- %%Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=04u9m8x8cbhfur7sklg9w82i -->
<!-- %%Please do not change or remove without starting a new thread. -->
<!-- %%Please do not change or remove without starting a new thread. -->
[[File:dodgemissile_986.jpg|link=Super Smash Bros|right]]
[[File:dodgemissile_986.jpg|link=Super Smash Bros.|right]]


{{quote|''"Training for SAM launches up to this point had been more or less book learning, recommending a pull to an orthogonal flight path 4 seconds prior to missile impact to overshoot the missile and create sufficient miss distance to negate the effects of the detonating warhead. [[Truth in Television|Well, it works.]] The hard part though, is to see the missile early enough to make all the mental calculations. "''|'''Mike Kopack''', [http://www.lucky-devils.net/afm.html Gulf Mission]}}
{{quote|''"Training for SAM launches up to this point had been more or less book learning, recommending a pull to an orthogonal flight path 4 seconds prior to missile impact to overshoot the missile and create sufficient miss distance to negate the effects of the detonating warhead. [[Truth in Television|Well, it works.]] The hard part though, is to see the missile early enough to make all the mental calculations. "''|'''Mike Kopack''', [http://www.lucky-devils.net/afm.html Gulf Mission]}}
Line 21: Line 21:
== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
* The ''[[Macross]]'' series has at least one example of this in each series.
* The ''[[Macross]]'' series has at least one example of this in each series.
** ''[[Macross Frontier]]'' episode 7 gives us [http://youtube.com/watch?v=pnOws0VLg6k this] clip, which provides examples of an attempted [[High-Speed Missile Dodge]], [[Macross Missile Massacre]], [[Roboteching]], [[Theme Music Power-Up]], [[BFG]], [[Attack Drone|Attack Drones]], a partial [[Cold Sniper]], [[Transforming Mecha]], [[Real Robot|Real Robots]], [[Sapient Ship|Sapient Ships]], [[Humongous Mecha]], [[Ace Pilot]], [[Vapor Trail]] ([[In Space]]), and [[The War Sequence]]. All in the space of three minutes.
** ''[[Macross Frontier]]'' episode 7 gives us [http://youtube.com/watch?v=pnOws0VLg6k this] clip, which provides examples of an attempted [[High-Speed Missile Dodge]], [[Macross Missile Massacre]], [[Roboteching]], [[Theme Music Power-Up]], [[BFG]], [[Attack Drone|Attack Drones]], a partial [[Cold Sniper]], [[Transforming Mecha]], [[Real Robot|Real Robots]], [[Sapient Ship|Sapient Ships]], [[Humongous Mecha]], [[Ace Pilot]], [[Vapor Trail]] ([[In Space]]), and [[The War Sequence]]. All in the space of three minutes.
*** This pales in comparation with the last episode,theres everthing from Missiles,lasers,machinegun and double [[Megaton Punch]],and it's awesome as it sound
*** This pales in comparation with the last episode,theres everthing from Missiles,lasers,machinegun and double [[Megaton Punch]],and it's awesome as it sound
*** And the aforementioned theme music has a fair amount of [[Gratuitous English]]. [[Troperrific]]!
*** And the aforementioned theme music has a fair amount of [[Gratuitous English]]. [[Troperrific]]!
Line 35: Line 35:
* Kagutsuchi of ''[[Mai-HiME]]'' when attacking Artemis.
* Kagutsuchi of ''[[Mai-HiME]]'' when attacking Artemis.
* Subverted in ''[[Love Hina]]'' when Naru, screaming and arms flailing, flees from Kaolla Su's [[Macross Missile Massacre]].
* Subverted in ''[[Love Hina]]'' when Naru, screaming and arms flailing, flees from Kaolla Su's [[Macross Missile Massacre]].
* Just about every time the Nirvash typeZERO mech is deployed in ''[[Eureka Seven]]'', it pulls off at least one of these, usually butchering several hapless KLF units in the process. In fact, most, if not all, of the openings also depict it.
* Just about every time the Nirvash typeZERO mech is deployed in ''[[Eureka Seven]]'', it pulls off at least one of these, usually butchering several hapless KLF units in the process. In fact, most, if not all, of the openings also depict it.
** The series also features ''[[Roboteching|homing]] lasers'', which receive <s> similar</s> identical treatment. Does this make any sense whatsoever? No. [[Rule of Cool|Is it awesome?]] ''Oh'' yeah!
** The series also features ''[[Roboteching|homing]] lasers'', which receive <s> similar</s> identical treatment. Does this make any sense whatsoever? No. [[Rule of Cool|Is it awesome?]] ''Oh'' yeah!
* Parodied in ''[[School Rumble]]'', where Harima races downhill at high speed, in the snow, on a giant curry bowl, dodging a battery of large, apparently heat-seeking frozen fish projectiles with an impressive sequence of maneuvers and aerial acrobatics.
* Parodied in ''[[School Rumble]]'', where Harima races downhill at high speed, in the snow, on a giant curry bowl, dodging a battery of large, apparently heat-seeking frozen fish projectiles with an impressive sequence of maneuvers and aerial acrobatics.
Line 95: Line 95:
** With the speed nerf included in the ''Quantum Rise'' expansion, this is now harder, if not outright impossible, to pull off, making Defender anti-missile missiles the only reliable way to stop missiles from hitting you. [[Downfall (film)|Hitler]], who bought an expensive high speed battleship and a whole set of speed boosting implants 3 weeks before the speed nerf, has all the reasons to pull out his [http://youtu.be/XxqrFEjDswE usual rage].
** With the speed nerf included in the ''Quantum Rise'' expansion, this is now harder, if not outright impossible, to pull off, making Defender anti-missile missiles the only reliable way to stop missiles from hitting you. [[Downfall (film)|Hitler]], who bought an expensive high speed battleship and a whole set of speed boosting implants 3 weeks before the speed nerf, has all the reasons to pull out his [http://youtu.be/XxqrFEjDswE usual rage].
** At Alliance Tournament 6, a Vigil class frigate(arguably the fastest ship of its class and price range) pulls this off and escapes beyond the targeting range of enemy missile ships. The commentators, while cracking up, commented that they should bring their own Vigils to start a new kind of race, and at the end offered the Vigil pilot a bribe to self destruct his ship so that the next match can start in schedule. After this incident, the act of outrunning enemy fire with a cheap frigate(especially a Vigil) is being called "Vigil Racing."
** At Alliance Tournament 6, a Vigil class frigate(arguably the fastest ship of its class and price range) pulls this off and escapes beyond the targeting range of enemy missile ships. The commentators, while cracking up, commented that they should bring their own Vigils to start a new kind of race, and at the end offered the Vigil pilot a bribe to self destruct his ship so that the next match can start in schedule. After this incident, the act of outrunning enemy fire with a cheap frigate(especially a Vigil) is being called "Vigil Racing."
** Or at least they would, if they ''[[Useless Useful Spell|worked]]''.
** Or at least they would, if they ''[[Useless Useful Spell|worked]]''.
*** While ships cannot outrun missiles anymore, fast enough ships can still outrun the ''explosions'', reducing the damage caused. For the largest missile type, "fast enough ships" used to mean anything that moves.
*** While ships cannot outrun missiles anymore, fast enough ships can still outrun the ''explosions'', reducing the damage caused. For the largest missile type, "fast enough ships" used to mean anything that moves.
* ''[[Independence War]]'' '''demands''' this out of the player. If you cannot dodge countless homing missiles (that each do 20% damage) while dealing with the inertia inherent to a Newtonian flight model, you will DIE. At least the LDS inertia cancel trick in ''Independence War 2'' helps a lot by throwing off the missiles' lead compensation.
* ''[[Independence War]]'' '''demands''' this out of the player. If you cannot dodge countless homing missiles (that each do 20% damage) while dealing with the inertia inherent to a Newtonian flight model, you will DIE. At least the LDS inertia cancel trick in ''Independence War 2'' helps a lot by throwing off the missiles' lead compensation.
Line 116: Line 116:
** Though this doesn't mean he was completely undamaged by the missile's explosion.
** Though this doesn't mean he was completely undamaged by the missile's explosion.
* Space maps in Battlefront 2 essentially require anyone flying a fighter, interceptor, or bomber to do this or you ''will'' blow up.
* Space maps in Battlefront 2 essentially require anyone flying a fighter, interceptor, or bomber to do this or you ''will'' blow up.
* Ryu Hayabusa's ending in ''[[Dead or Alive]] 4''. He dodges two missiles.
* Ryu Hayabusa's ending in ''[[Dead or Alive]] 4''. He dodges two missiles.
* ''[[Ace Online]]'' has the Idle Sniper I-Gear, the fighter type Gear that can outrun most missiles from levels as low as 40-50. I-Gear top speed= 500 (before lvl 86), most missile top speed=450. Enter Episode 3 and the [[Oh Crap|introduction of Speed Card missile upgrades]]. Now most I-Gear pilots rely not only on pure high speed, but also a healthy dose of [[Wronski Feint]] and barrel rolls. Any I-Gear that manages to hit 94 however, will still be able to outrun most missiles except highly customized ones.
* ''[[Ace Online]]'' has the Idle Sniper I-Gear, the fighter type Gear that can outrun most missiles from levels as low as 40-50. I-Gear top speed= 500 (before lvl 86), most missile top speed=450. Enter Episode 3 and the [[Oh Crap|introduction of Speed Card missile upgrades]]. Now most I-Gear pilots rely not only on pure high speed, but also a healthy dose of [[Wronski Feint]] and barrel rolls. Any I-Gear that manages to hit 94 however, will still be able to outrun most missiles except highly customized ones.
* This trope is a very large part of gameplay in any ''Afterburner'' game. Interestingly, some missiles do seem to have a proximity fuse and go up in a blast with a not-insignificant Aoe, so you do need to put some distance from them.
* This trope is a very large part of gameplay in any ''Afterburner'' game. Interestingly, some missiles do seem to have a proximity fuse and go up in a blast with a not-insignificant Aoe, so you do need to put some distance from them.
Line 130: Line 130:
== [[Western Animation]] ==
== [[Western Animation]] ==
* The [[Swat Kats]] do this sometimes. They didn't make it once, but they [[Unexplained Recovery|recovered somehow]].
* The [[Swat Kats]] do this sometimes. They didn't make it once, but they [[Unexplained Recovery|recovered somehow]].
* Gru in [[Despicable Me]] does this to the heat seeking missiles in order to save his adopted children.
* Gru in [[Despicable Me]] does this to the heat seeking missiles in order to save his adopted children.


== [[Real Life]] ==
== [[Real Life]] ==