Hit Points: Difference between revisions

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{{quote|'''[[Ninja|Karashi]]:''' Had enough?<br />
{{quote|'''[[Ninja|Karashi]]:''' Had enough?<br />
'''[[Big Bad|Khrima]]:''' You know very well that by the definition of hit points that I haven't yet [[Critical Existence Failure|had enough.]]|''[[Adventurers]]''}}
'''[[Big Bad|Khrima]]:''' You know very well that by the definition of hit points that I haven't yet [[Critical Existence Failure|had enough.]]|''[[Adventurers!]]''}}


One of the most common tropes in the world of video games is the use of [[Hit Points]].
One of the most common tropes in the world of video games is the use of [[Hit Points]].
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== [[Fighting Game]] ==
== [[Fighting Game]] ==
* In normal gameplay of the ''[[Super Smash Bros]]'' series, each fighter's damage is tracked in percentages rather than Hit Points, ranging from any decimal number between 0% to 999% (the display only shows damage as integers). Reaching 100% damage is somewhat arbitrary, as players with damage above that number can still survive and continue fighting. However, the various Bosses (Master Hand, Crazy Hand, and the Subspace Emissary bosses) utilize Hit Points, and the fighters themselves also utilize Hit Points in Stamina Mode/Special Brawl "Stamina" from ''Melee'' onward. In Classic Mode, the Hit Points of Master (and Crazy) Hand are visible in numerical values. However, the Hit Points' numerical values of ''Brawl'''s Subspace Emissary (Adventure) and Boss Battles modes are hidden from the player's view, instead being displayed by a red numberless [[Life Meter]].
* In normal gameplay of the ''[[Super Smash Bros.]]'' series, each fighter's damage is tracked in percentages rather than Hit Points, ranging from any decimal number between 0% to 999% (the display only shows damage as integers). Reaching 100% damage is somewhat arbitrary, as players with damage above that number can still survive and continue fighting. However, the various Bosses (Master Hand, Crazy Hand, and the Subspace Emissary bosses) utilize Hit Points, and the fighters themselves also utilize Hit Points in Stamina Mode/Special Brawl "Stamina" from ''Melee'' onward. In Classic Mode, the Hit Points of Master (and Crazy) Hand are visible in numerical values. However, the Hit Points' numerical values of ''Brawl'''s Subspace Emissary (Adventure) and Boss Battles modes are hidden from the player's view, instead being displayed by a red numberless [[Life Meter]].
** Additionally, it's thought that the [http://www.ssbwiki.com/HP "Hit Points"] of the games are actually measured as ''negative'' percentage damage.
** Additionally, it's thought that the [http://www.ssbwiki.com/HP "Hit Points"] of the games are actually measured as ''negative'' percentage damage.
* The ''[[Bushido Blade]]'' fighting series used aversion of this trope as a selling point. Unlike most fighting games that use HP bars, Bushido Blade lets you fight just until you receive a lethal injury. A solid hit to the head or body ends the match right there. Hitting an arm or leg would disable that limb--if both your legs are crippled, you can't even stand up.
* The ''[[Bushido Blade]]'' fighting series used aversion of this trope as a selling point. Unlike most fighting games that use HP bars, Bushido Blade lets you fight just until you receive a lethal injury. A solid hit to the head or body ends the match right there. Hitting an arm or leg would disable that limb--if both your legs are crippled, you can't even stand up.