Hitman (video game series): Difference between revisions

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{{work}}
[[File:Hitman Cover 7596.jpg|frame|Our hero, ladies and gentlemen.]]
 
 
{{quote|''"This room. This bullet. There's a bullet for everyone... and a time, and a place. An end."''}}
 
'''''Hitman''''' is a series of [[Third-Person Shooter|third]]/[[First-Person Shooter|first person action]] [[Stealth Based Game]]s created by Danish developer IO Interactive, now a division of Eidos Interactive, which is now a part of [[Square Enix]]. ''Hitman 2'' was however published by [[Warner Bros.|Warner Bros. Interactive]] Entertainment, while ''Hitman 3'' was self-published by IOI themselves, after being independent from Square Enix and partnering with Warner Bros for ''Hitman 2''. Square Enix still retains the license to produce side games for mobile phones based on the franchise.
 
To date, there have been sixeight main games released in the series, the sixth being episodic in nature:
* ''Hitman: Codename 47'' (2000)
* ''Hitman 2: Silent Assassin'' (2002)
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* ''Hitman: Absolution'' (2012)
* ''Hitman'' (2016)
* ''Hitman 2'' (2018)
* ''Hitman 3'' (2021)
 
Spinoffs include:
* ''Hitman: Vegas'', an isometric shooter released to tie in with ''Blood Money'' for J2ME phones.
* ''[[Hitman GO]]'', an isometric puzzle game for mobile devices.
** ''Hitman GO: Definitive Edition'' is the rebooted soup up version of the mobile game, but made for [[Steam]].
* ''[[Hitman: Sniper]]'', a first-person shooter for mobile devices.
 
There has also been [[Hitman (2007 film)|atwo]] movie[[Hitman: Agent 47|movies]] loosely based on the franchise]].
 
Each title follows the story of the "Cloned Super Assassin" and eponymous '''Hitman''', Agent 47, as he executes various contracts around the globe. Cold, merciless and pragmatic to a fault, 47 never fails to complete his mission, even if it means taking the lives of innocent civilians.
 
Despite this, 47 prides himself on professionalism, and the game will reward players for taking the stealthiest and least bloody route to achieve their objectives.
 
''Hitman'' has developed a strong fan-basefanbase over the years, and remains a popular series to this day.
 
If you're looking for the trope for the hitman character type, see [[Professional Killer]].
 
If you're looking for the comic book by [[Garth Ennis]] that [[Crosses the Line Twice]] several billion times, [[Hitman (Comic Book)|Look no further!]]
 
 
{{tropelist}}
* [[AKA-47]]: Your default "Silverballers" are a pair of AMT Hardballers, a notoriously-flawed pistol which nevertheless appears in a lot of [[John Woo]] movies.
* [[All Bikers Are Hells Angels]]: A notorious biker gang's leaders are marked in ''Contracts''. One of 47's first targets in the novel ''Enemy Within'' was also a biker, whom he gruesomely slaughtered for him to gain access to the club.
* [[All Crimes Are Equal]]: If a guard sees you gun down a civilian in cold blood, he'll shoot you in the face. If a guard sees you running in public wearing nothing except a pair of swimming trunks, he'll shoot you in the face. If a guard sees you walk into the EMPLOYEES ONLY bathroom, he'll sternly warn you. Then shoot you in the face.
** Taken to extremes in the New Orleans level of ''Blood Money'', where a bouncer for a perfectly normal bar will shoot you in the face without warning for ''walking into a party without a costume''.
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** Interestingly, in the third game, which consists of 47's flashbacks of past missions, addled quite a bit with his own subconscious, his reaction to the prostitute's kiss is more one of surprise and bafflement than disgust, which is the only time he is seen smiling. So perhaps he's not asexual, but simply too socially awkward to show his sexual side.
* [[Assassin Outclassin']]: The objective of the ''Blood Money'' mission "A Murder of Crows" is to kill other assassins before they can kill their target.
* [[Asshole Victim]]: Almost all of 47's victims tend to be either criminals or just plain corrupt individuals. There are exceptions, such as a [[You Have Failed Me...|detective that has failed his job and was captured]], a journalist who got too close (and was also captured), {{spoiler|another journalist and a priest}}, and an unlucky Amusement Park owner whose unmaintained ride accidentally led to the death of the client's son.
* [[The Atoner]]: 47 at the beginning of ''Silent Assassin''. However, he soon returns to his career, if only to initially save the priest who took him in. {{spoiler|At the end, he leaves the Priest to go back to working for the Agency.}}
* [[Authority Equals Asskicking]]: A few of the major super-criminals, notably Pablo Ochoa in the first game, [[Big Bad]] Sergei Zavrotko in the second game, and Lee Hong in the first and third games can survive significantly more damage than standard Mooks (they can take a few dozen 9mm rounds to the chest, as opposed to just 2 or 3 for everyone else). They all die instantly from headshots or assault rifle fire, though, so it's not too noticeable.
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** And also Pablo Ochoa was coked up to the eyeballs, causing a [[Scarface|Tony Montana]] style fight.
* [[Awesome Yet Practical]]: Sure, you could take your target with your high-tech customized silenced sniper rifle. Or you could push them over a railing into the river, hit them with a hammer, or drop something on them.
* [[Ax Crazy]]:
** One of the assassins towards the end of ''Blood Money'', should you wind up alone with her, will trigger a cutscene in which she leaps on top of you and stabs you to death while shrieking insanely. Instant Game Over. As there's no way to stop this once the scene triggers, it also manages to turn into [[Paranoia Fuel]], as you try to deal with her WITHOUT the scene going off...
** Malcolm Sturrock, brother of the Meat King from ''Contracts'' is also revealed to be an [[Ax Crazy]] [[Serial Killer]] during the Meat King's Party. When you find him, he is dancing around in his underwear in front of photos of his freshly mutilated and murdered victim.
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** Also, the end of ''Blood Money'' shows {{spoiler|47 about to carry out an assassination in a Chinese brothel, recalling the Hong Kong setting of the first missions in ''Codename 47''.}}
* [[Boring but Practical]]: In deference to the [[Awesome Yet Practical]] section, you could just simply shoot your targets or even massacre the everyone in the level instead of resorting to some sort of dastardly plot to [[Make It Look Like an Accident|making it look like an accident]]. The latter route is subverted in that your rating falls apart if you take out people other than the target(s).
* [[Bowdlerize]]: Later pressings of ''Hitman 2: Silent Assassin'' were [https://www.theregister.com/2002/11/13/eidos_settles_hitman_sikh_dispute/ edited] to remove references to Sikhs following a controversy over a series of levels depicting a cult led by Deewana Ji. The GOG release however was completely uncensored, which attracted next to no fuss as the scandal has died out since then.
* [[Butt Monkey]]: Agent Smith. Shot, stabbed, drugged up and tortured, having his head smashed into a steering wheel, and [[Arson, Murder, and Jaywalking|yelled at.]]
* [[The Chessmaster]]: 47 is one of these if you play as the ideal, stealthy "Silent Assassin".
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* [[The Dev Team Thinks of Everything]]: [http://www.youtube.com/watch?v=FwzWZTuTzdo It's] [http://www.youtube.com/watch?v=X45Ob320Lu0 possible] to get a Silent Assassin rating in ''Blood Money's'' training level.
** Many levels offer a broad spectrum of options - the Opera, for example, allows you to, among other things, {{spoiler|replace the prop gun for the execution in the play with a real one for the actor to do your job for you, you can do it yourself by taking the actor's place, you can shoot the target with a gun from a hidden vantage point at the appropriate moment in the execution scene of the play, you can drop the stage lights on him}}... Though you can always try to do it with [[More Dakka]] or [[Stuff Blowing Up]], being inventive is quite possible.
* [[Downloadable Content|DLC]]: How the "episodes" and related content are delivered in the 2016 ''Hitman''.
* [[Dressing as the Enemy]]: A simple method of infiltration, and the game's main feature.
* [[Drop the Hammer]]: An ordinary household hammer is one of the many weapons that 47 can use to execute his targets (or anyone else for that matter). Made all the more gruesome by a special head-crunching animation when 47 successfully pulls off a sneak attack on his victim.
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** The second, ''World of Tomorrow'' has Agent 47 travelling to the fictional, picturesque Italian town of Sapienza.
** The third, ''A Gilded Cage'' moves the setting to Marrakesh, Morocco amidst growing social unrest.
** The fourth, ''Club 27'' has 47 travel to Bangkok to get rid of an indie rock singer and the lawyer who helped cover up his involvement in the murder of his girlfriend.
* [[Everyone Calls Him "Barkeep"|Everyone calls him Agent 47]]:
** The fifth, ''Freedom Fighters'' is set at a private militia camp where the Shadow Client operates.
** The sixth, ''Situs Inversus'' takes place at a hospital in Hokkaido, Japan.
 
* [[Everyone Calls Him "Barkeep"|Everyone calls him Agent 47]]:
{{quote|'''47''': Names are for friends... so I don't need one. }}
* [[Evil Counterpart]]: Mark Parchezzi III, the [[Evil Albino]] Hitman from ''Blood Money''. He even points out the similarities between 47 and himself when the two finally confront each other. 47 is [[The Stoic|characteristically unimpressed.]]
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** Pablo Ochoa is also one of Tony. Guess [[Scarface]] is quite popular in the IO Interactive office.
* [[The Faceless]]: Diana, 47's handler at The Agency. In the first 3 games, she's just a voice on the phone. In ''Blood Money'', she's only seen at a distance and from behind.
** Though you ''do'' see her face (reflected in the window) in the game's final cutscene. Not to mention that she has since appeared in person in subsequent games.
* [[Fat Bastard]]: The Meat King, of course. Most of the stealthy ways of killing him involve serving him a ''whole roast chicken''.
** Ditto Skip Muldoon from ''Blood Money'', considering the stealthy ways to kill him involve tampering with an entire cake.
* [[Fat Sweaty Southerner in a White Suit]]: Skip Muldoon.
* [[Flower Motifs]]: The lily symbol of the series.
* [[Film Noir]]: The later games started to veer into this territory by virtue of aiming for a more [[Darker and Edgier]] feel. Several missions in ''Contracts'' and ''Blood Money'' are genuinely noir in tone, as well as the two missions in Rotterdam from Codename 47.
* [[First-Person Snapshooter]]: In one level of ''Hitman 2: Silent Assassin'', you are given a camera and instructed to photograph two thugs after killing them.
* [[555]]: The barcode featured in a trailer for ''Absolution'' is an unfortunate aversion, it's a fully legal bar-code in a day where bar-code scaningscanning apsapps for smart phones are common, making the fact that belongs to a dildo holder all the more noticeable.
** Given the team's established sense of humour with Easter eggs, this was almost certainly intentional.
* [[Gameplay and Story Segregation]]: In-story, a single bullet to the gut disables 47 and necessitates an emergency operation. In gameplay, he can be shot through the leg, the heart and the skull and be fine as long as his health bar isn't empty.
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* [[Gray and Grey Morality]]: Depending on your outlook, the games fall into either this or [[Black and Gray Morality]]. 47 is a violent, unrepentant killer who has no qualms about killing for money and is not above killing innocent people in order to get his man (although he does feel ''some'' guilt about his actions, as ''Contracts'' makes apparent). However, his targets are almost exclusively people even nastier and more vicious than him. ''Almost'' exclusively.
** Part of the motivation behind the ''World of Tomorrow'' Sapienza mission in the 2016 ''Hitman'' is as much on eliminating potential competition from "armchair assassins" as it is stopping a lethal, weaponized virus from being unleashed upon the world.
** The "Summer Bonus Episodes" for the 2016 ''Hitman'' so far are this.
* [[Graying Morality]]: ''Contracts'' has the first time 47's primary target is an innocent man. In ''Blood Money'', he kills more other innocent men, signaling a shift from the earlier games' morality - and what's more, ''Blood Money'' is the first game since ''Silent Assassin'' in which the player is not penalized for killing innocent people who are not targets (47 can kill as many people as he likes as long as they are unseen "accidents").
*** ''The Icon,'' set in Sapienza, has 47 being hired to kill the egotistical [[Prima Donna Director]] and star of the titular movie by the film studio making it ''because he's bankrupting said studio.''
*** ''A House Built on Sand'', which takes place in Marrakesh, is pretty much about 47 involved in a shady affair between two construction companies.
* [[Graying Morality]]: ''Contracts'' has the first time 47's primary target is an innocent man. In ''Blood Money'', he kills more other innocent men, signaling a shift from the earlier games' morality - and what's more, ''Blood Money'' is the first game since ''Silent Assassin'' in which the player is not penalized for killing innocent people who are not targets (47 can kill as many people as he likes as long as they are unseen "accidents").
* [[The Guards Must Be Crazy]]: Apparently the penalty for running in public, using the wrong bathroom, walking into the EMPLOYEES ONLY lounge, or setting off a metal detector is always a bullet to the head.
** Egregious. If you sneak a weapon into the White House by placing it in a tourist's briefcase, she gets off scot-free, unlike 47.
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** Plus, the Desert Eagle in every game.
* [[Hell Hotel]]: Hotel Galar's east wing, where there's been a brutal murder.
** Ditto with the Terminus in ''Absolution''.
** It's also the only place in the series where you will {{spoiler|find a ghost}}. With a little practice and luck you can {{spoiler|1=[http://www.youtube.com/watch?v=V_z7AZR2euo kill the ghost in the hotel.]}} [[Cracked.com|Twice]].[http://www.cracked.com/article_19332_7-creepy-video-game-easter-eggs-youll-wish-were-never-found.html]
* [[Here We Go Again]]: see [[Book Ends]] and [[Fridge Horror]] above.
* [[Hide Your Children]]: There are no children in any mission of any game, unless you count a boy playing with a rubber duck in a cutscene in ''Blood Money'', Victoria in ''Absolution'' and a younger Diana in ''Hitman 3''.
* [[Hitman with a Heart]]: Unless it's required (which is extremely rare, as in 2 cases), 47 canonically doesn't kill civilians (or even his target's goons) to minimize collateral damage and the possibility of witnesses.
** That's not having a heart, that's just being careful. The bird he keeps counts, though. On the other hand {{spoiler|he kills it without hesitation, when someone tries to sneak up to him in his hideout, just so it won't give away his position.}}
** If the dark, bleak fever-dreams of ''Contracts'' mean anything at all, 47 certainly does feel ''some'' guilt about his crimes. Not that that's stopping him, of course...
** Though in later lore such as in ''Birth of the Hitman'' and the ''World of Assassination'' trilogy, he does express guilt over his atrocities, at one point stating that the idea of being a killer scares him, only for him to continue his livelihood as he has no other choice. Upon being confronted by Diana who {{spoiler|found out about 47 carrying out the car bomb hit that killed her parents, 47 apologises for his involvement, especially as he had no other choice and he and his clone brother 6, later known by his alias Lucas Grey, was being used as tools by Providence.}}
* [[Hollywood Silencer]]: In ''Blood Money'', if you spring for the premium suppressor for your Silverballer, you can shoot someone in the head and guards standing less than 10 feet away won't hear it.
** Averted in ''Silent Assassin'' suppressed weapons can be heard by people nearby, sometimes even through doors/walls.
* [[Homing Boulders]]: ''Hitman 2'' has an infamous bug in which 47's briefcase can be thrown -- and will ''slowly'' but inevitably follow its target around corners and curves before hitting them. It was patched out four months after release, but was then ''re-instituted'' as the "Executive Briefcase Mark II" with all its homing flight powers intact.
* [[How We Got Here]]: The main menu of ''Blood Money'' displays scenes from 47's impending cremation. How he has ended up on that cremation table is for you to find out.
* [[Human Shield]]: You can do this in ''Blood Money'', and it's usually a very easy way to manipulate a pesky guard or civilian. Once you have the gun to their back, you can march them to wherever you want, and [[Tap on the Head|buffalo them into unconsciousness]].
* [[Hunting the Most Dangerous Game]]: ''Contracts'' contains a level where the protagonist must rescue the potential victim of a human hunt from an English manor.
* [[Hyperspace Arsenal]]: In ''Blood Money'', 47 can conceal anything up to the size of an MP 5 SMG under his clothing. A nameless female assassin, also in ''Blood Money,'' despite wearing an [[Stripperiffic|extremely skimpy]] outfit turns out be carrying five different stiletto knives if you examine her body.
** Special mention goes to the coins which 47 can throw to create a distraction - there is always one available from the inventory, no matter how many have already been thrown. 47 can even walk through metal detectors with them.
* [[IKEA Weaponry]]: 47's sniper rifle. He assembles &and disassembles it with ease, but even with his speed, there's still a five-second wait.
* [[How We Got Here]]: The main menu of ''Blood Money'' displays scenes from 47's impending cremation. How he has ended up on that cremation table is for you to find out.
* [[IKEA Weaponry]]: 47's sniper rifle. He assembles & disassembles it with ease, but even with his speed, there's still a five-second wait.
** Although the disassembling makes no sense if he was a professional. Check the Headscratchers for details.
* [[The Illuminati]]: The Providence society in the ''World of Assassination'' trilogy. It is likely named after the "[[wikipedia:Eye of Providence|Eye of Providence]]", a symbol most commonly associated with secretive societies such as the Freemasonry and the Illuminati.
* [[Implacable Man]]: 47 can take a bullet ''to the face'' and keep walking (and shooting).
* [[Ink Suit Actor]]: 47's face and body is modeled after that of his original voice actor, [[David Bateson]].
* [[In Medias Res]]: One of the objectives of the last mission of ''Contracts'' showed Richard Delahunt as a completed objective. He was one of the two targets in "Curtains Down", implying that ''Contracts'' takes place during ''Blood Money'', after which Diana informs 47 of ICA agents getting picked off. (There is a bit of a continuity gaffe, however, in that the opera singer changed names from Philippe Berceuse to Alvaro D'Alvade between ''Contracts'' and ''Blood Money''.)
** This explains the ominous [[Dramatic Gun Cock]] in the ending cutscene of the opera mission in ''Blood Money'', and in the next mission Diana asks, "How's that wound healing up?"
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* [[Jumping Off the Slippery Slope]]: 47 himself. Initially he's sort of like a paid vigilante, going around the world exclusively assassinating vicious, amoral criminals, and suffering significant penalties if he ever kills "innocent" people. Then in ''Contracts'' he's hired to kill an undercover journalist who messed up. And by the time of ''Blood Money'' he's able to kill perfectly innocent people who have nothing to do with his target with no penalties whatsoever, so long as he makes it look like an accident. [[Darker and Edgier]] is right.
** In ''Silent Assassin'', he tracks down a target by ''murdering the man's son'' and planting a tracker on the corpse.
** By the 2016 game however, the penalties for killing non-targets have returned. At the same time however, it's strongly implied that 47's actions over the past games may be catching up to him.
* [[Justified Tutorial]]: Three of the four games in the Hitman series (''Codename 47'', ''Silent Assassin'', and ''Blood Money'') has this. ''Contracts'' has a dreamscape training ground instead.
** The prologue for the 2016 ''Hitman'' has this as well, given that it follows a young Agent 47's initial "hiring" by the ICA.
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* [[Laxative Prank]]: In one level of ''Contracts'' you can poison some soup with laxative to help lure your target to the toilets.
* [[Leave No Witnesses]]: The final mission of ''Hitman: Blood Money'' starts with a whole lot of people learning something 47 can't afford for them to know (namely, {{spoiler|that he's not actually dead}}). He has a way of fixing that.
* [[Level Map Display]]: On easier difficulties, it also shows positions of enemies.
* [[Let's Play]]: ''Blood Money'' has Tom Bowen's '[[How Not To Play Hitman]]' series, which combines hilarious amounts of [[No Kill Like Overkill|carnage]] and [[Soundtrack Dissonance]].
** There's also the more recent LP by TheAuZZieGamer, who goes through every mission with [[Cluster F-Bomb|vulgarity]], [[Running Gag|running gags]], [[Stuff Blowing Up|carnage]] and general surgical precision. There's only one mission he doesn't get Silent Assassin on, and it's the tutorial (which, as mentioned above, isn't very easy to get Silent Assassin on).
* [[Like Reality Unless Noted]]
* [[Literary Agent Hypothesis]]: ''Contracts'' and ''Blood Money'' use framing devices reminiscent of this trope. The other games use it in a more subtle manner also.
* [[Mad Scientist]]: Dr. OrtmeyerOrt-Meyer, 47's megalomaniac creator.
* [[Make the Dog Testify]]: Apparently so, because if you leave a pet dog alive after killing its owner, ''it counts as a witness''.
* [[A Match Made in Stockholm]]: [https://web.archive.org/web/20130809232212/http://spoonyexperiment.com/hitman/ As noted] by the [[The Spoony Experiment|SpoonyOne]], 47's "relationship" with Olga Kurylenko's character in [[The Movie]] strongly comes across as this. He drives across Russia while she's stuffed in his car trunk with a dead body, constantly threatens to torture and murder her, and drags her out of a restaurant by her hair. She becomes strangely attracted to him, very overtly tries to seduce him several times, and continues to accompany him when she has several opportunities to make a run for it. Being [[Asexuality|asexual]] 47 ignores her sexual advances, but does eventually show some degree of protection for her.
* [[Mental Story]]: All but the last mission of ''Contracts''.
* [[Miser Advisor]]: Not exactly an advisor, but 47 fits this trope. When the Agency had 47 perform a job for them in ''Silent Assassin'', a mission after the information exchange, he said that he was to be paid triple the going rate (which is 100,000 USD), in gold.
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* [[Nintendo Hard]]: In the first two games it's very hard to achieve a completely stealthful mission, due to the fact that the guards are extremely skittish and will instantly raise the alarm if they see you doing anything even remotely suspicious. ''Contracts'' and ''Blood Money'' tone this down a lot; so long as you have the right disguise and don't commit any criminal acts, the guards will generally ignore you.
* [[Nobody Poops]]: 47 doesn't, but there are bathrooms around, and lots of other people can be counted on to use them. Makes your job easier.
** The guard in ''2'''s "Anathema" mission occasionally pees.
* [[No Celebrities Were Harmed]]: Lorne de Havilland in ''Blood Money'' is a clone of [[Playboy|Hugh Hefner]].
** The two targets during the Murder at the Bazaar level in ''Hitman 2'' are clones of [[Saddam Hussein]] and [[Osama Bin Laden]].
* [[No Communities Were Harmed]]: The country of Khandanyang is a thinly-veiled dig off North Korea, ruthless dictatorships and all.
* [[No-Gear Level]]: Especially the last two missions in the second game, where you start with only your trusty strangulation wire. The last level takes place in your home base, and it is immensely satisfying when you get to your weapons storage after skulking around extremely vulnerable.
* [[Nonstandard Game Over]]: You can get two in cutscene form in ''Blood Money'', the first one at Lorne de Havilland's party, where {{spoiler|a Franchise assassin stabs you in the neck if you don't kill her quickly enough}}, the second being {{spoiler|stabbed to death by the completely psychotic Eve at the Heaven and Hell party, once again if you stand still and let her kill you.}}
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* [[The Other Darrin]]: For ''Absolution'' the original voice actors of 47 (David Bateson) and Diana (Vivienne [[Mc Kee]]) havebeen replaced.
* [[Once an Episode]]: There'll be a sniper mission, a mission at a crowded party, a mission in the snow (or at least with it), a rescue mission involving Smith, a double-cross in the penultimate mission, and a firefight at the end.
* [[Ominous Latin Chanting]]: ''Hitman 2'''s theme and various tracks from ''Contracts'' and ''Blood Money''. The track 'Apocalypse' for example, features [https://web.archive.org/web/20120518140003/http://lyrics.wikia.com/Jesper_Kyd:Apocalypse lyrics] that speak of a [[Eldritch Abomination|great eternal race of builders that threaten the listener with complete cosmic destruction]].
* [[Opium Den]]: The Meat King's Party in ''Contracts''.
* [[Palette Swap]]: Shows up on occasion, most notably the tour group in ''Amendment XXV''.
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* [[Pet the Dog]]: He didn't have to save Mei-Ling, especially in ''Hitman 2'' where rescuing her led to a lower stealth rating.
* [[Pistol-Whipping]]: 47 can do this in ''Blood Money''.
* [[Precision F-Strike]]: In ''Blood Money'', 47 reacts to {{spoiler|Diana's apparent betrayal by shouting "Bitch!" at her}}. This is the only time 47 has ever been verbally aggressive on-screen.
* [[Pretty in Mink]]: Nika in [[The Movie]]. Some female bystanders.
* [[Professional Killer]]: All instalments have 47 working for money. In ''Silent Assassin'', his asking price starts at double the regular rate and increases as the game progresses.
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* [[Rare Guns]]: All over the place...gold plated, silenced, you name it, he's fired it. His [[wikipedia:AMT Hardballer|default pistols are rare enough as is.]]
* [[The Rashomon]]: minor differences exist between several missions in ''Codename: 47'' and their remade versions in ''Contracts'': which versions are "true" is never made explicit.
* [[Rated "M" for Manly]]: This is a series about a genetically-engineered assassin violently killing arms dealers and drug barons whilst wearing awesome suits and finding big guns.
* [[Redemption Failure]]: In the second game, 47 abandons the life of crime to become a gardener for a priest, yet he's forced back into it when his employer is kidnapped. {{spoiler|In the end, he realizes that, being essentially a [[Super Soldier]], he can't turn his back on the business of death and goes back to being an assassin}}.
* [[Remixed Level]]: The asylum level from the first game appears as the first level in ''Contracts''.
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* [[Sauna of Death]]: You can rig a sauna room to explode.
** You can also tamper with thermostat and bar the door trapping a victim with coronary problems inside.
* [[Save Scumming]]: Initially averted. The first installment had no in-mission saves, with limited saves being available on later games. The number of saves decreases until you reach professional, where you only get a saved game slot as a progress bonus (but don't count on it). ''Blood Money'' introduced a "Rookie" mode, which allowed infinite saves.
* [[Scannable Man]]: Agent 47. Right on the back of his head.
* [[Schedule Slip]]: ''Hitman 5'' was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''[[Kane and Lynch]]'' games.
* [[Seen It All]]: By the 2016 ''Hitman'' game, Agent 47 has pretty much become this, being such a professional at his field for so long.
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** 47 himself also counts: his recollections of events from the first game as he remembers them in ''Contracts'' paint him in much kinder light than he was presented in the first game itself. For example, when Mei Ling kisses him in the first game, he shudders in disgust, but in ''Contracts'' he's merely surprised.
* [[Shout-Out]]: The animation of someone in elevator being strangled from above is a tribute to [[Leon]].
** In the newspaper article after "The Murder of Crows" level in ''Blood Money'', the police chief investigating the murders is named [[The Simpsons (animation)|Police Chief Wiggum]], and even if you've run around, blowing up targets, and generally being visible, he STILL doesn't know who you are.
*** A previous newspaper had the non-existent month in which Groundskeeper Willie died in its date - Smarch.
** In "Traditions of the Trade" from ''Contracts'', you can visit a certain florist to retrieve [[Terminator|a shotgun hidden in a box of red roses]].
** In the first game, one mission has you taking out gangsters by posing as the mediator, getting up and then killing them with [[The Godfather|a gun you hid in the bathroom]].
** In ''Blood Money'', you can kill one target by [[The Phantom of the Opera|dropping the chandelier of the Opera Garnier onto him.]]
** Jesper Kyd's score for ''Blood Money'' features snippets, samples and remixes of tracks from his various previous works - most notably, "Apocalypse" is based on a track from [[Scorcher]], which was in turn based on "Spinner", a track from [[Red Zone]].
* [[Shower Scene]]: In the ''Hitman: Absolution'' [http://www.youtube.com/watch?v=a-6BzyGnErw teaser trailer], 47 looks like he's preparing to plug Diana (or someone else?..um, we'll get back to you on that) through her shower door.
* [[Shrouded in Myth]]: 47. Even the Journalist doesn't believe the FBI Director at first that they've {{spoiler|killed 47}}.
* [[Sigil Spam]]: The movie abuses the Organization's logo to ridiculous extremes.
* [[Sniper Scope Sway]]: Depending on your weapon. If you are using a fully upgraded W2000, there is little sway, though it only gets a single shot. Also, sway is affected if you move and by the length of time you hold the rifle after sighting. Sway can be eliminated by canceling the sighting and adjusting your position to the next target before sighting again.
* [[Soundtrack Dissonance]]: "Ave Maria" is the main menu song and on some maps, upbeat music is playing while you can happily slaughter your way through the innocent crowd. Furthermore, the Ave Maria {{spoiler|returns at the very end of the game, where it plays in the background of the final mission when 47 wakes up at his funeral and starts blowing mooks away left, right, and center.}}
** Specifically, the scene starts with Ave Maria {{spoiler|goes into a downer tune as the shooting begins, and goes back to Ave Maria as 47 leaves the church to finish off the survivors.}}
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* [[Stock Footage]]: For some strange reasons, the movie uses clips from ''[[Dark Angel]]'' to show 47's childhood.
* [[The Straight and Arrow Path]]: In ''Hitman 2'', 47 brings along a crossbow for his trip into the Japanese snow mountains. Sound obviously carries far there, and a gun wouldn't be as practical for long-range shooting.
* [[Strictly Formula]]: But the formula is improved and expanded on with each installment. See [[Once an Episode]].
* [[Stylistic Suck]]: In the 2016 game, the prologue missions involve recreations of various "greatest hit" assassinations that 47 has to accomplish. Said recreations also have blatantly fake props and ICA "extras" who can't act to save their lives.
* [[Super Drowning Skills]]: In ''Blood Money'', arranging an "accidental" drowning is as simple as pushing an NPC headfirst into a hot tub.
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*** Harder than it sounds, as even with a proper disguise, [[The Dev Team Thinks of Everything|hammers look pretty suspicious when covered in blood]].
** Even more so, it's possible to complete nearly every mission in the second game with the golf club alone, with a Silent Assassin rating.
** Most of the settings take this [[Up to Eleven]]—nothing says [[Heroic Sociopath|heroism]] like slaughtering the entire population of quiet suburb or massacring all the patients and staff of a rehab clinic. Its entirely possibly to kill everyone on most levels; sometimes, you can even do so stealthily, though obviously that requires a bit of patience.
** Large number of possible ratings (Terrorist, Mass Murderer, Sociopath, Deranged Slayer etc.) motivates one to experiment.
** Here's a fun trick in ''Blood Money'': in one mission, a woman will invite you to a private room, only to reveal herself to be an assassin herself. After you kill her, a guard passes by outside. Sedate him, take his clothes, and hide the body in the other room...by dragging him on top of the assassin's body. What's he going to think when he wakes up?
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* [[You Have Outlived Your Usefulness]]: Dr. Ort-Meyer had 47 kill the other four genetic donors of the cloning project so he wouldn't have to share the fruits of his work, and he tried to have 47 killed off, deeming him obsolete after completing the 48 series of clones. Naturally, 47 doesn't take that well and kills his last father and all of his brothers.
* [[Zombie Apocalypse]] - No, seriously. It's a Easter egg on the "Death on the Mississippi" level of ''Blood Money''. Everyone is given limping animation or the dragging animation, and anything ''but'' sufficient damage from explosives or a headshot can kill them. They use melee attacks, which are incredibly ineffective against 47, so the mission's a cakewalk. Of course, having to murder everyone on the cruise ship gets you a ''much'' lower ranking than Silent Assassin, but whatever.
** Played straight in the mobile game ''Hitman Sniper'', where a Zombie Survival mode is available.
 
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