Hopeless Boss Fight: Difference between revisions

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{{trope}}
[[File:ff2-firion-and-friends-are-dead_2662dead 2662.jpg|link=Final Fantasy II|frame|...and the game hasn't even started yet.]]
 
{{quote|''"If you run up against an enemy you just can't beat, maybe you should just try dying. [[Koan|Sometimes loss is victory, and victory loss]]. Think about it..."''
|''[[Soul Nomad and The World Eaters]]'' }}
 
Sometimes [[Failure Is the Only Option|the plot demands that you fail]]. The storyline requires the defeat of the main characters in order to make a point or explain a key event, regardless of whether or not the ''player'' would allow their party to fall in battle. There are two ways to accomplish this: One is the [[Cutscene Boss]], where the player has no control over the battle's outcome at all—and the other is the '''Hopeless Boss Fight'''.
{{quote|''"If you run up against an enemy you just can't beat, maybe you should just try dying. [[Koan|Sometimes loss is victory, and victory loss]]. Think about it..."''|''[[Soul Nomad and The World Eaters]]'' }}
 
This is a boss with [[Nigh Invulnerability]], if not sheer invulnerability outright. Odds are good you won't be able to damage or hit him at all—he'll quickly reduce it to [[Scratch Damage]] or just ignore it outright as he launches [[One-Hit Kill]] (if not [[Total Party Kill]]!) attacks on your team, and if you aren't able to run from this battle on turn one, it's [[Game Over]] on turn two. [[Fission Mailed|Or is it?]]
Sometimes [[Failure Is the Only Option|the plot demands that you fail]]. The storyline requires the defeat of the main characters in order to make a point or explain a key event, regardless of whether or not the ''player'' would allow their party to fall in battle. There are two ways to accomplish this: One is the [[Cutscene Boss]], where the player has no control over the battle's outcome at all -- and the other is the [[Hopeless Boss Fight]].
 
These bosses tend to make their appearance near the beginning of the game, before the characters have had a chance to earn [[Experience Points]] or [[Level Up]], or otherwise become more powerful than their predefined starting levels—this makes narrative sense as well, because this is when the characters would be least likely to survive an encounter with them anyway. [[Tropes Are Tools|Done well]], this defeat will strike fear into the heart of the player, having learned firsthand just how powerful this boss really is; done poorly, it feels like [[Fake Longevity|a cheap trick designed to advance the plot]], [[Suspension of Disbelief]] be damned.
This is a boss with [[Nigh Invulnerability]], if not sheer invulnerability outright. Odds are good you won't be able to damage or hit him at all -- he'll quickly reduce it to [[Scratch Damage]] or just ignore it outright as he launches [[One-Hit Kill]] (if not [[Total Party Kill]]!) attacks on your team, and if you aren't able to run from this battle on turn one, it's [[Game Over]] on turn two. [[Fission Mailed|Or is it?]]
 
Since games like to pretend to be fair, your opponent in the Hopeless Boss Fight tends to [[Heroic Rematch|return later in the game for a proper battle]]. They have the odd tendency to be [[Climax Boss]]es: If they were the [[Big Bad]] or [[The Dragon]], players will get to fight them after this [[Final Boss Preview]] by the end of the game as a straight up [[Final Boss]] (or Penultimate Boss).
These bosses tend to make their appearance near the beginning of the game, before the characters have had a chance to earn [[Experience Points]] or [[Level Up]], or otherwise become more powerful than their predefined starting levels -- this makes narrative sense as well, because this is when the characters would be least likely to survive an encounter with them anyway. [[Tropes Are Tools|Done well]], this defeat will strike fear into the heart of the player, having learned firsthand just how powerful this boss really is; done poorly, it feels like [[Fake Longevity|a cheap trick designed to advance the plot]], [[Suspension of Disbelief]] be damned.
 
Since games like to pretend to be fair, your opponent in the [[Hopeless Boss Fight]] tends to [[Heroic Rematch|return later in the game for a proper battle]]. They have the odd tendency to be [[Climax Boss|Climax Bosses]]: If they were the [[Big Bad]] or [[The Dragon]], players will get to fight them after this [[Final Boss Preview]] by the end of the game as a straight up [[Final Boss]] (or Penultimate Boss).
 
Ideally, the game should make it somewhat obvious to the casual gamer the fight is probably intended to be hopeless, lest you waste your serious healing items and abilities. This is another reason why these tend to appear at the beginning of the game, as you haven't even ''acquired'' any serious healing items or abilities yet.
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Often, [[Genre Savvy]] players may confuse [[That One Boss|a hopelessly difficult boss]] with this and [[Sheathe Your Sword|give up fighting]] on the assumption that the battle is intended to be hopeless ... [[Wrong Genre Savvy|only to discover it isn't]]. [[Dangerously Genre Savvy|More fiendishly]], some games can silently observe the player's efforts to determine whether they [[Controllable Helplessness|put up a decent struggle before going down]], with a ''genuine'' [[Game Over]] issued if they died too quickly, or make the objective to survive for a fixed amount of time, with any deaths resulting in game over.
 
Not all [[Hopeless Boss Fight|'''Hopeless Boss Fights]]''' exist to defeat you at a specific point to advance the plot; there may also be [[Border Patrol]], confronting players who try to go [[Off the Rails]] in certain areas with a [['''Hopeless Boss Fight]]''', from which the only option is to [[Run or Die]]. If the monster will become defeatable as you gain power, it's a [[Beef Gate]].
 
Sometimes, the apparently invincible boss ''can'' technically be defeated, if you have [[Guide Dang It|a precisely tuned tactical setup]], access to a [[Disc One Nuke]], the advantage of a [[New Game+]] or endless hours of [[Level Grinding]] behind you. In this special case, defeating the boss may net you a cool reward of [[Experience Points]] or rare items.
 
In any case, since a [[Hopeless Boss Fight]] is one the game expects you to lose, the game will react to its defeat in one of several ways:
* The boss will simply reveal that he is [[I Am Not Left-Handed|Not Left Handed]] and summon his [[Cutscene Power to the Max]] to knock your party senseless, if your party members didn't already [[Cutscene Incompetence|collapse from their own exhaustion]].
* Someone or something else pulls a [[Diabolus Ex Machina]] and finishes you off.
* [[The Battle Didn't Count]], and events unfold exactly the same as if you had lost the battle. Lazy scripting might simply assume that the battle ended with the boss wiping the floor with the party. In extremely ''rare'' cases the game may remember this outcome anyway, possibly as a factor for its [[Multiple Endings|Best Ending]].
* You win this fight, but the boss will be back for a rematch and the plot won't advance until you lose to it.
* A [[Multiple Endings|nonstandard ending]] because defeating this boss drives the plot completely [[Off the Rails]].
* The game crashes because the developers assumed it couldn't happen and the battle ended with the boss wiping the floor with the party.
** [[The Battle Didn't Count]], and events unfold exactly the same as if you had lost the battle. In extremely ''rare'' cases the game may remember this outcome anyway, possibly as a factor for its [[Multiple Endings|Best Ending]].
** The game crashes, hangs or simply leaves you stuck where you derailed it, [[Unwinnable By Mistake|without any way to advance the plot or even arrive anywhere]].
 
A specific subtrope of [[Fission Mailed]], and related to [[Controllable Helplessness]] in that you're directly taking part in a situation that will only end one way. If the boss ''must'' be defeated in battle to avoid a [[Game Over]], but invokes a [[Story Overwrite]] ''after'' the battle to defeat you, it's [[Heads I Win, Tails You Lose]].
 
Compare and contrast [[Foregone Victory]] and [[Zero Effort Boss]], where it's ''you'' who can't lose the battle. See also [[Lord British Postulate]] and [[Curb Stomp Battle]].
 
The [[Implacable Man]] (with his [[Nigh Invulnerability]] superpower) can sometimes look and feel like a [[Hopeless Boss Fight]]. Likewise, the [[Boss in Mook Clothing]] can end up feeling like a "hopeless [[Mook]] battle" when your party is already on the ropes.
 
{{examples|suf=s}}
== [[Anime]] and [[Manga]] ==
* In ''[[One Piece]]'' the Luffy vs. Magellan fight during the "Impel Down" storyline is one of these, the point being driven home when {{spoiler|Luffy actually ''loses'' the fight}}.
** Heck, the point is ''really'' driven home when {{spoiler|Luffy tries again later on in the arc, this time with quite a bit of backup, but can still do little more than slow Magellan down; he can't even do ''that'' once Magellan ''really'' goes all-out.}}
** Luffy also loses to {{spoiler|Aokiji}} much earlier in the series.{{context|What makes it hopeless?}}
** At the very beginning of the series is Zoro's fight against Hawk-Eyes Mihawk, which makes it clear that, at this point in the story, Zoro's just a big fish in a small pond, not even ''remotely'' close to being able to take on the world's ''real'' heavy hitters.
** The Straw Hats, immediately after struggling to defeat a Pacifista, are faced with another one: Sentoumaru and Marine Admiral Kizaru. Even when Rayleigh arrives to help fight Kizaru, Luffy even orders the crew to run away, declaring that "Right now... we can't defeat them!" {{spoiler|It doesn't do any good; the real Kuma arrives, scatters the Straw Hats across the world, and the Straw Hats suffer complete defeat}}.
* This trope is parodied in the ''[[Suzumiya Haruhi]]'' side story "Haruhi Theatre Act 1". Haruhi and the Brigade are trapped in an RPG, and when Haruhi meets a sage who warns her that she can't defeat the dragon without the power to do so, she doesn't listen and drags the Brigade over to fight it. Naturally she gets creamed and regenerates next to the sage, who smugly tells her off. She doesn't listen ''again'' and continually goes back and dies. When she finally listens to him, he demands some stuff from her as he's only giving them out if she gets quest items...but she just threatens him.
* In ''[[Fairy Tail]]'', the brief encounter with {{spoiler|Acnologia}} turns into one of these very quickly. Even {{spoiler|Zeref, the most powerful mage in history,}} claims that {{spoiler|Acnologia}} is a being that humans could never hope to match. The point is hammered home when one character who had encountered it before notes that {{spoiler|Acnologia}} was toying with them the whole time.
* ''[[Captain Tsubasa]]'' has Japan Youth VS Hamburg SV (featuring [[Final Boss|Karl Heinz Schneider]] and half of his Germany team plus Wakabayashi). Japan gets beat down badly, and Hyuga can only score one goal because Wakabayashi lets him.
 
== [[Literature]] ==
* Used in-story by ''[[Ender's Game]]'', where a video game given to the cadets ends with a giant killing their character. The point was to see how they would react with an [[Unwinnable]] scenario. {{spoiler|Ender kills the giant by [[Chunky Salsa Rule|jumping into its eye and attacking its brain]]}}
 
== [[Film]] ==
* Parodied in ''[[College Saga]]''. The characters face Leviathan, who uses the devastating "Tidal Wave" attack, and quickly kills off the party... and then says "Just kidding LOL. You can't kill a guardian force."
* The whole point of the [[Kobayashi Maru]] test in ''[[Star Trek]]''. Like the Giant's Drink above, it's actually a psychological test rather than a tactical puzzle, although that doesn't stop people from trying. As various cadets' attempts to hack the infamous sim have piled up, they've resorted to ever-more-obvious tactics to keep it hopeless, including spawning extra enemies when needed or allowing them to break the laws of physics.
* In ''[[Ready Player One]]'', one of the events in the MMORPG game is a race where players have to avoid obstacles over a blasted apocalyptic version of New York, but not only does this challenge as a whole seem Ultra-[[Nintendo Hard]] the final obstacle - [[King Kong]] - seems an unbreachable barrier. Even the villainous [[Mega Corp]]'s paid mercenary players (who really seem to stink at this game, despite it being their job) find Kong's attacks impossible to avoid. Because they are. [[Unlikely Hero]] Gunther figures this out; after days of purposely staying in last place to farm coins from defeated players, he figures out that the solution is [[Hidden in Plain Sight]] at the Holindays Journals (the original HQ of the game's deceased creator, now a free museum dedicated to him) where a holographic display of the creator outright tells him the secret - he isn't supposed to even ''try'' to drive past Kong, he has to drive his car ''backwards'' from the starting line, which leads directly to the true finish line. Following this advice, Gunther easily wins and achieves the part of the [[Dismantled MacGuffin]] he needs to proceed - causing the aforementioned Mega Corp and their CEO to look like a bunch of idiots.
 
== [[Tabletop Games]] ==
* Virtually all tabletop RPGs run into this case (whether the DM wants to or not) if the players don't recognize a character as a major villain (or don't give a damn) and attack. Since many games take place in settings where [[Asskicking Equals Authority]], the team of level 3 adventurers deciding to settle things with the ancient dragon lord tends end exactly as it should: in two turns (at most) with a room full of dead [[Player Character|PCs]]. Entire sections of various dungeon-mastering guides have been dedicated to helping get powerful fiends away from a group of comparatively piddly heroes without having to murder them all.
** Of course, the reason why they tend to be ridiculously tough and immune to [[Chunky Salsa Rule]] in the first place is that clever players often cut the plot via "[[Lord British Postulate|premature termination]]" of the villain, per [[Things Mr. Welch Is No Longer Allowed to Do In An RPG]]. It gets derailed to the left, or derailed to the right, [[Morton's Fork|your choice]].
* In a rare tabletop game semi-example, there is Caine from ''[[Vampire: The Masquerade]]''. In one rulebook, there is a section regarding fighting Caine that consists of [[Two Words: Obvious Trope|two words]], [[Game Over|"You Lose."]] To expand - he is the Biblical Cain, turned into the first vampire by God. He knows [[All Your Powers Combined|the disciplines of all vampires,]] centuries upon centuries of experience, and the ability to do - more or less - anything he wants.
** In addition, he possesses the Mark of Caine from the Bible. Any damage inflicted on him is returned seven fold to his attacker. On the off chance someone did manage to kill Caine, they would instantly die.
* Similar to the above example is Togashi Yokuni in ''[[Legend of the Five Rings]]''. The utterly mysterious lord of the Dragon Clan, who is so enigmatic that those who speak with him don't even really remember what his voice sounded like or what words were said, is actually {{spoiler|Togashi-Kami, the immortal child of the Sun and Moon and the only remaining sibling of the first Emperor. He is also a dragon.}} He can see the future and knows when he will die, and it sure ain't gonna be you that kills him.
* ''[[Planescape]]'':
* Similar to the above examples is the Lady of Pain. She is the enigmatic steward and protector of Sigil, the City of Doors, whose motives cannot be divined and who can (and has) annihilate even higher tier deities with her power. She ''will'' flay you outright or trap you into a nigh-inescapable labyrinthine dimension should you ever do anything to cross her. Stats for her simply aren't given, because She > You no matter how many epic levels you've got.
** One example that is essential to the plot of a story, Dispater is this in ''Fires of Dis'' when he confronts the party at the climax of the story. Aside from the obvious reason here (the module is designed for PCs of levels 5 to 9, while Dispater is someone that epic-level heroes would find a challenge) the text does not give him stats here, the text simply saying that nothing the PCs have can injure him in the slightest. Fortunately, he has no desire to fight them as he finds their mere presence amusing - he had expected "thousands of noble paladins descending upon my hateful plane in the name of all that's holy" rather than "a band of — you'll pardon the expression — ordinary thrillseekers" and is more than willing to give them what they came for and send them on their way.
* In one of the ''[[Warrior Cats]]'' tabletop games included with a few of the books, if you attempt to fight a [[Humans Are Cthulhu|Twoleg, it becomes this trope.]] The PCs' only options are to attack, which does nothing but damage them, or run away.
* [[Eldritch Horror|The big boss himself]] in ''[[Call of Cthulhu (tabletop game)]]''. In some versions, his ''only'' stat is that he [[Just Eat Him|eats 1d6 players]] ''per round''.
* In ''[[SLA Industries]]'', two unstoppable [[badass]]es are repeatedly made mention of: the infamous serial killer, Halloween Jack, and the king and father of all Manchines, Digger. While both are a notable threats or inconveniences to the company, and have many attemps made against them, both are effectively unkillable: Jack has has a bounty of 2 billion credits on his head that no sensible op would try and collect on, and Digger has a whole army to fight with. Niether character has stats in any of the books, as they are considered to [[One-Hit Kill|OHK]] [[Total Party Kill|the party]] if they ever cross paths. This especially bad news for those taking one premade platinum mission, which requires them to go right into Digger's homebase, and sabotage his ultimate plan to conquer Mort.
* This and [[Random Encounters]] are the only gameplay in the module version of ''The Avatar Trilogy''. Naturally they are considered the worst modules ever published by TSR.
 
== Action[[Video AdventureGames]] ==
=== Action Adventure ===
* In ''[[Castlevania: Order of Ecclesia]]'', at the final battle with Dracula, once you've whittled his HP down to 0, if you're not fast enough to quickly equip the {{spoiler|Dominus Union}} he unleashes an unbeatable move that's supposed to instantly kill you (it does 9946 damage, though if you use the Volaticus Glyph, you can fly in the corner of the screen to dodge it, though the frame of Dracula and the explosion stays unmoving and never ends).
** In ''[[Portrait of Ruin]]'', you can't kill the Behemoth during the initial chase, you can only run, even if you are on [[New Game+]] and could beat the actual boss fight in under half a minute by [[Game Breaker|Dart spam]].
** ''Rondo of Blood'' had the exact same set piece years earlier. The Behemoth in Rondo could be defeated, though.
* ''[[Shadow of the Colossus]]'' has an unusual take on this: {{spoiler|At the end of the game ''you'' turn into the final boss, you're effectively invincible and can attack the armed group that just tried to kill you. This is hopeless, though. They'll seal you away no matter what you do.}}
* ''[[Killer 7Killer7]]'' brings two semi-examples to the table, the first being the fight with against the Handsome Men (essentially a series of duels, some of which are impossible to win, and in the long run you only win thanks to one character's [[Eleventh-Hour Superpower]]) and the other being the fight with Greg Nightmare (who sends a group of near-invincible Heaven Smiles at you, who systematically take down six of your personas, leaving Garcian to pick up the Golden Gun and finish Greg off).
* Oddjob from ''James Bond 007'' for the Gameboy could not be beat without a special item, ensuring Bond gets dumped in the desert where he can't possibly survive.
* ''[[Brave Fencer Musashi]]'' has the fight with the super-vambees in the church. They can't be killed by damage, and if they grab you it's [[One-Hit Kill|instant death]]. Fortunately, if you hold out long enough, [[Weakened by the Light|the sunlight kills them]]. There's also a few instances where there's some invincible thing chasing you and all you can do is run - the stone head in the prologue chapter comes to mind, as does one of the forms of the [[Final Boss]].
* In ''Ys Seven'', there's the first fight with {{spoiler|Scias in Altago Palace where you MUST lose after his HP is at half, since ALL attacks are BLOCKED (0 Damage) from then on ALONG WITH an attack that does 2k+ damage to you.}}
* In ''[[Pokemon Rumble Blast]]'', {{spoiler|at the end of World 2, you get a Team Battle with one of these. Lampshaded with a Help Sign stating that "things might not always go your way, but sometimes is a good thing." Hurts your pride if you don't read the sign, but is considered a Critical Hit after winning the Charge Battle to reach this zone.}}
** In ''[[Pokémon Rumble]]'', at the beginning, Rattata notices that the boss door is open and sneaks in. Of course, you can't win with level 28 against 100.
* Downplayed a little with Genichiro, the [[Starter Villain]] and tutorial boss in ''[[Sekiro: Shadows Die Twice]], ''at least the first time you fight him. It is technically possible - but difficult - for the player to beat him, but even if that happens, [[Gameplay and Story Segregation|Wolf still loses the duel in the following cutscene]], and Genichiro still lops his arm off. But take heart, you'll be able to kick his ass twice later in the game.
* In ''[[American McGee's Alice]]'', Alice cannot defeat the Jabberwock the first time she fights him. The objective of the battle is to survive and stall until the Gryphon can arrive to chase him away. Succeed, and you get the final component of the Jabberwock Eye Staff, a powerful weapon. Ironically, while the second battle with him doesn't fit the Trope (not only ''can'' she defeat him, she ''must'', because he'll kill her if she can't), the second fight is much, much harder than the first, likely because he has enough room to fully utilize his flight in the second battle.
** In [[Alice: Madness Returns|the sequel]], the Executioner is this and a [[Puzzle Boss]]. Alice has no chance in an open fight with him, and can only flee the titanic Executioner and his mighty scythe. After a long chase through the castle, Alice is finally able to use the cake labeled "EAT ME" to grow much, ''much'' bigger than he is and [[Karmic Death|smoosh him under her foot]].
 
=== Action Game ===
* Kratos's first encounter with Zeus in ''[[God of War (series)|God of WarII]] II'', where Kratos is tricked into draining his godly power into the Blade of Olympus, rendering him mortal. After the battle with the Colossus, Kratos is heavily weakened, and barely able to swing his blades., At this pointleaving Zeus comesto alongthrash andhim defeats Kratoseasily.
** Similarly, in [[God of War: Chains Of Olympus|''Chains Of Olympus'']] your first battle against Charon is hopeless, since you don't have the right weapon to fend off one of his attacks. You must cross all of Tartarus to find it andbefore getfacing back to fight thehim bossagain.
* ''Blood Omen: [[Legacy of Kain]]'' includes an early battle with Malek. He cannot be killed, forcing Kain to leave and seek help, first from the oracle (Moebius) and then Vorador, who defeats Malek himself.
** In fact, the very first battle is against respawning bandits. If you kill them all, more will come along, and eventually kill you in order to progress the story.
* The [[Newgrounds]] flash game ''Mobile Weapon'' contains an example of this. At some point in the game, you fight Fleet Commander Ariel Highwater in her mecha, Serra Superion. The mecha has ridiculous health and power and will maim your party within a few hits. However, you don't lose the game: you merely need to repair your own mechas after the battle. You'll never hear from her again.
** That's actually debatable. It's possible to grind a lot of monsters to level up to maximum level and stack up on repair items before facing her. She- she will still be, by far, the hardest boss in the game., and Defeatingd1efeating her will not alter the1the plot at all, asbeyond shehaving will justher run away from you. You will, however, get a great sense of accomplishment from beating a very hard boss. Oh, and the [[Infinity+1 Sword|infinity plus one grenade launcher]] too.
* InAverted in ''[[Dante's Inferno (video game)|DantesDante's Inferno]]'',. you may perceive theThe first level's boss, [[Death]], can be perceived to be a hopeless fight (understandably so, seeing as he's [[The Grim Reaper|Death]]), if you don't realize that his life bar decreases from right to left, rather than the standard left to right. In reality, he is a [["Wake -Up Call" Boss]], teachingthat teaches you the importance of blocking.
* This happens twice in ''Breakdown'', both with [[The Dragon]], Solus. The first time isn't much of a fight, since he slams you against a wall before you can really do much. The second time is more of a fight, but the second he gets more strength, the fight's basically over. {{spoiler|However, you get to fight him again after some [[Time Travel]], and after he remarks that you were supposed to die quick, you beat him because you're now as powerful as he is.}}
* If you play the Zeon campaign in ''[[Mobile Suit Gundam]]: [[Gundam vs. Series|Federation vs. Zeon]]'', nearly every encounter with Amuro and his Gundam is this. You're not even able to consistently damage him until the final mission, where you drop into his own final battle with Char.
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=== Adventure Game ===
* ''[[Grim Fandango]]'' loves this Trope. Both fights against Domino Hurley and Hector LeMans will go on forever until you [[Take a Third Option]].
* ''[[Escape from Monkey Island]]'' ends with a Boss Battle that could go on indefinitely, as the players regenerate their hitpoints faster than the other can take them away. Naturally, there's a trick to winning this one.
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=== Card Battle Game ===
* In the DS ''[[Dinosaur King]]'' game, one of these is fought against Seth-he counters every move you can make regardless of what you do. A variation occurs in that it occurs ''after'' a normal boss fight with him.
* Somewhat unusually for a ''[[Yu-Gi-Oh!]]'' game, ''Yu-Gi-Oh! Forbidden Memories'' has one of these, the first time you encounter Heishin. If you do manage to beat him, he simply challenges you again. (And again, and again, and again, if need be...)
 
 
=== RacingFighting Game ===
* In ''Monster Racers'', you face off against world champion Reinhart in Ayers Rock shortly after winning the Star Cup. He has a level 35 Furion, whose stats are far and away higher than any of your monsters at this point, and it will outrun you effortlessly. You won't lose any Will for losing the race, and Reinhart will praise your effort in spite of your loss.
* A rare case in a "realistic" racer, in ''[[Need for Speed|Need For Speed: Most Wanted]]'', a race is rigged such that you can never win.
** In one case for Need For Speed: Carbon, you can't ever get away from your pursuer in the very first race.
* A very bizarre example exists in the Megadrive/Genesis port of arcade game Super Monaco GP. G. Ceara, [[Blatant Lies|who is in no way]] [[Captain Ersatz|supposed to be]] [[Formula One|late F1 legend Ayrton Senna]] is ''supposed'' to be set up this way. He appears during your [[New Game+|second racing season]] and is supposed to defeat you in the first few races no matter how fast you drive until you lose your contract to drive the best car in the game. Upon doing that, he will then become beatable normally for you to earn back your position with the top team. However, the way he's coded, if you can drive a string of perfect races early on, you can defeat him and bypass this entire scenario. Nothing changes except that you don't change teams.
* ''[[Racing Lagoon]]'', a battle against {{spoiler|Kyoji Nanba's}} monster RX-7 is likely to be unbeatble. It's possible to win with a lot of turbos, but the result's not different.
 
 
== Fighting Game ==
* In the arcade version of the [[Fighting Game]] ''[[Rival Schools]]'', you start off fighting students from other schools, attempting to uncover the mystery behind a rash of student disappearances. But in the third round, Raizo, the principal of Justice High School, shows up with a brainwashed person (his partner for the 2-man special attacks) to fight you. True to the trope, Raizo is very powerful and extremely resistant to damage at this point, but with enough skill, you can manage to chip off enough damage from him and fend him off until time runs out. If you lose as the plot demands, you continue to fight other students and unravel more of the story. If you are playing as the two Justice High teachers and lose, you still continue to fight students... ''as a brainwashed agent for Raizo'', complete with color-changed outfits, until the plot has your adversaries fight you to snap you out of it. On the other hand, if you do beat Raizo here, you skip directly to the end of the game, with another fight against him (depowered to beatable levels, of course). {{spoiler|Either way, once you defeat him you then fight [[The Man Behind the Man]], an [[Ax Crazy]], sword-wielding Justice High student named Hyo.}}
** Slightly different with the Gedo High in which Akira fights with her teammates instead (probably vice versa if the player is controlling Edge or Gan...I don't remember). However, the said opposing teammates still take less damage than usual. They are quite beatable though if you actually take the time and are careful enough not to get hit too much.
* In several wrestling based games, there are matches where, even though they are hard, you can easily win. However, due to the storyline calling you to not have "come out on top" or not possess a certain title, a cutscene will play that takes the title/glory away from you. Several examples in Smackdown vs Raw 06 include: HHH losing in a steel cage, but Eric Bischoff taking away your title, defeating Eddie Guerro but the Undertaker interrupting the match, winning the tag team title, but having to give it to the injured wrestler you previously replaced.
** The original ''SmackDown vs. Raw'' has a big example itself. At one point, you are given the option to join Vince McMahon, who will referee a WWE Championship match you're in. If you take his offer, it is impossible to lose as he will not recognize submissions or count past two when you're pinned. The inverse, however, is that if you turn him down the same goes for your opponent, meaning it's only a matter of when you lose.
* In ''[[Yu Yu Hakusho]]: Dark Tournament Saga'' for the [[Play StationPlayStation 2]], every fight against Toguro save the last one is a Hopeless Boss Fight. The final match with Toguro is merely [[That One Boss]].
** You CAN win the fights, if you're extremely good at dodging, and very patient. But the cut scenes take place like it never happened, since the cut scenes are right out of the anime.
* ''[[Dragonball Z]]: Budokai Tenkaichi 2'' plays with this. Certain fights are normally impossible to win, and losing them advances the plot. However, level up your characters enough and you'll be able to alter the story's progression by winning. This opens up alternate story paths that shift around events and characters, the results of which are often hilarious.
 
 
=== First Person Shooter ===
* ''[[Deus Ex]]'' has a well-executed instance of this, where you are confronted by a small army who demand your surrender, led by Gunther Hermann (a main character). You ''have'' the option of resisting (even if this is obviously foolish), but Gunther is invincible in this fight, so there's no way to avoid getting captured even if you manage to outfight everyone else (which is pretty hard to do, so you will likely not even notice Gunther's invincibility). You get to fight Gunther later, when he's quite mortal.
** It is quite possible to be starkly confronted with Gunther's invincible nature by taking advantage of his ridiculously stupid AI; lure Gunther into the train station and make an escape through the tunnels. Destroy the small army of UNATCO troops and bots awaiting you, and then find out (to many tropers' eternal frustration) that even though you can hear the evac chopper waiting for you, you can't get to it; you're forced to battle Hermann.
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* In ''[[Battlefield 3]]'' during the second and final mission as {{spoiler|Miller, you have to hold out for an evac helicopter to come save you and comrades from your disabled tank with it's 50. cal machinegun for 15 minutes. Its impossible.}}
* In ''[[Far Cry]] 2'', you start the game trying to flee a town while a civil war is going on all around you. You can't successfully escape the town, because even if you avoid getting killed by gunfire, you collapse from malaria before you can get far. Once you're out of commission, one of the factions picks up your semi-conscious body and drags you to safety to get you to work for them. Which makes very little sense, considering that you may have just shot a lot of them... and then either lost, or collapsed from your {{spoiler|terminally}} serious case of malaria.
* The Handsome Dragon from ''[[Borderlands]] 2'' , specifically the ''Tiny Tina's Assault on Dragon's Keep'' DLC. Not only is this boss from Tina's game-within-a-game completely indestructible and unbeatable, it can [[Total Party Kill]] the whole group with little effort. The reason, of course, is that Tina is a [[Killer GM]] who also ''crazy'', but after a lot of complaining by the other characters she replaces the dragon with a much easier boss.
* [[Robeast|The Songbird]], from ''[[BioShock Infinite]]''. Don’t let the name fool you, this mechanical monstrosity tasked with guarding Elizabeth is one of the most dangerous creatures in Columbia, and she knows it; when Booker goes to rescue her, she pleads with him to be quiet, knowing what it will do if it sees him. Of course, it does, and the beast is so massively powerful and [[Evil Is Bigger|massively… massive]], that his weapons are worthless against it, and all the duo are able to do is flee. Of course, even ''that'' is a challenge, for while the chase is scripted, it’s still one of the most tense parts of the game, as the Songbird literally tears the entire tower apart in its attempts to smash them. The only way the duo survive is for [[Sheathe Your Sword|Elizabeth to simply surrender]], pleading for the creature to spare Booker, and it does; it's directive is to guard Elizabeth, and it really doesn't care about Booker once he stops trying to prevent it from doing so. Second time around, Booker still cannot fight it, and the encounter makes it more of a [[Cutscene Boss]], as Elizabeth - by then able to harness her true power - teleports the three of them to Rapture’s Welcome Center; whoever built it [[No Waterproofing in the Future| didn’t think a flying robot needed to be made waterproof]], and it is crushed by the undersea pressure.
 
=== Mecha Game ===
* Anubis from ''[[Zone of the Enders]]'' is unbeatable, a rare example of the final boss being such. While you can just wait for the end of the game to happen, if you are fast with the controls you can avoid any damage from him whatsoever, at least on easy. The only damage taken is that in a cutscene about halfway through the battle. He returns in the sequel and is unbeatable ''again'' the first time you fight him. It isn't until the very end of the game that you actually can win, and it is ''satisfying''.
 
 
=== MMORP GsMMORPGs ===
* In ''[[Ever QuestEverQuest]]'' Kerafyrm the Sleeper in the Scars of Velious expansion. He had insane HP and attack power for the time on top of the death touch ability. He was not intended to be defeated, instead utterly destroying your raid party and the inhabitants of Skyshrine, then disappearing from the game until he resurfaced as the killable Big Bad in Secrets of Faydwer.
* ''[[Final Fantasy XI]]'' has Absolute Virtue. When it was first released, it was supposedly killable ([[Blatant Lies|"the Development Team killed it with 18 people"]]), but anytime players have managed to kill it Square has nerfed the method that they used within weeks. Worse yet, their released information on ''how'' they killed it required violating their own TOS. For a long time, it remained this; however, Absolute Virtue is now defeated on a regular basis by many linkshells.
** Another megaboss, Pandemonium Warden, also fit this category; in fact a story of a linkshell fighting it for several hours and finally submitting to fatigue and [[Bladder of Steel|other personal needs]] became newsworthy when the boss was first unleashed.
* The final mission of the Statesman's Task Force in ''[[City of Heroes]]'' featuresfeatured Lord Recluse, who's sucking the power from every hero in Paragon City, except you and your team, via four collection towers. He is completely impossible to defeat while the four towers remain standing. He can barely be hit, and if he is hit, he takes little damage, and he regenerates more health in one second than it would take a team of 8 damage dealers to do in a minute. And he can one-shot most tanker-type characters. This subverted the Hopeless Boss Fight, though, in that it was possible to attack and destroy the ''towers'', after which Recluse becomes eminently defeatable. Naturally, though, he has some objections to you doing this, and will make them known to you.
** Also:In (ISSUEone 15 SPOILERS) {{spoiler|Inof the newTask setForces ofintroduced Taskin Forcesissue 15, the Arch-Villain Riechsman takestook no damage at all the first time you seeencounter him. You spend the next few missions devising a way to damage him, then put your plan into effect in the last mission. Even then, he's no push-over.}}
* {{spoiler|Don Crimbo in the 2009 Crimbo Quest}} of ''[[Kingdom of Loathing]]''.
* ''[[Mabinogi Fantasy Life]]'': In G13 (Hamlet), you are instructed to fight the Grim Reaper, who is trying to kill Shakespeare. However, this is impossible due to the Grim Reaper's high immunity.
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=== OtherPlatform Game ===
* ''[[Fisher-Diver]]'' has {{spoiler|Captain Connel who cannot be damaged. He eventually kills the player. You cannot escape him either as the oxygen supplies stop working when trying to return to surface.}}
 
 
== Platform Game ==
* The first boss in the ''[[Mega Man Zero]]'' series is (supposedly) undefeatable until X's ethereal form appears, gives you a new Z-Saber, and disappears. This is actually untrue. He takes one point of damage with each Buster hit ([[Lampshade Hanging|even though Ciel says, "You can't damage this thing (the Golem) with a buster..."]]), so you could beat him with the Buster. It would just take forever because he gets mercy invincibility after every hit. The saber is programmed to do a [[One Hit KO]].
** There's also the first fight with Vile and his ride armor in ''[[Mega Man X]]'', where he beats the player senseless. Then [[Badass|Zero]] comes and blasts its arm off with a single charged shot.
* In ''[[Tomb Raider]]: Legend'', the [[Giant Space Flea From Nowhere|"unknown entity"]] is invincible when first encountered in a flashback, and if it touches you, it's [[Game Over]]. Easy to accidentally run the wrong way, too.
* ''[[Metroid]]'' series:
** In ''[[Super Metroid]]'', the eponymous Super Metroid is impossible to harm, and quickly reduces Samus to only 1 HP before it (presumably) [[Mercy Rewarded|recognizes her as the one who rescued it]] in the previous game, and flies away. Until...
** In ''[[Metroid|Super Metroid]]'', the Mother Brain begins as a hopeless boss fight, indestructible and using a wicked beam that pins Samus against the wall. After reducing her to 1HP and preparing to fire again, Samus' baby metroid from Metroid II attacks it, draining it into helplessness, then feeds that power into Samus to restore her. The Mother Brain awakens and kills the metroid. An [[Mama Bear|angry Samus]] (and likely an [[Player Punch|angry player]]) then opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.
*** YouThe battle with the Mother Brain, which also appears to be a hopeless boss fight; you still have to fight well enough to survive her "uber-attack" (a wickedly powerful beam) at least once, and you have to do enough damage to trigger the uber-attack (Mother Brain will not use it until she's taken a lot of damage). cutscene;<ref>If you don't survive the first one, the cutscene will not happen and you just get a standard [[Game Over]]. If you do really well, you can survive this attack multiple times, but the battle remains hopeless until your energy hasis brought down low enough for the cutscene to take place.</ref> The monster turns invincible and pins Samus against the wall with the massive beam, reducing her to 1 HP; as it prepares to fire again, the Super Metroid returns and attacks it in defense of Samus, draining it into helplessness, then feeds that power into Samus to restore her. However, the Mother Brain reawakens and kills the Metroid, an [[Mama Bear|angry Samus]] (and likely an [[Player Punch|angry player]]) then opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.
** Ridley at the beginning of ''Super Metroid'' is also nearly impossible to beat: You can take enough damage (until you are below 30 Energy, more specifically) or hit him 100 times, whichever comes first, since both events cause him to fly away. There's an amusing little twist on this one: if you do manage to hit him enough times, he will drop the Metroid briefly before picking it up, suggesting you at least hurt him.
** Likewise, at the end of ''[[Metroid Fusion]]'', {{spoiler|you face the Omega Metroid}}, and must let it claw you down to 1 HP, at which point {{spoiler|the erstwhile [[Big Bad]], SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving Samus the chance to absorb it and regain the [[Infinity+1 Sword|Ice Beam]]}}.
*** There's an amusing little twist on this one: if you do manage to hit him enough times, he will drop the Metroid briefly before picking it up, suggesting you at least hurt him.
** Likewise, at the end of ''Metroid Fusion'', {{spoiler|you face the Omega Metroid}}, and must let it claw you down to 1 HP, at which point {{spoiler|the erstwhile [[Big Bad]], SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving Samus the chance to absorb it and regain the [[Infinity+1 Sword|Ice Beam]]}}.
* The skeleton on the bridge in ''[[Prince of Persia]] 2''. Eventually the bridge collapses, taking the skeleton with it, and you have to grab onto the ledge to survive, but you lose your sword, and have to make do with a broken sword for several levels.
** Later in the game, an invincible flaming sword attacks you. The only winning move is not to play.
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** In the ''Meta Knightmare Ultra'' mode of the remake, ''Kirby Super Star Ultra'' for the DS, you actually do have to beat the boss, both here and at the later point in the game where you'd face him for real as Kirby.
* ''[[Drawn to Life]]: The Next Chapter'''s {{spoiler|final battle with Wilfre must be initially lost to continue.}}
* Midway through ''[[Clash at Demonhead]]'', you face one of the [[Big Bad|Big Bads]]s in a hopeless boss fight. You have to "die" and continue here to continue the story; ie an early example of [[Fission Mailed]].
* ''[[You Have to Burn The Rope]]'' more or less subverts this trope. Your normal attacks can't harm the Grinning Colossus enough to even remotely get his healthbar down, but on the other hand {{spoiler|once you burn the rope, you give that Colossus a one-hit kill.}}
 
=== Puzzle Game ===
 
== Puzzle Game ==
* The fist fight with the Great Devil in ''[[Adventures of Lolo]] 3'', 3/4 of the way through the game, is unwinnable. There's nothing really to indicate that you can't beat him, the only hint being that the manual says there are 3 sections of the game, while this fight takes place in the 2nd section. Not so bad, since there are no items for you to waste, but has the potential to be a nasty surprise if you thought it was the final boss, only to discover that there are still 25 more levels before that. Not to mention that his only attack is firing very easy-to-dodge projectiles, which means you could keep up the fight a long time without realizing it was useless.
 
 
=== RealRacing Time StrategyGame ===
* In ''Monster Racers'', you face off against world champion Reinhart in Ayers Rock shortly after winning the Star Cup. He has a level 35 Furion, whose stats are far and away higher than any of your monsters at this point, and it will outrun you effortlessly. You won't lose any Will for losing the race, and Reinhart will praise your effort in spite of your loss.
* A rare case in a "realistic" racer, in ''[[Need for Speed|Need For Speed: Most Wanted]]'', a race is rigged such that you can never win.
** In one case for Need For Speed: Carbon, you can't ever get away from your pursuer in the very first race.
* A very bizarre example exists in the Megadrive/Genesis port of arcade game Super Monaco GP. G. Ceara, [[Blatant Lies|who is in no way]] [[Captain Ersatz|supposed to be]] [[Formula One|late F1 legend Ayrton Senna]] is ''supposed'' to be set up this way. He appears during your [[New Game+|second racing season]] and is supposed to defeat you in the first few races no matter how fast you drive until you lose your contract to drive the best car in the game. Upon doing that, he will then become beatable normally for you to earn back your position with the top team. However, the way he's coded, if you can drive a string of perfect races early on, you can defeat him and bypass this entire scenario. Nothing changes except that you don't change teams.
* ''[[Racing Lagoon]]'', a battle against {{spoiler|Kyoji Nanba's}} monster RX-7 is likely to be unbeatble. It's possible to win with a lot of turbos, but the result's not different.
 
 
=== Real Time Strategy ===
* The second Bavakh Brother in ''Immortal Defense'', who ends up {{spoiler|destroying all life on your homeworld}}. It turns out it ''is'' possible to beat him, if you're crazy good and crazy lucky, but even if you do the game continues as though you hadn't.
* ''[[Warcraft]] III'' involves enemy heroes with Divine armor, which can only be destroyed by units with Chaos damage. Because no ordinary units in those scenarios have Chaos damage, the bosses are invincible. Examples include Mal'Ganis, Cenarius and Tichondrius. The player must seek a power-up to gain the Chaos damage required to kill the boss and win the scenario.
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** Similarly, one of the early missions in the Human campaign has you having to defend a small town against endless waves of undead. Given the small amount of resources, upgrades and units that you can use to set up a decent defense, you can never actually destroy the two undead bases that keep sending their spawns at you. By the end of the mission, not even a perfectly positioned series of towers and soldiers can stop the undead from overwhelming you. [[It Gets Worse]], because there's a side-quest in which you have to prevent a THIRD undead army from being spawned.
* In ''[[Pikmin]] 2'', the Water Wraith combines this with ''[[Nightmare Fuel]]''. The game's ''[[Ninja Butterfly]]'' even tells you "Run Away! Run Away very Fast!" Any attacks against it result on the Pikmin being killed until the last sublevel of the dungeon when you recruit the purple Pikmin and can make him tangible.
* In ''[[Kingdom Under Fire]]: Crusades]]'', during Gerald's campaign, you supposedly get one of these against Regnier. Your commanding officer tells you to flee the fight and protect the king. Its only supposedly hopeless because you can actually beat Regnier's unit by having your archers heal you and fire into the melee, while your infantry charge in, steal a few technique points (enough to heal) and then high-tail it back out. This allows a level 7 Gerald and level 9 Hugh to defeat a level 50 Regnier. You still have to leave the battle though, and it doesn't alter anything. (Though you do get a ton of experience.)
** Happens later on while trying to sneak past a massive army of level 50-100 orc units. You're supposed to go around them. Sneaky players can lure them off one at a time and defeat them using the paladins you have with you to heal. The dark elves which try to nuke you with meteor spells are, however, invulnerable, and your only recourse is to dash past them. This leads to the incredibly frustrating situation where you've beaten around five units of ridiculously high level orcs and swarms upon swarms of weaker enemies if you went to wipe out every last enemy on the map, only to get blown into oblivion by some [[Stripperiffic]] [[Fantastic Slurs|"vellie"]] mages. [[Gosh Dang It to Heck]]! Again, you get [[Game Breaker|gamebreaking]] amounts of experience and gold for this. Just as well, as [[That One Boss|the hardest battle in the game]] is just around the corner.
** Similarly, in Ellen's campaign there's a mission in which you're supposed to just run past several armies of ecclesian knights and paladins. While you can attempt to take them on one by one, you're constantly being chased and spammed by the spells of the paladins, so fighting is not quite a viable option.
* ''[[StarcraftStarCraft]]:'' Terran Mission 3 is supposed to be a hopeless fight, with your goal being to [[Hold the Line|survive half an hour]]. Unfortunately, the Zerg bases were somewhat less robust than that would suggest. Terran 9, on the other hand, features a genuinely indestructible Zerg base, because destroying any of the buildings ends the mission ([[It Makes Sense in Context]]).
** That is still a victory, because survival is the objective. In the ''Starcraft II: Wings of Liberty'' mission "In Utter Darkness" {{spoiler|the ultimate fate of the Protoss (and Zerg) is to be annihilated. Your mission objective is to hold out as long as you can until the ''inevitable'' end, where you must be wiped out in order to 'complete' the mission.}}
* Two levels in ''[[Homeworld]] 2'' have you facing off against Progenitor Keepers, incredibly advanced drone warships left behind by a Precursor race millions of years ago and who've taken a disliking towards you for having stolen one of their ancient artifacts. The player's most powerful weapons will barely dent a Keeper, and once worn down by attrition they simply hyperspace out and reappear again with full health. It is then up to the player to stay alive against this onslaught until the game script eventually bails him out of the situation.
* ''Reunion'' have a moment when some aliens ask you to help against other aliens who attack them. Except actually {{spoiler|you are supposed to search ruins on their planet later}}. Here comes ''the toughest armada in the game'' and appears before you can build more than a few ships - the developers made sure you can't even slow it down. A player reported that if you "build" adequate forces are via editing save files and succeed in destroying those invaders, the game will ignore this and still report its genocidal attack - it's simply timed.
 
 
=== Rhythm Game ===
* The First time you fight Purge the Great in ''[[Space Channel 5]] Part 2'', Ulala is only able to dodge deadly lightning attacks. After giving you some truly [[Nintendo Hard]] commands, {{spoiler|Purge goes and kills Ulala.}}
* ''[[Gitaroo Man]]'' contains two examples. On the way to Planet Gitaroo, your ship is ambushed by a giant robot shark, and all you can do is dodge until you unlock a [[Humongous Mecha]] to fight back with. Then, the [[Big Bad]] kidnaps your dog (who helps you transform) and the player has to dodge attacks from the [[Quirky Miniboss Squad|Sanbone Trio]] until they accidentally free him for you.
 
 
=== Role Playing Game ===
* The ''[[Paper Mario (franchise)|Paper Mario]]'' series has a few:
** In the first game, both times you fight Bowser. The first time, at the beginning of the game, is to show off that he has the Star Rod. The second time, as the final boss, he's a [[Hopeless Boss Fight]] until after a long cutscene [[Eleventh-Hour Superpower|grants you the ability you need to be able to damage him again]].
*** If you manage to beat Bowser in Paper Mario for N64 (by way of [[Game Shark]]), {{spoiler|[[Unwinnable by Design|the game crashes itself]].}}
** Also in the first game, Tubba Blubba. He's [[Implacable Man|completely immune to your attacks]] until you expose his secret.
** In Chapter 3 of the second game, you can't beat the Iron Clefts the first time you fight them. After they beat you, you get a new party member, a Yoshi, who comes with an ability that can damage them -- atthem—at least, [[Game Breaking Bug|when the game's working properly.]]
** Finally, in Chapter 4 of the second game, you have multiple encounters with a ghost who has stolen your identity (don't ask). Until you discover his name, he can't hurt you and you can't hurt him.
*** His name is the same every time, but interestingly enough the same place you find his name is the same place you find the missing letter in the name-entering screen.
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* In ''[[Mario & Luigi: Bowser's Inside Story]]'' Bowser's first fight is with Midbus in which you learn how to fight. Then Bowser starts feeling weak because of the Vacuum Mushroom and loses. However, if you beat Midbus with an Action Replay, you get no experience or coins, and the following cutscene just acts like he defeated you. In that case, it makes the bossfight a [[Heads I Win, Tails You Lose]] boss fight, just like the previous example.
* Saturos and Menardi at the beginning of ''[[Golden Sun]]''. Its sequel, ''Golden Sun: The Lost Age'' had a battle against Agaito and Karst where the plot would progress if you lost, but the battle was not actually hopeless, and winning scored you a nice rare item.
<!-- %%comment%% There was some natter here about it being possible to beat them. This is not possible. You cannot gain more experience since there are no random encounters in this part of the game (the monsters you do meet are all pre-placed and can only be fought once). You cannot use psynergy (includes any way to heal besides the 5 herbs the game starts you off with) because this is hard-coded to be disabled. Even if you were level 30 like the comment suggested, you cannot heal from their attacks after your herbs are gone and you'd still be dead in three or four turns or so; since you can only use normal attacks with the weakest weapon in the game, this isn't enough to win. The only way to beat them is through cheating. -->
* Luca Blight on early battlefields of ''[[Suikoden II]]''.
** In the first game, Pan stays behind to hold off General Teo long enough for the rest of the cast to retreat. Teo takes him on one-on-one, and the game has a special battle system for one on one fights. Teo is ridiculously stronger than Pan and will probably win in less than five turns, prompting a cutscene where Pan is executed... [[Guide Dang It|unless you know how to prepare.]] It's possible, with less grinding than is usually the case for these situations, for Pan to win the fight. The player has to be very aware of the cues Teo gives so the correct actions can be chosen, as well. If the fight is won, Teo will withdraw, Pan will collapse, having come out on top by the skin of his teeth, and theorize that Teo let him win. Winning this is necessary for [[One Hundred Percent Completion]], but there's no real indication that it's winnable other than the fact that the cast themselves are the collection sidequest, and thus, losing Pan means losing one of the 108 Stars.
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*** Also, early in the game, if the player tries to move too far into the sea without completing a certain task, he will encounter the Dragon Nepto, whose sole purpose is to [[Beef Gate|block the player's path]]. However, the game ends normally after the party dies and it's impossible to run from him either, forcing the player to reload the game. It ''is'', however, possible to beat him with massive overleveling, but once you do so, you will be moved a few inches back and the boss will still be there, blocking your path.
** Golbez (and Kain) at various times in ''[[Final Fantasy IV]]''.
** ''[[Final Fantasy IV]]'' also featured a weird version of the trope; the Dark Elf seems to be a [[Hopeless Boss Fight]], but once he defeats you, you get the "Game Over" screen. You have to get [[Green Rocks|a special item]] from Edward in order to fight him normally. If you have said item, the first fight with him is a [[Hopeless Boss Fight]], but then you fight him again as a normal boss.
*** With sufficient [[Level Grinding]] (or by [[Game Shark|cheating]]) it is possible to win the majority of the hopeless boss fights in ''Final Fantasy IV''. If you defeat Kain the first time you fight him, the game [[Heads I Win, Tails You Lose|pretends you lost]]. If you defeat the Dark Elf without the Twin Harp, it sets the game back to before the battle. The only fights that are unwinnable under any circumstances are those in which a) the player does not have control of the characters, or b) the fight ends [[Scripted Event|regardless of how you're doing]].
*** The [[Final Fantasy IV: The After Years|sequel]] has the Mysterious Girl fill this position ''several times'' throughout the game. Also, the fights against {{spoiler|Dark Cecil}} and {{spoiler|the Mysterious Girl and Bahamut}} are Hopeless Boss Fights that result in game overs if the player doesn't have the correct party members. Of course, the game [[Guide Dang It|doesn't tell you this]].
** ''[[Final Fantasy V]]'' has an [[Inverted Trope|inversion]] in the first battle with Exdeath, it is [[Foregone Victory|hopeless for him, not for you.]]
** At one point in ''[[Final Fantasy VI]]'', the game requires one character to stay in a certain town until they fight a certain character. In this case, the [[Hopeless Boss Fight]] Guardian attacks the party if he tries to leave, activating what it calls "Guard Mode". No attacks can damage it, and it counters with a powerful blow -- theblow—the only option is to run. In the final dungeon, the Guardian attacks again, but this time it activates "Attack Mode" and actively battles the party. By now, most players will gleefully accept the opportunity to destroy it. The Guardian also appears in Vector if you go there when you aren't supposed to. Basically, the Guardian is the [[Border Patrol]] subtrope played straight.
*** There's also another [[Border Patrol]] in the same town- the Heavy Armor. You actually can beat this one, as it's just a standard mook from slightly later in the game when you have more characters, but only if you are over-leveled. There is no real reward for doing this, though - the only purpose this enemy placement has is to force you to solve a puzzle segment.
*** Another example occurs in the second half of the game, when {{spoiler|you find Terra in the ruined town of Mobliz.}} While you're suppose to lose the first time the boss attacks, it's possible to kill the boss by exploiting a glitch with the [[Useless Useful Spell]]. The end result doesn't change either way, though.
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** Early on in ''[[Final Fantasy XII]]'' the party is attacked by Ba'Gamnan and his crew. If you've been leveling normally, it is extremely difficult to win this fight, and the game makes it clear that you're supposed to run away from them (all the way back out of the dungeon you've been going through.) {{spoiler|You fight them again later as a mark}}. Interestingly, if you've done enough level grinding (or gotten everyone a Quickening), you can beat them here, but you still have to leave the dungeon manually - and the game still shows your guest party member running on ahead of you at each zone transition as though you were running away.
** ''[[Final Fantasy XIII]]'' has a rare case of this and [[Heads I Win, Tails You Lose]] in the same fight. Snow fights a bunch of soldiers alone, and although it's quite manageable (and probably easier than the boss battle directly afterwards), you don't get a game over for losing, nor do you get anything of value for winning. Either way, the following cutscene is the same.
** Another example comes from Hope [[Took a Level Inin Badass|taking a level in badass]] right after Snow practically broke his back saving him. The boss mob you fought not fifteen minutes earlier, with BOTH Hope and Snow fighting fit, comes over and incapacitates Snow. Hope then [http://www.youtube.com/watch?v=36E4n0AM4po#t=4m33s takes on the boss by himself!] There's no way to win this fight alone, though; whether your HP drops to 1 or you fight the boss for an extended amount of time, Lightning and Fang come to the rescue.
** ''[[Crisis Core]]'' ends with one of these: {{spoiler|As Zack, the player is forced to fight his way through an unlimited amount of Shinra infantrymen (they will not stop coming, the battle is scripted to end first), who then leave Zack bloody, bruised and barely able to lift his sword at the end. Then three more Soldier infantrymen show up and pump him full of lead, similar to the ''[[God of War (series)|God of War]] II'' example below (except that he doesn't get better).}}
** ''[[Dirge of Cerberus]]'' has a fight with Weiss the Immaculate, who initially moves so fast he's nearly impossible to hit. He also takes a VERY small amount of damage, but it may be theoretically possible to beat him. After Vincent is defeated, he {{spoiler|gains enough control over his [[Super-Powered Evil Side]] to be able to keep up.}} The following battle is on more even footing.
** ''[[Dissidia Final Fantasy|Dissidia 012]]''. If, at the beginning, you answer that you're a "Dissidia expert," it will make you fight the superboss version of Feral Chaos with your singular preset level 1 character. Overlaps with [[Trolling Creator]], because you're likely trying to avoid unnecessary tutorials because you've played the original, and this doesn't actually ''prove'' that you lack knowledge, just the levels and equipment to make winning probable.
*** This is a real pain if you don't know it's coming (wasting healing items). This is also true in the [[Difficulty by Region|Japanese version]]; you always use a Phoenix Down when you get killed, and this boss is no exception. Thankfully, they fixed that (along with, well, [[Regional Bonus|pretty much]] [[Your Mileage May Vary|everything else]])
* Seen in [[Kingdom Hearts: Birth By Sleep]] in Ventus's story when you fight {{spoiler|Vanitus}} for the first time in the badlands, as soon as he is down to one HP the game ends the battle. Later, {{spoiler|Micky teams up with Ventus}}and the fight is winnable.
* Many times in ''[[Radiata Stories]]'', whose system is such that the bosses secretly have infinite HP but otherwise fight on what appears at first to be equal footing with the player (only doing about as much damage per hit as normal enemies, etc.) However, after hitting the player about 5-10 times, they suddenly unleash a [[Limit Break]] that is unavoidable and (on normal playthroughs) invariably powerful enough to wipe out your party in a single shot. With a cheating device (or on a [[New Game+]],) the game simply flat-out doesn't care if you're actually able to take the blow and survive--yoursurvive—your characters simply fall over and die after being hit with the attack, even if they still have over 3/4 of their health remaining.
* ''[[Valkyrie Profile]]'' gives one either the option of immediately attacking the King of the Vampires, Brahms; or listening to what he has to say. Plot-wise for the [[Multiple Endings|Best Ending]] you should listen to him. Fighting usually results in him kicking your butt and scolding you which results in a decrease in the [[Karma Meter]]. However, if you actually beat him, the game just ignores that the battle ever happened (although you do get the karma bonus).
** And if you get the "C" ending, Freya comes down and kicks your ass.
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** In the Kingdom of Zeal, the plot requires you to be captured. To this end, a Golem is sent to attack the party. While the standard fare would be to lose to the monster, you can actually defeat it (in fact it can be pathetically easy if you know how). Doing so results in the summoner using the "[[Go Look At the Distraction|look behind you]]" trick then shooting you in the back. All winning does is net some decent EXP. What's worse is that, later on, the same guy will summon two of these things that you are expected to defeat, so unless you figured out how the first time around, good luck.
** In the sequel, ''[[Chrono Cross]]'', the main antagonist switches bodies with the player character in the middle of a fight. The resulting battle cannot be won: either the player character is beaten down by his former allies or (if he manages to beat them), one of the stricken characters drags herself up and stabs him before collapsing again.
* Similarly, the two [[Big Bad|Big Bads]]s in ''[[Skies of Arcadia]]'', Galcian and Ramirez, have infinite HP if fought at any point besides their final appearances. Annoying because both would be relatively easy bosses without this feature.
** Also, the Red Gigas is completely invincible when you fight him, forcing you to just survive until a scripted event. The Green Gigas does have a limited life bar, but such a ridiculously high HP count that the game expects you to immobilize him instead. However, neither fight actually requires that you lose, making these a borderline case.
*** The Red Gigas does in fact take damage; it's just that he has such ludicrously high HP that after multiple Harpoon Cannons and combination attacks using torpedoes, subcannons, AND main cannons, he's taken just enough damage to his health that the difference is actually visible. Similarly, there is an odd glitch when facing the Green Gigas the first time, which prevented the immobilization from taking place, and as such had to knock his HP to zero to kill him. The immobilization cutscene occurred anyway.
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** In ''[[Tales of Destiny]]'', Leon is nearly impossible to beat the first time you face him, which is quite early in the game. If you do manage to win, you get a [[Nonstandard Game Over|special ending]] right then without playing through most of the game.
** The first fight against {{spoiler|Shizel}} in ''[[Tales of Eternia]]''. She'll give you the illusion that you're actually fighting her, and after a little while, she opens up a can of god-power that knocks everyone down to 1 HP before effectively flicking everyone to death. (Bonus points if, instead, the [[AI Roulette]] decides to finish you off with something powerful like Prism Flasher.) If you manage to pull yourself back from the brink of defeat, the game cuts away from the battle abruptly and pretends you lost anyway when she's reduced to half HP.
** ''[[Tales of Symphonia]]'' has an odd variation during a series of [[Climax Boss|Climax Bosses]]es: You have a normal boss fight against {{spoiler|Remiel}} that you must win, immediately followed by a (very difficult) fight against {{spoiler|Kratos}} which you may win or lose ([[But Thou Must!|story-wise it makes no difference which one]], though you do get a different cutscene after the fight based on what happened) and an unwinnable fight against Yggdrasill that you lose. The second encounter with Yggdrasil (a standalone one in this case) is also unwinnable, [[The Battle Didn't Count|although this time you are required to survive the battle until a cutscene is triggered.]] Defeat will result in a standard game over.
*** You can actually avoid losing the first fight against Yggdrasil (though that isn't likely because if you lose the scripted fight prior to that you will start the fight off with 1 HP), but it is virtually impossible to beat him because the fight will automatically end after a certain amount of time. However, using certain [[New Game+]] upgrades, you can win the fight and force him to flee. He then pulls out [[Cutscene Power to the Max]], giving you a glimpse of his nifty [[Sword of Plot Advancement]] in the process, which justifies both the trope and the rescue cutscene immediately afterward.
*** The first battle with Vidarr has a feeling of this trope included as well. Although you still have to win, no matter how well you do, your team will get a cutscene with them about to be killed, only to be saved by Kratos. You can Action Replay this, hit him once down to near death, but this scene will trigger regardless.
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*** It's pretty entertaining {{spoiler|to hear Asch whine and cry about how worthless he is because he just lost to his replica.}}
*** Not really related, unlike other scripted fights in the series, the scripted boss enemy is actually weaker the bad guys he's supposed to equal in rank, but it evens out since you fight him with only one character.
** The original version of ''[[Tales of Vesperia]]'' didn't have one of these, but the [[PlayStationPlay Station 3]] version adds a [[Duel Boss|one-on-one]] fight between Yuri and {{spoiler|Don Whitehorse at the end of Keiv Moc}}. It is possible to defeat him, even on the first playthrough...but only if you've undergone some serious [[Level Grinding]], set the difficulty to Easy, and are very, very dedicated - otherwise, you'd be best advised to try again [[New Game+|the second time around]]. Nothing changes much if you do win except for acquiring an okay-but-not-great accessory (a Diamond).
* Unusual example from ''[[Baldur's Gate]]'': At the very beginning of the first game, as you flee the training area of Candlekeep, you and NPC Gorion are accosted by an armored figure who will eventually be Sarevok, the final boss of the game. A cutscene follows in which the PC flees and Gorion engages the enemy and gets himself killed. However, the battle is still conducted according to the regular rules of the game engine, and occasionally Sarevok's final swing actually misses -- butmisses—but because the game is scripted that way, Gorion drops dead regardless.
** In ''[[Baldur's Gate]] 2'', you're not even given the option to fight; many boss characters will simply automatic kill you if you advance the plot wrongly. Those that can hit obviously have infinite life points. You can kill them by using an exploit but that would often times prevents you from advancing the plot.
*** They did not have infinite hit points. Rather, they all wore a secret belt that simply prevents their hp from falling lower than 1. You can see this belt right at the start of the game, when Imoen is wearing it. As Imoen is essential to the plot later on, she cannot be killed; if she were to fall below one hit point, a script causes her to panic and run away. The exploit that allowed you to kill essential characters was that if you somehow managed to reduce your constitution or intelligence stats to 0, you would die regardless of the hitpoints you had. The ability to reduce constitution only shows up in a few traps and is inaccessible to players, while the ability to reduce intelligence shows up in the game for only a short time; The mindflayers you encounter in the underdark automatically do this on a successful strike (hint: they're eating your brains). There was one item near the endgame that allowed you to summon/transform into a mindflayer for a short time, thus allowing you to reduce intelligence.
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* Vile, the first boss of ''[[Mega Man X]]'', is unbeatable, and in order to advance in the game, you ''have'' to let him beat the crap out of you. A similar situation happens later on in the 1st section of the final level, but Zero sacrifices himself so that you can fight Vile without having to deal with his indestructible giant mech.
** When you are down to low amounts of health, Vile will try to jump away and shoot a paralyzer beam. If you're skilled enough, you can dodge the beam, run into Vile, and take enough damage to die. [[Take That]] Capcom!
** In the remake of this game, ''Maverick Hunter X'', you can beat Vile very easily, and you are in fact required to do so (he'll kill you easily, not paralyzer beam this time), but he uses what basically amounts to a sucker punch to achieve the same situation in the original game. In the rematch, the [[Hopeless Boss Fight]] is skipped entirely and goes straight to the [[Heroic Sacrifice]], which then leads to the mano-a-mano.
** Similarly, in ''[[Mega Man (video game)|Mega Man]] and Bass'', the first real fight with King is unwinnable, requiring Protoman to perform a [[Heroic Sacrifice]], enabling you to actually hurt King. Like Zero, {{spoiler|Protoman doesn't die for real. Even though he was cut in half in the opening minutes. Yeah. An axe, in a game full of shooting things. Incredible, isn't it?}}
** Your first fight with High Max in ''X6'' is unbeatable; you just have to wait out his attacks until a cut scene triggers.
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* In ''[[Mega Man Battle Network]] 3'', Bass is completely unbeatable the first time you fight him. He has a shield up that prevents the main character from ever doing any damage. It can even block a chip that's sole purpose is to blow away those kind of shields. It was found that, through an attack combo, one could damage him through this shield, but it does no good. He won't be defeated even if his health drops to 0. Naturally, this shield has become his usual 100-HP aura in time for the ''real'' fight (with no plot explanation given).
** There's a bit of an explanation for the shield turning to usual, actually. {{spoiler|Bass had just absorbed part of Alpha's program, which actually weakened him and probably caused his aura to become not-invincible.}}
** Similarly, you can't do anything to ShadeMan in ''MMBN4'' until the second go-round -- andround—and even there, you have to let him beat you up a bit.
** In ''MMBN6'', [[No Export for You|(or rather, Rockman.exe 6, since it was completely ripped out of the North America version)]] you can't touch [[Bonus Boss]] [[Boktai|Count of Groundsoaking Blood]] until you go on a sidequest related to his game.
** ''MMBN1'' presented an unbeatable ElecMan, who recovers completely from all major damage and also won't be defeated even if a player is quick enough to drop him to 0 HP. Rather than dying, however, you only need to watch ElecMan heal himself a few times before the heroes learn they need to disable his power and begin the ''real'' fight.
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** Next in the third game, you first have to go up against J Corvus, after 4 rounds the battle ends and Joker shows up and datafies Luna. Then later on you have to go up Acid Ace who has been corrupted by Joker (who else?) and after a 4 round battle (what else?) the battle ends and he un transforms and collapses on the floor of the concert stage at the TV studio.
* ''[[Boktai]]'' itself contains one example. The first battle of [[No Export for You|the third game]] pits you against [[Cosmic Horror|Vanargand]]. Guess who comes out on top?
* The first appearance of Queen Beryl in ''[[Sailor Moon: Another Story]]'' -- she—she does 9999 damage to each character in your party with her first attack, which usually makes it her last attack.
* ''[[Romancing SaGa]]'' had this with the Diamond Fatestone, it is possible to win, but very hard considering your levels at the time you talk to Schiele the final time, especially on [[New Game+]] where even after talking to her once after clearing the event in prior playthroughs, the event will trigger.
* ''[[Breath of Fire III]]'' has two bosses, Balio and Sunder, who are fought twice before you can actually beat them. It ''is'' possible to temporarily hold them off in the second fight, but the first is completely unwinnable. It was years, though, until this was completely proven. A [[Urban Legend of Zelda|rumor]], fueled by a strategy guide misprint, insisted that there was a prize for winning the fight even though this is impossible.
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*** You can beat him by using a cheat device but I guess that doesn't really count. The game freezes anyways.
*** Right before you fight the final boss, you have a scripted fight with him where he will eventually defeat with an instant death move.
* In ''[[Grandia (video game)|Grandia]]'', your first battle with Gadwin is a [[Hopeless Boss Fight]], as he takes no damage from any attack, and will eventually attack you with Dragon Cut, which will deal 9999 damage.
** The first time you meet Millenia in ''[[Grandia II]]'' is a [[Hopeless Boss Fight]], as she has infinite health, and the fight only ends when she blasts your group with a lightning spell. Notoriously, this fight can glitch and go on indefinitely with her never casting the spell that ends the fight. This is repeated for a few other battles; it is particularly noticeable in this game because Grandia 2 has a mechanic that normally would allow you to prevent enemies from acting by interrupting their attacks. Naturally, this wouldn't do in an unwinnable boss fight, so instead all such attacks simply and inexplicably fail, the only point in the entire game at which they do so. When you fight the same bosses later--sometimeslater—sometimes only shortly afterwards, with no explanation for the change in power or winnability--yourwinnability—your attacks start working as normal again.
*** This sequence of events differs very slightly in the Dreamcast version of the game; Using a cheating device to increase Ryudo's health, speed, and damage potential means the battle can be won by reducing Millenia's HP to 0 - though this is incredibly time-consuming and if she is able to use the lightning spell mentioned, the fight will end immediately. Your counter move also functions as expected if you can land it at the right time. You don't gain any rewards for winning this way, and the game continues as if you'd lost to the lightning spell anyway.
* In ''[[Jade Cocoon]]: Story of Tamamayu'', when the main character fights the Dream Man and his dragon-like minion in his dream, he cannot be defeated. Even if you win (through cheating or pure luck), only the dialogue changes during the scene after the battle, with the main character still lying on the ground as if defeated.
** You can win by regular methods as well. He's difficult, yeah, and definitely this trope. But precision tactics can defeat him.
* In ''Jade Cocoon 2'', towards the end of the training forest, the main character {{spoiler|touches Nico's cocoon and is cursed}}. The subsequent battle cannot be won without cheating, since the Kalma the main character must fight is too powerful for your two newly hatched Divine Beasts to handle. After your inevitable defeat, {{spoiler|the main character is "possessed" by the Kalma}}. However, you take him on a second time much later in the game, and while he is definitely a challenging opponent, he's far from unbeatable.
* In the first ''[[SaGa]]'' game (''[[Final Fantasy]] Legend'' in the US), three of the worlds feature demons whose appearance signals the end of that world's plot. On the fourth level, however, the level boss Su-Zaku attacks pretty much constantly -- butconstantly—but he's immune to (almost) all possible attacks. After you develop the weapon to defeat his shield, he becomes frustratingly less ubiquitous and has to be tracked down. Oddly, due to a bug in the combat code, he is not in fact invulnerable to all attacks in previous encounters; the Saw instant-death weapon (which is a [[Game Breaker]] due to a programming error) can defeat the otherwise invulnerable Su-Zaku, but doing so [[Script Breaking|does not prevent his reappearance or advance the plot in any way]].
** In addition, a character with high enough stats will have no problem slicing through his 255 defense.
** In ''[[SaGa Frontier 2]]'', Wil Knight's team has to run away from a human transformed into a giant beast; this battle is unwinnable regardless of how much level grinding you do. (You can, however, challenge it again if you so choose.)
*** In an earlier chapter, Wil's team fights against two dragons which will kill you under normal conditions, then one of your allies will get back up and commit a [[Heroic Sacrifice]], killing the two dragons and healing the party. If you don't have that specific ally in your party, you lose the fight for good.
** In ''[[SagaSaGa Frontier]]'', the first fight of Red's game, against Shuzer, requires you to get pummeled into the dirt, so Alkarl can show up to save the day.
* The old game ''[[Might and Magic]] II'' had a monster called the MegaDragon in a location reached by [[Time Travel]]. It was undefeatable because it served a plot purpose; however, it could in fact be defeated with high level characters and non-elemental spells like Mass Distortion and Implosion. The monster showed up in weaker forms in later games in the series.
** In ''[[Might and Magic]] V'', there is another unbeatable boss, the [[Big Bad]]. Notably, it's not even a fight... if you enter the Big Bad's room without the [[Big Good]] in your party, BB [[Deader Than Dead|eradicates]] your entire party with a wave of his hand and then you get a game over. If you do, the game goes straight to the ending cutscene of the two of them fighting it out while your party waits outside.
* In ''[[Eternal Sonata]]'' Frederic Chopin and Polka come up against a mysterious young man wielding a katana (Fugue). A well-leveled player with [[Action Commands|good timing]] ''might'' be able to survive ''one'' of his combos... barely. If you somehow manage to last two rounds against him, he starts using an [[One-Hit Kill|unblockable, infinite-range attack that deals about 125% your current HP]] called "Deus Ex Machina."
* There's a [[Hopeless Boss Fight]] in ''[[Phantasy Star IV]]''; if you insult it by acting greedy instead of heroic, but you can beat it with enough Game Genie-ing, though you lose the spell you should have gotten from it in the process.
** A similar situation occurs in ''[[Phantasy Star II]]''. If you kill the security robots coming to arrest you by cheating, [[Script Breaking]] happens and you can't progress through the plot.
** The original ''[[Phantasy Star]]'' has what initially seems to be a Hopeless Boss Fight with the "Saccubus", a monster that appears once you fall asleep in the Governer's Mansion and quickly decimates your party at normal levels. Fortunately, it was [[All Just a Dream]]. With a bit of [[Level Grinding]], however, it's entirely possible to take down the Saccubus - earning the reward of one single meseta.
** The true Hopeless Boss Fight of ''[[Phantasy Star]] 4'' is actually against Zio the Black Magician, who cannot be defeated due to his [[Plot Armor|Magic Barrier]], although further into the game you collect an item that will disable the barrier.
** Also in ''[[Phantasy Star IV]]'' are the carnivorous trees on Dezolis, which are used to block progress until you have the Eclipse Torch. They are unbeatable in that they will continually respawn forever. When they are approached with the Eclipse Torch in your inventory, though, they are instantly destroyed, without a fight.
* ''[[Wild ArmsARMs 1|Wild ARMs: Alter Code F]]'' has strange Hopeless Boss Fights. After a few turns, the battle automatically ends -- eitherends—either just closing, or with your party being instantly wiped out -- butout—but you still get EXP from the encounter based on how much damage you managed to deal first, so it's ''still'' a good idea to go all out.
* Late in ''[[EarthboundEarthBound|Mother (EarthBound Zero)]]'' is a robot boss that's too powerful for you to beat. Once it defeats your party, [[Big Damn Heroes|one of your friends shows up in a tank and obliterates it]]. There are two other robot bosses which are defeated in strange ways as well, without which you would be unable to win.
** The Clumsy Robot guarding Monotoli's office in ''[[EarthboundEarthBound]]'' makes you ''think'' it's kind of a hopeless fight in that it repeatedly eats a sandwich which the game says fully restores its health. The sandwich actually does nothing at all.
*** You can actually paralyze the robot and beat the crap out of it and it won't die. Eventually, {{spoiler|[[Big Damn Heroes|the Runaway Five come and one turns it off.]]}} Making the player look like an idiot.
** Also in ''Earthbound'' is {{spoiler|the second encounter with Master Belch (now Puke).}} When all hope seems lost, {{spoiler|[[Big Damn Heroes|Poo returns and defeats him with his new move, PSI Starstorm.]]}}
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** Sometime in the second disc, you'll face another of the Ten Wise Men, Marsilio, who is, like Berle, invincible. This fight is like the second encounter with Shin, where you must let him kill you entire team to proceed.
** Finally, in the optional Cave of Trials, you'll encounter a monster called the Weirdbeast on the fifth level. This monster is a Hopeless Boss Fight at first, unable to be killed by your team. To proceed with the dungeon, you must run from the fight, and explore the rest of the floor until you find a weapon called the Weird Slayer. True to it's name, the Weird Slayer will destroy the Weirdbeast in a single blow (as well as any other creature with the word Weird in it's name). The first Weird Beast fight is ''technically'' not hopeless, but the Weird Beast only every takes 1 damage from an attack and has over 800,000 HP. You can kill it with the "Medusa Shield" and "Bubbly Potion" and such are all legitimate since they were used the way they were meant to be used. Either way, they are still fairly difficult to pull off.
* ''[[Magna Carta]]'' mostly avoids this trope; there are a number of ostensibly unwinnable fights throughout the game versus powerful boss enemies which you end up having to beat later, but unlike most such games these fights are actually winnable - it just requires a great deal of strategy (and sometimes some power levellingleveling) to do so. Frustratingly, there IS a single truly hopeless boss fight towards the end of the game, one which you cannot win under any circumstances, though it is fairly obvious that it is hopeless... other than the fact that the other boss fights in the game were winnable.
* The first ''[[Kingdom Hearts]]'' features a fight with Leon early on in Traverse Town where you're supposed to get knocked out. It's in theory possible to defeat him, but only through extensive [[Level Grinding]]. In Expert mode, the challenge of the fight is just landing a good solid hit on him once before he knocks you out.
** Leon isn't actually too terribly hard to fight, even if the player hasn't level grinded. This editor beat Leon the first time ever playing the game. The trick is to time attacks properly and run away the rest of the time. True to form, however, Sora gets incredibly exhausted from the fight and passes out, while Leon seems none the worse for wear (despite his defeat quote of "No way...I can't lose!"). This really isn't worth it, however, as the only reward is some extra XP that can be easily gained later, and an Elixir from Leon later. Still, the satisfaction of Leon admitting that a ''kid'' with ''no battle experience'' beat him is hilarious.
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** Also, in ''Ys IV: The Dawn of Ys'', Keith Fact is possessed and turned against you, and the only way to proceed is to be beaten.
* {{spoiler|Rentar-Ihrno}} in Spiderweb Software's ''[[Avernum]] 3'' cannot be defeated in the final boss battle. This is not so much a hopeless battle, however, as the objective is to disable their doomsday machine.
** Players who've managed to handle her with [[Field of Blades|Wall of Blades]] spam report that nothing happens when she falls. You just go and turn off the machine anyways, and the ending progresses as normal. At least Spiderweb learned their lesson for the fourth game--thegame—the Shades regenerate to full health every turn, making their defeat ''mathematically'' impossible without the necessary weapon.
* In ''[[Persona 4]]'', the fight with Shadow Rise mixes this with [[Bait and Switch Boss]]. Halfway through the fight, Shadow Rise begins to "scan" your party, becoming immune to all your attacks in the process. {{spoiler|Teddie unleashes a [[Desperation Attack]] to save you}}, leading to Rise acquiring her Persona. It then becomes apparent that the actual boss in this dungeon is really {{spoiler|Shadow Teddie}}.
** If you DO manage to drop her HP to zero before her turn comes up, [http://www.youtube.com/watch?v=V-nu6TPGAPE&feature=related she'll be REALLY bitter.]
{{quote|Rise: "Ngh... how...? DIE YOU BASTARDS, DIE!"}}
** The final boss of ''[[Persona 4]]'' pulls this ''twice''. Ironically, your [[Eleventh-Hour Superpower]] then turns you into one for them. A harsher example is the final boss of ''[[Persona 3]]'': {{spoiler|even though you become immune to the [[One-Hit Kill]], the only way to stop Nyx is to sacrifice yourself. To be fair, you technically win...}}
* Somewhere between [[Hopeless Boss Fight]] and [[Heads I Win, Tails You Lose]], but closer to this one: The first battles with the Gizoid Centurions and Prefect Charyb in Chapter 10 of ''[[Sonic Chronicles|Sonic Chronicles: The Dark Brotherhood]]''. The party is split up into two, and after one team starts to take on these almost invincible bosses, you get a cut scene of losing after three turns of survival (losing in the first three turns gets you a standard [[Game Over]]). After this, the action cuts back to the other team, which does something to neutralize the enemy's [[Nigh Invulnerability]] shields. You want to focus on restoring your own health and PP, though, because when the battle resumes, you'll be at whatever status you were at the end of the previous battle.
* The very first battle against Roger Bacon in ''[[Shadow Hearts]]''. It is possible for Yuri to deal damage to him, but after three turns, Bacon stops holding back and casts a spell that [[There Is No Kill Like Overkill|does more than enough damage to kill Yuri several times over]].
** And very soon thereafter, you have the first encounter with [[The Grim Reaper|Fox Face]]. And all subsequent encounters, really: Fox Face is unstoppable, and you have to run away from him. {{spoiler|Even when you do finally manage to defeat Fox Face, he's replaced with the four masks of malice, who are likewise unstoppable until a certain point.}}
* This happens several times in ''[[Wild ArmsARMs 5]]''. The game doesn't even pretend to be fair during these battles: any attacks against your opponent automatically fail (with an explictexplicit "No Effect!" message) and [[Enemy Scan|analysing the enemy]] reveals that you gain no experience points for a victory.
** While the first 'unbeatable' bosses are impossible to defeat, the rest of them can be beaten as long as you're not a one-man party, have a lot of revive items, and most of all, the ability to unleash finest arts (equipping a punching glove on a character with the Sword medium equipped, thus activating finest arts whenever he uses 'Sonic Vision'). Luck helps, too. Furthermore, you do gain a lot of experience points from the victory. Some examples of these fights are the first Golem the human characters fight or the first battle with the Ice Queen. However, the following cutscenes remain unchanged.
* A variation occurs in ''[[Valkyria Chronicles]]'' on the first two occasions where you fight Selvaria. In the first case she's utterly indestructible, but if you just ignore her (and take loads of cover from her gatling laser) you can still complete the objective, and in the second she appears a long way from the main objective but spends her time casually blowing up your tanks and causing instant mission failure.
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* Interestingly enough, ''[[Atelier Iris 2: The Azoth of Destiny]]'', a game that's otherwise a [[Cliché Storm]], has a twist on this, in that [[Names to Run Away From Really Fast|Chaos]], the game's [[Recurring Boss]], presents you with a hopeless encounter the ''second'' time you face him. The first time, he essentially [[I Let You Win|let you win]], and the third time's for keeps.
** ''Azoth of Destiny'' also has the first encounter with the Dragon King, Ardgevald. To say that Ardgevald annihilates you is a massive understatement: he unloads three immensely powerful attacks before you even get to think about moving, the third one doing overkill damage just in case the first two didn't beat you all the way to death yet, and the battle ends right there and then with your party flattened on the ground. You later on get to fight him for real after getting stronger, and while the battle is winnable, he still does enormous damage and can very easily curbstomp you again, showing that his earlier stomping of your carcass wasn't all plot power, but him being legitimately tough.
* Near the end of ''[[Fossil Fighters]]'' you have to face the police chief{{spoiler|who's actually the boss of the criminal organization you've been facing.}} His dinosaur that he summons has max evasion so every attack you throw at it will miss. Though it isn't superpowered the fact that you can't hit it makes it a [[Hopeless Boss Fight]].
* In ''[[The Elder Scrolls IV]]: [[Oblivion]]'', it's not technically a boss fight but one of the optional daedra prince quests requires you to {{spoiler|anger a widower and let him attack you with a special blade. The only way to win the quest is to die.}}
* ''[[Adventure Quest]]'' has a few, such as {{spoiler|The'Galin}} and the Nightmare Queen.
** ''[[Dragon Fable]]'''s Fire War kicks off with a [[Hopeless Boss Fight]] against Akriloth, which sets off the [[Start of Darkness]] for {{spoiler|Drakonnan}}. Some battles against Drakath also qualify, as does Xan, Sepulchure, and several more.
** Also in ''[[Video Game]]/Dragonfable'', it ''is'' possible to beat the Elemental Lords as Nythera {{spoiler|rather than as Warlic}}. You get quite a chunk of experience, but the battle is retconned and you have to do it over. Strangely, the battle is ''a lot easier'' as Nythera.
** In the ''[[Dragon Fable]]'' minigame ''Archknight'', there's a boss you meet at level six or seven who has more than thrice your HP. Naturally, it's this trope and critical to the plot.
* Two in ''[[Last Scenario]]''. One, {{spoiler|the first fight against Felgorn}}, is a true [[Hopeless Boss Fight]], as as soon as you get him down to half his hit points, he hits you with a [[Total Party Kill]] attack. The second is more to show [[The Hero]]'s [[Determinator|Determinatorism]]ism than anything, though, since he attacks {{spoiler|Helio}} by himself, with none of his equipment, and immediately afterward you get to ''really'' beat the guy up.
* Though your party faces Nene several times over the course of ''[[Blue Dragon]]'', the only time you can actually engage him in a winnable battle is the very last time you meet him, with all your other confrontations falling into this category.
* One of the most annoying examples is the Playstation 1 game ''[[Legend of Dragoon]]''. In the arena scene you have to fight Lloyd, a major enemy of the game. He is undefeatable in the fact that he will simply dodge every attack you throw at him, and then, to add insult to non-injury, he mocks you with such phrases as "Ha! Not even close!" or "Don't waste your time!" or "Too Slow!"
* One of the first few things you witness in ''[[.hack GU Games|.hack//G.U.]]'' is the cutscene version of a [[Hopeless Boss Fight]], Haseo vs. {{spoiler|Azure Kite}} Tri-Edge. Haseo is [[Perfect Play AI|Perfect Play AIed]]ed so thoroughly and easily it is almost laughable. A variation of the same scene occurs at the end of the anime .hack//ROOTS since both series use that event as a buffer zone and it is no less brutal.
** One of the ''.hack'' novels also features The One Sin, an event boss that many players of the game thought was Hopeless. It turned out to be a particularly intricate [[Puzzle Boss]], and the two players who defeated it (Orca and Balmung) gained [[Ultimate Gamer 386|extreme notoriety.]]
*** Additionally, the 4th game features the final battle with Cubia. Once you win, it uses a move called Sephira Returner to restore itself to full health. Kite and Black Rose immediately conclude that the battle is hopeless. What they arguably lack in genre savvyness, they make up for in innovation, as obviously the game didn't end there. In case you were wondering {{spoiler|Cubia is connected to Kite's bracelet, once Kite destroys it, Cubia vanishes with it.}}
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** In the Amaterasu server, trying to force your way into Amaterasu City gets you into an unwinnable fight against Knightmon. To add insult to injury, it's virtually impossible to run away from the fight.
* The Super Famicom game ''[[Dragonball Z]]: Legend of the Super Saiyan'', Goku has to fight Ginyu. Like the DBZ story, Ginyu has to switch bodies with Goku in order to continue or you can just let Goku be defeated. The rest of the party has to defeat Ginyu.
* In ''Pokemon Mystery Dungeon Explorers Of Sky'', the boss fight in amp plains is a hopeless boss fight - {{spoiler|even when you beat the boss, the cutscene after has your characters almost killed anyway before Dusknoir saves you}}
* ''[[Dragon Age]]: Origins'' has what appears to be a [[Hopeless Boss Fight]] after {{spoiler|rescuing Anora from Arl Howe's estate in Denerim. You are confronted by Loghain's chosen knight, Ser Cauthrien}}, at the front door, and while after about 20 seconds of trying to fight her and her guards you think it's one of those times you have to just die, it's actually possible to win the battle if you're really good, and the story continues on as normal, except that {{spoiler|Ser Cauthrien doesn't confront you before the Landsmeet, what with being dead and all}}. You get a sword for winning the battle, but you can also get this sword by {{spoiler|killing Ser Cauthrien when she confronts you at the Landsmeet instead, which is much easier}}.
* Though the final ''[[Mass Effect 2]]'' [[Downloadable Content|DLC]], ''Arrival'', doesn't feature any bosses ''per se'', at one point, it pits Shepard (alone!) against five consecutive waves of [[Artificial Brilliance|frighteningly smart]], increasingly powerful enemies in a room that has little suitable cover and no ammo refills except the ones you pick up from the enemies. You thought the Thresher Maw on Tuchanka was hard? Good luck getting the "[[Last Stand]]" Achievement. It soon proves that regardless of whether you are beaten to unconsciousness by the enemies or taken down in the cutscene following your "victory", you are taken prisoner and the villain's plan proceeds.
** For the record, if you survive, the {{spoiler|Reaper artifact}} "Object Rho" reaches full power and concusses Shepard into unconsciousness, whereupon s/he is sedated. (It doesn't stick.)
** Two other DLC packs -- "Stolen Memory" and "Lair of the Shadow Broker" -- feature—feature bosses that restore themselves to full strength whenever you get their shields down. In both cases, your squadmates will (eventually) rig up an environmental kill: Kasumi {{spoiler|wall-crawls up to Hock's gunship and disables its shields}} while Liara {{spoiler|brings down the ceiling of the Shadow Broker's lair, annihilating him with the biotic energy conduit contained there}}.
** ''[[Mass Effect 3]]'' has the first Kai Leng battle at {{spoiler|the end of Priority: Thessia}}, which is similar to the Shadow Broker example above.
* In ''[[Ar tonelico II: Melody of Metafalica]]: Melody of Metafalica'', there is a boss fight with a guardian {{spoiler|for the goddess}}, which also serves as the tutorial for Replakia. Despite using it at maximum power for as long as Cloche and Luca could possibly manage, one-shotting her guards and dealing millions of damage, she just won't lose that last hit point. In exchange, the boss will pull out a move that is nearly impossible to guard without seeing the attack at least once. Perfect Guards and your best healing magic can last for a while, but that attack ''will'' eventually hit hard enough to take everyone out.
** This is actually used earlier in the game when you face three members of the Grand Bell {{spoiler|one of them being Leglius, and all this happening after Cocona goes IPD}}. While you could possibly level grind high enough to beat these three, the fact is that you play as Croix and only Croix, have no backup or Revyteils meaning he cannot guard or be aided by song magic, cannot harmonize to use better skills, and will die quickly if not right away due to the level you should be at at this point.
* Happens in ''[[Fullmetal Alchemist (anime)|Fullmetal Alchemist]] 2: Curse of the Crimson Elixir'' when you have to fight Scar. Whether you win or lose, he blasts right through Alphonse and destroys Ed's right arm [[The Battle Didn't Count|and the plot continues on]].
* The first encounter with Bradley in ''[[Dubloon]]''. Considering he attacks you before you can even prepare your attack, he could just as easily beat you up ''in a cutscene''.<ref>Not even to mention his attack may do ''less damage than your hit point max''.</ref>.
* In the ''[[Costume Quest]]'' DLC ''Grubbins on Ice'', the game opens with you fighting three characters of a significantly higher level than you without a healer in your party. However, given some skill in hitting the button prompts and luck and the enemy's choice in targets, you can win. That said, the game assumes you lost anyway.
* In [[Vampire: The Masquerade Bloodlines]] the default solution to the werewolf level is to simply outrun the thing until the timer runs down. But technically you can defeat it {{spoiler|by getting it to crush itself in the observatory doors, but this approach is difficult to pull off even if you've been consulting walkthroughs.}}
* ''[[Demon's Souls]]'' partially-averts this with a [http://www.youtube.com/watch?v=gssC68oS6kg seemingly] [[Curb Stomp Battle|unbeatable]] ''tutorial'' level boss, followed by a much later boss that kills you instantly.
* In [[Hyperdimension Neptunia]], the first boss fight with White Heart, Black Heart, and Green Heart cannot be beaten for two reasons. Not only are you fighting 3 very high level opponents who blast you each once with their best specials, but Purple Heart is controlled by the AI in this fight, guaranteeing you lose.
* In ''[[Dark Souls]]'', the first encounter with Seath the Scaleless is one of these.
** The first encounter with Seath the Scaleless is one of these.
** The first boss you encounter, the Asylum Demon. It's ''technically'' possible to defeat it, but you're ''supposed'' to run from it and come back when you have a better weapon. Of course, many players who know of the games notorious difficulty might think they're supposed to try and beat it, which is ''not'' a good idea.
* In ''Winged Warrior III'', the player is not supposed to be able to defeat the Nova Knight during the first encounter. It's possible to beat him after a lot of grinding at the training center, in which case the game will act up.
* [[Radiant Historia]] has one very early one. Forced to head northward, Stocke, Marco and Raynie face an impossible battle. Raynie and Marco die, and Stocke is badly hurt. {{spoiler|This is what activates the White Chronicle, though, and introduces the main gameplay mechanic.}}
* [[Lunar Dragon Song]] has one about halfway through the game. On the one hand, it is theoretically possible to reach this point and still be level 1. On the other hand, all enemies scale in difficulty to the characters' level, so this is still a floor mopping.
* ''The Legend of Heroes: Trails in the Sky'' has a few
** The first game has Leonhardt, the battle takes place on the 2nd floor balcony of Grancel Castle. But it can be won, with proper set up of the player's equipment. The fighters involve Estelle, Scherazard and Kloe.
** The 2nd game has Gilbert and 4 other enhanced Jaeger Corps fighters. The battle takes place on board the Glorious, Ouroboros airship. Estelle has as a limited window of opportunity in winning the battle. Speed and good preparation are what wins this battle.
* Every game in the ''[[Violated Hero]]'' series has a major villain, often the [[Big Bad]], attack the hero long before he's capable of putting up a fight. After their inevitable victory, the boss decides that the hero isn't worth killing or taking with them.
* Spontaneous Bootay in ''[[South Park|South Park: The Fractured But Whole]]''; she has infinite hit points and her one attack kills everyone on the ''nine spaces'' she occupies. The only way for the player to proceed here is to flee.
** The same is true in the DLC "Bring the Crunch", but she becomes a [[Zero Effort Boss]] if New Kid has the Final Girl power.
* The first encounter with Lance in ''[[Epic Battle Fantasy|Epic Battle Fantasy 5]]'' starts with [[Tank Goodness|Neon Valkyrie]] instantly ramming and crushing the entire party before you have time to do anything. Even if by some miracle, one of the party members survives (only possible in [[New Game+]] with Evade boosted through the roof), [[The Dev Team Thinks of Everything|Neon Valkyrie will keep ramming until everyone is down]].
 
=== Shoot Em Up ===
 
== Shoot Em Up ==
* ''[[Ikaruga]]'', the [[Spiritual Successor]] to ''[[Radiant Silvergun]]'', has a hopeless boss fight with the Stone-Like at the end, just like it's predecessor, where you can't shoot and have to dodge many patterns of bullets for a certain amount of time. At the end, the Ikaruga releases a [[Heroic Sacrifice]] self-destruct attack. A [[Bittersweet Ending]], but our hero is allowed to [[Ascend to a Higher Plane of Existence]], and [[The End of the World as We Know It]] is averted, unlike in ''RS'' (a [[Downer Ending]]).
* Rare [[Shoot'Em Up]] example in ''Chronos Twins DX''. In the very first mission of the game, while you can be 'hurt' by regular enemies, nothing will kill you until you reach the boss, who [[Timey-Wimey Ball|exists across two timezones at once]]. He kills you dead by attacking from the past. The story then shifts forward several years to your character's younger brother trying again, this time with a modified time machine that lets him simultaneously be in the past and the present.
 
 
=== Simulation Game ===
* From ''[[Wing Commander (video game)|Wing Commander]] III'':
** In the climactic mission, the plot called for you to lose your wingmen in battle with an enemy ace and make the final attack alone: however, this was achieved by having the ace magically [[[Respawning Enemies]] for so long as any wingmen not lost prior to that point were present. This lead to a surreal battle in which you might shoot him down a dozen times in a row, using up all of your missiles and countermeasures, and have no way of knowing what [[Guide Dang It|obscure action]] would cause things to proceed.
** Similarly, forgetting to use a certain technology could also lead to a constant stream of respawning wingmen.
** Finally, if you fail a critical mission and end up in the losing path, the final mission involves a confrontation with a unique Kilrathi capital ship which is almost impossible to kill without [[Death of a Thousand Cuts|whittling it down with many minutes of firing]]. The expectation appeared to be for the player character to die trying so that the Bad Ending could roll. As you were not meant to destroy it, the game has no idea what to do when you beat it so just leaves you hanging in space.
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=== Stealth -Based Game ===
* In ''[[Metal Gear Solid 2: Sons of Liberty]]'' Raiden goes up against 'Lady Luck' Fortune. Any shot fired at her misses, and any grenade thrown near her is a dud. Your only hope is to dodge her shots until events elsewhere force her to leave.
** In ''[[Metal Gear Solid 3: Snake Eater]]'', when you encounter "The Sorrow" any sort of offense is useless since you can't hurt him or his spirits. {{spoiler|The only way out is by death.}}
 
 
=== Survival Horror ===
* ''[[Silent Hill 2]]'' and ''[[Silent Hill 4]]'' both feature unbeatable bosses. ''Silent Hill 2'' has the ever-popular Pyramid Head, and after running away from him down a long, narrow, winding hall, blindly shooting at him, you run into an elevator to escape. Not everyone does though, and he manages to {{spoiler|kill Maria. But only sort of. Eh}}. ''In Silent Hill 4'', Walter Sullivan chases you for the entire second half of the game. He cannot be killed, but he can be slowed. He and PH do, however, eventually become beatable.
** The two actual "fights" against Pyramid Head (in the apartment building and near the end of the game) definitely qualify. The only way to end these fights is to either die or wait until he decides to end it after a certain amount of time ( {{spoiler|the first time by leaving the room, the second time by both Pyramid Heads impaling themselves on their own spears}}). However, while you can't actually "win" the fights, shooting him ''does'' shorten the amount of time it takes Pyramid Head to end the fight.
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* The T. Rex in the ''[[Dino Crisis]]'' series is an unbeatable boss, and if he catches up with Regina, he will [[One-Hit Kill|swallow her whole]]. Although he cannot be killed, he can be slowed down with gunfire.
* The first few encounters with the White Witch from ''[[The Dark Meadow]]'' will be this. You simply don't have the proper equipment or experience levels to deal with her, forcing you to investigate more of the game's story and kill more monsters first. {{spoiler|And don't even think about winning against The Trickster's second and third forms on your first try.}}
* The zombified Alan Morton, the final boss of ''[[Alone in Thethe Dark]]: The New Nightmare''. No matter how many times you knock him down, he always gets back up. After stunning him, you have to run into a mundane alcove which contains a spear, which Carnby automatically uses to kill Morton.
** Likewise, Obed Morton is so difficult to defeat that to many players he ''seems'' like a [[Hopeless Boss Fight]], such that even most of the game's walkthroughs indicate the only way to finish the game is to use an exploit to run past him instead of fighting him. You actually ''can'' kill Obed by shooting him (and it doesn't even matter what weapon you use either), but you can only hurt him when he's in a certain pose (he should be knocked backwards if you hit him correctly, indicating you got it right).
* [[Tragic Monster]] {{spoiler|Steve}} in ''[[Resident Evil]]: [[Resident Evil Code: Veronica|Code Veronica]]''. Your only option is to run, and he will inevitably score a hit or two on you with his axe, which kills in two hits, so you better have some healing items on hand, or this may become an [[Unwinnable]] situation.
** You're really supposed to turn around and shoot him to slow him down (the explosive arrows are best for this). You can get away without a scratch. However, it is NOT possible to defeat him.
* In ''[[Fatal Frame]] 2'', you have the Kusabi. An extremely powerful ghost, any time he appears before the end-game fight against him, he's immune to the effects of the Camera Obscura (rendering him invincible) and getting touched by him is instant death, whether you have a Stone Mirror or not. Your only option is to run.
** The same game also features a sequence where the player must run from Sae Kurosawa, another extremely powerful one-hit kill ghost. In this case, though, she's invincible because the player has lost the Camera, and with it their only means of defending themselves against ghosts. Curiously, when she's encountered as the [[True Final Boss]], she's no longer able to one-hit kill you.
** The Fatal Frame series makes a tradition out of this: Kirie Himuro from the first game is also invincible and a one-hit kill until the final boss fight. The third game has Reika Kuze, who does not have one-hit kill powers, but is invincible until (you guessed it) the final boss fight.
* In ''[[Don't Starve]]'', calling Charlie a "boss" is something of a stretch, as you cannot even fight her. She attacks is the player is in total darkness, doing an automatic 100 points damage to Health and 50 to insanity every 5 to 11 seconds, until the player either dies or manages to create a light source, which causes her to flee.
 
=== Turn Based Strategy ===
 
== Turn Based Strategy ==
* ''[[Final Fantasy Tactics Advance]]'' has two of these, both of them involving Llednar. He's invincible and strong. You have to stall for several turns before the plot takes over. He does become beatable towards the game's end.
** The challenge of the missions is lessened considerably if one equips the Damage to MP skill, since the one-on-one format means your character will always have MP to take the attack. It is likely the primary reason the skill was changed in the sequel to allow overflow damage to hit HP.
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** Just to give an idea of how unbeatable Llednar is: Most battles have objectives like "Win battle!", "Defeat the Boss!", or the suchlike. During the fight that's just Marche versus Llednar? "Survive!".
* [[Nippon Ichi]] games, such as both ''[[Disgaea]]'' games, ''[[Phantom Brave]]'', and ''[[Makai Kingdom]]'' had bosses too hard to defeat without massive [[Level Grinding]]. The writers cater to [[Nintendo Hard]] fans, and have divergent game areas just for them. Careful, though, because ''winning'' some of them causes a [[Nonstandard Game Over]] leading to a [[Multiple Endings|Bad Ending]].
** ''[[Disgaea 2: Cursed Memories]]'' subverts this at one point. Initially, {{spoiler|Laharl}} shows up and kicks your ass. However, in the process he {{spoiler|breaks Rozalin's talisman, triggering her [[Super-Powered Evil Side]].}} This causes an inversion, where it is he who cannot possibly defeat you, however, you HAVE to lose, if you win this battle at the first phase then you get an ending and are forced to start the story from the top. The same with your battle with Etna. If you lose, the game continues, if you win, you get a joke cutscene, the credits roll, and you have to take it from the top.
** Another [[Disgaea]] subversion happens during the first game. Initially, during the Chapter 6 fight against the {{spoiler|Alternate Overlord}}, his group of ten is all at level 75, and you're normally barely breaking 30 on your first playthrough.<ref>Meaning that should you lose, the castle retainers, their levels around 300 to 400, show up to bail you out as Neutral NPCs</ref>. However, should you win this fight on another playthrough (or just level grind enough on your first time through), it turns out that the game just proceeds on. No special cutscene, nothing.
** The Nippon Ichi game ''[[La Pucelle Tactics]]'' also had two such bosses, in chapters 4 and 8; defeating them earns a "special ending" for the chapter which grants a powerful piece of equipment.
** ''[[Soul Nomad and The World Eaters]]'' has the titular World Eaters, and without the aid of the resident [[Omnicidal Maniac]], you can't hope to defeat them.
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** ''[[Rhapsody: A Musical Adventure]]'' loves to use this trope. Several boss fights (primarily with Marjoly's minions in early goings of the game) are impossible to win, simply because you can't damage them - all attacks will miss). Others later you have to at least survive for a few rounds before the game ends the fight. Still, the most amusing one is during the contest when you fight Etoile. {{spoiler|You vs Rocket Launchers and Machine guns. Good luck!}}
** [[Makai Kingdom]] actually inverts this at the beginning, placing you against a series of opponents whom you could not possibly lose to.
* In ''[[Super Robot Wars]]: Original Generation 2'', you are constantly pitted against the main bosses of the game -- whogame—who retain their endboss-level stats the entire time. Whenever they show up, you're supposed to simply stay away from them until they leave, but one battle forces you to go all-out on one who is strictly unbeatable. In another, similar situation, the boss won't leave; either you leave, or you finally beat it by what amounts to cheating.
** Should you actually win the first fight against the Inspectors (the Quirky Miniboss Trio), you get an awful lot of very good items, ridiculous amounts of gold and exp, and a rather amusing [[No Fourth Wall]] moment.
** In Original Generation 1, there is the early and optional fight against Shu Shirakawa's horrendously broken Granzon. You are encouraged to run, although battling it is an option and a viable one at that, provided you have put a lot of money and level-grinding into Irmgult and the Grungust. Even then, the Granzon still takes a beating and only your top-tier units at the time should be used against it.
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** ''[[Devil Survivor 2]]'', Day 7: {{spoiler|Benetnasch, first encounter. It possesses a passive skill called Pacify Human, which naturally cancels out ''any'' attack from a human character... [[It Got Worse|and then]] it pulls out the ability to ''forcibly unsummon your demons'', leaving you no way to harm it and thus no choice but to run away until you can figure out a way to counter it.}}
* ''[[Sengoku Rance]]'': If you fail to stop {{spoiler|Miki from becoming the Demon King}}, you will enter the Demon King pseudo-route, and a Hanny will appear to your castle and tell Rance that there's absolutely no way to win. The enemy army will become incredibly tough by enabling all 4 buffs for every unit, greatly increasing troops sizes and fielding {{spoiler|Kentarou and Xavier}} units with 8000 troops each against you. It's still possible to actually conquer all the enemy territories by using battle permits, but it will lead to {{spoiler|Kentarou}} accusing the player of cheating and a standard Game Over anyway.
* The first ''[[Sakura Taisen]]'' game had this in the first battle with the Koumas, where you're expected to fight for about one turn, realize your attacks are doing almost nothing, and run. In the [[Play StationPlayStation 2]] remake, they're actually beatable, but the cutscene still treats it as if you ran away even if you stay and beat them.
* In the ''Descent to Darkness'' campaign in [[Battle for Wesnoth]], the final mission is essentially a hopeless series of boss fights. [[Villain Protagonist|Mal Keshar]] is attacked by a hero and his/her army - it isn't hard to defeat them, but the mission will just repeat itself with new heroes until Mal Keshar is slain.
 
 
=== Turn Based Tactics ===
* At the end of ''[[Transformers]] G1 Awakening'', the player is made to think that [[Climax Boss|Shockwave]] must be defeated by Optimus Prime and Bumblebee. However, both Autobots are significantly weaker, even working together, and there are no power plants on this level that would allow them to level up. However, after Prime goes down, [[The Cavalry]] shows up in the form of [[Hulk Speak|Grimlock]], who proceeds to [[Curb Stomp Battle]] Shockwave.
* In ''[[Bahamut Lagoon]]'' you have to fight against {{spoiler|Sauzer/Zauzer in Chapter 5}}, but don't waste any items or energy, this guy has infinite HP, so you can't kill him.
 
 
== Wide Open Sandbox ==
=== Wide Open Sandbox ===
* ''[[Shenmue]]'' has a character named Chai who is supposed to beat you; when you lose you're unconscious for several days, but the game isn't over. Beating him is nearly impossible, but can be done.
** ''[[Shenmue 2]]'' has one hopeless boss fight where Ryo fights Dou Niu and his henchmen in a plaza until the screen blacks out and shows a cutscene of Dou Niu beating Ryo.
* ''[[Grand Theft Auto]] [[Grand Theft Auto II|2]]'' featured a mission that required you to "die" while attempting to break into an enemy gang's stronghold. Your employer then picks you up at the hospital and sends you back to the fort with a better plan and better equipment.
** The original [[Grand Theft Auto]] featured a mission where you're asked to board a train as part of a plot to prove that your boss is the one true god. It's then revealed that the train is rigged with explosives. If you stay on it, after you die your boss apologises, saying that he was high on smack and is impressed you made it... Assuming that wasn't your last life. Worth getting off the train and failing just for the quote: "Only the righteous shall be saved! You! You are a shithead and bound for hell!"
* In ''[[Infamous (video game series)|In Famous2]] 2'', the ''very first battle in the game'' is against {{spoiler|The Beast, a being of overwhelming power}} that Cole is trying to become more powerful to defeat. In a surprising inversion, the battle is far from hopeless, as Cole ends up winning. {{spoiler|Then the Beast breaks Cole, literally, and robs him of most of his advanced powers before breaking apart. It then reforms in Empire City, destroying it after Cole is taken south by boat, and the real game begins.}}
* In ''[[Red Dead Redemption]]'' has the final "boss" of the mission where you kill waves of army and BOI agents, just to end up making a last stand and getting shot by the main bad guy with a bunch of lackeys.
* ''Every'' boss fight in ''[[Subnautica]]'' is a Hopeless Boss Fight. Your only weapon in the game is a high-tech ''knife'' (which you can't even craft at the beginning of the game), and the leviathans are ''huge''. Your only choices are to avoid them outright, run as fast as you can when you see one, or die (which instantly respawns you far away, almost always without any salvage or resources you had on you). When you can finally build a stasis rifle or poison gas torpedoes for your submersible, option two becomes more practical. But you'll never, ''ever'' kill one.
* ''[[Batman: Arkham Asylum]]'' has the Boss fight with the Scarecrow, which combines this with [[Puzzle Boss]]. The battle is, in fact, a nightmare experienced by the hero after inhaling the villain's fear gas. In this horrible, inescapable dream, Batman is trapped in a facsimile of Gotham with a kaiju-sized Scarecrow who shoots [[Frickin' Laser Beams]] from his eyes. Trying to fight this thing the regular way is suicidal, as even one hit will kill you. To "defeat" him, Batman has to wake up, and to do that, {{spoiler|he has to get to the Bat-Signal without Scarecrow noticing him and shine it in the villain's eyes.}}
 
=== Other ===
* ''[[Fisher-Diver]]'' has {{spoiler|Captain Connel who cannot be damaged. He eventually kills the player. You cannot escape him either as the oxygen supplies stop working when trying to return to surface.}}
 
=== Non-video game examples: ===
 
== Anime[[Web and MangaComics]] ==
* In ''[[One Piece]]'' during the "Impel Down" storyline, the Luffy vs. Magellan fight is one of these, the point being driven home when {{spoiler|Luffy ''loses'' the fight}}.
*** Heck, the point is really driven home when {{spoiler|Luffy tries again later on in the arc, this time with quite a bit of backup, but can still do little more than slow Magellan down; he can't even do ''that'' once Magellan ''really'' goes all-out.}}
** Luffy also loses to {{spoiler|Aokiji}} much earlier in the series.
** Also, in the very beginning of the series, Zoro's fight against Hawk-Eyes Mihawk, which makes it clear that, at this point in the story, Zoro's just a big fish in a small pond, not even ''remotely'' close to being able to take on the world's ''real'' heavy hitters.
** Also the Straw Hats, immediately after struggling to defeat a Pacifista, are faced with another one, Sentoumaru and Marine Admiral Kizaru. Even when Rayleigh arrives to help fight Kizaru, Luffy even orders the crew to run away, declaring that that "Right now... we can't defeat them!". {{spoiler|It doesn't do any good; the real Kuma arrives, scatters the Straw Hats across the world, and the Straw Hats suffer complete defeat}}.
* This trope is parodied in the ''[[Suzumiya Haruhi]]'' side story "Haruhi Theatre Act 1". Haruhi and Brigade are trapped in an RPG, and when Haruhi meets a sage who warns her that she can't defeat the dragon without the power to do so, she doesn't listen and drags the Brigade over to fight it. Naturally she gets creamed and regenerates next to the sage, who smugly tells her off. She doesn't listen ''again'' and continually goes back and dies. When she finally listens to him, he demands some stuff from her as he's only giving them out if she gets quest items...but she just threatens him.
* In ''[[Fairy Tail]]'', the brief encounter with {{spoiler|Acnologia}} turns into one of these very quickly. Even {{spoiler|Zeref, the most powerful mage in history,}} claims that {{spoiler|Acnologia}} is a being that humans could never hope to match. The point is hammered home when one character who had encountered it before notes that {{spoiler|Acnologia}} was toying with them the whole time.
* ''[[Captain Tsubasa]]'', Japan Youth VS Hamburg SV (featuring [[Final Boss|Karl Heinz Schneider]] and half of his Germany team plus Wakabayashi), Japan gets beat down badly, and Hyuga can only score one goal because Wakabayashi lets him.
 
 
== Literature ==
* Used in-story by ''[[Ender's Game]]'', where a video game given to the cadets ends with a giant killing their character. The point was to see how they would react with an [[Unwinnable]] scenario. {{spoiler|Ender kills the giant by [[Chunky Salsa Rule|jumping into its eye and attacking its brain]]}}
 
 
== Film ==
* Parodied in ''[[College Saga]]''. The characters face Leviathan, who uses the devastating "Tidal Wave" attack, and quickly kills off the party... and then says "Just kidding LOL. You can't kill a guardian force."
* The whole point of the [[Kobayashi Maru]] test in ''[[Star Trek]]''. Like the Giant's Drink above, it's actually a psychological test rather than a tactical puzzle, although that doesn't stop people from trying. As various cadets' attempts to hack the infamous sim have piled up, they've resorted to ever-more-obvious tactics to keep it hopeless, including spawning extra enemies when needed or allowing them to break the laws of physics.
 
 
== Tabletop Games ==
* Virtually all tabletop RPGs run into this case (whether the DM wants to or not) if the players don't recognize a character as a major villain (or don't give a damn) and attack. Since many games take place in settings where [[Asskickinging Equals Authority]], the team of level 3 adventurers deciding to settle things with the ancient dragon lord tends end exactly as it should: in two turns (at most) with a room full of dead [[PCs]]. Entire sections of various dungeon-mastering guides have been dedicated to helping get powerful fiends away from a group of comparatively piddly heroes without having to murder them all.
* In a rare tabletop game semi-example, there is Caine from ''[[Vampire: The Masquerade]]''. In one rulebook, there is a section regarding fighting Caine that consists of [[Two Words: Obvious Trope|two words]], [[Game Over|"You Lose."]] To expand - he is the Biblical Cain, turned into the first vampire by God. He knows [[All Your Powers Combined|the disciplines of all vampires,]] centuries upon centuries of experience, and the ability to do - more or less - anything he wants.
** In addition, he possesses the Mark of Caine from the Bible. Any damage inflicted on him is returned seven fold to his attacker. On the off chance someone did manage to kill Caine, they would instantly die.
* Similar to the above example is Togashi Yokuni in ''[[Legend of the Five Rings]]''. The utterly mysterious lord of the Dragon Clan, who is so enigmatic that those who speak with him don't even really remember what his voice sounded like or what words were said, is actually {{spoiler|Togashi-Kami, the immortal child of the Sun and Moon and the only remaining sibling of the first Emperor. He is also a dragon.}} He can see the future and knows when he will die, and it sure ain't gonna be you that kills him.
* Also similar to the above examples is the Lady of Pain in ''[[Dungeons and Dragons]]''. She is the enigmatic steward and protector of Sigil, the City of Doors, whose motives cannot be divined and who can (and has) annihilate even higher tier deities with her power. She ''will'' flay you outright or trap you into a nigh-inescapable labyrinthine dimension should you ever do anything to cross her. Stats for her simply aren't given, because She > You no matter how many epic levels you've got.
* In one of the ''[[Warrior Cats]]'' tabletop games included with a few of the books, if you attempt to fight a [[Humans Are Cthulhu|Twoleg, it becomes this trope.]] The PCs' only options are to attack, which does nothing but damage them, or run away.
* [[Eldritch Horror|The big boss himself]] in ''[[Call of Cthulhu]]''. In some versions, his ''only'' stat is that he [[Just Eat Him|eats 1d6 players]] ''per round''.
* In ''[[SLA Industries]]'', two unstoppable [[Badass|badasses]] are repeatedly made mention of: the infamous serial killer, Halloween Jack, and the king and father of all Manchines, Digger. While both are a notable threats or inconveniences to the company, and have many attemps made against them, both are effectively unkillable: Jack has has a bounty of 2 billion credits on his head that no sensible op would try and collect on, and Digger has a whole army to fight with. Niether character has stats in any of the books, as they are considered to [[One-Hit Kill|OHK]] [[Total Party Kill|the party]] if they ever cross paths. This especially bad news for those taking one premade platinum mission, which requires them to go right into Digger's homebase, and sabotage his ultimate plan to conquer Mort.
 
 
== Web Comics ==
* ''[[Homestuck]]'': There are a number of these, almost always going against the heroes:
** Dave's first sword battle with his Bro was a doomed endeavour from the start, with Bro flash-stepping fast enough to use a PUPPET to fight Dave, and win easily.
Line 572 ⟶ 584:
*** A surprising aversion occurs when Vriska goes off to fight him in the doomed timeline. Everything before that point implied that she would lose just as badly as everyone to face Jack before her, but due to her god-tier power of incredible control over luck, she rolls 8 8s on her dice, gaining a huge power boost, before actually putting up a decent fight against Jack. Whilst the outcome of the battle is uncertain (and wouldn't matter anyway due to it being in a doomed timeline), it's implied that Vriska might just have won.
 
== [[Real Life]] ==
 
== Real Life ==
* One of the ways the Aztecs conducted [[Human Sacrifice|sacrifices]] to [[Aztec Mythology|the god Tezcatlipoca]] involved taking a captured enemy warrior, tying him in place, giving him a fake weapon (a stick covered in feathers, usually, since the typical weapon was a stick edged with obsidian blades), and forcing him to fight several fully-armed [[Badass Army|Jaguar Warriors]].
 
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