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(Import from TV Tropes TVT:Main.HotBar 2012-07-01, editor history TVTH:Main.HotBar, CC-BY-SA 3.0 Unported license) |
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{{trope}}
A hotbar is a row of user-configurable buttons, usually located near the bottom or top of the screen. The user can assign skills, abilities, items, attacks etc. to locations on the hotbar, and then click that button to use whatever is attached to it. Hotbar buttons are usually also labeled with numbers, so the user can e.g. use the item in position 3 of the hotbar by pressing the number "3" on the keyboard. Many games offer the ability to switch between hotbar configurations.
{{examples
* Most [[
* As well as most real-time strategy games, where they allow you to select or jump to certain groups of units.
* Many computer FPS games also use hotbars to allow the player to switch weapons quickly.
** This appears in all the ''[[Half Life]]'', ''[[
* ''[[Diablo]]'' has a hotbar where you can assign your usable items (perhaps most importantly, healing potions) and spells.
* ''[[Neverwinter Nights 2]]'' originally included one hotbar at the bottom of the screen. Later patches added three more hotbars hidden by default.
** And [[Neverwinter Nights|its predecessor]] had three by default: the first is mapped to F1 through F12, and the other two used Shift or Control in combination with the previous.
* ''[[Arcanum]]'' had a hotbar that could hold skills and items. It also told the player how many of a particular potion remained in inventory. Items in the hot bar took up no space in the [[Grid Inventory]], though their weight still counts for encumbrance.
* Thanks to its hybrid FPS/RPG gameplay, ''[[
* Also appears in ''[[Minecraft]]'' and ''[[
{{reflist}}
[[Category:Video Game Interface Elements]]
[[Category:Hot Bar]]
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