How Do I Shot Web?: Difference between revisions

→‎Anime & Manga: moved the "Macross Frontier" example out from the middle of the "Super Dimension Fortress Macross" examples
(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
(→‎Anime & Manga: moved the "Macross Frontier" example out from the middle of the "Super Dimension Fortress Macross" examples)
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* In ''[[Super Dimension Fortress Macross]]'', whenever they figured out a new thing the ship could do, trying it always lead to embarrassing mistakes. The first time they tried to take off, the anti-grav units broke free of the ship. Using the fold system left them millions of miles off-course, surrounded by ''inhabited bits of the island'' they folded near, and the fold engine ''disappeared''. The first time they transformed the ''Macross'', they destroyed the entire city inside the ship. The shield generator overloaded and destroyed Toronto. They just don't have good luck with the thing....
** They were able to use that last one to {{spoiler|take down Dolza's flagship by using the Daedalus Maneuver to break through the hull and then activate the shield while inside}}. It nearly destroyed the ship, but it's still the ship's and crew's [[Crowning Moment of Awesome]].
** [[Macross Frontier]] has an excellent deconstruction of this trope, Sheryl Nome received some base training on how to operate a VF-25; when the time came to put it to the test, her eyes narrow and she even gets a [[Theme Music Power-Up]], which lasts long into her glorious failure at even flying in a straight line.
** On a much smaller scale, Hikaru in the second episode is a very competent pilot... of airplanes. When his Valkyrie unexpectedly turns into a giant robot, he promptly tries to make it walk. He topples forward and wrecks Minmay's room in doing so, and needs a conveniently-passing-by seafood truck to right him again.
** ''[[Macross Frontier]]'' has an excellent deconstruction of this trope,. Sheryl Nome received some base training on how to operate a VF-25; when the time came to put it to the test, her eyes narrow and she even gets a [[Theme Music Power-Up]], which lasts long into her glorious failure at even flying in a straight line.
* In ''[[Zatch Bell]]'', almost every time Zatch and Kiyomaro learn a new spell, Kiyomaro still struggles to understand that the spells are powered by emotion and will. However when they learn their third spell, which magnetizes their opponent, Kiyomaro tries several unsuccessful attempts to test this spell (which he didn't know the effects of at the time), and eventually tried singing the incantation, very badly.
** Eventually Averted when Kiyomaro {{spoiler|dies and obtains Answer Talker,}} allowing him to know literally everything. And then used again when it turns out {{spoiler|he doesn't even know how to control it yet, needing help from Dufaux just to get it to work.}}
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* ''[[Inazuma Eleven]]'' has this: Endou's Seigi no Tekken and God Catch, Tachimukai's Majin the Hand and Mugen the Hand, and Kidou/Fudou's attempt to create Emperor Penguin No.3.
* ''[[Beet the Vandel Buster]]'' started off with the five ultimate weapons given to him by his dying heroes. Of course, he still had to learn how to use them, and after several years was only able to use one, the spear, effectively. He eventually learns to fire more than one shot with the gun, and comes closer to mastering the shield with training from its original owner (who was [[Not Quite Dead]]). With foresight he learned to work around the axe's twelve-second materialization time, and over time got better at the sword bit by bit if nowhere near able to master it. In fact, when the series was cut short at twelve volumes, Beet still arguably hadn't totally mastered ''any'' of his weapons!
 
 
== Comics ==