Humanity Is Superior: Difference between revisions

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* Generally, humans are the dominant race in ''[[Dungeons & Dragons]]''. Guess that bonus feat really does help.
* Generally, humans are the dominant race in ''[[Dungeons & Dragons]]''. Guess that bonus feat really does help.
** It's NOT as prevalent as it was in 1st Edition though. Races like dwarves and elves were flat out barred from all but a handful of classes, and even then could never level up as high as humans. Most humanoids(orcs, goblins, ogres, etc.) in the Monster Manual got it even worse, being little more than [[Exclusively Evil|savage brutes that deserved to be exterminated to the last man]] whose only spellcasters were "shamans" and "witch doctors". Gary Gygax flat out stated that the game was meant to favor Human Player Characters in the DMG.
** It's NOT as prevalent as it was in 1st Edition though. Races like dwarves and elves were flat out barred from all but a handful of classes, and even then could never level up as high as humans. Most humanoids(orcs, goblins, ogres, etc.) in the Monster Manual got it even worse, being little more than [[Exclusively Evil|savage brutes that deserved to be exterminated to the last man]] whose only spellcasters were "shamans" and "witch doctors". Gary Gygax flat out stated that the game was meant to favor Human Player Characters in the DMG.
** Bonus feat, bonus skill point per level, no attribute penalty (often more problematic than the bonus), no permanent crippling of level competence and spellcasting ability (in a game where spellcasting progression is [[Linear Warriors, Quadratic Wizards|essentially quadratic to a nonspellcaster's linear progression]])... ''[[Dungeons & Dragons]]'' has been designed to exemplify this trope, barring system breaking exploits. Even in 4th Edition, they retain large advantages in anything they want to follow, and are the baseline no other race shall surpass.
** Bonus feat, bonus skill point per level, no attribute penalty (often more problematic than the bonus), no permanent crippling of level competence and spellcasting ability (in a game where spellcasting progression is [[Linear Warriors, Quadratic Wizards|essentially quadratic to a nonspellcaster's linear progression]])... ''[[Dungeons & Dragons]]'' has been designed to exemplify this trope, barring system breaking exploits. In the 3rd edition "core" races only Dwarf (which has heavy defensive bonuses) is remotely as good as Humans. Even in 4th Edition, they retain large advantages in anything they want to follow, and are the baseline no other race shall surpass.
*** They still [[Can't Argue with Elves]] though.
**** Tell that to a human with a high enough Charisma + Intelligence! (Or a big enough Fighter.)
***** While the fluff treats elves as awesome, mechanically they are a horrible race for any kind of optimizing.
****** 4th edition improved elves a great deal, but at the same time half-elves were [[Rescued from the Scrappy Heap]] and are now better than elves in many respects. We're just ''that'' good. (Oh, and humans are still better.)
* In the ''[[Fading Suns]]'' RPG setting, humans have been expanding onto other planets and [[Humans Are the Real Monsters|conquering alien races]] for thousands of years with little trouble- until they meet [[Scary Dogmatic Aliens|the Vau]]. Not so much expanding now, as the Vau aren't expanding or aggressive, but they could be called ultra-defensive.
* In the ''[[Fading Suns]]'' RPG setting, humans have been expanding onto other planets and [[Humans Are the Real Monsters|conquering alien races]] for thousands of years with little trouble- until they meet [[Scary Dogmatic Aliens|the Vau]]. Not so much expanding now, as the Vau aren't expanding or aggressive, but they could be called ultra-defensive.
* ''[[Warhammer 40,000|Warhammer 40K]]'' brings us the Imperium of Man, a massive [[Dystopia|dystopic]] [[The Empire|empire]] guarded by [[Super Soldier|gene-boosted human killing machines]] and armies of religious fanatics, which stands as the most powerful civilization in the galaxy. Its long-term goals involve nothing less but the complete eradication of every [[Scary Dogmatic Aliens|alien]] and 'heretical' life form from the face of the galaxy... It's just too bad that having said aliens and heretics gang up on you (mostly because the Imperium is so frickin' big that finding non-human enemies is more of a rarity) means the Imperium is slowly but steadily ''losing''.
* ''[[Warhammer 40,000|Warhammer 40K]]'' brings us the Imperium of Man, a massive [[Dystopia|dystopic]] [[The Empire|empire]] guarded by [[Super Soldier|gene-boosted human killing machines]] and armies of religious fanatics, which stands as the most powerful civilization in the galaxy. Its long-term goals involve nothing less but the complete eradication of every [[Scary Dogmatic Aliens|alien]] and 'heretical' life form from the face of the galaxy... It's just too bad that having said aliens and heretics gang up on you (mostly because the Imperium is so frickin' big that finding non-human enemies is more of a rarity) means the Imperium is slowly but steadily ''losing''.
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* ''Web and Starship'' is a 2–3 player board game where the players compete to form the largest empire. One species travels faster than light by using the Web, which allows near instantaneous travel between planets that are part of the Web, but to get to a new planet takes years. The second uses Starships, which get to new planets much quicker, but results in slower internal communication. In a three player game, the third species is humanity, who starts off with no means of traveling faster than light. But each of the first two races will be negotiating with the humans to get an advantage over the other race, and humans are capable of developing both Web ''and'' Starship, which makes it pretty easy for the humans to win if they do.
* ''Web and Starship'' is a 2–3 player board game where the players compete to form the largest empire. One species travels faster than light by using the Web, which allows near instantaneous travel between planets that are part of the Web, but to get to a new planet takes years. The second uses Starships, which get to new planets much quicker, but results in slower internal communication. In a three player game, the third species is humanity, who starts off with no means of traveling faster than light. But each of the first two races will be negotiating with the humans to get an advantage over the other race, and humans are capable of developing both Web ''and'' Starship, which makes it pretty easy for the humans to win if they do.
* Humans are the biggest and the baddest in the [[Traveller]] universe.
* Humans are the biggest and the baddest in the [[Traveller]] universe.



== [[Video Games]] ==
== [[Video Games]] ==