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In video or Tabletop games this may overlap with [[Humans Are Average]] - rather than getting powerful bonuses and penalty, humans are given small perks to diplomacy-related skills.
Of course
{{examples}}
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== Live Action TV ==
* Humans in ''[[Star Trek]]'' pretty much run [[The Federation]], and the Federation has been shown to be by far the most diplomacy-inclined power in the Alpha Quadrant, especially when compared to the [[Proud Warrior Race]] Klingon or Mustache-Twirling Roman-wannabe Romulans or Fascist Cardassians. It's notable that the Federation is pretty much the only Alpha Quadrant power that is formed from a coalition.
** Taken to an extreme in ''[[Star Trek:
** ''[[Star Trek: Enterprise]]'' shows that it was the humans who brought the first races forming the Federation together. Some of them had, in fact, been at war until then.
* Stated outright by the Minbari ambassador Delenn as the reason that only humans could have built ''[[Babylon 5]]'' - ''"Humans build communities."''
** She likes this so much, she becomes part human herself with that cocoon thing, and then [[Interspecies Romance|marries]] and [[Half-Human Hybrid|has the child of]] John Sheridan. Of course, it helps that she ''needed'' all that in order to be come one-third of [[The Chosen One|The One]].
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== Literature ==
* In [[Keith Laumer]]'s ''[[
* In [[Alan Dean Foster]]'s ''Design For Great-Day'', humans have this role. It's suggested that this is due to humans having an exceptional flair with language (being able to "talk the legs off a crocodile and insult its parentage in the process").
* Inverted and subverted repeatedly and brutally in ''[[Stationery Voyagers]]''. Even the Voyagers' enemies on Markerterion treat them better than their human hosts. And it's not like [[Humans Are Warriors]] is the reason, more like [[Humans Are the Real Monsters|Humans Are Violent]], [[Axe Crazy]] [[Humans Are the Real Monsters|Thugs]].
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== Video Games ==
* In the ''[[
* The same happens in ''[[Galactic Civilizations]] 2'', Humans are stated with bonuses to negotiation.
** The [[All There in the Manual|fluff]] plays with this. Humans got to be so good at negotiation because as a race, they were atypically factional until reaching space; the other side of this is they are equally as unusually practiced at killing each other when negotiations fail. The one other race that has realized this is ''terrified'' of humanity for that reason.
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* ''[[Deadlock]]'', semi-obscure sci-fi empire-builder. Several races, and humans are diplomats and traders, with bonuses for making peace-treaties and establishing trade-routes.
** ...and the ability to send infantry into a tank-munching [[Unstoppable Rage|berserker mode]] in battle. Wait, [[Humans Are Warriors|what]]?
* ''[[
* ''[[Mass Effect]]'' has humanity as the most diplomatic race, with all the backstabbing and double-dealing that ''proper'' diplomacy implies. [[All There in the Manual|Dig into the codex]] and you'll see that every other race, to some degree or another, has a leadership caste and societies that have made obedience to proper authority second nature to them. When humanity, with its every-man-for-himself ethos, hits the galactic stage, nobody really seems to know how to deal with it. The rules are right there, and everyone else has followed them, and then the humans show up and start taking shortcuts that nobody else even considered. This has lead to Humanity getting a representative on the ruling Council less than a century after they made first contact; other races have gone for ''millenia'' as clients to the previous three Council races.
** To be fair, though, the [[Blue Skinned Space Babe|asari]] are the ones with the interstellar reputation for diplomatic ability and cultural outreach; humanity, by comparison, is still rather supremacist.
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* ''[[Stonekeep]]'', if the only human playable character is any indication. Let's put it this way: the game's dwarves are biased against every other existing race ''except'' humans, and representatives from a good half of the other races will join you.
* In the [[Star Trek]] game ''Birth Of The Federation'', The opening for the United Federation of Planets actually states this:
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== Tabletop Games ==
* In ''[[Dungeons and Dragons]]'', this overlaps with [[Humans Are Average]] - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
** In 3rd Edition at least,
== [[Real Life]] ==
*One of the greatest tools humans have is our ability to network. The one of the main ways humans triumph over animals and nature, one human triumphs over another, or one group of humans over another is by making clever and sometimes nefarious deals([[Betrayal Tropes|honestly or not]]). This is part of the formula for success in economics, politics, and even war.
{{reflist}}
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[[Category:Humans Are Indexed]]
[[Category:Humans Are Diplomats]]
[[Category:Tropes of Hats]]
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