Humans Are the Real Monsters: Difference between revisions

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* Humans in the PC game series ''[[Age of Wonders]]'' almost always have leaders whose favorite pastimes include leveling elven forests, siding with demons and orcs for more power, and enslaving lesser races. This is despite the fact that they technically have a "Neutral" alignment.
* Humans in the PC game series ''[[Age of Wonders]]'' almost always have leaders whose favorite pastimes include leveling elven forests, siding with demons and orcs for more power, and enslaving lesser races. This is despite the fact that they technically have a "Neutral" alignment.
** In the sequel, however, they're mostly being manipulated by a vindictive Water Wizard.
** In the sequel, however, they're mostly being manipulated by a vindictive Water Wizard.
* The Therions (anthropomorphic animals, ranging from lion-men to gazelles to rhinos to panthers) of ''[[Jeanne D Arc|Jeanne D'Arc]]'' deeply resent mankind, a hatred stemming from how the very humans they assisted in the Demon War turned on them and corralled them all up in a tiny warren just outside Paris (where, previous to the war, the Therion kingdom extended all over Europe.) In fact, the few Therions that assist Jeanne and her cause are a minuscule exception to the rule.
* The Therions (anthropomorphic animals, ranging from lion-men to gazelles to rhinos to panthers) of ''[[Jeanne D'Arc]]'' deeply resent mankind, a hatred stemming from how the very humans they assisted in the Demon War turned on them and corralled them all up in a tiny warren just outside Paris (where, previous to the war, the Therion kingdom extended all over Europe.) In fact, the few Therions that assist Jeanne and her cause are a minuscule exception to the rule.
* The [[Lucas Arts]] adventure game ''The Dig'' [[Lampshade Hanging|hung a lampshade]] on this issue, when one of the characters tentatively points out to a friendly alien that not all humans are as [[Rousseau Was Right|nice]] as they are. Said alien cheerily replied that that's okay since all relatively young species are like that, and anyone who wants to pick a fight will just be [[Sufficiently Advanced Alien|squashed like bugs]].
* The [[Lucas Arts]] adventure game ''The Dig'' [[Lampshade Hanging|hung a lampshade]] on this issue, when one of the characters tentatively points out to a friendly alien that not all humans are as [[Rousseau Was Right|nice]] as they are. Said alien cheerily replied that that's okay since all relatively young species are like that, and anyone who wants to pick a fight will just be [[Sufficiently Advanced Alien|squashed like bugs]].
* Dracula from ''[[Castlevania]]'' likes to toss out this accusation to whatever Belmont he's fighting, usually starting by mentioning that the only reason he's up and about is that some human woke him again. But the Belmonts are generally full of righteous fury and in no mood for discussing the idea, so not much comes of it.
* Dracula from ''[[Castlevania]]'' likes to toss out this accusation to whatever Belmont he's fighting, usually starting by mentioning that the only reason he's up and about is that some human woke him again. But the Belmonts are generally full of righteous fury and in no mood for discussing the idea, so not much comes of it.
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* In the ''[[Toejam and Earl]]'' series, where humans and other earthly life aren't wantonly malicious and "unfunky", they're still ''weird.'' Friendly ones in the series include the [[Exactly What It Says on the Tin|Wiseman in a Carrot Suit]] and the Soul Sisters -- a trio of black women who speak only in gospel song. In ''[[Toe Jam]] & Earl 3'', you can convert most initially hostile Earthlings... such as chickens with army helmets and egg-firing mortars, and [[Creepy Child]] little girls with seemingly demon-possessed teddy bears. See? Weird.
* In the ''[[Toejam and Earl]]'' series, where humans and other earthly life aren't wantonly malicious and "unfunky", they're still ''weird.'' Friendly ones in the series include the [[Exactly What It Says on the Tin|Wiseman in a Carrot Suit]] and the Soul Sisters -- a trio of black women who speak only in gospel song. In ''[[Toe Jam]] & Earl 3'', you can convert most initially hostile Earthlings... such as chickens with army helmets and egg-firing mortars, and [[Creepy Child]] little girls with seemingly demon-possessed teddy bears. See? Weird.
* The human deathknight Charna in ''[[Heroes of Might and Magic]] 4'' is described as being capable of evil that 'even the demons balk at'.
* The human deathknight Charna in ''[[Heroes of Might and Magic]] 4'' is described as being capable of evil that 'even the demons balk at'.
* A major plot point in ''[[Arcanum of Steamworks and Magick Obscura]]'', where humans have triggered an industrial revolution with dwarven technology acquired by Arcanum's richest businessman [[Meaningful Name|Gilbert Bates]]. As a result, the Forest of Morbihan has been transformed into the Morbihan Plain over a few short years, and the most industrialized city, Tarant, is also one of the most polluted. Members of other races such as [[Our Dwarves Are All the Same|dwarves]] and [[Our Elves Are Better|elves]] theorize that because humans have relatively short livespans, every action they take is motivated by the fear of their impending deaths, and they do not live long enough to see the consequences of their actions.
* A major plot point in ''[[Arcanum: Of Steamworks and Magick Obscura]]'', where humans have triggered an industrial revolution with dwarven technology acquired by Arcanum's richest businessman [[Meaningful Name|Gilbert Bates]]. As a result, the Forest of Morbihan has been transformed into the Morbihan Plain over a few short years, and the most industrialized city, Tarant, is also one of the most polluted. Members of other races such as [[Our Dwarves Are All the Same|dwarves]] and [[Our Elves Are Better|elves]] theorize that because humans have relatively short livespans, every action they take is motivated by the fear of their impending deaths, and they do not live long enough to see the consequences of their actions.
* Revealed in one dialogue during ''[[Mega Man Zero]] 3'', stating that humans of the dystopian Neo Arcadia only indulge themselves in food and comfort, letting the authorities do the thinking for them while regarding the conflicts [[The Hero|Zero]] and [[Big Good|Ciel]] have been fighting as mere daily news on the televisions. In ''Z4'', Zero also further condemns humans fleeing from [[Big Bad|Weil's]] iron fist as cowardly beings who would do nothing about their refugee leader getting kidnapped just to avoid another war. It is not until [[The Dragon|Craft]] blows up the city do humans finally wake up with terrible pain in their minds.
* Revealed in one dialogue during ''[[Mega Man Zero]] 3'', stating that humans of the dystopian Neo Arcadia only indulge themselves in food and comfort, letting the authorities do the thinking for them while regarding the conflicts [[The Hero|Zero]] and [[Big Good|Ciel]] have been fighting as mere daily news on the televisions. In ''Z4'', Zero also further condemns humans fleeing from [[Big Bad|Weil's]] iron fist as cowardly beings who would do nothing about their refugee leader getting kidnapped just to avoid another war. It is not until [[The Dragon|Craft]] blows up the city do humans finally wake up with terrible pain in their minds.
** Dr. Weil also implies in Zero 3 that Humans innately feel that ruling all the eye can see and making others work for them is the ultimate joy for them, and believes that no Reploid could ever understand this joy, although Zero [[Shut UP, Hannibal|counters]] this by stating that he doubts any decent human would understand Weil's viewpoint, either.
** Dr. Weil also implies in Zero 3 that Humans innately feel that ruling all the eye can see and making others work for them is the ultimate joy for them, and believes that no Reploid could ever understand this joy, although Zero [[Shut UP, Hannibal|counters]] this by stating that he doubts any decent human would understand Weil's viewpoint, either.