Hunter: The Reckoning: Difference between revisions

m
m (revise quote template spacing)
 
(5 intermediate revisions by 3 users not shown)
Line 1:
{{work}}
{{quote|'''''THERE WILL COME A RECKONING.'''''}}
 
A tabletop game in White Wolf's [[Old World of Darkness]].
 
Shortly before the turn of the millennium, people across the world start to receive strange messages - voices in their heads, words on pages rewriting themselves, graffiti that wasn't there a moment ago.
Line 20:
However they react - talking, shouting, attacking, defending - they find themselves gifted with supernatural abilities, just enough to extricate themselves from the situation.
 
But even once it's over, they still get the messages. Still see the monsters. They can't just stand by; they need to ''act''.
 
Being relatively new to the shadows of the World of Darkness, these new 'hunters' don't have much of a shared community or vocabulary; the closest thing they have is Hunter-net, a website where they can get together and share what they know. This being the Internet, it can often be more trouble than it's worth.
Line 30:
See also ''[[Hunter: The Vigil]]'', the game's [[Spiritual Successor]] in the new World of Darkness.
 
{{tropelist|'''BEHOLD THE TROPES''':}}
----
 
'''BEHOLD THE TROPES''':
 
* [[And Then John Was a Zombie]]: Averted. One of the inherent powers that all imbued hunters receive is that it's impossible to be turned into a monster. Of course, [[Fridge Horror|the monsters don't know that, and they might try to turn you anyway...]]
* [[Arc Words]]: '''INHERIT THE EARTH.'''
* [[Art Style Dissonance]]: One of the major complaints of the old ''Hunter'' line was that the art stood at odds with the writing, which portrayed a bloody, hard-scrabble fight against the forces of darkness, all of whom are likely more powerful than you, with only a handful of supernatural tricks to your name. The art... had a photo of a man dressed like Rambo taking bites out of three werewolves (who did ''aggravated damage'' back then) and ''grinning''. The writing said ''Hunter'', the art said ''[[Exalted]]''.
** Though in hindsight, that man might have been a [[Power Born of Madness|Wayward]].
** Actually, they explained in a later FAQ that the pictures were there to inspire players who wanted to play a game where they were on more level terms with the monsters, as opposed to a nearly hopeless struggle to survive. In other words, they wanted everyone who read all the way through the books to see a bloody, hard-scrabble fight against the forces of darkness, and they wanted everyone who just looked at the pretty pictures to see scenes from a truly awesome supernatural action movie.
* [[Black and White Insanity]]: Waywards, and crazy imbued in general.
* [[Blow You Away]]: Associated with the Vision creeds, [[Captain Obvious|Visionary]], Hermit, and Wayward.
* [[Broken Masquerade]]: The entire point of the game. Since this is the World of Darkness, you're very likely dealing with the Trope Namer.
* [[Divided We Fall]]: The imbued are a very diverse group of usually strong-willed, often crazy people. Their disagreements range from [[Flame War|Flame Wars]]s to, well, [[Kill It with Fire|flame]] wars.
* [[Dwindling Party]]: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.
* [[Exactly What It Says on the Tin]]: The Virtue and creed names (less [[Mad Oracle|Hermits]] and [[Heroic Sociopath|Waywards]]). The Messengers.
* [[Fantastic Racism]]: Some imbued look down on Bystanders, or even consider them cannon fodder.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[Crapsack World|World of Darkness]], either side can be entirely justified.
* [[Glamour Failure]]: The imbued's 'second sight' enables them to see through the various supernaturals' [[Masquerade|Masquerades]]s, which is generally how said supernaturals notice the imbued at all.
* [[Go Mad Fromfrom the Revelation]]: The default for Waywards and Hermits. Fairly common even with the less extreme creeds too.
* [[Heroic Sociopath]]: A Wayward is at best a literal example.
* [[He Who Fights Monsters]]: Waywards start off this way, but other characters should beware of this fate as well.
* [[Kill'Em All]]: In the canon story hunters are assumed to have brief careers, since they're fighting forces they usually don't understand using powers they also don't understand. As such, entire groups eat it fairly regularly.
Line 62 ⟶ 59:
* [[Omnicidal Maniac]]: Members of the Wayward creed, who want to wipe out every supernatural on the face of the earth, no matter how many people die.
* [[Personality Powers]]: Typically, how someone acts during the imbuing determines which creed they fall into... except for the Hermits and Waywards, who are specifically chosen to be what they are.
* [[Playing with Fire]]: Associated with the Zeal creeds, Avenger, Defender, and Judge.
* [[Power Born of Madness]]: Extremist imbued. Some hunters are obsessed with the hunt, and if you get obsessive ''enough'' you can access the highest levels of imbued power. Of course, this usually means becoming a puppet of the Messengers, a servant of dark forces, or just going full-bore crazy.
* [[Power Incontinence]]: The Waywards can't shut off their 'second sight', so they get to see monsters 24/7. The Hermits can't moderate their connection to the Messengers, which doesn't do good things for their psyche.
* [[Powers That Be]]: The Messengers, who create the imbued and [[Exactly What It Says on the Tin|send them messages]] regarding their roles in the world.
* [[Refusal of the Call]]: Those who act at their imbuing become fully-fledged imbued; those who ''failed'' to act become bystanders, people who know the supernatural is out there but lack the imbued's supernatural abilities. They either go crazy with guilt (and from knowing the supernatural is out there but not being able to do anything) or throw themselves into fighting 'evil' (usually at the side of imbued) and usually get killed.
* [[Stone Wall]]: Most Defense edges, unsurprisingly.
* [[The Chessmaster]]: Monsters, and particularly vampires, are often assumed to be this.
* [[The Hunter]]: Well, duh.
* [[The Messiah]]: What Innocents at their best can be (particularly near The End).
* [[The Team Normal]]: Bystanders, assuming they get that involved.
* [[Touched by Vorlons]]: The imbued.
* [[Van Helsing Hate Crimes]]: After five books revealing just how much it can [[Blessed with Suck|suck]] to be a supernatural in the World of Darkness, the hunters come around. At least a good number are willing to deal with non-hostile supernaturals... except the Waywards, of course.
* [[Well-Intentioned Extremist]]: 'Extremist' imbued, hunters who advance far enough in their creed that they start to become... somewhat unbalanced, seeing the world through the lens of their creed. Also the Waywards.
* [[With Great Power Comes Great Insanity]]: The more powerful an imbued becomes, the more insane they tend to go.
Line 79 ⟶ 76:
----
 
''Hunter: The Reckoning'' also spawned three beat-'em-up video games for the [[X BoxXbox]], [[Play StationPlayStation 2]], and [[Game Cube]], published by Interplay and Vivendi, and developed by High Voltage Software. All three games are multi-player hack-and-slashers in the spirit of the original ''Gauntlet'' games, and developed a modest fan following as excellent four-player party games.
 
The original game, ''Hunter: The Reckoning'', is set in the small town of Ashcroft, a town that was built around a penitentiary of the same name. For more than fifty years, the prison was run by a vampire named Cornelius as his own private playground and feeding pen. Cornelius's necromancy barely managed to bottle up the angry ghosts that haunted the prison grounds.
Line 102 ⟶ 99:
* [[Badass]]: Pretty much everyone.
** [[Badass Preacher|Father]] Estaban Cortez has an [[Badass Longcoat|awesome leather trenchcoat]], and by the time of ''Redeemer'', is [[Badass Grandpa|in his fifties.]]
** Esteban sports a [[Badass Beard]] and [[Badass Long Hair]] in the first game.
** Deuce is a former [[Badass Biker|Hell's Angel]].
* [[Bag of Spilling]]: The main characters survive for ten years' worth of adventures, but are still at level 1 with level 1 Edges at the start of each game.
* [[Bare Your Midriff]]: Kass's outfits in the original and in ''Wayward''.
* [[BFS]]: Esteban's Cruciform Sword and Kaylie's Buster Sword both qualify.
* [[Bow and Sword Inin Accord]]: Esteban
* [[Cast Fromfrom Hit Points]]: Demand costs the user both Health and Conviction, in exchange for a temporary boost to running and firing speed.
* [[Chainsaw Good]]
* [[Crowbar Combatant]]: Joshua
Line 138 ⟶ 135:
[[Category:Tabletop Games]]
[[Category:Hunter: The Reckoning]]
[[Category:Tabletop GameGames]]
[[Category:Old World of Darkness]]
[[Category:Multiple Works Need Separate Pages]]
[[Category:Tabletop Games of the 1990s]]