Hunter: The Reckoning: Difference between revisions

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'''''THERE WILL COME A RECKONING.'''''
'''''THERE WILL COME A RECKONING.'''''


A tabletop game in White Wolf's [[Old World of Darkness (Tabletop Game)|Old World of Darkness]].
A tabletop game in White Wolf's [[Old World of Darkness]].


Shortly before the turn of the millennium, people across the world start to receive strange messages - voices in their heads, words on pages rewriting themselves, graffiti that wasn't there a moment ago.
Shortly before the turn of the millennium, people across the world start to receive strange messages - voices in their heads, words on pages rewriting themselves, graffiti that wasn't there a moment ago.
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* [[Blow You Away]]: Associated with the Vision creeds, [[Captain Obvious|Visionary]], Hermit, and Wayward.
* [[Blow You Away]]: Associated with the Vision creeds, [[Captain Obvious|Visionary]], Hermit, and Wayward.
* [[Broken Masquerade]]: The entire point of the game. Since this is the World of Darkness, you're very likely dealing with the Trope Namer.
* [[Broken Masquerade]]: The entire point of the game. Since this is the World of Darkness, you're very likely dealing with the Trope Namer.
* [[Divided We Fall]]: The imbued are a very diverse group of usually strong-willed, often crazy people. Their disagreements range from [[Flame War|Flame Wars]] to, well, [[Kill It With Fire|flame]] wars.
* [[Divided We Fall]]: The imbued are a very diverse group of usually strong-willed, often crazy people. Their disagreements range from [[Flame War|Flame Wars]] to, well, [[Kill It with Fire|flame]] wars.
* [[Dwindling Party]]: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.
* [[Dwindling Party]]: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.
* [[Exactly What It Says On the Tin]]: The Virtue and creed names (less [[Mad Oracle|Hermits]] and [[Heroic Sociopath|Waywards]]). The Messengers.
* [[Exactly What It Says on the Tin]]: The Virtue and creed names (less [[Mad Oracle|Hermits]] and [[Heroic Sociopath|Waywards]]). The Messengers.
* [[Fantastic Racism]]: Some imbued look down on Bystanders, or even consider them cannon fodder.
* [[Fantastic Racism]]: Some imbued look down on Bystanders, or even consider them cannon fodder.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[Crapsack World|World of Darkness]], either side can be entirely justified.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[Crapsack World|World of Darkness]], either side can be entirely justified.
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* [[Omnicidal Maniac]]: Members of the Wayward creed, who want to wipe out every supernatural on the face of the earth, no matter how many people die.
* [[Omnicidal Maniac]]: Members of the Wayward creed, who want to wipe out every supernatural on the face of the earth, no matter how many people die.
* [[Personality Powers]]: Typically, how someone acts during the imbuing determines which creed they fall into... except for the Hermits and Waywards, who are specifically chosen to be what they are.
* [[Personality Powers]]: Typically, how someone acts during the imbuing determines which creed they fall into... except for the Hermits and Waywards, who are specifically chosen to be what they are.
* [[Playing With Fire]]: Associated with the Zeal creeds, Avenger, Defender, and Judge.
* [[Playing with Fire]]: Associated with the Zeal creeds, Avenger, Defender, and Judge.
* [[Power Born of Madness]]: Extremist imbued. Some hunters are obsessed with the hunt, and if you get obsessive ''enough'' you can access the highest levels of imbued power. Of course, this usually means becoming a puppet of the Messengers, a servant of dark forces, or just going full-bore crazy.
* [[Power Born of Madness]]: Extremist imbued. Some hunters are obsessed with the hunt, and if you get obsessive ''enough'' you can access the highest levels of imbued power. Of course, this usually means becoming a puppet of the Messengers, a servant of dark forces, or just going full-bore crazy.
* [[Power Incontinence]]: The Waywards can't shut off their 'second sight', so they get to see monsters 24/7. The Hermits can't moderate their connection to the Messengers, which doesn't do good things for their psyche.
* [[Power Incontinence]]: The Waywards can't shut off their 'second sight', so they get to see monsters 24/7. The Hermits can't moderate their connection to the Messengers, which doesn't do good things for their psyche.
* [[Powers That Be]]: The Messengers, who create the imbued and [[Exactly What It Says On the Tin|send them messages]] regarding their roles in the world.
* [[Powers That Be]]: The Messengers, who create the imbued and [[Exactly What It Says on the Tin|send them messages]] regarding their roles in the world.
* [[Refusal of the Call]]: Those who act at their imbuing become fully-fledged imbued; those who ''failed'' to act become bystanders, people who know the supernatural is out there but lack the imbued's supernatural abilities. They either go crazy with guilt (and from knowing the supernatural is out there but not being able to do anything) or throw themselves into fighting 'evil' (usually at the side of imbued) and usually get killed.
* [[Refusal of the Call]]: Those who act at their imbuing become fully-fledged imbued; those who ''failed'' to act become bystanders, people who know the supernatural is out there but lack the imbued's supernatural abilities. They either go crazy with guilt (and from knowing the supernatural is out there but not being able to do anything) or throw themselves into fighting 'evil' (usually at the side of imbued) and usually get killed.
* [[Stone Wall]]: Most Defense edges, unsurprisingly.
* [[Stone Wall]]: Most Defense edges, unsurprisingly.
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* [[The Messiah]]: What Innocents at their best can be (particularly near The End).
* [[The Messiah]]: What Innocents at their best can be (particularly near The End).
* [[The Team Normal]]: Bystanders, assuming they get that involved.
* [[The Team Normal]]: Bystanders, assuming they get that involved.
* [[Touched By Vorlons]]: The imbued.
* [[Touched by Vorlons]]: The imbued.
* [[Van Helsing Hate Crimes]]: After five books revealing just how much it can [[Blessed With Suck|suck]] to be a supernatural in the World of Darkness, the hunters come around. At least a good number are willing to deal with non-hostile supernaturals... except the Waywards, of course.
* [[Van Helsing Hate Crimes]]: After five books revealing just how much it can [[Blessed with Suck|suck]] to be a supernatural in the World of Darkness, the hunters come around. At least a good number are willing to deal with non-hostile supernaturals... except the Waywards, of course.
* [[Well-Intentioned Extremist]]: 'Extremist' imbued, hunters who advance far enough in their creed that they start to become... somewhat unbalanced, seeing the world through the lens of their creed. Also the Waywards.
* [[Well-Intentioned Extremist]]: 'Extremist' imbued, hunters who advance far enough in their creed that they start to become... somewhat unbalanced, seeing the world through the lens of their creed. Also the Waywards.
* [[With Great Power Comes Great Insanity]]: The more powerful an imbued becomes, the more insane they tend to go.
* [[With Great Power Comes Great Insanity]]: The more powerful an imbued becomes, the more insane they tend to go.
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* [[Adaptation Distillation]]: A lot of the ''Hunter'' tropes get worked fairly naturally into the game, like Hunter.net being used as a source of notes for the tutorial.
* [[Adaptation Distillation]]: A lot of the ''Hunter'' tropes get worked fairly naturally into the game, like Hunter.net being used as a source of notes for the tutorial.
* [[An Axe to Grind]]: Deuce's weapon of choice.
* [[An Axe to Grind]]: Deuce's weapon of choice.
* [[Attack of the Fifty Foot Whatever]]: One of the first game's early bosses is against Kaylie's possessed teddy bear, which [[Make My Monster Grow|grows to gigantic size]].
* [[Attack of the 50 Foot Whatever]]: One of the first game's early bosses is against Kaylie's possessed teddy bear, which [[Make My Monster Grow|grows to gigantic size]].
* [[Badass]]: Pretty much everyone.
* [[Badass]]: Pretty much everyone.
** [[Badass Preacher|Father]] Estaban Cortez has an [[Badass Longcoat|awesome leather trenchcoat]], and by the time of ''Redeemer'', is [[Badass Grandpa|in his fifties.]]
** [[Badass Preacher|Father]] Estaban Cortez has an [[Badass Longcoat|awesome leather trenchcoat]], and by the time of ''Redeemer'', is [[Badass Grandpa|in his fifties.]]
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* [[Goggles Do Nothing]]: Kassandra usually wears a pair of purely decorative goggles on her forehead.
* [[Goggles Do Nothing]]: Kassandra usually wears a pair of purely decorative goggles on her forehead.
* [[Guns Akimbo]]: Kassandra's primary means off attack.
* [[Guns Akimbo]]: Kassandra's primary means off attack.
* [[Hey, It's That Voice!]]: [[Grey Delisle]] voices Kassandra in ''Wayward''.
* [[Hey, It's That Voice!]]: [[Grey DeLisle]] voices Kassandra in ''Wayward''.
** [[Tony Jay]] is the first game's narrator.
** [[Tony Jay]] is the first game's narrator.
* [[Katanas Are Just Better]]: Sam Alexander has a katana ''and'' a [[Revolvers Are Just Better|revolver]].
* [[Katanas Are Just Better]]: Sam Alexander has a katana ''and'' a [[Revolvers Are Just Better|revolver]].