Hunter: The Reckoning: Difference between revisions

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(Import from TV Tropes TVT:TabletopGame.HunterTheReckoning 2012-07-01, editor history TVTH:TabletopGame.HunterTheReckoning, CC-BY-SA 3.0 Unported license)
 
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* [[Heroic Sociopath]]: A Wayward is at best a literal example.
* [[Heroic Sociopath]]: A Wayward is at best a literal example.
* [[He Who Fights Monsters]]: Waywards start off this way, but other characters should beware of this fate as well.
* [[He Who Fights Monsters]]: Waywards start off this way, but other characters should beware of this fate as well.
* [[Kill Em All]]: In the canon story hunters are assumed to have brief careers, since they're fighting forces they usually don't understand using powers they also don't understand. As such, entire groups eat it fairly regularly.
* [[Kill'Em All]]: In the canon story hunters are assumed to have brief careers, since they're fighting forces they usually don't understand using powers they also don't understand. As such, entire groups eat it fairly regularly.
* [[La Résistance]]: A Hunter game can easily be run this way, since monsters are usually assumed to secretly control most aspects of government, law enforcement, and society.
* [[La Résistance]]: A Hunter game can easily be run this way, since monsters are usually assumed to secretly control most aspects of government, law enforcement, and society.
* [[Les Collaborateurs]]: Most humans serve the monsters unwittingly thanks to [[The Masquerade]], but a few do this instead.
* [[Les Collaborateurs]]: Most humans serve the monsters unwittingly thanks to [[The Masquerade]], but a few do this instead.
* [[Light Em Up]]: Associated with the Mercy creeds, Innocent, Redeemer, and Martyr.
* [[Light'Em Up]]: Associated with the Mercy creeds, Innocent, Redeemer, and Martyr.
* [[Mad Oracle]]: Members of the Hermit creed all have a direct line to the Messengers, which gives them supernatural insight at the cost of overloading their psyches and resulting in their withdrawing from society.
* [[Mad Oracle]]: Members of the Hermit creed all have a direct line to the Messengers, which gives them supernatural insight at the cost of overloading their psyches and resulting in their withdrawing from society.
* [[Mana]]: Conviction, which can be gained when a hunter furthers his creed or when he risks it to help boost an action.
* [[Mana]]: Conviction, which can be gained when a hunter furthers his creed or when he risks it to help boost an action.
* [[Martyr Without a Cause]]: How some Martyrs end up.
* [[Martyr Without a Cause]]: How some Martyrs end up.
* [[Muggles]]: Player characters always start this way. The contrast between Muggle life and the horrifying truth is one of the central themes of the game.
* [[Muggles]]: Player characters always start this way. The contrast between Muggle life and the horrifying truth is one of the central themes of the game.
* [[Nice Job Breaking It Hero]]: Not all monsters are evil, but more zealous hunters might opt to whack them anyway, which can lead to this.
* [[Nice Job Breaking It, Hero]]: Not all monsters are evil, but more zealous hunters might opt to whack them anyway, which can lead to this.
* [[Omnicidal Maniac]]: Members of the Wayward creed, who want to wipe out every supernatural on the face of the earth, no matter how many people die.
* [[Omnicidal Maniac]]: Members of the Wayward creed, who want to wipe out every supernatural on the face of the earth, no matter how many people die.
* [[Personality Powers]]: Typically, how someone acts during the imbuing determines which creed they fall into... except for the Hermits and Waywards, who are specifically chosen to be what they are.
* [[Personality Powers]]: Typically, how someone acts during the imbuing determines which creed they fall into... except for the Hermits and Waywards, who are specifically chosen to be what they are.
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* [[Touched By Vorlons]]: The imbued.
* [[Touched By Vorlons]]: The imbued.
* [[Van Helsing Hate Crimes]]: After five books revealing just how much it can [[Blessed With Suck|suck]] to be a supernatural in the World of Darkness, the hunters come around. At least a good number are willing to deal with non-hostile supernaturals... except the Waywards, of course.
* [[Van Helsing Hate Crimes]]: After five books revealing just how much it can [[Blessed With Suck|suck]] to be a supernatural in the World of Darkness, the hunters come around. At least a good number are willing to deal with non-hostile supernaturals... except the Waywards, of course.
* [[Well Intentioned Extremist]]: 'Extremist' imbued, hunters who advance far enough in their creed that they start to become... somewhat unbalanced, seeing the world through the lens of their creed. Also the Waywards.
* [[Well-Intentioned Extremist]]: 'Extremist' imbued, hunters who advance far enough in their creed that they start to become... somewhat unbalanced, seeing the world through the lens of their creed. Also the Waywards.
* [[With Great Power Comes Great Insanity]]: The more powerful an imbued becomes, the more insane they tend to go.
* [[With Great Power Comes Great Insanity]]: The more powerful an imbued becomes, the more insane they tend to go.


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* [[Goggles Do Nothing]]: Kassandra usually wears a pair of purely decorative goggles on her forehead.
* [[Goggles Do Nothing]]: Kassandra usually wears a pair of purely decorative goggles on her forehead.
* [[Guns Akimbo]]: Kassandra's primary means off attack.
* [[Guns Akimbo]]: Kassandra's primary means off attack.
* [[Hey Its That Voice]]: [[Grey Delisle]] voices Kassandra in ''Wayward''.
* [[Hey It's That Voice]]: [[Grey Delisle]] voices Kassandra in ''Wayward''.
** [[Tony Jay]] is the first game's narrator.
** [[Tony Jay]] is the first game's narrator.
* [[Katanas Are Just Better]]: Sam Alexander has a katana ''and'' a [[Revolvers Are Just Better|revolver]].
* [[Katanas Are Just Better]]: Sam Alexander has a katana ''and'' a [[Revolvers Are Just Better|revolver]].
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* [[Noble Demon]]: Carpenter.
* [[Noble Demon]]: Carpenter.
* [[Noodle Incident]]: The story of how the original four characters became imbued in the first place actually sounds a ''lot'' more interesting than the plot of the first game.
* [[Noodle Incident]]: The story of how the original four characters became imbued in the first place actually sounds a ''lot'' more interesting than the plot of the first game.
* [[The Reason You Suck Speech]]: Carpenter delivers one to the Hunters when they first meet.
* [["The Reason You Suck" Speech]]: Carpenter delivers one to the Hunters when they first meet.
{{quote| '''Carpenter:''' Typical. I try to help and this is the thanks I get. Do you think I can't see you shaking at the other end of that barrel? Do you think I don't know your brain is trying to process the ''horrible'' fact that "Oh my god it talks!" and if it talks, it thinks, and you don't like that.}}
{{quote| '''Carpenter:''' Typical. I try to help and this is the thanks I get. Do you think I can't see you shaking at the other end of that barrel? Do you think I don't know your brain is trying to process the ''horrible'' fact that "Oh my god it talks!" and if it talks, it thinks, and you don't like that.}}
* [[Stripperiffic]]: In the original game, Kass is dressed like she's on her way to a candy rave and Sam has mislaid an entire leg of her leather pants. Both get distinctly more sensible as they get older, and are fully covered up by the time of ''Redeemer''... just in time for a teenage Kaylie to begin a career of fighting off monsters while wearing an extremely low-cut leather minidress.
* [[Stripperiffic]]: In the original game, Kass is dressed like she's on her way to a candy rave and Sam has mislaid an entire leg of her leather pants. Both get distinctly more sensible as they get older, and are fully covered up by the time of ''Redeemer''... just in time for a teenage Kaylie to begin a career of fighting off monsters while wearing an extremely low-cut leather minidress.